Difference between revisions of "Item Changes"

From Asgard Legend Wiki
Jump to: navigation, search
(Regular Cards)
(Regular Cards)
 
Line 818: Line 818:
 
| '''Headgear Card'''<br>STR +2.<Br>[Swordman and Swordman Upper Classes]<br>Every 3 refine on the compounded item adds STR +1
 
| '''Headgear Card'''<br>STR +2.<Br>[Swordman and Swordman Upper Classes]<br>Every 3 refine on the compounded item adds STR +1
 
| '''Headgear Card'''<br>Str +1. Grants an additional +2 STR if headgear refined to +8 or higher.
 
| '''Headgear Card'''<br>Str +1. Grants an additional +2 STR if headgear refined to +8 or higher.
 +
|-
 +
! align=center| {{Item List|id=4311|item=Permeter}}
 +
| '''Headgear Card'''<br>Add a 15% resistance against Shadow and Undead Property attacks.
 +
| '''Headgear Card'''<br>Add a 15% resistance against Shadow attacks. Add immunity to the Curse status.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 19:12, 17 May 2020

Asgard Legend features many item rebalances, from card changes to completely new properties on weapons, or even different delay and heal values on items.

General Changes

  • Items that are normally "Rebirth jobs only" are now fully equipable by non-rebirth jobs. (Ex. Erde, Strong Shield)
  • All Armors, Garments, Shoes, Shields, and Weapons are subject to the Modification System
  • See DEF, MDEF and ASPD for a better understanding of the new values on those stats.

Weapon

See Level 4 Weapon Quests for many level 4 weapon changes.

All weapon changes are applied to all of their "slot versions" (ex. both Katana[3] and Katana[4]) as well as their Forged versions.

Weapons with no mention of slots have no changes to the amount of slots they have.

Sword

Item Original Changes
1102.png Sword [3/4]
25 ATK

added Perfect Dodge +3

1105.png Falchion [3/4]
39 ATK

added CRIT +3

1111.png Rapier [2/3]
70 ATK

added Flee +5

1114.png Scimitar [2/3]
85 ATK

added DEX +5

1159.png Flamberge [0]
150 ATK

Added Flamberge[1] (Dropped by Phendark)

1131.png Ice Falchion
100 ATK. Water property
Enables use of Level 3 Cold Bolt.
Add a 1% chance of auto casting Level 3 Cold Bolt on the enemy when attacking.
Freeze enemies by 5% chance when hit.
Freeze its owner by 0.1% chance when used.

145 ATK. Water Property.
Adds +5 INT, +10% MATK.
Allows use of Level 3 Cold Bolt.
15% chance of autocasting Cold Bolt with a level equal to the refinement rate of the weapon.

1133.png Fireblend
100 ATK. Water property
Enables use of Level 3 Fire Bolt.
Add a 1% chance of auto casting Level 3 Fire Bolt on the enemy when attacking.

145 ATK. Fire Property.
Adds +5 INT, +10% MATK.
Allows use of Level 3 Fire Bolt.
15% chance of autocasting Fire Bolt with a level equal to the refinement rate of the weapon.

1138.png Mysteltainn
170 ATK. Shadow property
Increase damage inflicted on Ghost Property by 15%.

Causes Stone Curse effect to enemies by 0.1% chance.
DEX + 3

170 ATK. Shadow Property.
Increase damage inflicted on Holy Property by 15%.
Causes Stone Curse effect to enemies by 0.1% chance.
DEX + 3

13405.png Curved Sword [2]
125 ATK.
ASPD +10%
Inflict curse at 3% chance.
125 ATK.
ASPD +20%
Inflict curse at 3% chance.
1135.png Cutlus
150 ATK.STR + 2, DEF + 1
Enables use of Level 5 Bash.
DEF increased to 5.

Two Handed Sword

Item Original Changes
1117.png Katana
60 ATK increased to 93 ATK
1152.png Slayer
90 ATK increased to 120 ATK & added CRIT +5
1155.png Bastard Sword
115 ATK increased to 145 ATK
1162.png Broad Sword
140 ATK, 5 DEF increased to 160 ATK, 15 DEF
1158.png Two-Handed Sword
160 ATK increased to 180 ATK
1172.png Claymore[0]
180 ATK increased to 200 ATK
Added Claymore[1] (dropped by Rybio)
1189.png Krasnaya[3]
200 ATK
[If Base STR >=95]
ATK+20
100 ATK
[If Base STR >=95]
ATK+120
1169.png Executionner
115 ATK, Shadow Property
Pierces Defense of DemiHuman monster
Increases damage inflicted on DemiHuman monster by 20%
Increases damage received from DemiHuman monster by 10%.
Second effect changed to decreases damage received from DemiHuman monster by 10%.
1165.png Masamune
200 ATK
Decreases all Defense applied on owner by two-third.

Increases Attack Speed by 2%.
Flee Rate + 30, STR - 5

Effect changed to:

DEF+5. Flee + 20.
Increases attack speed by 5% per refine.
[+Sakkat]
DEF+5. Flee + 20.

1164.png Muramasa
155 ATKCurse its owner by a low chance.

Critical Rate + 30%, Increases Attack Speed by 8%.

Base CRIT removed removed. Effect changed to:
Critical Rate +7% per refine.
Attack speed +15%.
1170.png Katzbalger
175 ATK. VIT + 5, DEF + 10 175 ATK. VIT + 5, DEF + 10.
Increases ATK by +10 per refine.
Increases DEF +4 per refine.

Dagger

Item Original Changes
1202.png Knife
17 ATK added Perfect Dodge +1
1205.png Cutter
39 ATK added AGI +3
1211.png Dirk
59 ATK added ASPD +5% when equipped in left hand.
1214.png Dagger
70 ATK added ATK +20 when equipped in left hand.
1226.png Damascus
118 ATK, Indestructible increased to 123 ATK
1232.png Assassin Dagger
140 ATK, Shadow Property.
HP +15%, SP +20%
Effect changed to:
Increases HP by 5% per refine.
Increases attack speed by 2% per refine.
13003.png Cowardice Blade
80 ATK, DEF +5 DEF increased to 10.

