Spell Fist

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Spell Fist.png Spell Fist
No skill prev.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 36 + (Skill Level × 4)
Cast Delay: ASPD
Duration: 60 seoconds
Until using all hits
Target: Self
(Sage) Auto Spell Lv. 10

Spell Fist is a 3rd class offensive skill available as Professor.


Interrupts the ongoing cast of the current Bolt skill and converges its magic power on the caster's hands, allowing to inflict magic damage with regular attacks temporarily. This skill can only be used while casting either Fire Bolt, Cold Bolt, Lightning Bolt, or Earth Spike. The property of Spell Fist's damage is determined by the element of the interrupted spell.

Level Bonus Damage (MATK) Max. Hits SP Cost
1 25% 2 40
2 50% 3 44
3 75% 4 48
4 100% 5 52
5 125% 6 56
6 150 7 40
7 175% 8 44
8 200% 9 48
9 225% 10 52
10 250% 11 56
Damage (MATK)% = Bonus_Damage + (Bolt_Lv × 100) OR (Spike_Lv x 200 if using Earth Spike) 


  • This skill is considered Melee magic damage. Due to this:
  • Any damage modifier that affects the Bolt skills will also affect this skill.
  • Since the way the damage of this skill is calculated is same way as how the Bolt skills are calculated, the magic defense of the enemy will greatly reduce the overall damage (the magic defense reduces base magic attack and then is multiplied by the Bolt / Spell Fist multiplier).
  • The weapon equipped when converging a Bolt skill does not affect damage. Only the weapon equipped when hitting an enemy after having activated the skill does. For example, casting with a rod and then hitting with a dagger will result in lower damage, while casting with a dagger and then hitting with a rod will result in higher damage.
  • This skill does not benefit from size modifier cards or other physical cards like Hydra, Desert Wolf, etc.


  • The damage is connected in one single hit. For example, if a Level 10 Bolt skill is converged with this skill at Level 10 and each bolt would inflict 500 damage, the enemy would receive 6,250 damage in one single attack. This is particularly helpful if using a card, such as Hunter Fly, that relies on higher damage output at once as opposed to several smaller hits.