Soul Destroyer

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Revision as of 18:20, 15 April 2021 by Whatgoat (talk | contribs) (Calculation Summary)
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Soul Destroyer.png Soul Destroyer
No skill prev.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 20 (Lv 1~5)
30 (Lv 6~10)
Cast Time: 1 second
Cast Delay: [1 + (Skill Level × 0.1)] seconds
Target: Enemy
Range: 10 cells
(Assassin Cross) Cloaking Lv. 5, Enchant Poison Lv. 5

Soul Destroyer is a 3rd class offensive skill available as Assassin Cross.


Looses a shockwave at a single target to inflict Ranged Hybrid damage. This skill ignores the accuracy check.

The skill deals an additional 33% final damage multiplier when used from Cloaking or Cloaking Exceed.

Level Damage
Crit Chance
Cast Delay SP Cost
1 190% 2% 1.1s 20
2 280% 4% 1.2s
3 370% 6% 1.3s
4 460% 8% 1.4s
5 550% 10% 1.5s
6 640% 12% 1.6s 30
7 730% 14% 1.7s
8 820% 16% 1.8s
9 910% 18% 1.9s
10 1000% 20% 2.0s


  • If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increase damage.
  • Damage % Cards only work for the Physical damage portion of the skill only.
  • Weapon element affects both the physical and magical portions.
  • Status cards' effects do not carry over.
  • When using this skill, there is no penalty from not having Righthand Mastery or Lefthand Mastery skills when dual wielding.
  • Enchant Deadly Poison boosts both the Magical and Physical damage portions.

Magic portion

Physical portion

  • Can inflict a critical hit, but only uses the crit value displayed in the skill window. As such, +crit to race effects will not work for the critical portion of this skill.
  • Is fully affected by the target's DEF values
  • Does not work with def inversion items such as Ice Pick, but works with def-ignoring items such as Combat Knife.

Calculation Summary

The formula of Soul Destroyer is similar to other Misc. type skills such as Traps and Asura Strike. As such, DEF piercing weapons or DEF inversion effects such as Icepick will not function with this skill.

  1. Raw physical damage calculation with no modifiers of any kind
  2. Raw magical damage calculation with no modifiers of any kind
  3. Calculate skill damage (skill ratio, EDP, coming from cloaking) with damage from 1+2 as a base
  4. Check if it's critical, if so, ignore hard DEF only
  5. Apply elemental ratio adjustments