Axe

Item Original Changes
1302.png Axe
38 ATK increased to 65 ATK
1358.png Buster
Two Handed
changed to One handed

Two Handed Axe

Item Original Changes
1352.png Battle Axe
80 ATK Increased to 118 ATK
1355.png Hammer
120 ATK Increased to 168 ATK
1358.png Buster
155 ATK
Two Handed
Changed to One handed
1361.png Two-Hand Axe
185 ATK Increased to 200 ATK
1387.png Giant Axe
330 ATK
Increases damage when using skill Cart Termination by 15%.

[Base Strength >= 95]
HIT + 10, ASPD + 3 %

ASPD bonus increased to 6%
1376.png Heart Breaker
175 ATK. Critical Rate + 20, Attack Speed + 5%
+1 Crit per refine.

[Whitesmith, Creator]
Add a chance of auto casting Level 3 Hammerfall on the enemy when attacking.

Base CRIT of 20 removed. Base 5% ASPD removed. Refine effect changed to:

Crit +7 per refine. ASPD +3% per refine.

Spear

Item Original Changes
1402.png Javelin[3/4]
Level 1
28 ATK
NPC Price 150z
changed to level 2 [2/3]
116 ATK
NPC price 17,500z
1405.png Spear[3/4]
Level 1
44 ATK
NPC price 1700z
changed to level 3, [0]/[1]
175 ATK
NPC price 43,750z
No longer drops from Mandragora. Droprate from Caramel reduced.

Two Handed Spear

Item Original Changes
1452.png Guisarme
85 ATK Changed to 133 ATK, DEF +15
1455.png Glaive
124 ATK Changed to 153 ATK & HIT + 10
1458.png Partizan[1/2]
124 ATK Changed to [2]/[3]
164 ATK
1461.png Trident
150 ATK Changed to 190 ATK
1464.png Halberd
165 ATK Changed to 205 ATK
1411.png Lance[0]
185 ATK Changed to 225 ATK
Lance[1] added (dropped by Doppelganger)

Mace

Item Original Changes
1538.png Spike[2]
85 ATK
Decrease the users DEF to 1/3 of its normal rate.

Critical Rate + 40
No slot

Added as a drop from Ungoliant
Two slots added

Book

  • All Book type weapons now calculate their damage from DEX instead of STR.
  • All Book type weapons now grant +15% MATK, with the exception of Tablet and Book of the Dead.
Item Original Changes
1551.png Bible[2]
115 ATK, +2 int increased to +3 INT.
1553.png Book of Billows[0]
90 ATK, Water Property Added 2 slots.
1554.png Book of Mother Earth[0]
90 ATK, Earth Property Added 2 slots.
1555.png Book of Blazing Sun[0]
90 ATK, Fire Property Added 2 slots.
1556.png Book of Gust of Wind[0]
90 ATK, Lightning Property Added 2 slots.
1557.png Book of the Apocalypse[0]
120 ATK, Shadow element.
Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
Increases damage on Earth, Water, Fire and Wind and Holy Property enemies by 7% per refine rate.
1579.png Book of the Dead[2]
137 ATK
MATK + 15%, STR + 3, INT + 3, LUK - 20.
Add a 0.1% chance of auto casting Coma effect on DemiHuman monster.
Attack Speed increased depending on the refinement rate of this weapon.
[Sage, Professor]
There is a small chance to cause damage and Curse status ailment to every enemies in the screen they are in.
MATK +3% per refinement.
Pierces DEF of non-boss monsters by 10% per refinement.
DEX + 2, INT + 2, LUK - 20.
[Sage]
0.5% per refine chance of casting Level 5 Hell's Judgment when attacking.
1564.png Encyclopedia[2]
110 ATK
MATK + 15%, INT + 3, DEX + 2, Critical Rate + 20.
Critical Rate bonus is further increased by +1 per 5 base LUK.
Critical rate bonus increased to 33.
Critical rate bonus increased by +1% Critical damage per 5 points of luck.
1558.png Girl's Diary[1]
60 ATK
Increases damage on Bongun monster by 150%.
100 ATK
Increases damage against the monsters of payon cave by 150%
(Skeleton, Familiar, Spore, Zombie, Snake, Munak, Soldier Skeleton, Smokie, Eggyra, Magnolia, Martin, Bongun, Archer Skeleton, Sohee, Greatest General, Horong, Cat o' Nine Tails, Moonlight, and Am Mut)
1559.png Legacy of Dragon[0]
130 ATK,INT + 3
Pierces Defense of Dragon monster.
Recover 10 SP every time you kill a Dragon monster.
Renamed to Book of Legends
INT + 4.
Reduces after-cast delay by -2% per refinement.
1561.png Hardcover Book[1]
140 ATK
STR + 3, DEX + 2
160 ATK
Stats removed
Causes coma on non-boss enemies with a rate of 0.10% * refinement level.
1560.png Sage's Diary[2]
100 ATK, MATK + 15%
[Base Strength >= 50]
Increases Attack Speed by 5%.
[Base Intelligence >= 70]
Increases MATK + 5%
STR Requirement changed to DEX
ASPD bonus increased to 10%
1552.png Tablet[1]
125 ATK, level 3. 150 ATK. Level 4. MATK +10%.
Increases DEF by +3 per refine.
Increases resistance to neutral properly by 1% per refinement.

