Difference between revisions of "New Skills & Skill Changes"

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*Super Novice can reset their death count at the reset NPC for a zeny fee.
 
*Super Novice can reset their death count at the reset NPC for a zeny fee.
*Super Novice can equip any headgear and level 4 weapons (As soul links were reworked)
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*Super Novice can equip any headgear and all level 4 weapons of categories SN can naturally equip (As soul links were reworked)
 
*Death count is no longer increased when dying on a PvP map or inside of an instance.
 
*Death count is no longer increased when dying on a PvP map or inside of an instance.
 
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Revision as of 15:26, 26 March 2020

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Ragnarok: Asgard Legend features many new skills, changes to skills, and revamped mechanics. Below is a broad overview of all new skills and skill changes that have been made to the game. For more detailed information, please visit that specific skill's wiki page.

Global Skill Changes

  • All Mastery-type skills now additionally grand a 5% card-like damage bonus at max level when wielding the appropriate weapon. Raw ATK damage lowered by 5 at max level. Each of these skills have unique effects as well.
  • Quest skills are now referred to as 'Class Skills' and are obtained automatically upon changing jobs.
  • Auto Refresh System:
    • Many buffs have had their duration drastically shortened and now are automatically refreshed when near the caster as long as the caster is actively playing.
    • This change was implemented to reduce strain on repeatedly buffing when playing in parties, allowing more active participation, as well as reducing the power of dual clienting.
  • Attack speed buffs now stack multiplicatively instead of only using the highest value. See ASPD for more details.

Novice

Novice now has 9 separate skills to place skill points into as opposed to just one skill in the original RO. All novice skills have a maximum level of 1. Players must still reach job level 10 in order to change jobs into any of the first class jobs.

Changes
Novice

Changed Skills:

  • Basic Skill.png Basic Skill - Now only goes to level 1 to cover all the basics of creating parties, opening storage, trading, etc.

New Skills:

  • Mount.png Call Mount - Allows the user to summon a mount for increased movement speed. Note: Players cannot attack while on a mount nor use skills. It is also not possible to call a mount in dungeons or instances.
  • Pick Up.png Pick Up - Picks up all items in a 5x5 radius around the user. Costs 0 SP to cast and cannot be used in towns.
  • Pushcart.png Pushcart Basics - Allows the user to rent a pushcart from the Kafra Employees. Walk speed is drastically reduced with a pushcart.
  • Change Cart.png Change Cart - Allows the user to change their pushcart into various different styles based on the player's level.
  • Vending.png Vending - Allows the user to vend items from their pushcart. Although this skill can only be raised to level 1, up to 12 items can be vended at once.
  • Monster Memory.png Monster Memory - Recalls information about a previously defeated monster such as stats, item drops, and spawn locations. This skill does not work on monsters the player has not yet defeated or Sensed.
  • Item Finding.png Item Finding - Identifies which monster drops a particular item
  • Sense.png Sense - Displays an information window with the target monster's stats and properties. Also creates entries for Monster Memory.
    • Skill removed from Sage and Wizard.

Super Novice

Changes
Super Novice

New Skills:

  • Super Novice has access to most of the new first class skills in Asgard Legend, (Except Apprentice, Recruit, and Taekwon) listed below.

Changes:

  • Super Novice can reset their death count at the reset NPC for a zeny fee.
  • Super Novice can equip any headgear and all level 4 weapons of categories SN can naturally equip (As soul links were reworked)
  • Death count is no longer increased when dying on a PvP map or inside of an instance.

First Classes

Swordman

Changes
Swordman

New Skills:

  • Iron Defense.png Iron Defense - Increases the player's VIT-type defense, increasing with higher skill level used.
  • One-Hand Quicken.png One-Hand Quicken - Increases the player's attack speed with one-handed swords, although not as much as two-hand quicken (knight skill) or spear quicken (crusader skill).
  • Spear Mastery.png Spear Mastery Removed from Knight/Crusader and added to Swordsman. Now grants additional Perfect Dodge +1 per skill level when wielding a spear.

Changed Skills:

  • Endure.png Endure - Now endures 2 hits per skill level used for a maximum of 20 hits or until the skill duration runs out.
  • Sword Mastery.png Sword Mastery - Now increases damage done with all swords and daggers by 5% and 25 ATK at max level. Additionally, when wielding 1H swords or dagger, each skill level passively increases the chance of stun on Bash (swordsman) or chance of critical wounds (rogue). If wielding 2h, each level also increases crit rate.
  • Two-Handed Sword Mastery.png Two-Handed Sword Mastery Has been removed and its effects are merged into Sword Mastery.
  • Bash.png Bash SP cost reduced from 8/15 to 6/10.
  • Magnum Break.png Magnum Break max level reduced to 5 while retaining the same damage. After-cast delay reduced from 2 sec to 1 sec. SP Cost reduced from 30 to 15. Added 1s cooldown.
  • Increase HP Recovery.png Increase HP Recovery no longer doubles the final healing value of Potion Pitcher, instead increasing the heal from the main part of the calculation.

Mage

Changes
Mage

New Skills:

  • None

Changed Skills:

  • Napalm Beat.png Napalm Beat reworked:
    • Max Level reduced to 5
    • Element changed to Neutral
    • Damage has been increased for each skill level used.
    • Cast time and delay reduced.
    • Damage no longer divides among targets in the AoE.
  • Soul Strike.png Soul Strike - Changed to Elementless. Damage slightly increased. Deals bonus damage to undead race.
  • Safety Wall.png Safety Wall - Requirements changed to Napalm Beat 5 instead of 7.
  • Fire Bolt.png Cold Bolt.png Lightning Bolt.png Fire Bolt, Cold Bolt, Lightning Bolt improved:
    • Base cast time reduced on all bolt skills from (Skill Level*0.7) seconds to (Skill Level*0.5) - meaning seconds or 7 seconds to 5 seconds at max level.
    • Aftercast delay reduced from (0.8 + (Skill Level*.2)) seconds to (0.3 + Skill Level *.15) - meaning 2.8 seconds to 1.8 seconds at max level.
  • Frost Diver.png Frost Diver Aftercast delay reduced from 1.5 seconds to 1 second.
  • Fire Ball.png Fire Ball reworked:
    • Max Level reduced to 5
    • Skill is now level-selectable
    • Damage increased to 25% + (Skill Level*75%) from 70% + (SkillLevel*10%). Max level difference: 400% vs 170%
    • Cast Time increased from 1.5~1 second to 0.5 + (0.5*Skill Level) seconds
    • After cast delay reduced from 1.5~1 second to 0.5 + (0.1*Skill Level) seconds.
  • Thunderstorm.png Thunderstorm reworked:
    • Damage increased from 80% MATK per bolt to 100% MATK per bolt.
    • Cast time reduced to 1 + (0.5*Skill Level) from 1*SkillLv seconds
    • After cast delay reduced to 0.3 +(0.15*Skill Level) seconds from 2 seconds

Merchant

Changes
Merchant

New Skills:

  • Cursed Tomahawk.png Cursed Tomahawk - Throws a cursed axe at the target from a distance that deals damage and has a chance of inflicting the curse status. Requires an axe or mace type weapon to cast.
  • Efficiency.png Efficiency - Decreases the amount of zeny consumed when using the Mammonite skill.
  • Finder's Fee.png Finder's Fee (Quest skill) - Allows the user to find zeny by chance when killing monsters.
  • Axe Mastery.png Axe Mastery - Now increases damage done with Axes by 5% and 25 ATK at max level. Additionally, when wielding Axes, each skill level passively increases the chance of inflicting curse with the Cursed Tomahawk skill.

Changed Skills:

  • Cart Revolution.png Cart Revolution
    • No longer a quest skill and is now directly part of the merchant skill tree.
    • Now has a maximum level of 10 and has increased damage.
    • Skill levels 7 and below have no knockback to make it easier to use rapidly at high aspd.
    • No longer needs a full cart for maximum damage.
  • Mammonite.png Mammonite zeny use is now scaled heavily by Base level, using much less at lower levels.
  • Pushcart.png Pushcart removed as it is now a novice skill. Replaced by Pushcart Mastery.
  • Vending.png Vending has been removed from Merchant and is now part of the Novice skill tree.
  • Discount and Overcharge - These skills were removed. However, items purchased from Weapon Dealers, Armor Dealers, and Tool Dealers are a bit cheaper than in pre-renewal RO and items sold to NPCs also sell for a bit more than in pre-renewal RO as compensation for not having these skills.

