Tetra Vortex

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Tetra Vortex.png Tetra Vortex
No skill prev.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 90 + (Skill Level × 30)
Cast Time: 0.5+1.5xSkill Lv seconds (fixed)
Cast Delay: 2 seconds
Cooldown: 3.5+1.5xSkill Lv seconds
Target: Enemy
Range: Magic
Area of Effect: 7x7 (each orb)
Status: Various
Spell Book: Yes
Prerequisites
(High Wizard) Summon Water Orb Lv.1, Summon Fire Orb Lv.1, Summon Lightning Orb Lv.1, Summon Stone Orb Lv.1, Crimson Rock Lv.1, Earth Strain Lv.1, Jack Frost Lv.1, Chain Lightning Lv.1,

Tetra Vortex is a 3rd class offensive skill available as High Wizard.

Effect

Inflicts Magic Damage to AOE around the target multiple times by using the elemental orbs summoned through their respective skills (Fire, Water, Lightning, Earth). It always leaves them burning, chilled, grounded or shocked, depending on the property of each orb. Each cast uses 4 elemental orbs in any order, the property of which depend the property of each hit.

Level Base Damage (MATK) Cast Time (Fixed) Cooldown SP Cost
1 200% 2s 5s 120
2 400% 3.5s 6.5s 150
3 600% 5s 8s 180
4 800% 6.5s 9.5s 210
5 1000% 8s 11s 240

Tetra Vortex's damage per hit is increased by the amount of orbs that have previously struck the target via Release: +MATK = (40% * Previous orb hits * Skill Lv) (Max 3000%)

Thus, if a target is struck by 15 orbs (or 3 casts of Level 2 release with full orbs), the damage of Tetra Vortex will increase to 4000% per hit, or a total of 20,000% MATK.

Notes