Katar

Item Original Changes
1264.png Specialty Jur
90 ATK increased to 125 ATK
1251.png Jur
125 ATK increased to 160 ATK
1253.png Katar
148 ATK, DEX +1 increased to 175 ATK
AGI+3(Dex removed)
1255.png Jamadhar
165 ATK increased to 195 ATK
1263.png Unholy Touch[0]
151 ATK, Shadow element
Curse an enemy when you attack (Success Chance 2%).

Critical Rate - 1
Indestructible

Added two slots.
Curse Chance increased to 3%. Added Blind Chance of 3%.
1263.png Sharpened Legbone of Ghoul
150 ATK, Undead element
Changed to Shadow element.
1261.png Infiltrator
140 ATK. Increases damage inflicted on DemiHuman monster by 50%.

DEF + 3,Flee Rate + 5, Perfect Dodge + 2

DEF bonus increased to 6.

Knuckle

Item Original Changes
1818.png Magma Fist [3]
Add a 1% chance of auto casting Level 5 Flame Launcher on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)
1820.png Electric Fist [3]
Add a 1% chance of auto casting Level 5 Lightning Loader on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)
1819.png Icicle Fist [3]
Add a 1% chance of auto casting Level 5 Frost Weapon on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)
1821.png Seismic Fist [3]
Add a 1% chance of auto casting Level 5 Seismic Weapon on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)

Bow

  • none yet

Instrument

  • none yet

Whip

  • none yet

Armor

Headgear

See the Hat Quests page for a full list of available hat quests and their stats/effects.

Item Original Changes
2274.png Ghost Bandana
Increase resistance to Ghost Property by 10%.
AGI + 2
Increase resistance to Holy Property by 10%.
AGI + 2
5003.png Joker Jester
1 DEF. LUK + 2, MDEF + 5 4 DEF. LUK + 2, MDEF + 10
5907.png Sea Captain's Hat
(Renewal Item)
1 slot.

Increases Axe Tornado and Axe Boomerang damage by 20%.
Refine Level +7: each level of Weaponry Research learned increases damage of Axe Tornado by an additional 1%
Refine Level +9: each level of Axe Training increases the damage of Axe Tornado by an additional 1%.

3 DEF 1 slot
Casts Level 3 Lightning Loader on the user at 10% chance when attacking.

Shields

Item Original Changes
2109.png Memory Book
3 DEF. INT + 1, MDEF + 2
no slot
Now has a slot.
2108.png Mirror Shield
4 DEF. MDEF +5 4 DEF. MDEF +10

Armors

Item Original Changes
2317.png Full Plate
10 DEF 15 DEF.
2342.png Legion Plate Armor
11 DEF 18 DEF.
2334.png Mage Coat[0]
5 DEF. No slot.
5 MDEF. +1 INT.
5 DEF. Added Slot.
15 MDEF. +1 INT.
2337.png Ninja Suit[0]
7 DEF. No slot.
MDEF +3.
4 DEF. Added Slot.
MDEF + 6
2336.png Thief Clothes
6 DEF. AGI +1. 7 DEF. AGI +1.

Footgear

Item Original Changes
2407.png Crystal Pumps
0 DEF. +10 MDEF. 2 DEF. +10 MDEF.
2412.png Greaves
5 DEF. 7 DEF.
2409.png High Heels
2 DEF. 5 MDEF. 2 DEF. MDEF + 5.
[Refine >= 8]
MDEF + 10

Garment

Item Original Changes
2514.png Pauldron
5 DEF 7 DEF
2508.png Ragamuffin Manteau
10 MDEF 15 MDEF

Accessory

Item Original Changes
2615.png Safety Ring
3 DEF. 3 MDEF. 6 DEF. 6 MDEF.

Cards

Regular Cards

Item Original Changed Version
4073.png Pirate Skeleton
Accessory Card
Enables use of Level 5 Discount.
Weapon Card
Increases damage dealt by close range physical attacks by 10%
4106.png Mummy
Weapon Card
HIT +20
Accessory Card
HIT +15
4362.png Howard Alt-Eisen
Weapon Card
HIT +30, ASPD -5%
Accessory Card
HIT +25, ASPD -5%
4368.png Cecil Damon
Weapon Card
HIT +30, ASPD -5%
Weapon Card
HIT -25, ASPD +10%
4251.png Elder
Weapon Card
Inflict 40% more damage on Guardians during War of Emperium hours.
Weapon Card
Increases damage on small and medium monsters by 13%
4117.png Sidewinder
Weapon Card
Enables Level 1 Double Attack
Weapon Card
Enables Double Attack at a level equal to the refine rate of the equipped weapon.
4320.png Bloody Knight
Weapon Card
Add a 2% chance of auto casting Level 1 Meteor Storm on the enemy when attacking.
Weapon Card
Add a 10% chance of auto casting Level 2 Meteor Storm on the enemy when attacking. INT+1
4395.png Maero of Thanatos
Weapon Card
ATK + 5. Add a 5% chance of auto casting Level 3 Decrease Agility on the enemy when attacking.
Weapon Card
Add a 15% chance of auto casting Level 3 Decrease Agility on the enemy when attacking.
4341.png Metaling
Weapon Card
Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
Weapon Card
Add a 10% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
4268.png Injustice
Weapon Card
Add a 5% chance of auto casting Level 1 Sonic Blow on the enemy when attacking. [+Zealotus Card] ATK + 20, LUK + 3
Weapon Card
Add a 10% chance of auto casting Level 1 Sonic Blow on the enemy when attacking. [+Zealotus Card] ATK + 20, LUK + 3
4394.png Lady Solace
Weapon Card
[Priest, High Priest] Add a 2% chance of auto casting Level 5 Grand Cross when attacking.
Weapon Card
Add a 15% chance of auto casting Level 3 Grand Cross when attacking (No class requirement)
4163.png Gryphon
Weapon Card
Flee Rate + 2, Critical Rate + 7[Swordman Class] Add a 1% chance of auto casting Level 5 Bowling Bash on the enemy when attacking.
Weapon Card
Flee Rate + 2, Critical Rate + 7[Swordman Class] Add a 15% chance of auto casting Level 1 Bowling Bash on the enemy when attacking.
4323.png Garm Baby
Weapon Card
Add a 5% chance of auto casting Level 3 Frost Diver on the enemy when attacking. [+ Garm Card] Frost Diver chance Increases to 30%
Weapon Card
Add a 15% chance of auto casting Level 3 Frost Diver on the enemy when attacking. [+ Garm Card] Frost Diver chance Increases to 30%
4203.png Mutant Dragonoid
Weapon Card
ATK + 15 Add a 5% chance of auto casting Level 3 Fireball on an enemy when attacking. If the user has mastered the skill at Level 10, it will cast Level 10 Fire Ball.
Weapon Card
ATK + 15 Add a 10% chance of auto casting Level 5 Fireball on an enemy when attacking.
4203.png Red Ferus
Weapon Card
Inflict 5% more damage with Fire Pillar and Meteor Storm.
-50 SP when unequipped
Weapon Card
Add a 5% chance of auto casting Shriek when attacking.
4522.png Sropho
Weapon Card
When dealing melee physical attack, has a 5% chance to cause Crystalisation status to the target.
Weapon Card
Increases magical damage inflicted on Water elemental monsters by 5%.
4072.png Golem
Weapon Card
ATK+5, Weapon is Indestructible.
Weapon Card
ATK+5, Weapon is Indestructible and Unstrippable.
4377.png Grove
Accessory Card
Add a chance of gaining Fruit Mix each time a Formless monster is killed.
Accessory Card
Grants a chance for defeated enemies to drop a random "fruit juice" item.
4344.png Anopheles
Accessory Card
Add a chance of gaining Tentacle and Cheese Gratin each time an Insect monster is killed.
Accessory Card
Grants a chance for defeated enemies to drop 'tentacle' and 'cheese' items.
4347.png Armeyer Dinze
Accessory Card
Add a chance of gaining Clam Soup each time a Fish monster is killed.
Accessory Card
Grants a chance for defeated enemies to drop Worn out Scroll and Research Papers.
4391.png Baroness of Retribution
Accessory Card
Add a chance of gaining Fried Sweet Potato each time an Angel monster is killed.
Accessory Card
Enable a 1% chance of gaining 10% of the damage inflicted on an enemy as HP with each attack.
4053.png Vitata
Accessory Card
Enables use of Heal level 1.
Accessory Card
Enables use of Heal level 3.
4238.png Owl Baron
Accessory Card
Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking. [Owl Duke Card Combo]
Accessory Card
Add a 5% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking. [Owl Duke Card Combo]
4237.png Owl Duke
Accessory Card
Add a 0.3% chance of auto casting Level 3 Impositio Manus on the user when attacking. [+Owl Baron] Add a 2% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.
Accessory Card
Add a 5% chance of auto casting Level 3 Impositio Manus on the user when attacking. [+Owl Baron] Add a 15% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.
4230.png Shinobi
Accessory Card
AGI + 1. Add a 10% chance of auto casting Level 5 Cloaking on the user when the user receives Physical Damage.
I f you equip this without learning Level 3 Cloaking or higher, it only activates when you are next to the wall.
Accessory Card
Add a 33% chance of casting level 5 cloaking when hit.
4209.png Violy
Accessory Card
Add a 2% chance of auto casting Level 1 Frost Joker on an enemy when attacking. If the user has mastered the skill at Level 5, it will cast Level 5 Frost Joker.
Accessory Card
Add a 25% chance of auto casting Level 3 Frost Joker on an enemy when attacking.
4348.png Wickebine Tres
Accessory Card
Add a 5% chance of auto casting Level 1 Strip Armor on the enemy when attacking.
Accessory Card
Add a 15% chance of auto casting Level 1 Strip Armor on the enemy when attacking.
4264.png Wind Ghost
Accessory Card
Add a 2% chance of auto casting Level 3 Jupitel Thunder on the enemy when attacking.
Accessory Card
Add a 15% chance of auto casting Level 2 Jupitel Thunder on the enemy when attacking.
4212.png Bongun
Accessory Card
Add a 2% chance of auto casting Level 1 Bash on an enemy when attacking. The Bash skill shoves the enemy 5 cells back.
Accessory Card
Add a 5% chance of auto casting Level 5 Bash on an enemy when attacking. The Bash skill shoves the enemy 5 cells back.
4283.png Greatest General
Accessory Card
Add a 0.2% chance of auto casting Level 5 Call Spirits on the user when attacking. [Acolyte Class] The chance is increased to 2%.
Accessory Card
Add a 7% chance of auto casting Level 5 Call Spirits on the user when attacking. [Acolyte Class] The chance is increased to 21%.
4325.png Harpy
Garment Card
Add a 15% resistance against Neutral Property attacks.

Inflict 5% more damage with Napalm Beat.

Garment Card
Increased resistance to neutral property by 15%.
Increases damage with Napalm Beat and Soul Strike by 25%
4159.png Nine Tail
Garment Card
AGI + 2

[Refine Rate +9 or higher]
Flee Rate + 20

Garment Card
Refine Requirement reduced to 8.\
4287.png Kapha
Garment Card
[When compounded into an item with refine rate of 0~5] MDEF + 8
Garment Card
MDEF + 12. No refine effect.
4160.png Firelock Soldier
Footgear Card
STR + 2

[Refine Rate +9 or higher]
Maximum HP and SP + 10%

Footgear Card
Refine Requirement reduced to 8.
4200.png Megalith
Footgear Card
[When compounded into an item with refine rate of 0~5] MDEF + 7
Footgear Card
MDEF +10. No refine effect.
4200.png Gold Acidus
Footgear Card
Maximum HP and SP + 4%
[When compounded into an item with refine rate of 0~4]
Additional Maximum HP and SP + 4%
HP and SP Recovery + 5%
Footgear Card
Maximum HP +14%. Maximum HP +300. Each refine on the compounded item decreases MaxHP by 2%. HP Recovery +5%
4032.png Ambernite
Shield Card
DEF + 2.
Shield Card
Provides resistance versus small and medium sized monsters by 15%.
4240.png Arclouze
Shield Card
If card is compounded on a Shield with refine rate of +5 or lower, DEF + 2 and MDEF + 3.
Shield Card
Provides +2 DEF and +1 MDEF per refine of shield.
4309.png Parasite
Shield Card
DEF + 1. Add a 5% resistance against Neutral Property attacks.
Shield Card
DEF + 5. Add a 5% resistance against Neutral Property attacks.
4226.png Sting
Shield Card
DEF + 2. [Refine Rate +9 or higher] MDEF + 5.
Shield Card
DEF+ 3, MDEF+ 3. [Refinement 8 or higher] DEF+12, MDEF+12
4067.png Megalodon
Shield Card
DEF +1
Increase resistance to Freeze status by 20%.
Shield Card
DEF +4
Increase resistance to Freeze status by 20%.
4322.png High Orc
Shield Card
DEF + 1. Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.
Shield Card
DEF + 5. Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.
4248.png Ancient Mummy
Shield Card
Add a 3% chance of auto casting Level 5 Signum Crucis when the user receives Physical Damage. [+ Mummy Card] Perfect Hit (which never miss its target) + 20
Shield Card
Add a 25% chance of auto casting Level 3 Signum Crucis when the user is attacking. [+ Mummy Card] Perfect Hit (which never miss its target) + 20
4217.png Enchanted Peach Tree
Shield Card
Add a 2% chance of auto casting Level 1 Heal on the user when attacking. If the user has mastered the skill at Level 10, it will cast Level 10 Heal.
Shield Card
Add a 15% chance of auto casting Level 3 Heal on the user dealing normal attacks.
4420.png Muscipular
Shield Card
Add a 3% chance of auto casting Level 1 Heal and Level 1 Increase Agi on yourself when the user receives Physical Damage.
Shield Card
Add a 15% chance of auto casting Level 3 Increase Agi on yourself when the user receives Physical Damage.
4242.png Apocalypse
Armor Card
VIT + 2

[Refine Rate +9 or higher]
Maximum HP + 800.

Armor Card
Refine Requirement reduced to 8.
4061.png Cornutus
Armor Card
DEF +1
Armor becomes Indestructible.
Armor Card
DEF +5
Armor becomes Indestructible.
4150.png Goat
Armor Card
If the card is compounded on an armor that is refined to +5 or below, DEF +2 and MDEF +5.
Armor Card
Provides +1 DEF and +2 MDEF per refine of the compounded armor.
4220.png Solider
Armor Card
DEF +2, MDEF+2
Armor Card
DEF +5, MDEF+5
4042.png Steel Chonchon
Armor Card
DEF + 2. Increase resistance to Wind Property attacks by 10%.
Armor Card
DEF + 3. Increases resistance vs small monsters by 10%.
4259.png Wooden Golem
Armor Card
HP Recovery + 30%, DEF + 1
Armor Card
HP Recovery Rate + 50%, DEF + 5 [Refine >=8] HP Recovery Rate + 50%, DEF+ 5
4234.png Anolian
Armor Card
Add a 3% chance of auto casting Level 1 Attention Concentrate on the user when the user receives Physical Damage. If the user has mastered the skill at Level 10, it will cast Level 10 Attention Concentrate.
Armor Card
Add a 15% chance of auto casting Level 3 Attention Concentrate on the user when the user receives Physical Damage. Unequipping the compunded equipment will dispel the buff.
4280.png Geographer
Armor Card
Add a 3% chance of auto casting Level 2 Blessing on the user when the user receives Physical Damage. If the user has mastered the skill at Level 10, it will cast Level 10 Blessing.
Armor Card
Add a 15% chance of auto casting Level 3 Blessing on the user when the user receives Physical Damage.
4299.png Clock
Armor Card
Add a 3% chance of auto casting Level 3 Auto Guard on the user when the user receives Physical Damage. If the user has mastered the skill at Level 10, it will cast Level 10 Auto Guard.
Armor Card
Add a 15% chance of auto casting Level 3 Auto Guard on the user when the user receives Physical Damage as long as the user is not currently under Auto Guard status.
4191.png Loli Ruri
Armor Card
Add a 5% chance of auto casting Level 3 Heal on the user when the user receives Physical Damage.
Armor Card
Add a 15% chance of auto casting Level 3 Heal on the user when the user receives Physical Damage.
4191.png Red Novus
Armor Card
Add a 30% chance of auto casting 'Confusion' on an enemy and yourself when the user receives Physical Damage.
Headgear Card
Increase movement speed by 10%. Immunity to the 'Confusion' status.
4288.png Carat
Headgear Card
INT + 2

