Difference between revisions of "Expanded Super Novice"

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{{Articles Needing Interwiki Links}}
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{{Infobox Job|jobName=Expanded Super Novice|jobType=Third|changesAt=[[Aldebaran]]|skills=??|skillPoints=??|questSkills=0
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|str=??|agi=??|vit=??|int=??|dex=??|luk=??}}
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== About Expanded Super Novices ==
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Expanded Super Novices are a pseudo class advancement for Super Novice, granting them an additional  50 job levels and access to various second job skills. However, due to their increased skill pool, they uniquely gain two skill points per job level rather than one.
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Thanks to their unique passive [[Transcendence]] they are able to achieve instant cast on spells that otherwise still require cast times.
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== Jobchange Quest ==
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To change to am Expanded Super Novice, enter Windmill building in the southwest region of Aldebaran (aldebaran 116, 63). Talk to Esseray inside the building. You must be a job level 99 super novice in order to become an Expanded Super Movice.
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== Sample Builds ==
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== Expanded Super Novice Data ==
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=== Skills ===
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==== Swordsman Classes ====
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==== Thief Classes ====
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==== Mage classes ====
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==== Archer classes ====
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==== Acolyte Classes ====
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==== Merchant Classes ====
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{{Navbox ExpandedSuperNovice}}
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{{Navbox Classes}}

Revision as of 19:34, 26 March 2021

Template:Articles Needing Interwiki Links

Expanded Super Novice
File:Expanded Super Novice.png
Job Type: Third
Changes At: Aldebaran
Number of Skills:  ??
Total Skill Points:  ??
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+?? +?? +?? +?? +?? +??


About Expanded Super Novices

Expanded Super Novices are a pseudo class advancement for Super Novice, granting them an additional 50 job levels and access to various second job skills. However, due to their increased skill pool, they uniquely gain two skill points per job level rather than one.

Thanks to their unique passive Transcendence they are able to achieve instant cast on spells that otherwise still require cast times.

Jobchange Quest

To change to am Expanded Super Novice, enter Windmill building in the southwest region of Aldebaran (aldebaran 116, 63). Talk to Esseray inside the building. You must be a job level 99 super novice in order to become an Expanded Super Movice.

Sample Builds

Expanded Super Novice Data

Skills

Swordsman Classes

Thief Classes

Mage classes

Archer classes

Acolyte Classes

Merchant Classes

Expanded Super Novice
Expanded Super Novice Skills Breakthrough • Angel Help Me • Transcendence • Novice's Fury
Knight/Crusader Skills Bowling Bash • Auto Guard • Holy Cross • Shield Charge
Wizard/Sage Skills Storm Gust • Lord of Vermilion • Meteor Storm • Earth Spike • Heaven's Drive • Jupitel Thunder • Quagmire • Frost Nova • Auto Spell • Flame Launcher • Frost Weapon • Lightning Loader • Seismic Weapon
Priest/Monk Skills Lex Aeterna • Aspersio • Kyrie Eleison • Impositio Manus • Magnus Exorcismus • Call Spirits • Triple Attack • Investigate
Blacksmith/Alchemist Skills Adrenaline Rush • Over Thrust • Demonstration • Acid Terror • Potion Pitcher
Assassin/Rogue Skills Raid • Back Stab • Tunnel Drive • Enchant Poison
Hunter Skills Claymore Trap • Land Mine • Freezing Trap • Blast Mine
Quests Expanded Super Novice Job Quest
Weapons Dagger • Rod