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Job Base: Novice
Job Type: First
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 90
Total Quest Skills: 3
Job Bonuses
+7 +2 +4 +0 +3 +2


Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.

After reading King Tristan 3rd's official notice recruiting adventurers, swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.

Jobchange Guide

Swordman Job Change Guide


See Knight Skills or Crusader Skills for second class skills.

Skill Description Levels Type
Bash.png Bash
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. 10 Offensive
Endure.png Endure
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active
Increase HP Recovery.png Increase HP Recovery
Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. 10 Passive
Magnum Break.png Magnum Break
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. 5 Offensive
Provoke.png Provoke
Increase a target's attack by up to 32% and decrease its defense by up to 55%. 10 Active
Sword Mastery.png Sword Mastery
Increases damage done with One-Handed and two-handed Swords. Increases Bash stun chance if wielding 1h and Crit chance if wielding 2h. 10 Passive
Spear Mastery.png Spear Mastery
Increases damage done with Spears. Increases Perfect Dodge while wielding spears. 10 Passive
Iron Defense.png Iron Defense
Increases VIT DEF by up to 50% for N seconds. 10 Active
One-Hand Quicken.png One-Hand Quicken
Increases ASPD by up to 20% while wielding a one-handed weapon for up to 300 seconds. 10 Active

Class Skills

Skill Description Levels Type
Auto Berserk.png Auto Berserk
Increases attack, but decreases Defense as per Provoke level 10 when HP drops below 25%. 1 Passive
Fatal Blow.png Fatal Blow
Adds a chance to stun targets hit with Bash level 6 and up. 1 Passive
HP Recovery While Moving.png HP Recovery While Moving
Allows HP recovery while walking. 1 Passive


See Knight Builds or Crusader Builds for build strategies.



Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader.

  • One Handed Swords: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.)
  • Daggers: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings.
  • Two Handed Swords: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though.
  • Spears: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously.
  • Anything else: i.e. Maces, Axes. Stay away from these. They will have very low ASPD and damage output.

Class Data

Job Bonuses

The bonus to stats given for each job level are listen in the below table.

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 2 14 33 40 47 49 50
AGI 30 46          
VIT 6 18 38 42      
DEX 10 22 36        
LUK 26 44          


External Links

Skills Bash • Auto Berserk • Endure • Fatal Blow • HP Recovery While Moving • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery • Spear Mastery • Iron Defense • One-Hand Quicken
Quests Swordman Job Change Guide • Swordman Skill Quest • Swordman Training Quest
Weapons One Handed Sword • Spear • Two Handed Sword