[refine rate of +9 or higher]
Maximum SP + 150

Headgear Card
Refine Requirement reduced to 8.
4075.png Argos
Headgear Card
DEF +1
Increase resistance to Stone curse status by 20%.
Headgear Card
DEF +4
Increase resistance to Stone curse status by 20%.
4041.png Coco
Headgear Card
DEF +1
Increase resistance to Sleep status by 20%.
Headgear Card
DEF +4
Increase resistance to Sleep status by 20%.
4110.png Ghoul
Headgear Card
DEF +1
Increase resistance to Poison status by 20%.
Headgear Card
DEF +4
Increase resistance to Poison status by 20%.
4046.png Martin
Headgear Card
DEF +1
Increase resistance to Blind status by 20%.
Headgear Card
DEF +4
Increase resistance to Blind status by 20%.
4039.png Stainer
Headgear Card
DEF +1
Increase resistance to Silence status by 20%.
Headgear Card
DEF +4
Increase resistance to Silence status by 20%.
4039.png Stalactic Golem
Headgear Card
DEF +1
Increase resistance to Stun status by 20%.
Headgear Card
DEF +4
Increase resistance to Stun status by 20%.
4261.png Wootan Fighter
Headgear Card
DEF +1
Increase resistance to Bleeding status by 20%.
Headgear Card
DEF +4
Increase resistance to Bleeding status by 20%.
4260.png Wootan Shooter
Headgear Card
DEF +1
Increase resistance to Confusion status by 20%.
Headgear Card
DEF +4
Increase resistance to Confusion status by 20%.
4278.png Gibbet
Headgear Card
[When compounded into an item with refine rate of 0~5]
MDEF + 5
Headgear Card
MDEF +10. No refine effect.
4278.png Grand Peco
Headgear Card
Add a 5% chance of auto casting Level 1 Gloria on the user when the user receives Physical Damage.[+ Peco Peco Card] DEF + 3, VIT + 3
Headgear Card
Add a 5% chance of gaining +30 LUK for 10 seconds when receiving physical damage. [+ Peco Peco Card] DEF+6. VIT+6.
4278.png King Dramoh
Headgear Card
STR +2.
[Swordman and Swordman Upper Classes]
Every 3 refine on the compounded item adds STR +1
Headgear Card
Str +1. Grants an additional +2 STR if headgear refined to +8 or higher.
4311.png Permeter
Headgear Card
Add a 15% resistance against Shadow and Undead Property attacks.
Headgear Card
Add a 15% resistance against Shadow attacks. Add immunity to the Curse status.

MVP and Miniboss Cards

Item Original Changed Version
4073.png Baphomet
Weapon Card
Endow a weapon with damage that will splash 9 cells around the character with each attack.

HIT - 10

Weapon Card
Endow a weapon with damage that will splash 9 cells around the character with each attack.

HIT - 20

4251.png Dark Lord
Footgear Card
Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage.
[+ Dark Illusion Card]

Maximum HP and SP + 20%. Reduce cast time by an additional 10%.

Footgear Card
Add a 5% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage.
[+ Dark Illusion Card]
Maximum HP and SP + 12%. Reduce cast time by an additional 10%.
4251.png Doppelganger
Weapon Card
Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. (ASPD+10%)
Weapon Card
Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. (ASPD+25%)
4137.png Drake
Weapon Card
Nullify reduction in damage inflicted on enemies resulting from enemy's size.
Weapon Card
Nullify reduction in damage inflicted on enemies resulting from enemy's size. ATK + 20.
Grants use of Level 1 Maximize Power. Dispelled when the compounded weapon is removed.
4137.png Dracula
Weapon Card
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
Armor Card
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
4123.png Eddga
Footgear Card
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. Maximum HP - 25%
Footgear Card
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. Maximum HP - 33%
4128.png Golden Thief Bug
Shield Card
Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
Shield Card
Grants MDEF + 15 * refine level at the cost of doubling SP Consumption cost when using skills.
4525.png Kraken
Garment Card
FLEE +10
Grants use of level 1 Hiding and level 1 Raid. Raid has a 2.5% chance of causing Bleeding.
Garment Card
FLEE +15. Grants the use of Lv 3 Hiding and Lv 3 Raid. Raid has a 5% chance to cause bleeding.
4146.png Maya
Shield Card
Reflect single target attack Magic back at the caster (Success Chance 50%).
Shield Card
Reflect single target attack Magic back at the caster (Success Chance 15%).
4144.png Osiris
Accessory Card
Enable full HP and SP restoration when resurrected.
Accessory Card
Enable full HP and SP restoration when resurrected. Max HP/SP + 3%
4121.png Phreeoni
Weapon Card
HIT +100
Accessory Card
HIT +75
4174.png Deviling
Garment Card
Add a 50% resistance against Neutral Property attacks.
Receive 50% more damage from other property attacks.
Garment Card
Add a 30% resistance against Neutral Property attacks.
Receive 15% more damage from other property attacks.
4047.png Ghostring
Armor Card
Enchant an Armor with the Ghost Property.
HP Recovery - 25%
Armor Card
Provides resistance to all non-neutral elements by 10%, Max HP + 5%.
4300.png Chimera
Armor Card
Add a 3% chance of auto casting Poison on an enemy when the user receives Physical Damage.
[Assassin, Assassin Cross]
Poison chance increases to 9%.
Armor Card
Add a 10% chance of auto casting Poison on an enemy when the user receives Physical Damage.
[Assassin, Assassin Cross]
Poison chance increases to 30%.
4250.png Executioner
Shield Card
DEF + 1
Receive 25% less damage from Large size monster.
Shield Card
DEF + 4
Receive 25% less damage from Large size monster.
4254.png Ogretooth
Shield Card
DEF + 1
Receive 25% less damage from Medium size monster.
Shield Card
DEF + 4
Receive 25% less damage from Medium size monster.
4207.png Mysteltainn
Shield Card
DEF + 1
Receive 25% less damage from Small size monster.
Shield Card
DEF + 4
Receive 25% less damage from Small size monster.

