|Cast Time:||(5+Skill Lvl) seconds|
|Cast Delay:||1.5 + (0.1*Skill Level)|
|Knock Back:||Yes cells|
|Area of Effect:||9x9|
|(Wizard) Jupitel Thunder Lv. 3, (Mage) Frost Diver Lv. 1|
Summon a blizzard upon a targeted area, striking enemies within range a total of 10 times.
|Skill Level||MATK||Cast Time|
As one of the most reliable of Wizard's AoE damage skills, Storm Gust is a popular skill used to kill in all scenarios. At high DEX, all levels can be cast with reliable speed and thus are easily used in hit-and-run techniques. In WoE and PVP conditions, the damage modifier is high enough to deal significant damage to many classes, making Storm Gust a popular choice for WoE precasts.
- Higher levels of this spell cast slower and hit harder.
- Storm Gust does not stack with other Storm Gusts; two simultaneous Storm Gusts on one location has no more effect than simply one. This is important in WoE Precasts. The reason for this is that anything hit by Storm Gust is temporarily immune to the skill for a preset period (half a second). In this way it is similar to Lord of Vermilion and the priest skill Magnus Exorcismus.
- Each cell affected by Storm Gust unconditionally splashes a surrounding 3x3 area. This means that the actual area-of-effect of the skill is 11x11.
|Wizard, High Wizard, Warlock|
| Earth Spike • |
| High Wizard
|Chain Lightning • Crimson Rock • Earth Strain • Ganbantein • Jack Frost • Mind Expansion • Mystical Amplification • Reading Spellbook • Recognized Spell • Release • Summon Fire Ball • Summon Lightning Ball • Summon Stone • Summon Water Ball • Tetra Vortex|
|Quests||Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough|