|SP Cost:||90 + (Skill Level × 30)|
|Cast Time:||0.5+1.5xSkill Lv seconds (fixed)|
|Cast Delay:||2 seconds|
|Cooldown:||3.5+1.5xSkill Lv seconds|
|Area of Effect:||7x7 (each orb)|
|(High Wizard) Summon Water Orb Lv.1, Summon Fire Orb Lv.1, Summon Lightning Orb Lv.1, Summon Stone Orb Lv.1, Crimson Rock Lv.1, Earth Strain Lv.1, Jack Frost Lv.1, Chain Lightning Lv.1,|
Tetra Vortex is a 3rd class offensive skill available as High Wizard.
Inflicts Magic Damage to AOE around the target multiple times by using the elemental orbs summoned through their respective skills (Fire, Water, Lightning, Earth). It always leaves them burning, chilled, grounded or shocked, depending on the property of each orb. Each cast uses 4 elemental orbs in any order, the property of which depend the property of each hit.
|Level||Base Damage (MATK)||Cast Time (Fixed)||Cooldown||SP Cost|
Tetra Vortex's damage per hit is increased by the amount of orbs that have previously struck the target via Release:
+MATK = (40% * Previous orb hits * Skill Lv) (Max 3000%)
Thus, if a target is struck by 15 orbs (or 3 casts of Level 2 release with full orbs), the damage of Tetra Vortex will increase to 4000% per hit, or a total of 20,000% MATK.
- The last 5 orbs summoned by the caster are used to inflict damage, in backwards order. For example:
|Wizard, High Wizard, Warlock|
| Earth Spike • |
| High Wizard
|Chain Lightning • Crimson Rock • Earth Strain • Ganbantein • Jack Frost • Mind Expansion • Mystical Amplification • Reading Spellbook • Recognized Spell • Release • Summon Fire Ball • Summon Lightning Ball • Summon Stone • Summon Water Ball • Tetra Vortex|
|Quests||Wizard Job Change Guide|