Element table related Cards

See Element for the new element table changes

Item Original Changed Version
4141.png Evil Druid Card
Armor Card
Enchants armor with Undead element.
Armor Card
Enchants armor with the Shadow element. Additionally, gain immunity to the freeze status at the cost of nullifying healing skills.
4071.png Orc Zombie Card
Garment Card
Resist 20% Undead Damage
Garment Card
Flee +5. Increase damage with Holy Cross and Holy Light by 15%.
4202.png Mao Guai Card
Weapon Card
Increase damage on Ghost monsters by 20%.
Weapon Card
Increase damage on holy and shadow monsters by 17%.
4113.png Marionette Card
Garment Card
Increases resistance to Ghost property attacks by 30%, Flee +5
Garment Card
Increases resistance to holy and shadow property attacks by 20%, Flee +5
4102.png Whisper Card
Garment Card
Flee Rate + 20, Increase damage from Ghost Property attacks by 50%.
Garment Card
Flee +20, increases damage from shadow attacks by 30%
4062.png Anacondaq Card
Weapon Card
Increases damage on poison monsters by 20%
Weapon Card
Increases damage on neutral monsters by 20%
4114.png Argiope Card
Armor Card
Enchants armor with poison property.
Armor Card
15% chance of poisoning enemy when hit. DEF+2
4108.png Myst Card
Garment Card
Increase resistance to poison property by 15%
Garment Card
Increase resistance to neutral property by 15%


Card Sets

  • Merchant Card Set (Hyzoloist, Raggler, Baby Leopard, Myst Case, Zipper Bear) now grands +10% success rates when Brewing or Forging.

Consumable

  • ConcPot.pngAwakePot.pngZerkPot.pngAttack Speed potions are no longer removed by Dispel or other similar effects.
  • Food item buffs are no longer dispelled when the player dies.
  • All crafted food items now weigh 6.
  • The Healing Item system has been reworked:
    • HP Healing items now have a short cooldown depending on the type of item used (1-3 seconds)
    • HP Healing items now recover a significantly larger amount of HP per use.
    • SP healing items remain unchanged, with the exception of items that restore both HP and SP, which follow the increase and cooldown of HP items.
  • Currently Affected Items: Meat, Fresh Fish, Red/Orange/Yellow/White potions.

Monster Hats

Several monsters on Asgard Legend drop their corresponding hats at 0.1% rate. Boss monsters drop their hat at 0.35%.

Item Original Changed version Dropped by
5137.png Alice Doll[1]
(Upper)
0 DEF. STR + 1.
Increase damage on DemiHuman monster by 10%.
Inflict the Sleep status on yourself by a low chance.
Cannot be refined.
No changes Alice
5132.png Angeling Hat
(Upper)
2 DEF.
Decreases damage from DemiHuman monsters by 10%.
1 DEF.
Decreases damage from DemiHuman monsters by 10%.
Angeling
5319.png Arc Angeling Hat
(Upper)
2 DEF. LUK +3 6 DEF. LUK +3 Arc Angeling
5485.png Tiger Face[0]
(Upper, Mid, Lower)
3 DEF.
Decreases damage from Brute monster by 5%.
Increase Physical and Magical Attack Strength against Brute Monster by 5%.
No changes Baby Leopard
5584.png Majestic Evil Horns[0]
(Upper)
1 DEF.
Reduce damage from demon race by 3%.
When dealing physical attacks:
-Has a 3% chance to absorb 15% of the inflicted damage and recover as HP.
-Has a 1% chance to absorb 7% of the inflicted damage and recover as SP.
3 DEF.
Reduce damage from demon race by 3%.
When dealing physical attacks:
-Has a 3% chance to absorb 5% of the inflicted damage and recover as HP.
-Has a 3% chance to absorb 3% of the inflicted damage and recover as SP.
Baphomet Jr.
5150.png Joker Jester[0]
(Upper)
1 DEF.
Increases movement speed by 15%. (During Event Only)
3 DEF.
Increases movement speed by 10%. (Always applies)
Carat
5473.png Crab Nipper Hairpin[1]
(Upper)
4 DEF. No slot.
Auto-Spell Cold Bolt Level 1 @ a 3% chance when being hit.
Adds a 1% chance of dropping Crystal Blue when killing Fish monsters.
4 DEF. Added slot.
Auto-Spell Cold Bolt Level 2 @ a 10% chance when being hit.
Adds a 1% chance of dropping Crystal Blue when killing Fish monsters.
Crab
5473.png Holy Marching Hat[0]
(Upper)
2 DEF. One slot.
STR+2.
Has a 3% chance of casting Aspersio Level 3 when attacking.
3 DEF. No slot.
STR+2.
Has a 10% chance of casting Aspersio Level 3 when attacking.
Cruiser
5254.png Deviling Hat[0]
(Upper)
1 DEF. One slot.
ATK, MATK + 2

Gain 2% more Experience Points from all monsters.
if Refine Rate +7 or higher, Increases EXP gained from each kill by 1%.

Item Reworked
1 DEF.
Increases critical hit damage by 10%.
Deviling
5258.png Afro Wig[1]
(Upper, Middle)
0 DEF.
Add a 30% chance of auto casting First Aid on the user when the user receives Physical Damage.

Increase resistance to Neutral Property attacks by 1%.

Item reworked
5 DEF.
Increases damage versus Earth, Wind, and Fire monsters by 3%.
Gain immunity to the hallucination status.
Dokebi
5556.png Seal Hat[0]
(Upper, Middle, Lower)
3 DEF. INT+2.
Has a 3% chance of casting level 1 Frost Nova when attacking.
6 DEF INT removed.
Has a 10% chance of casting level 5 Frost Nova when attacking.
Fur Seal
5455.png Decorative Geographer[1]
(Upper)
1 DEF.
INT +1. When physically attacked, has 5% chance to autocast Level 5 Heal on yourself.
When physically attacking, has a 3% chance to autocast Level 5 Heal on yourself.
1 DEF.
INT +1. When physically attacked, has 1% chance to autocast Level 5 Heal on yourself.
When physically attacking, has a 1% chance to autocast Level 5 Heal on yourself.
Geographer
5358.png Pecopeco Wing Ears
(Middle)
1 DEF.
AGI +1. MDEF +2
No changes Grand Peco
5660.png Gryphon Hat[1]
(Upper)
1 DEF
Has a 0.5% chance of casting Level 1 Lightning Loader on self when dealing physical damage.
Item Reworked:
1 DEF
Enables the use of Triple Attack based on the refine level of this headgear.
Gryphon
5363.png Helm of Abyss[1]
(Upper)
2 DEF
Reduces damage taken from Boss monsters by 10%.
Increases damage taken from DemiHuman by 10%.
2 DEF
Reduces damage taken from Boss monsters by 5%.
Increases damage taken from DemiHuman by 5%.
Abysmal Knight
5527.png Lunatic Hat[0]
(Upper)
2 DEF
LUK + 5, MDEF + 2, Perfect Dodge + 5.
Every time you kill a monster, small chance to drop Rainbow Carrot.
2 DEF
+1 INT, +1 LUK.
Every time you kill a monster, small chance to drop Rainbow Carrot.
Lunatic
5365.png Magnolia Hat[1]
(Upper)
3 DEF.
Enables the use of level 1 Flasher.
Adds 5% resistance to stun.
No changes Magnolia
5380.png Fish Head Hat[1]
(Upper)
1 DEF.
When dealing physical damage, 0.5% chance of casting Level 1 Frost Weapon on self.
Item Reworked:
1 DEF
Added Slot.
Adds a 10% chance of casting Level 1 Pierce when attacking.
Merman
5296.png Drooping Nine Tail[0]
(Upper)
1 DEF. Has slot.
AGI +1 CRIT +1
2 DEF. No slot.
Flee +5,CRIT +5
Nine Tails
5352.png Poporing Cap[0]
(Upper)
2 DEF.
No effect
4 DEF
Gain immunity to the Poison status.
Poporing
5777.png Remover Hat[1]
(Upper)
2 DEF.
MDEF + 1
Drops Empty Bottle, Detrimindexta, Karvodailnirol in certain rate when defeating Formless monsters.
'2 DEF. MDEF removed
Drop chance specified as 0.33 for Detri and Karvo, 3% for empty bottle
Formless restriction removed - works on any monsters.
Remover
5777.png Rideword Hat[0]
(Upper)
2 DEF.
Adds a 5% chance of restoring 8% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 4% of damage as SP when performing a physical attack.
Drains 10 HP from the user every 5 seconds.
5 DEF Slot removed.
Adds a 3% chance of restoring 15% of damage as HP when performing a physical attack.
Adds a 3% chance of restoring 1% of damage as SP when performing a physical attack.
Drains 10 HP from the user every 5 seconds.
Rideword
5572.png Savage Babe Hat[1]
(Upper)
1 DEF, VIT +2 3 DEF. VIT + 3.
Max HP + 1%.
Savage Babe
5659.png Sleeper Hat[1]
(Upper)
1 DEF.
When dealing physical damage, 0.5% chance of casting Level 1 Seismic Weapon on self.
Item Reworked:
2 DEF
Added Slot.
Adds a 5% chance of casting Level 3 Cloaking when receiving damage.
Sleeper
5509.png Sting Hat[1]
(Upper)
5 DEF.
STR + 2, VIT + 1, MDEF + 3
No slot.
Increases damage against Fire Property monsters by 5%.
Increase resistance to Earth Property attacks by 5%.
Add a 1% chance of auto casting Level 1 Earth Spike on an enemy when dealing physical attack.
Item Reworked:
2 DEF
Added Slot.
Adds a Adds a 5% chance of casting level 2 Quagmire when receiving physical damage.
Sting
5563.png Dolor Hat[1]
(Upper)
1 DEF.
Adds a 1.5% chance of auto-casting level 1 Lex Aeterna when attacking.
3 DEF.
Adds a 3% chance of auto-casting level 1 Lex Aeterna when attacking.
Thanatos Dolor
19141.png Maero Mask
(Middle, Lower)
2 MDEF MDEF removed

1 DEF
+1 STR, +1 INT
Thanatos Maero
5789.png Odium Mask
(Middle, Lower)
3 DEF, VIT+1 1 DEF
+1 DEX, +1 LUK.
Thanatos Odium
5498.png Wandering Wolf Helm[0]
(Upper, Middle)
5 DEF.
FLEE + 10, VIT + 5.
Impossible to refine this item.
5 DEF.
Adds a 10% chance of auto-casting Level 3 provoke on target while attacking.
Vagabond Wolf
5563.png Whisper Mask[1]
(Upper, Middle, Lower)
0 DEF. AGI + 3
Increase damage from Ghost Property attacks by 10%.
0 DEF.
Enables the use of Level 1 Gangster's Paradise.
Whisper
5557.png Wild Rose Hat[1]
(Upper)
6 DEF. AGI + 3 3 DEF
Adds a 25% chance of finding Monster's Feed when an enemy dies.
Wild Rose
5385.png Yoyo Hat[1]
(Upper)
1 DEF.
Enables use of level 1 Hiding.
1 DEF. Added slot.
Enables use of level 1 Hiding.
Adds a 10% chance of finding a banana item when an enemy dies.
Yoyo

ETC & Ammo

  • Fire Arrows are no longer sold at NPCs.
Item Original Changed Version
618.png Worn Out Scroll
ETC item
No effect. Used in some crafting or quests.
Consumable Item
can provide up to 1% EXP when consumed and decreases in reward with each use. Waiting at least 24 hours restores some functionality of Worn Out Scroll.
7294.png Turquoise
ETC item
No effect. Used in some crafting or quests.
Dropped by Arc Angeling.
ETC item
No effect. Used in some crafting or quests.
Dropped by Am Mut.
756.png Rough Oridecon
ETC item
20 Weight.
ETC item
4 Weight.
757.png Rough Elunium
ETC item
20 Weight.
ETC item
4 Weight.
1763.png Poison Arrow
Poison Element
2% Poison Chance
Neutral Element
2% Poison Chance
1762.png Rusty Arrow
Poison Element
Neutral Element
5% Poison Chance
5% Stun Chance