Super Novice

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Super Novice
Super Novice.png
Job Type: First
Changes At: Izlude
Number of Skills:  ??
Total Skill Points:  ???
Total Quest Skills: 0
Job Bonuses
+5 +5 +5 +5 +5 +5

About Super Novices

Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.

The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Jobchange Quest

To change to a Super Novice, simply speak to the Dean of the Izlude Academy (2nd floor) once you reach base level 45 as a Novice.

Sample Builds

Instant Cast

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: As high as possible (99 Base). However, DEX is the number 1 priority.
  • DEX: 140 with bonuses is the ideal number, anything over 135 is acceptable. Remember that as long as you don't have 140 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
  • LUK: 1

Core Skills:

While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).


  • STR: 70-80
  • AGI: 60-90
  • VIT: 1-40
  • INT: 1-10
  • DEX: 30-50
  • LUK: 1

Core Skills:

This build focuses on having both the power of high Flee and Attack Speed of thief class as well as the powerful damage output of Mammonite, Bash, as well as AoE via Magnum Break and Cart Revolution.

Super Novice Secrets

Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or gain another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of love
A super novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until job level 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50) Note: Due to the reworking of Monk's Fury, this status currently does nothing for super novice):
  • Dear angel, can you hear my voice?
  • I am a Super Novice~
  • Help me out~ Please~ T_T
  • &
& is random text.

Super Novice: Class Perks

A Super Novice is generally restricted into what type of equipment they can wear.

  • At level 75, the restrictions on Weapons are removed and they can use any Dagger, 1H Sword, 1H axe, Mace, Staff, or 2h Staff, regardless of class reuirements.
  • At level 90, the restrictions on Armors are removed and they can wear any Headgear as well as any Armor, Garment, Footgear, Shield, and Accessory that normally has the clause "Any job except novice".

Upon reaching level 99, a super novice has a few new tricks up its sleeves.

  • At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
  • To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
  • In order to use Steel Body you must gain an additional 99 million exp or more after 99-ing.
  • Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Steel Body upon 0 hp.

Super Novice's no death bonus changed.

   +10 all stats if the player has no deaths and is job level 70+
   +10 all stats become permanent if the player is job level 99.

Super Novice Data


Swordman subclass

Skill Description Levels Type
Bash.png Bash
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. 10 Offensive
Endure.png Endure
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active
Increase HP Recovery.png Increase HP Recovery
Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. 10 Passive
Magnum Break.png Magnum Break
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive
Provoke.png Provoke
Increase a target's attack by up to 32% and decrease its defense by up to 55%. 10 Active
Sword Mastery.png Sword Mastery
Increases damage done with One-Handed Swords. 10 Passive
Iron Defense.png Iron Defense
Increases VIT DEF by up to 50% for N seconds. 10 Active
One-Hand Quicken.png One-Hand Quicken
Increases ASPD by up to 13% while wielding a one-handed weapon for up to 300 seconds. 10 Active

Acolyte subclass

Skill Description Levels Type
Angelus.png Angelus
Increase VIT DEF of the user and all party members nearby for 20~200% for 30~300 seconds. Also increases MaxHP 10 Supportive
Aqua Benedicta.png Aqua Benedicta
Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing.png Blessing
For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. 10 Supportive
Cure.png Cure
Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease AGI.png Decrease AGI
Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) 10 Active
Repel Evil.png Repel Evil
Increases attack and Resistance against against Demons and Undead monsters by 6~15%. 10 Passive
Heal.png Heal
Restore a target's HP, or damage Undead targets. (Base factor 12~84) 10 Supportive
Holy Light.png Holy Light
Holy-element attack that deals up to 275% MATK damage to a single target. Cancels Kyrie Eleison on target. 5 Offensive
Increase AGI.png Increase AGI
For 60~240 seconds, increase target's AGI by 3~12. 10 Supportive
Pneuma.png Pneuma
Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach.png Ruwach
Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive
Teleport.png Teleport
Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive

Thief subclass

Skill Description Levels Type
Detoxify.png Detoxify
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png Double Attack
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png Envenom
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png Hiding
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge.png Improve Dodge
Adds up to 30 Flee. 10 Passive
Steal.png Steal
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active
Quick Strike.png Quick Strike
Melee attack with increased hit rate, dealing up to 275% damage and inflicting Critical Wounds by chance 10 Offensive
Increase Speed.png Increase Speed
Self buff that increases Attack Speed at the cost of reducing DEF 10 Active
Throw Sand.png Throw Sand
Earth-element attack dealing up to 200% damage with a 15% chance of blinding its target. 10 Offensive

Archer subclass

Skill Description Levels Type
Attention Concentrate.png Attention Concentrate
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive
Owl's Eye.png Owl's Eye
Increases DEX by up to 10. 10 Passive

Merchant subclass

Skill Description Levels Type
Axe Mastery.png Axe Mastery
Increase physical damage while wielding axes. 10 Passive
Enlarge Weight Limit.png Enlarge Weight Limit
Increase your character's maximum Weight Limit by up to 2000 points. 10 Passive
Item Appraisal.png Item Appraisal
Identify items without a magnifier. 1 Active
Mammonite.png Mammonite
Powerful melee attack dealing up to 600% damage that costs up to Base Level x 10 Zeny.. 10 Offensive
Pushcart Mastery.png Pushcart Mastery
Restore lost movement speed from carrying a Pushcart. 5 Passive
Cursed Tomahawk.png Cursed Tomahawk
Throw a tomahawk from a distance with a small chance to curse the target. 10 Active
Efficiency.png Efficiency
Reduces the Zeny cost of Mammonite by up to 25% 10 Passive
Cart Revolution.png Cart Revolution
Melee AoE attack that knocks targets back with your cart. 10 Offensive

Mage subclass

Skill Description Levels Type
Cold Bolt.png Cold Bolt
Attack a single target with up to 10× MATK Water-element damage. 10 Offensive
Fire Ball.png Fire Ball
Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. 10 Offensive
Fire Bolt.png Fire Bolt
Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Fire Wall.png Fire Wall
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png Frost Diver
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase SP Recovery.png Increase SP Recovery
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive
Lightning Bolt.png Lightning Bolt
Attack a single target with up to 10× MATK Wind-element damage. 10 Offensive
Napalm Beat.png Napalm Beat
Deal up to 275% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png Safety Wall
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png Sight
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png Soul Strike
Ghost-element attack dealing up to 6× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse.png Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunderstorm.png Thunderstorm
Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive

For reference, that's all non-quest first job skills except:

Double Strafing.png Double Strafing
Arrow Shower.png Arrow Shower
Precision.png Precision
Vulture's Eye.png Vulture's Eye
Signum Crucis.png Signum Crucis
Heavy Arrow.png Heavy Arrow
Mace Mastery.png Mace Mastery

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5
STR 1 13 25 37 49
AGI 3 15 27 39 52
VIT 5 17 29 41 56
INT 7 19 31 43 60
DEX 9 21 33 45 64
LUK 11 23 35 47 68


Level HP
1 40
2 45
3 50
4 55
5 60
6 65
7 70
8 75
9 80
10 85
11 90
12 95
13 100
14 105
15 110
16 115
17 120
18 125
19 130
20 135
Level HP
21 140
22 145
23 150
24 155
25 160
26 165
27 170
28 175
29 180
30 185
31 190
32 195
33 200
34 205
35 210
36 215
37 220
38 225
39 230
40 235
Level HP
41 240
42 245
43 250
44 255
45 260
46 265
47 270
48 275
49 280
50 285
51 290
52 295
53 300
54 305
55 310
56 315
57 320
58 325
59 330
60 335
Level HP
61 340
62 345
63 350
64 355
65 360
66 365
67 370
68 375
69 380
70 385
71 390
72 395
73 400
74 405
75 410
76 415
77 420
78 425
79 430
80 435
Level HP
81 440
82 445
83 450
84 455
85 460
86 465
87 470
88 475
89 480
90 485
91 490
92 495
93 500
94 505
95 510
96 515
97 520
98 525
99 530