Difference between revisions of "Camouflage"

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Line 4: Line 4:
 
| levels = 5, fixed
 
| levels = 5, fixed
 
| prereqs = ([[Sniper]]) [[Wind Walk]] Lv. 5
 
| prereqs = ([[Sniper]]) [[Wind Walk]] Lv. 5
| spcost = 40
+
| spcost = 20
 
| time = None
 
| time = None
 
| delay = None
 
| delay = None
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| align=center |Movement Speed (%)* || align=center colspan=2 | only usable on walls || align=center| 50 || align=center| 75 || align=center| 100
 
| align=center |Movement Speed (%)* || align=center colspan=2 | only usable on walls || align=center| 50 || align=center| 75 || align=center| 100
 
|-
 
|-
| align=center |SP drained per 1 second || align=center|?? || align=center| ?? || align=center|?? || align=center| ?? || align=center| ??
+
| align=center |SP drained per 1 second || align=center|12 || align=center| 10 || align=center|8 || align=center| 6 || align=center| 4
 
|}
 
|}
  

Latest revision as of 13:20, 1 August 2020


Camouflage.png Camouflage
No skill prev.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: 20
Cast Time: None
Cast Delay: None
Duration: SP depletion or player is revealed
Target: Self
Prerequisites
(Sniper) Wind Walk Lv. 5

Camouflage is a 3rd class active skill available as Sniper.

Effect

Temporarily hide yourself from the view of enemies (only monsters, players will always see you) with the exception of Insect, Demon and Boss-protocol monsters.

Each 0.5 seconds in Camouflage grants +10 Crit and +30 ATK and reduces DEF by -10%, up to maximums of +100 Crit, +300 ATK, and -50% DEF. Camouflage is cancelled upon taking any action, however that action will still have its CRIT and ATK bonuses unless it's a trap skill.

Level 1 2 3 4 5
Movement Speed (%)* only usable on walls 50 75 100
SP drained per 1 second 12 10 8 6 4

Notes

  • Camouflaged players cannot be targeted by normal attacks from players (Skills can still be used on the Sniper) and is revealed on hit.
  • Camouflaged players can pick up items, talk to NPCs, and Deal People while camouflaged.
  • Camouflaged players can walk onto portals without changing maps, similarly to Cloaking.
  • The sound effect is played for every player on the screen when someone moves while camouflaged
  • MS reduction is additive with Wind Walk
  • /effect will remove the transparency of this skill.