Wizard
|
|
Job Base: |
Mage
|
Job Type: |
2-1
|
Changes At: |
Geffen Tower
|
Number of Skills: |
13
|
Total Skill Points: |
101
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+1 |
+8 |
+1 |
+12 |
+6 |
+2
|
Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Jobchange Guide
See Wizard Job Quest for detailed information.
Changing into a Wizard from a Mage requires the player to complete a number of tasks:
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.
Skills
Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.
Skill |
Description |
Levels |
Type
|
|
Causes the earth below a target to rise and strike a target for up to a maximum of 5 times. |
5
|
Offensive
|
|
Summons a pillar of fire on a target spot that acts similarly to a trap, dealing MDEF-ignoring damage. |
10
|
Offensive
|
|
Strikes an area with water elemental damage, knocking back with a massive chance to freeze on the second hit |
10
|
Offensive
|
|
Raises the ground in a 5x5 area around a target area, dealing damage similar to Earth Spike. |
5
|
Offensive
|
|
Summons a shield of ice 5 cells wide in front of the caster. |
10
|
Active
|
|
Launches an orb of lightning that hits multiple times while pushing the target back. |
10
|
Offensive
|
|
Summons explosive bolts of destruction in a 9x9 area that deals 10 strikes per second. |
10
|
Offensive
|
|
Calls forth waves of meteors from the sky that strike multiple times, each with the chance to stun a target. |
10
|
Offensive
|
|
Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. |
5
|
Active
|
|
Analyzes a target, allowing the user and any party members to view an enemy's stats. |
1
|
Active
|
|
Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. |
10
|
Offensive
|
|
Summons a destructive blizzard in a 7x7 target area that can freeze enemies within it. |
10
|
Offensive
|
|
Uses water beneath the caster to launch a shower of water balls at a target. |
5
|
Offensive
|
Class Skills
Skill |
Description |
Levels |
Type
|
|
Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back. |
1
|
Offensive
|
Builds
There are a large variety of builds in terms of skills. In terms of stats however, there is freedom for originality besides using a melee build, which is unusual. Most Wizards have 99 DEX then varying levels of INT and VIT, depending on what their character have been built for.
PvM
These Wizards can level solo or, as they more commonly are, be joined by a Priest or an entire party. Generally, the Priest will mob up monsters, Heal themselves and use Suffragium on you, reducing the cast time of a single AoE skill - such as Storm Gust or Meteor Storm. If you're levelling solo, you'll need to learn how to use Vertical Fire Wall. Many builds go for more VIT and less INT, as seen in the WoE/PvP section.
PvP/WoE
In order to take part in WoE or even PvP, Wizards require VIT to avoid dying quickly and to resist Status Effects. Safety Wall, Stone Curse, Fire Bolt and varying levels of Jupitel Thunder and Storm Gust are popular weapons for Wizards in PvP. In WoE, Storm Gust and Meteor Storm are mainly used in precasts. Leftover stat points are dumped into STR for the single purpose to raise the Weight Limit. This can also be considered upon reaching high VIT, where a Wizard might decide holding more Potions is more effective than having higher HP or Status Effect resistence.
In PvP situations, try using Storm Gust level 1 to quickly freeze and scatter multiple targets.
Beware that opponents can easily resist Wizard skills with elemental armors and others (i.e. unfrozen) and MDEF. Players equipped with such can easily counter the damage from Storm Gust level 10. In these cases, try linking freezing techniques with Jupitel Thunder level 10 and Stone Curse with Fire Bolt level 10. Also, use various different elemental attacks if you suspect your opponent is switching armors to counter you. For example, if the damage of Jupitel Thunder is oddly low, the opponent may have equipped a Wind armor, so use Fire Bolt on them or an Earth attack instead.
Class Data
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
12 |
|
|
|
|
|
|
|
|
|
|
|
AGI |
6 |
10 |
24 |
34 |
41 |
43 |
46 |
47 |
|
|
|
|
VIT |
38 |
|
|
|
|
|
|
|
|
|
|
|
INT |
1 |
4 |
9 |
18 |
22 |
29 |
31 |
33 |
40 |
45 |
48 |
50
|
DEX |
2 |
5 |
13 |
26 |
32 |
39 |
|
|
|
|
|
|
LUK |
15 |
34 |
|
|
|
|
|
|
|
|
|
|
ASPD
Wizards can use Concentration, Awakening and Berserk Potions.
External Links