Taekwon
|
|
Job Base: |
Novice
|
Job Type: |
Extended
|
Changes At: |
Payon
|
Number of Skills: |
17
|
Total Skill Points: |
88
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+6 |
+0 |
+0 |
+6 |
+0
|
Overview
Taekwons are practitioners of the art of TaeKwon-Do. They forego the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them).
TaeKwon Ranker
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions (see link below) in order to become and stay ranked.
TaeKwon Kid's max HP is low (2676 hp at lvl 89 with 1 vit. 50 vit at the same level is 3975 hp), so agi builds are heavily advised for early levels if you're going to solo. Once more missions are completed, their base HP gradually increases.
Jobchange Guide
See Taekwon Job Quest for information.
Class Data
Skills
See Star Gladiator Skills or Soul Linker Skills for second class skills.
Stances
Stances must be toggled to use their corresponding kicks. The exception to this is Break Fall being toggled to use Flying Side Kick, though due to their secondary functions they still should be categorized as such. Each stance has a base 29% chance of triggering, but the chance decreases for each other active stance:
- 2 Stances: 20% Chance
- 3 Stances: 17% Chance
- 4 Stances: 15% Chance
Skill |
Description |
Levels |
Type
|
|
29~15% chance to activate on hitting a target. |
1
|
Supportive
|
|
29~15% chance to activate on hitting a target. |
1
|
Supportive
|
|
29~15% chance to activate on hitting a target. |
1
|
Supportive
|
|
29~15% chance to activate on hitting a target. |
1
|
Supportive
|
|
20% chance to dodge ranged magic and AoE attacks. If in Spurt status, also 20% chance to dodge melee attacks. Enables to use Flying Side Kick as a counter. Usable by Soul linkers. |
1
|
Supportive
|
Kicks
Kicks are the TaeKwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Break Fall does not have to be toggled to use Flying Side Kick.
Skill |
Description |
Levels |
Type
|
|
5*5 AoE kick, up to 250% damage. |
7
|
Offensive
|
|
Stuns target, up to 350% damage. |
7
|
Offensive
|
|
Up to 450% damage to target, pushes back and stuns enemies surrounding it. |
7
|
Offensive
|
|
Up to 500% damage, never misses. |
7
|
Offensive
|
|
Up to 100% base damage, increases if activated after Break Fall or while Running. Instantly moves user to target. |
7
|
Offensive
|
Other Skills
These skills do not fit into the above categories.
Skill |
Description |
Levels |
Type
|
|
Grants the user +55% movement speed for 5 seconds. The movement speed effect is canceled once the user attacks a target or the 5 second duration has passed. Once the effect is canceled, passively increases unarmed damage and kick skill damage. At level 7 or higher, buff self for +10 Strength |
10
|
Active
|
|
Recover a fixed amount of HP based on party members in a 13x13 area around the player. |
5
|
Active
|
|
Recover a fixed amount of SP based on party members in a 13x13 area around the player. |
5
|
Active
|
|
Increases the ATK and MATK of the user for 30 seconds based on the number of alive party members in an 13x13 area around the player. |
5
|
Active
|
|
Jump over cells, including impassable ones. |
5
|
Supportive
|
|
Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by Soul linkers or Taekwon masters. |
1
|
Active
|
|
Change the element of your weapon for a duration. |
7
|
Active
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6
|
STR
|
1 |
2 |
3 |
4 |
5 |
6
|
AGI
|
20 |
21 |
22 |
23 |
24 |
25
|
VIT
|
|
|
|
|
|
|
INT
|
|
|
|
|
|
|
DEX
|
10 |
11 |
12 |
13 |
14 |
15
|
LUK
|
|
|
|
|
|
|
Level Up Angel
Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
Template:Navbox TaeKwon Kid