Archer

Changes
Archer

New Skills:

  • Precision.png Precision - Deals 400% damage with a high chance of being a critial hit. Causes a 2 second global skill cooldown on use. Can be used with melee weapons.
  • Heavy Arrow.png Heavy Arrow - Uses an unusually heavy arrow that slows down the target, pierces DEF, and has a chance of stunning the target.

Changed Skills:

  • Arrow Crafting.png Arrow Crafting now yields more arrows when using Crystal Blue, Wind of Verdure, and Green Live. [150->450]
  • Arrow Repel.png Arrow Repel - No longer a quest skill and is part of the archer's skill tree. Has a maximum level of 5. Can now be used with Whips and Instruments.
  • Arrow Shower.png Arrow Shower - Max level reduced to 5. Still retains the same damage values and AoE at max level.

Thief

Changes
Thief

New skills:

  • Quick Strike.png Quick Strike - Slashes the enemy dealing damage that has a chance to cause Critical Wounds. Damage is increased further if the user is wielding two daggers, swords or axes (assassin job only).
  • Increase Speed.png Increase Speed - Temporarily increases the player's attack speed.

Changed Skills:

  • Throw Sand.png Throw Sand - No longer a quest skill and is now part of the Thief skill tree with 5 levels. Can be used at a distance of 7 cells. Damage has been increased (125% to 200%) and now deals damage in a 3x3 AoE around the target. Blind chance increased to 50%.
  • Envenom.png Envenom - Damage has been increased (+150 to +350 at max level). Poison Chance increased to 75% at max. Max level reduced to 5. SP cost reduced from 12 to 8.
  • Steal.png Steal is now able to steal Cards. It also displays a message in chat when the monster has already been successfully stolen from.

Acolyte

Changes
Acolyte

New Skills:

  • Repel Evil.png Repel Evil - Increases damage against demon and undead monsters by up to 15% while also reducing damage taken from demon and undead monsters by up to 15%.
  • Mace Mastery.png Mace Mastery - Now increases damage done with maces by 5% and 25 ATK at max level. Additionally, when wielding maces, converts the damage of Signum Crucis into Ph

ysical instead of Magic.

Changed Skills:

  • Heal.png Heal Improved:
    • skill formula has been improved from (Base Heal = 4 + 8 * Skill Level), floor((Base Level + INT) / 8) * Base Heal to (Base Lv + INT * 2) / 9 * (4 + (Skill Lv * 8)). This change allows for higher heal scaling with INT.
    • Heal can now be used offensively on Undead and Demon race monsters.
  • Holy Light.png Holy Light - No longer a quest skill and is now part of the acolyte skill tree. The skill has a maximum level of 5 and has increased damage. Cast time lowered to 1 second.
  • Signum Crucis.png Signum Crucis - Now deals AoE damage based on MATK to enemies around the user. Note: Having a mace-type weapon and Mace Mastery skill will make this skill deal damage based on ATK.
  • Angelus.png Angelus reworked:
    • VIT-type DEF bonus increased from +50% to 100% at max level. (Note: Vit Def formula has been reworked)
    • Grants Max HP based on the player's base level and skill level used.
    • Aftercast delay reduced to 1s from 3.5s. Now has an individual skill cooldown of 3.5s
    • Duration changed to 30 seconds, auto refresh near caster enabled.
  • Warp Portal.png Warp Portal Reworked:
    • Removed from Acolyte skill tree. Now used via Book of Memory item accessible to all classes.
    • Now uses the !memo # system instead of /memo, allowing more precise control over which maps you overwrite.
    • Has a maximum of 9 memo locations.
  • Increase AGI.png Increase AGI reworked:
    • Duration changed to 30 seconds. Auto-Refresh near caster Enabled.
    • Now a ground target skill that affects party members / self in a 7x7 AoE
    • No longer grants a movement speed bonus or bonus AGI (Note: base movement speed is greatly improved.)
    • Flee Bonus: +2 * Skill Lv
    • Perfect Dodge Bonus: +1 * Skill Lv
  • Blessing.png Blessing reworked:
    • Duration of 30 seconds. Auto-Refresh near caster Enabled.
    • Now a ground target skill that affects party members / self in a 7x7 AoE
    • No longer grants +10 STR/DEX/INT (Note: Base values for ATK, HIT, MATK, Cast Time have been adjusted to compensate for this)
    • Hit: +2 * Skill Lv
    • After-Cast Delay: - 2% * Skill Lv
    • Cast Time: -2% * Skill Lv
    • Can now cancel stone curse during the "waiting" period before becoming fully petrified.
  • Demon Bane and Divine Protection - These skills were removed and replaced with the Repel Evil skill above.

Recruit

Changes
Recruit

Recruit is a new 1st class that serves as an introduction to Gunslinger. The only weapon they can use are Pistols.

Changed Skills:

  • Adjustment.png Adjustment Reworked
    • Now decreases ASPD by 1.5% per skill level in order to increase DEX by 2% per skill level.
    • 120s duration.
    • No longer requires Coins
  • Bull's Eye.png Bull's Eye Reworked:
    • Changed to a single target 200% damage skill with a chance to deal a pseudo-crit, dealing 5x base damage (1000%).
    • Ignores target's defense.
    • Chance to score the multiplier is 5% per skill level + player's CRIT rate
    • No longer causes Coma
    • Now usable on any enemy target instead of being restricted to certain races
    • No longer requires Coins
    • Now has a cast time
    • Max level increased to 5
  • Magic Bullet.png Magic Bullet Reworked
    • No longer ghost element
    • No longer requires Coins
    • Now consumes ammo
    • Damage increased to 350%, calculated via ATK+MATK.
    • Damage is AoE, dealt in a straight line from the initial target.
    • Max level increased to 5
  • Rapid Shower.png Rapid ShowerSP Cost reduced to 15. Damage decreased to 600% (750% if using pistols).
  • Desperado.png Desperado Reworked
    • Max level decreased to 5
    • Damage is now more consistent, but has less maximum damage.
    • AoE increased to 9x9
    • Bullet consumption reduced to 5
    • Has a 5% chance to inflict Blind and Bleeding per skill level.
    • Causes a guaranteed 2 second slow on all damaged targets.
    • Skill now has a 1? second cooldown at all skill levels.

New Skills:

  • Gunman Insignia.png Gunman Insignia - Max lv 10 - provides various different buffs depending on the user's equipped weapon. Changing weapons cancels the effect.
    • Pistol: Provides +5% per skill level chance of double attack. Stacks with Chain Action.
    • Rifle: CRIT + 3 per skill level.
    • Shotgun: Decreases all damage received by non-ranged attacks by 2% per skill level.
    • Gatling Gun: +5% ASPD per skill level.
    • Grenade Launcher: +3% Chance per skill level of inflicting Bleeding, Poison, and Critical Wounds.
  • Scavenger.png Scavenger - Max Lv 5 - Active skill. 10% chance of obtaining a bullet with each kill while the buff is active. Does not apply to AoE skills.
  • Manufacture.png Manufacture - Class Skill - Creates bullets from various resources. Uses the same crafting table as Arrow Crafting.

Apprentice

Changes
Apprentice

Apprentice is a new 1st class that serves as an introduction to Ninja. They can wield Daggers and Shurikens.

Changed Skills:

  • Lightning Spear of Ice.png, Crimson Fire Blossom.png, Wind Blade.png Lightning Spear of Ice, Crimson Fire Blossom, Wind Blade:
    • These spells have been normalized to 10 hits of 100% mATK each.
  • Blade Mastery.png Throwing Mastery renamed to Blade Mastery:
    • Increases Damage with Daggers and Shurikens.
    • Increases MATK when wielding daggers.
    • Increases Base damage when wielding Shurikens.
  • Ninpou Training.png Ninpou Training max level reduced to 5. Base SP regen increased by 5.
  • Mist Slash.png Mist Slash Reworked:
    • Now applies a temporary Cloaking instead of Hiding.
    • Damage increased from 200% to 750%.
    • Note: Cannot be used from the Cloaking state.

New Skills:

  • Illusion Thrust.png Illusion Thrust Teleports to the target from up to 6 cells away, dealing up to 350% damage.
  • Zephyr Strike.png Zephyr Strike Physical AoE attack that moves self backwards 3 cells, dealing up to 400% damage.
  • Coin Trick.png Coin Trick Consumes a small amount of zeny to deal very little damage and swap places with the target.

Second Classes

Listed values are of skills at max level.

All second class Quest Skills are now automatically granted upon job change. Several quest skills have been reworked, and there are also new ones.

Knight

Changes
Knight
  • Twohand Quicken.png Twohand Quicken improved:
    • Adds +2 flee per skill level for 2H swords
    • Adds +3 critical per skill level for 2H swords
    • Attack speed bonus increased from 30% to 50% (see ASPD)
  • Brandish Spear.png Brandish Spear
    • Damage increased to 450% minimum.
    • No longer requires the user to be mounted on a Peco Peco.
    • Fixed bug that prevented hitting enemies that share a cell with the caster.
  • Spear Stab.png Spear Stab Damage increased from 200% to 400%
  • Spear Boomerang.png Spear Boomerang damage increased from 250% to 450%
  • Bowling Bash.png Bowling Bash reworked
    • Damage rebalanced to 2 hits of 400% damage. (Additional +25% final damage modifier when using a two-handed sword)
    • Forces all targets to be knocked back in the same direction based on the knight's facing direction
    • Removed gutterlines bug
    • Has an additional recursive effect that can extend the splash AoE, provided enough targets are close to eachother.
  • Auto Counter.png Auto Counter SP cost reduced to 2 from 3. CRIT is guaranteed on successful counter.
  • Cavalier Mastery.png Cavalry Mastery reworked:
    • Now named Movement Mastery.
    • Still regains ASPD when mounted.
    • Gains a passive +3% per skill lv movement speed bonus when unmounted.
    • Gains +100 max weight limit per lv when unmounted. (+200 when mounted, for a total of +1000).
  • Peco Peco Ride.png Peco Peco Ride Weight bonus move to Movement Mastery. Spear size modifier now applies even when unmounted.
  • Charge Attack.png Charge Attack casting time greatly reduced. Sp cost lowered from 40 to 25.
  • Spear Mastery.png Spear Mastery Removed from skill tree and given to Swordman.

Crusader

Changes
Crusader

Skill tree & Requirements reworked. Crusaders now have more freedom in how their skill points are spent.

  • Faith.png Faith Max level reduced from 10 to 5 . Total Max HP bonus increased to 2500.
  • Shield Boomerang.png Shield Boomerang Reworked
    • Damage increased from 250% to 500%.
    • Aftercast delay changed to 1s. Added cooldown (can't be reduced) of 1s.
    • SP cost reduced from 12 to 9.
  • Shield Charge.png Shield Charge reworked
    • Damage increased from 200% to 900%
    • Aftercast delay changed to 1s. Added cooldown (can't be reduced) of 1s.
    • SP Cost increased from 10 sp to 12 sp.
  • Cure.png Cure no longer has skill requirements
  • Holy Cross.png Holy Cross no longer has skill requirements. SP cost reduced from 20 to 12.
  • Grand Cross.png Grand Cross rescaled:
    • Quadruple damage bonus from targets weak to holy has been removed.
    • New damage scaling against Demon, Undead, Shadow added to compensate. Damage is now higher against targets not weak to holy, while weak to holy is around what it was before.
    • SP costs reduced to 25,30,35,40,45,50,55,60,65,70.
    • HP cost reduced to 1* SkillLV % from 20% at all levels.
    • Self damage rescaled from always full damage to Damage / (13 - Skill Lv).
    • Skill is now level selectable.
  • Heal.png Heal requirement changed to Grand Cross level 5 and Cure level 1
  • Providence.png Providence Reworked:
    • Effect changed to: Bypass DEF at a rate of 10% * Skill Lv when vs. Undead and Demon Race monsters. This effect is 3% per skill level versus other monsters.
    • Duration changed to 30 seconds. Auto-Refresh near caster Enabled.
    • Now a ground target skill that affects party members / self in a 7x7 AoE
    • Cast time decreased to 1 second
  • Spear Quicken.png Spear Quicken improved:
    • Now works with both 1h (20% aspd) and 2h (50% aspd) spears.
    • Buff is not dispelled when switching between 1h and 2h spears, but the bonuses are recalculated.
    • Adds +1 flee per skill level for 1H spears, and +2 flee per skill level for 2H spears.
    • Adds +1 critical per skill level for 1H spears, and +3 critical per skill level for 2H spears.
  • Cavalier Mastery.png Cavalry Mastery reworked:
    • Now named Movement Mastery.
    • Still regains ASPD when mounted.
    • Gains a passive +3% per skill lv movement speed bonus when unmounted.
    • Gains +100 max weight limit per lv when unmounted. (+200 when mounted, for a total of +1000).
  • Peco Peco Ride.png Peco Peco Ride Weight bonus moved to Movement Mastery. Spear size modifier now applies even when unmounted.
  • Spear Mastery.png Spear Mastery Removed from skill tree and given to Swordman.

Wizard

Changes
Wizard
  • Jupitel Thunder.png Jupiter Thunder cast time reduced from 2 + (Skill level*.5) seconds to (0.5*Skill level) seconds.
  • Frost Nova.png Frost Nova reworked.
    • Max Level reduced to 5.
    • Is now a ground-targeted spell with 11x11 AoE.
    • Knocks targets in the area back 2 cells on use.
    • Skill now has a guaranteed freeze on the second cast or hit of the spell. (Ingores targets that are already frozen).
    • Cast time changed to 4 - (SkillLv*0.5) seconds
  • Lord of Vermilion.png Lord of Vermillion improved:
    • Damage increased at all skill levels.
    • Cast time changed to 5 + (0.5*Skill Level) seconds
    • Aftercast Delay reduced from 5 seconds to 1.5 + (0.1*Skill Level) seconds.
  • Storm Gust.png Storm Gust Reworked:
    • No longer causes frozen status.
    • No longer knocks back.
    • Cast Time reduced from 5+SkillLV sec to 5+(0.5*Skill Level) seconds.
    • Aftercast Delay reduced from 5 seconds to 1.5 + (0.1*Skill Level) seconds.
  • Meteor Storm.png Meteor Storm Reworked:
    • Cast Time reduced from 5+SkillLV sec to 5+(0.5*Skill Level) seconds.
    • Aftercast Delay reduced from 2 + (0.5*SkillLv) seconds to 1/1/1/2/2/3/3/4/5 seconds.
    • Added a 1 second cooldown.
  • Water Ball.png Water Ball improved:
    • Can now be used outside of water tiles
    • Damage on water tiles unchanged.
    • Damage outside of water cells is (15*Skill level)% MATK
    • Cast time reduced to (0.5*Skill Level) from (1*Skill Level)

Sage

Changes
Sage

Sage now passively gains bonus bolts to all of mage's Bolt skills. +1 Bolt(s) for Levels 1~4, +2 Bolt(s) for Levels 5~9, +3 Bolt(s) for Level 10.

  • Flame Launcher.png Frost Weapon.png Seismic Weapon.png Lightning Loader.png Endow skills reworked:
    • Does not require elemental stones to cast
    • Max skill level reduced to 3. Cast time altered to 0.25/0.75/1.25 seconds.
    • Duration changed to 15/30/45 seconds. Auto refresh when near caster enabled.
    • Endow skills now overwrite and refresh eachother when applied while still active.
  • Advanced Book.png Advanced Book now also provides up to 5% ASPD.
  • Dragonology.png Dragonology MATK bonus increased to match Resistance and ATK, bonuses now also effective against Fish type monsters.
  • Auto Spell.png Auto Spell improved:
    • Now casts level 1-5 bolts, with higher chance of lower levels.
    • No longer applies a cooldown when auto casting a skill.
    • Now has Earth Spike as an option in place of Frost Diver. Auto-casted Earth Spike ranges from levels 1~4.
    • Benefits from the passively increased bolt counts
    • When used with Soul Strike now auto casts levels 4~7, dealing between 2 to 4 hits.
  • Deluge.png Deluge, Violent Gale.png Violent Gale, Volcano.png Volcano Reworked.
    • Catalysts removed. No longer a floor buff effect.
    • Now one-time AoE damage effects that apply a debuff to all affected targets (including boss monsters) that increases damage taken from the corresponding element by up to 25% for 20 seconds.
    • Each have an additional effect for non-boss monsters. Deluge inflicts -10% atk, Volcano inflicts -10% def, and Violent Gale inflicts a large movement speed reduction.
    • Only one elemental debuff can be applied at once. The latest one will overwrite the previous one.
  • Earth Spike.png Earth Spike damage increased to +20% MATK/Hit per skill level.
  • Heaven's Drive.png Heaven's Drive damage increasedto +10% MATK/Hit per skill level.
  • Dispel.png Dispel Reworked:
    • No longer removes Preserve, Attack speed potions, and all chef-made food effects.
    • No longer consumes a gemstone when it fails.
    • Success rate changed to (50 + (10*Skill LV)) - (Target MDEF)
    • Dispel is now considered an "Offensive" skill for Kaite, which can now block it.
  • Free Cast.png Free Cast max level reduced to 5 (Total bonus is the same at max). Attack speed penalty removed.
  • Land Protector.png Land Protector is now level selectable.
  • Health Conversion.pngSoul Change.png Health Conversion and Soul Change added as class skills.
    • Soul Change cast tme reduced from 3 seconds to 2 seconds.
    • Soul Change aftercast delay reduced from 5 seconds to 1 second.
  • Focus Spell.png Focus Spell (NEW):
    • A new active class skill gained upon job change.
    • Self-buff which prevents the Sage from casting any spells in exchange for all auto-casted spells from Auto Spell to be cast at level 10. Duration 30 seconds.

Blacksmith

Changes
Blacksmith

Forging success formulas reworked. Chance now increased by 0.2% per Base Level and 1% per Job Level. Stats no longer affect forging success rates.

  • Forging bonuses reworked:

Before:

Star Crumb Amount Seeking Attack
1 +5
2 +10
3 +40

Now:

Star Crumb Amount Attack Bonus & Seeking Damage
1 +10 ATK & +10 Seeking
2 +20 ATK & +20 Seeking
3 +90 ATK & +30 Seeking

___________

  • Finding Ore.png Ore Discovery chance of finding ores increased.
  • Blacksmiths self-buffs are immune to Dispel.png Dispel when under the effect of Chemical Protect Weapon.png Chemical Protect Weapon
  • Power Maximize.png Maximize Power Reworked:
    • Still causes all attacks to "roll" their maximum value.
    • Additionally grants 3/6/9/12/15 Hard DEF
    • Additionally grants 400/800/1200/1600/2000 Max HP
    • SP Consumption dramatically increased
  • Hilt Binding.png Hilt Binding increases blacksmith buff duration by 20% (up from 10%)
  • Hammer Fall.png Hammerfall now deals a small amount of forced Elementless damage.
  • Weapon Repair.png Repair Weapon Cast time reduced from 7.5s to 1.5s.
  • Power-Thrust.png Over Thrust
    • Duration changed to 30 seconds (Auto refresh near caster enabled.)
    • Party ATK bonus changed from flat 5% to Skill level x2% (Max 10%).
    • Weapon break rate removed.
  • Weapon Perfection.png Weapon Perfection Duration changed to 30 seconds (Auto refresh near caster enabled.)
  • Adrenaline Rush.png Adrenaline Rush
    • ASPD bonus increased from 30% to 50% (See ASPD)
    • Now grants +5 flee per level to the caster. (Does not apply to party members).
    • Grants +6 Crit per skill level when wielding a 2H Axe. (Does not apply to party members).
    • Duration changed to 30 seconds (Auto refresh near caster enabled.)
  • Full Adrenaline Rush.png Full Adrenaline Rush
    • is now a Class Skill that is automatically granted to the player upon job change. 100 SP cost.
    • Increases ASPD of player by 40% and party members by 25% as long as they are wielding weapons.
    • Duration changed to 30 seconds (Auto refresh near caster enabled.)

Alchemist

Changes
Alchemist

Potion Brewing success rates reworked. Stats no longer affect brewing. See Alchemist Page for more detail.

  • Consumable Slim Potions have been reworked into ETC items that are used for Alchemist skills. The Consumable item versions no longer exist as craftable items.

Alchemist Ranking system reworked:

  • Glistening Coat and Embryo adds +30 fame
  • Blue Potion, Elemental Resist Potions, Anodyne, and Aloevera adds +20 fame each
  • Slim White Potion adds +3 fame
  • Slim Yellow Potion adds +2 fame
  • Everything else adds +1 fame
  • Crafting multiple success in a row no longer adds any bonus fame
  • Crafted HP restoration potions now additionally recover HP every 0.5 seconds over 2 seconds after use, each tick healing half the base value of the potion.

Additionally, Ranked Alchemist benefits have been altered to benefit an alchemist's personal skills rather than increasing. See the below skills for more info.

  • Pharmacy.png Pharmacy reworked:
    • Potion Brewing item yield has been altered. Alchemists now gain more created potions per items used to craft, with the exception of "fat" potions. See Brewing page for more info.
    • Slim potion success rates now have the same success as Acid Bottles, Bottle Grenates, etc. due to their change in function.
    • Orange Potions and Slim Orange potions can now be crafted. (See Brewing for more info).
  • Acid Terror.png Acid Terror reworked:
    • Damage increased from 300% up to 1100% at max level.
    • Levels 1~3 now use Small Acid Bottle, purchasable from an NPC in the Alchemist guild. (Level 3 deals 700% atk)
    • Chance to break armor removed. Now Strips armor at a rate of 1% per skill level instead of breaking it. Strip Duration is 5 seconds at all levels. Note: Unlike Rogue's Strips, a "successful" strip from Acid Terror does not deteriorate the duration of Chemical Protection.
    • Element changed to Elementless, meaning it is not affected by neutral reductions or the elemental table.
    • Ranked Alchemists deal 10% more Acid Terror damage
  • Demonstration.png Demonstration reworked:
    • Damage increased from 200% up to 400% at max level.
    • Levels 1~3 now use Small Bottle Grenade, purchasable from an NPC in the Alchemist guild. (Level 3 deals 280% atk)
    • Chance to break weapon removed. Now Strips weapon at a rate of 1% per skill level instead of breaking it. Strip Duration is 5 seconds at all levels. Note: Unlike Rogue's Strips, a "successful" strip from Demonstration does not deteriorate the duration of Chemical Protection.
    • AoE increased to 5x5 from 3x3
    • Can now be placed directly under enemies or allies.
    • Ranked Alchemists deal 10% more Demonstration damage.
  • Bio Cannibalize.png Bio Cannibalize reworked:
    • Total plants available to be summoned as increased by 5/4/3/2/1 to 6/5/4/3/2
    • Cast time reduced from 2 seconds to 1 second.
    • Summoned plants now scale with the Alchemist's stats. INT increases damage exponentially, DEX provides additional HIT and minimum damage, and VIT increases their maximum HP.
    • All plants have re-adjusted attack speeds. Plants summed with level 1, 2, 4, and 5 now have an attack range of 7. ((Mandragora, Hydra, Parasite, and Geographer)
    • Plants summoned with level 3 (Flora) have a range of 4 and increased base damage.
    • The skill no longer fails when trying to summon a plant beyond the maximum limit. Instead, the oldest plant is removed in favor of the newest.
    • The skill no longer fails when trying to summon a plant of a different skill level. The Instead, all previous plants are removed in favor of the latest plant type used.
    • Summoned plants are no longer damaged in PvM by the player, party members, or monster skills.
    • Summoned plants no longer trigger auto-spells from the Alchemist's equipment when attacking.
    • The skill now consumes Plant Bottles at different rates based on the skill level used. Note: you will always need a Plant Bottle to begin the cast.
      • Skill Level 1 consumes 1 Plant Bottle 33% of the time.
      • Skill Level 2 consumes 1 Plant Bottle 40% of the time.
      • Skill Level 3 consumes 1 Plant Bottle 50% of the time.
      • Skill Level 4 consumes 1 Plant Bottle 66% of the time.
      • Skill Level 5 consumes 1 Plant Bottle 100% of the time.
    • Ranked alchemists have +250 ATK with plants.
  • Sphere Mine.png Sphere Mine reworked:
    • Cast time reduced to 1 second.
    • Cast time is now uninterruptible.
    • Summoned marine sphere's max health now scales with the Alchemist's VIT and Base Level. (This affects how much damage the sphere deals when it explodes)
    • Self Destruction (Marine Sphere Skill) element changed from fire to neutral element.
    • Self Destruction (Marine Sphere Skill) cast time reduced from 5 seconds to 2 seconds.
    • Maximum amount of active spheres reduced from 3 to 2.
    • Detonation Range (max distance from the alchemist at which it can explode) changed to 9 cells.
    • Sphere mines now only take 1 damage when hit.
  • Potion Pitcher.png Potion Pitcher reworked:
    • SP cost changed from 1 to 3.
    • Now uses the new ETC Slim potions instead of regular potions. (Except blue potions).
    • Ranked alchemists have +25% Healing done via potion pitcher.
    • Healing no longer fully doubled by Increase HP Recovery, but is still increased.
  • Axe Mastery.png Axe Mastery removed and given to Merchant.
  • Chemical Protect Weapon.png Chemical Protect Helm.png Chemical Protect Shield.png Chemical Protect Armor.png Chemical Protection skills slightly reworked:
    • These skills no longer have skill requirements. This means you can skill them in any order.
    • Rogue's Strip skills can reduce the duration of Chemical Protection skills by 90% if they roll successfully against a player that has the status active.

The following are now class skills (unlocked automatically upon job change):


  • Homunculus rebalanced:
    • Amistr has increased DEF and HP. (about +35% HP and +20 def by 99) And provides additional DEF with the buff to owner and self rather than VIT.
    • When creating your first homunculus, you are able to choose which type of homunculus is created.
    • Homunculi now use the same EXP table as players.
    • Homunculi now fully benefit from party share EXP and act as additional player in terms of EXP tapping and gain.
    • Homunculi now passively gain 25% of their owner's EXP even if they do not participate in combat.
  • Filir
    • increased ATK. (about +40%)
    • Moonlight range increased to 2 cells.
  • Lif
    • Touch of Heal no longer has a catalyst.
    • Touch of Heal is now a 9x9 AoE around the Alchemist
    • Touch of Heal uses a different heal formula.
    • Mental Change status is no longer removed on teleport or map change.
    • Mental Change duration changed to 60/180/300 seconds.
    • Mental Change cooldown changed to 120/240/360 seconds.
  • Amistr
    • Increased DEF and HP. (about +35% HP and +20 def by 99).
    • Defense no longer increases Owner's VIT. Now grants the amistr 20*SkillLV VIT.

Hunter

Changes
Hunter
  • Claymore Trap.png Claymore deals AoE fire damage in a 7x7 area.
  • Land Mine.png Land Mine deals AoE earth damage in a 5x5 area. Deals 15% more damage than Claymore and Freezing Trap.
  • Freezing Trap.png Freezing Trap additionally deals AoE water damage in a 5x5 area.
  • Blast Mine.png Blast Mine deals AoE wind damage in a 5x5 area.
  • Claymore Trap, Freezing Trap, Land Mine, and Blast Mine now scale heavily with INT, and next with STR (if wielding Dagger) or DEX (if wielding Bow), as well as LUK.
  • Sandman.png Sandman and Flasher is now 7x7 AoE.
  • Blitz Beat.png Blitz Beat Improved:
    • Damage changed to Elementless instead of Neutral
    • Trigger chance increased from Luk/3 to Luk/2.
    • Can now also be auto-triggered when attacking with daggers.
    • INT scaling now provides more damage than before.
    • No longer hits traps when auto-triggered.
    • Auto-triggered Blitz Beat is now single target and has no splash damage.
  • Beast Strafing.png Beast Strafing reworked:
    • Is now a basic class skill obtained on job change.
    • Ignores Flee
    • Sends the falcon forward to damage a target based on the hunter's INT and STR.
    • Chance of inflicting the following statuses: Bleeding, Confusion, Critical Wounds, Blind, or Stun.

Bard/Dancer

Changes
Performers
  • Dancer now has the same Job Level stat bonuses as bard (STR, AGI, VIT, INT, DEX, LUK now equal to +2,+7,+3,+5,+9,+4 respectively at job level 50)
  • Music Lessons.png Dancing Lesson.png Music / Dancing Lessons movement speed bonus has been reduced.
  • Using the Adaption to Circumstances.png Adaption to Circumstance skill or switching to another instrument or weapon cancels the current song and grants a temporary movement speed bonus.
    • Adaption to Circumstances movement speed duration is 4 seconds.
    • Canceling a song via weapon switching only has a 2 second duration.
  • All songs now last for a maximum of 60 seconds with a 25 second after-effect if the user leaves the song area.
  • All songs/dances now have a minimum AoE of 9x9, with some songs/dances having larger AoE.
  • Overall, SP consumption for songs has been decreased.
  • Songs now only play the first 5 seconds of their soundclip.
  • Bards and Dancers can now regular attack (autoattack) while performing.
  • A Poem of Bragi.png A Poem Of Bragi Rescaled:
    • No longer stacks additively with item bonuses, but stacks multiplicatively alongside other statuses like Suffragium.
    • Aftercast Reduction's base value reduced from 50% to 30%. Int scaling still applies as regular.
  • Assassin Cross of Sunset.png: Grants more base ASPD and scales with each 10 agi instead of each 20. Now works with Ranged weapons.
  • Eternal Chaos.png Eternal Chaos is no longer an ensemble skill. Reduces enemy hard DEF and soft DEF instead of nullifying them altogether.
  • A Drum on the Battlefield.png A Drum on the Battlefield is no longer an ensemble skill and now gives bonus ATK only instead of both ATK and DEF.
  • The Ring of Nibelungen.png The Ring of Nibelungeon is no longer an ensemble skill. Now affects Lv. 3 weapons as well. Bonus armor-piercing ATK decreased from 175 to 150.
  • Invulnerable Siegfried.png Invulnerable Siegfried is no longer an ensemble skill. It now increases the effect received from Heal and Potion Pitcher skills instead of giving elemental and status resistance.
  • Mental sensing.png Mr. Kim a Rich Man/Mental Sensing skill has been removed from the game.
  • Melody Strike.png Melody Strike and Throw Arrow damage increased from 260% to 350%. Range increased to 11 cells.
  • Longing for Freedom.png Longing for Freedom added from Rebirth classes.
  • Frost Joker.png Frost Joker no longer works through walls unless the cell is "shootable." Now has a 3 second cooldown. Now usable while performing.
  • Scream.png Scream no longer works through walls unless the cell is "shootable." Now has a 3 second cooldown. Status effect changed from stun to confusion. Now usable while performing.
  • Encore.png Encore reworked:
    • Plays the last song at half the SP cost as well as doubling the active duration.
    • Grants the Encore status for the duration of the song.
      • Cancelling a song early while in Encore drains 33% of the user's max SP. (Only applies to manual cancels, no SP is drained if the performer gets disabled via status effects)
      • Successfully casting Frost Joker/Scream, Arrow Repel, Precision, Musical Strike/Throw Arrow or Pang Voice/Wink of Charm during Encore status restores normal movement speed and SP recovery for 15 seconds.
  • Wink of Charm.png Wink of Charm and Pang Voice.png Pang Voice reworked:
    • Deals a flat 100 damage to all enemies in a 9x9 aoe around the target.
    • Has a chance of causing the Silence status. Success rate of silence is doubled if player is under the Encore status.

Assassin

Changes
Assassin

Attack speed penalty for wielding two weapons has been drastically reduced.

  • Venom Dust.png Venom Dust Duration increased. Red gemstone requirement removed. SP cost reworked. Max level is now 5. Skill is level selectable.
  • Venom Splasher.png Venom Splasher reworked:
    • Damage formula altered, no longer divides evenly among aoe.
    • Cast range increased to 4 cells (from 1 cell)
    • Cast time reduced from 1s to 0.5s.
    • HP requirements on target removed.
    • Detonation timer decreased to 3 seconds.
    • Cooldown adjusted to be in line with new detonation timer.
    • Can be used on bosses
    • Automatically detonates early if the affected target is killed before the timer ends.
    • Chance to Poison removed.
    • Catalyst changed to Poisoned Gemstone, purchaseable at any tool dealer for 50z.
  • Poison React.png Poison React reworked:
    • Max level is now 5 (Bonus damage still same as 10 for venom splasher).
    • 50% chance of countering any attack damage for a +300% damage Envenom.
    • Deals +50% increased damage if the target is poisoned.
    • Duration increased to 240 seconds at max level
    • Max number of countered hits increased to 11 at max level.
  • Enchant Poison.png Enchant Poison Reworked:
    • Now has a max level of 5.
    • Effect changed to provide +5/10/15/20/25% Bonus Melee damage. (Card-like final modifier)
    • Forces weapon property to Neutral and overwrites other Endow effects.
    • Chance to poison increased from 2.5% + 0.5% * Skill Lv to 2.5% + 1.5% * Skill Lv
    • Duration changed to 30 seconds. Auto refresh near caster enabled.
  • Sonic Acceleration.png Sonic Acceleration Now skillable instead of quest skill. Total damage is +25% at max level.
  • Grimtooth.png Grimtooth Applies a micro slow to help keep mobs clumped. Can spread status effects via equipped status arrows.
  • Katar Mastery.png Katar Mastery Now additionally grants +1 CRIT per skill level when wielding a Katar (after the Katar double crit bonus).
  • Lefthand Mastery.png Left Hand Mastery Now additionally increases the chance of poisoning from Enchant Poison by +2% per skill level when wielding a dagger, sword, or axe. Damage penalty removed at max level instead of being 80%.
  • Righthand Mastery.png Right Hand Mastery Now additionally increases the chance of poisoning from Enchant Poison by +2% per skill level when wielding a dagger, sword, or axe.
  • Sonic Blow.png Sonic Blow reworked:
    • Base damage increased to 1300% at level 10.
    • Using Sonic Blow from Cloaking deals an additional 500% damage (1800% at max level).
    • SP consumption rescaled from 14 + 2*SkillLV (34 at max) to 12 + 1* SkillLv (22 at max)
    • Now allows regular attacking during the animation of Sonic Blow.
  • Venom Knife.png Venom Knife
    • No longer a quest skill. Granted automatically upon job change.
    • Applies a guaranteed movement speed reduction for 3 seconds.

Rogue

Changes
Rogue
  • Back Stab.png Backstab reworked:
    • Teleports a short distance behind the target and strikes them. Cannot miss (ignores flee).
    • Damage increased from 700% to 1000%.
    • Turns target around.
    • Increases damage dealt on target by 20% for 5 seconds, or for the next 5 hits. (10% vs boss monsters)
    • Damage with bow still reduced by 50%.
    • Can now be used while the target and rogue share the same cell. Will teleport east if available.
  • Tunnel Drive.png Tunnel Drive movement speed slightly increased.
  • Raid.png Raid AoE increased from 3x3 to 5x5 and damage increased from 300% to 500% . SP cost reduced from 20 to 15.
  • Plagiarism.png Plagiarism no longer requires to Rogue to survive the skill in order to copy it.
  • Preserve.png Preserve is now available for Rogue as a toggle skill with infinite duration. Cannot be dispelled and does not dispel on death.
  • Gangster's Paradise.png Gangster's Paradise no longer requires two rogues to work. Now applies to the individual rogue as well as all players sitting in a 3x3 area around the rogue.
  • Haggle.png Haggle Skill removed. However, items purchased from Weapon Dealers, Armor Dealers, and Tool Dealers are a bit cheaper than in pre-renewal RO and items sold to NPCs also sell for a bit more than in pre-renewal RO as compensation for not having these skills.
  • Coin Sap.png Steal Coin/Mug skill reworked:
    • Renamed to Coin Sap.
    • Deals forced neutral up to 7 cells way for up to 250% damage.
    • 20% chance to steal raw zeny from the monster.
    • If zeny is successfully stolen, the target monster will be immobilized for 10 seconds. (Note: this cannot proc on players or boss protocol monsters)
    • No longer a pre-requisite for Back Stab.
  • Strip Weapon.png Strip Shield.png Strip Helm.png Strip Shield.png Strip skills Reworked:
    • Each Strip skill no longer has pre-requisite skill requirements. This means you can skill them in any order.
    • Formula for success rate changed. Minimum success rate is now 10% and Maximum is 40%.
    • Strip status duration is now a flat duration and longer dependant on difference between caster and target's DEX. (4/8/12/16/20 seconds)
    • New animation added if the skill is "successful" against a target's equipment that is under the effect of a Chemical Protection.
    • Instead of doing nothing, getting a Successful use against a target under Chemical Protection now reduces the duration of that Chemical Protection by 90%.
  • Close Confine.png Close Confine: is now a Class Skill - it is added automatically upon job change.
  • Arrow Crafting.png Arrow Crafting: is now a Class skill for Rogue - it is added automatically upon job change.

Priest

Changes
Priest
  • Priest's Fist weapon base attack speed modifier changed to match Rods and Maces (4 seconds between attacks to 1.2 seconds)
  • Priest's Book weapon base attack speed modifier changed to match Sage's (1.2 seconds between attacks to 1.1 seconds)
  • Impositio Manus.png Imposito Manus Reworked
    • ATK bonus increased from 25 to 45. Now adds MATK of the same values as well.
    • Aftercast delay reduced from 3s to 1s.
    • Now a Ground-Target skill with 7x7 AoE
  • Suffragium.png Suffragium: Can now be cast on yourself
  • B.S Sacramenti.png B.S. Sacramenti No longer requires acolyte job classes to left and right of priest. Consumes 80 SP, 1 holy water, and provides holy armor element for a maximum of 60 seconds to those in the 5x5 targeted area.
  • Aspersio.png Aspersio reworked:
    • Reduced max level to 3.
    • Duration of 15, 30, and 45 seconds. Auto-Refresh Enabled.
    • Remains a single-target skill.
  • Gloria.png Gloria
    • Aftercast delay reduced from 2s to 1s. Added 2s cooldown.
    • Duration changed to 30s. Auto Refresh near caster enabled.
    • LUK bonus is now 6*Skill Lv instead of always 30.
    • Duration is now 30 at all levels instead of 5+(5*SkillLv)
  • Magnificat.png Magnificat Reworked:
    • Aftercast delay reduced from 2s to 1s. Added 2s cooldown.
    • Regeneration bonus rescaled from +100% to +50% (Note: Base regeneration for all players has been dramatically increased)
    • Duration changed to 30 seconds. Auto refresh near caster enabled.
  • Increase SP Recovery.png Increase SP Recovery removed and given to Acolyte.
  • Sanctuary.png Sanctuary improved:
    • Level scaling on the heal improved to 100*SkillLevel
    • No longer heals all monsters (Can still heal Barricades and Emperium in WoE)
    • Now deals damage to Demon Race, Undead Race, and Shadow Element monsters.
  • Lex Divina.png Lex Divina max level decreased to 5. Aftercast delay removed, 2s cooldown added.
  • Lex Aeterna.png Lex Aeterna Reworked:
    • Now multiplies damage by 1.5x on the target for 1.5 seconds. After this duration expires, there is one additional hit of 1.5x damage before the effect expires.
    • Now has a 3 second cooldown that cannot be reduced
    • Aftercast delay removed.
  • Turn Undead.png Turn Undead reworked and renamed to Exorcismus
    • Max level reduced from 10 to 5
    • Now only works on Demon Race and Undead Race monsters only.
    • No longer requires Lex Divina as a pre-requirement.
  • Magnus Exorcismus.png Magnus Exorcismus improved:
    • Pre-requirements changed to only require Exorcismus level 1.
    • Now hits all monsters. Undead race, demon race and shadow element receive full damage, while everything else takes half damage.
    • Duration inreased to 16 seconds from 15 seconds.
    • Hit interval decreased to every 2 seconds to 3 seconds (The skill now hits a maximum of 8 times instead of 5 times.
    • After cast delay reduced to 1 second from 4 seconds.
    • Blue Gemstone catalyst requirement removed.
  • Kyrie Eleison.png Kyrie Eleison reworked:
    • Duration changed to 60 seconds. Auto refresh enabled near caster.
    • Maximum blocked hits increased from 10 to 12
    • Maximum HP Threshold blocked increased from 30% to 50%.
  • Redemptio.png Redemptio is now a class skill (acquired automatically upon job change). No longer costs EXP to use.
  • Slow Poison.png Slow Poison: skill has been removed.

Monk

Changes
Monk
  • Combo Finish.png Combo Finish damage increased from 540% to 650%. Added a 50% chance of restoring a spirit sphere when attack hits.
  • Triple Attack.png Triple Attack improved:
    • Triggers at a rate of 10+(2*skill level).
    • Now also has an active component that costs 12SP to activate the skill, but places it on a 1 second cooldown.
    • Damage is now 300% at all skill levels.
    • When used by non-monk classes, the skill has a 10% trigger rate penalty (ex. Rogue with plagiarized lv10 TA only triggers at 20% instead of 30%)
  • Iron Hand.png Iron Hands now adds additional % damage to Chain Combo and Combo Finish when wielding Knuckles or Barehand.
  • Critical Explosion.png Critical Explosion reworked:
    • No longer increases CRIT rate.
    • No Longer prevents SP regeneration.
    • Removes the spirit sphere cost on Combo Finish while active.
    • Provides a stacking multiplier damage increase to Chain Combo and Combo Finish while active.
  • Finger Offensive.png Finger Offensive:
    • Now only consumes 1 spirit sphere regardless of level used.
    • Cast time greatly reduced at higher levels.
    • Damage reduced. (350% per sphere to 250% per sphere, ex: Level 5 with 5 spirits from 1750% to 1250% to account for fast cast and spammability.)
    • Deals additional damage to targets under Blade Stop (250% per sphere to 265% per sphere).
  • Investigate.png Investigate
    • Deals additional damage on targets under Blade Stop (475% to 585%).
    • Is no longer forced neutral and can benefit from elemental advantage based on the Monk's current weapon element.
  • Asura Strike.png Asura Strike
    • Has a 10 second delay upon changing maps (Does not apply to PvP/BG/WoE maps) before it can be used.
    • The SP regen debuff after Asura Strike can no longer be circumvented by relogging and has been changed to 75% reduced SP regeneration for 90 seconds instead of blocking all sp regen for 5 minutes.
  • Steel Body.png Steel Body Reworked: (Note: see DEF for def changes)
    • No longer sets DEF to a static value. (Still sets MDEF to 90)
    • Now provides (+15% * Skill Lv) + 50 DEF
    • Now allows use of Chain Combo, Combo Finish, and Call Spirits while active. all other skills are still blocked.
  • Ki Translation.png Ki Translation now transfers all spheres instead of just one at a time.
  • Ki Explosion.png Ki Explosion now deals an additional 100% damage if used while wearing a Fist type weapon.

Gunslinger

Changes
Gunslinger
  • Coin Flip.png Coin Flip now always succeeds. Active coins now add 1 LUK each.
  • Coin Fling.png Coin Fling now only uses 1 coin and decreases def by 3 per skill level.
  • Last Stand.png Last Stand Reworked:
    • No longer provides any ATK or ASPD
    • No longer immobilizes
    • Consumes 1 coin
    • Places a buff on the Gunslinger which instantly resurrects them at 5% MHP per skill level upon death, with a massive movement speed buff.
  • Crippling Shot.png Crippling Shot Now usable by all guns. No longer bleeds. Instead, causes a slow on the target for up to 6 seconds.
  • Disarm.png Disarm Now usable by all guns. Damage increased. Strip chance increased.
  • Dust.png Dust Reworked:
    • Now usable by all guns except grenade launcher.
    • Max level reduced to 5.
    • Knocks back in a 5x5 AoE from the target.
    • Damage decreased.
  • Full Blast.png Full Blast Reworked:
    • Now has a hard cooldown of N seconds instead of aftercast delay.
    • Damage increased to 1500% from 1300%
    • Causes a 2% HP loss on use.
    • No longer blinds the user or prevents the user from using/swapping items during the skill delay.
  • Spread Attack.png Spread Attack Damage increased to 600% from 280%.
  • Ground Drift.png Ground Drift Improved:
    • No longer uses special ammo. Instead, uses the gunslinger's current ammo type to determine the mine's property.
    • Damage formula now uses %ATK instead of +ATK. (850%ATK at max level)
    • Causes a 1 cell knockback on detonation.
    • AoE explosion radius increased to 7x7.
  • Gatling Fever.png Gatling Fever Reworked:
    • Max level reduced to 5.
    • Attack Speed % bonus increased from 20 to 100%
    • Attack bonus rescaled from flat ATK to +% damage dealt
    • Increases the Gunslinger's maximum attacks per minute to 697. (11 attacks per second or 199 aspd equivalent, see ASPD)
    • Now fully immobilizes the Gunslinger upon use rather than decreasing movement speed.
    • No longer has any flee penalty.
    • Duration decreased to 10 seconds.
    • Added a 15 second cooldown. (Effective CD of 5 seconds if full duration expires).
    • Swapping weapons cancels the effect but does not reset the cooldown.
  • Single Action.png Single Action now provides +10% per skillLv bonus critical damage when wielding a Rifle. No other effects.

Ninja

Changes
Ninja

All catalysts for Magic spells have been removed (Previously "Ninja Stones" for each element).

  • Water Escape Technique.png Water Escape Technique
    • AoE is smaller (5x5~9x9)
    • No longer reduces AGI stat, instead heavily reduces ASPD and walk speed of enemies.
    • No longer increases damage of Lightning Ice Spear.
  • Falling Ice Pillar.png Falling Ice Pillar Reworked:
    • No longer position based AoE. Now a Target spell with a 7x7 splash around the target.
    • No longer Freezes enemies.
    • Now applies a stacking debuff on the target that reduces its MDEF by up to 50% and magic damage taken from Apprentice magic by up to 2x.
    • Damage formula rescaled to 80+(40*SkillLv) MATK% per hit (5 hits)
    • Aftercast Delay greatly reduced.
  • Dragon Fire Formation.png Dragon Fire Formation
    • Now applies a stacking debuff on the target that reduces its MDEF by up to 50% and magic damage taken from Apprentice magic by up to 2x.
    • Damage formula rescaled to 80+(40*SkillLv) MATK% per hit (5 hits)
    • Aftercast Delay greatly reduced.
  • Crimson Fire Formation.png Crimson Fire Formation Max Hits formula improved to 2+(SkillLv*2). Damage and behavior unchanged.
  • Lightning Crash.png Lightning Crash
    • Now applies a stacking debuff on the target that reduces its MDEF by up to 50% and magic damage taken from Apprentice magic by up to 2x.
    • Damage formula rescaled to 80+(40*SkillLv) MATK% per hit (5 hits)
    • Aftercast Delay greatly reduced.
  • Final Strike.png Final Strike Reworked:
    • Now scales with HP, MATK and ATK instead of only STR and ATK. (Full formula changed to Skill Lv * Current HP * ((Min Base MATK /2) + Base ATK) / 200)
    • Has a short cast time.
    • Skill changed to Melee range instead of 4 cells (Ranged).
  • Flip Tatami.png Flip Tatami Damage increased to up to 500% from 150%. Knockback increased from 1~3 to 1~8
  • Shadow Jump.png Shadow Jump Distance increased from 5+SkillLv to 3*SkillLv
  • Shadow Slash.png Shadow Slash Reworked:
    • Is now a ranged ability usable only from the Cloaked state.
    • Has up to 12 cells range. (range is determine by Shadow Jump level)
    • Teleports to the target, dealing a large multiplier on damage based on distance traveled.
    • Ignores defense.
    • Damage is (15 * Skill Lv) * (Cells traveled) for a maximum of 1800% damage.
  • Throw Shuriken.png Throw Shuriken Reworked:
    • No longer deals static DEF ignoring damage. Now deals regular ATK% scaling damage.
    • Stun chance of 4*SkillLv added.
    • Elemental Shurikens added.
  • Throw Huuma Shuriken.png Throw Huuma Shuriken
    • AoE Increased from 3x3 to 5x5.
    • Damage rescaled from 150% + (150*SkillLv) to (13*Skill Lv) * 5 hits
  • Illusionary Shadow.png Illusionary Shadow Reworked:
    • No longer requires a Catalyst.
    • No longer requires or consumes the Soul buff.
    • Now fully dodges 10*SkillLv hits
    • Duration reduced to 2+SkillLv Seconds
    • 30 second cooldown added.
  • Soul.png Soul Reworked:
    • Now grants all stats +5 instead of just STR/INT
    • Cast time no longer decreases with skill level (~6 second cast time)
    • Duration increased from 90 seconds to 180 seconds
    • No longer has a HP Cost.
    • Now increases Max HP by 10 * SkillLV%

Expanded Classes

Taekwon

Changes
Taekwon
  • Running.png Running reworked:
    • No longer forces the user to sprint in a straight line. Instead, grants a +55% movespeed bonus for 5 seconds.
    • Spurt status automatically activates when duration ends or when a target is attacked.
    • Spurt status STR bonus changed to 2*Skill Lv. (DEX instead if wielding a Book)
    • Spurt status now also adds INT at 2*skill Lv.
    • Spurt status also increases all Kick skill damage is the user is unarmed.
  • Prepare Whirlwind Kick.png Prepare Axe Kick.png Prepare Counter Kick.png Prepare Round Kick.png Stance skills trigger rate has been rebalanced from always 15%.
    • Having only one stance active has a 30% trigger chance.
    • Having two stances active has a 20% trigger chance for each stance.
    • Having three stances active has a 17% trigger chance for each stance.
    • Having four stances active has a 15% trigger chance for each stance.
  • Kick skill damages altered:
    • Whirlwind Kick.png Whirlwind Kick damage reduced to 250% from 300%.
    • Axe Kick.png Axe Kick damage increased to 350% from 300%.
    • Round Kick.png Round Kick damage increased to 450% from 400%. Knockback AoE increased to 5x5.
    • Counter Kick.png Counter Kick damage increased to 500% from 400%.
  • Flying Side Kick.png Flying Side Kick
    • No longer dispells Soul Linker abilities.
    • Damage increased to up to 600% if used while Running is active. (Damage deal it 1.5x if used during Spurt).
  • Healthy Rest.png Healthy Rest and Quick Rest.png Quick Rest reworked:
    • Are now both active skills instead of passives.
    • Recovers a fixed amount of HP or SP based on the amount of party members alive and in a 13x13 area around the player.
    • 30 Seconds cooldown.
  • Fighting Chant.png Fighting Chant ATK changed to flat instead of percentage. Now also grants a MATK bonus at double the rate of the ATK bonus. Duration changed to 30 seconds with a 60 second cooldown.
  • Taekwon Mission.png Taekwon Mission & Ranking system reworked:
  • SP cost reduced to 5 from 10.
    • Ranker status is no longer exclusive to the top 10 ranked Taekwons. Instead, completing 50 missions automatically awards the Ranker status.
    • Being in the top 10 rankers grants the player a unique aura.
    • Each mission completed permanently adds +2% Max HP and SP, up to 50 missions. This effect only applies once the player is above level 50.
    • Kick skill damage is reduced by 20% when the player is a Ranker.

Star Gladiator

Changes
Star Gladiator
  • Star Gladiator's Base HP modifier has been increased to match Monk's.
  • Base Weight capacity increased from 2800 to 3300.
  • Miracle status is no longer lost when changing maps
  • Job Bonuses changed from (+12 STR, +12 AGI, +6 DEX) to (+12 AGI, +12 DEX, + 6 LUK) to account for the Book Changes
  • Blessing of the Sun.png Blessing of the Sun, Blessing of the Moon.png Blessing of the Moon, Blessing of the Stars.png Blessing of the Stars now each reduce damage received by associated targets during the corresponding SLS days of instead of granting bonus EXP.
  • Celestial Knowledge.png Celestial Knowledge (Also known as Knowledge of the Sun, Moon and Stars) reworked:
    • No longer provides extra carrying capacity in designated maps.
    • Permanently increases the resistance to non-neutral elemental damage on all designated maps by 2*SkillLv
  • Friend of the Gladiator.png Friend of the Gladiator reworked:
    • Is now an active skill instead of being triggered on Counter Kick/Raging Thrust. Party-wide buff that temporarily enhances melee-based attacks for party members on the star gladiator's screen.
    • Monk's chance of Triple Attack.png Triple Attack increased by +25% per skill level. (+1.75x chance of occurring at max level)
    • Provides immunity to weapon breakage from Blacksmith's Power-Thrust.png Over Thrust.
    • Gain a 10%*Skill level chance of Double Attack.png Double Attack while attacking (except for thief, super novice, and monk classes).
    • Critical hits deal 10%*skill level more damage. (all classes)
  • Warmth of the Sun.png Warmth of the Sun, Warmth of the Moon.png Warmth of the Moon, Warmth of the Stars.png Warmth of the Stars reworked:
    • No longer pushes enemies back.
    • Hits at every 1.5 seconds instead of every 0.1 second.
    • Increases the damage of all Kick skills by 25% while active.
    • Initial SP cost reduced from 20 to 5.
    • Fully damages players in PvP instead of just draining their SP.
  • Union of the Sun, Moon, and Stars.png Union of the Sun, Moon, and Stars Reworked:
    • No longer requires soul link.
    • No longer causes attacks to never miss. Still causes all the user's attacks to ignore DEF.
    • Reduces user's soft def to 0 for the duration of the effect.
    • HP Consumption changed to 1% per attack from 2%. (including in PvP)
    • No longer instantly kills the user when bellow 20% health.
    • Doubles the speed at which Warmth hits, from 1.5 per second to 0.75 per second.
    • Duration changed to 5 minutes from 10 minutes, and SP cost increased to 200 from 100.

Soul Linker

Changes
Soul Linker

Bulgae Spirit.png All Class-Based Soul Link spells have been removed. Replaced with:

  • (Note: Each Spirit skill allows the soul linker to cast Esma for the next 3 seconds, cannot be cast on self, and each spirit will overwrite the previous one. Each spirit lasts 30 seconds.)
    • Kauva.png Kauva (New skill): allows the player to cast Ka-type skills on other players. Their duration is halved when used on other players.
    • Samjoko Spirit.png Samjoko Spirit (New): Grants target extremely fast HP&SP Regen, but places the target in a Critical Wounds effect.
    • Haetae Spirit.png Haetae Spirit (New): Grants the target the Endure effect for an unlimited amount of hits and increases movement speed at the cost of greatly reduced attack speed.
    • Kumiho Spirit.png Kumiho Spirit (New): Grants the target splash damage on autoattacks at the cost of severely reduced damage.
    • Bulgae Spirit.png Bulgae Spirit (New): Grants the target increased attack speed as well as damage reduction if not wearing a shield. However, greatly reduces movement speed.
  • Kaizel.png Kaizel max level reduced to 3 from 7. Kyrie Eleison effect reduced to 2 seconds from 3. Max HP reduced from 70% to 60% on resurrection.
  • Kaahi.png Kaahi Reworked:
    • Max level reduced to 5 from 7.
    • Base duration changed to 30 seconds
    • SP drain changed to 1*SKillLv per hit
    • SP per hit is now drained from the Soul Linker instead of the player who has the buff. If the skill cannot drain SP from the soul linker for any reason, the status is cancelled.
    • HP recovered per hit is now calculated based on caster's INT, caster's base level, and skill level used.
    • HP recovered is now affected by the Critical Wounds status as well as other modifiers, such as 'increased healing received'.
  • Kaite.png Kaite max level reduced to 3 from 7. Max reflects still 2 at max level.
  • Kaina.png Kaina reworked:
    • No longer a passive skill. Is now an active buff that affects all soul linkers (or all party members with Kauve) in the same party.
    • 15% + 5% * Skill Lv SP recovery for 60 seconds. Auto refresh enabled.

New Ka-Type skills:

  • (Note: These skills only affect soul linkers and self unless Kauve is learned)
    • Kaiwu.png Kaiwu: Ground targeted buff. Grants party members in a 7x7 area around the target a buff which heals every 5 seconds. Heal value scales on caster's base level, skill level, heal% effects, and INT.
    • Kaafe.png Kaafe: Ground targeted buff. Grants party members in a 7x7 area around the target a buff which increases movement speed by up to 60% for 6 seconds. Does not stack with Increase AGI and removes Decrease AGI. Cooldown of 10/20/30 seconds.
    • Kaaup.png Kauup: Ground targeted buff. Grants party members in a 7x7 area around the target a buff which increases ATK by up to 6%, MATK by up to 9%, and reduces cast time by 6% for 60 Seconds, auto refresh enabled.
  • Estin.png Estin max level reduced to 5 from 7. Damage at max level increased to 100% MATK from 70% MATK. Can also be used on Medium and Large monsters.
  • Estun.png Estun max level reduced to 5 from 7. Damage at max level increased to 100% MATK from 35% MATK. Can also be used on Small and Large monsters.
  • Eswoo.png Eswoo max level reduced to 5 from 7. Duration increased up to 10 seconds from 7.
  • Eske.png Eske ATK increase reduced from 4x to 3x. Duration increased to 45 seconds from 30 seconds.
  • Eska.png Eska increases soft DEF of target to 90. Duration increased to 45 seconds from 30 seconds.