Sage

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Sage
Sage.png
Job Base: Mage
Job Type: 2-2
Changes At: Juno
Number of Skills: 20
Total Skill Points: 116
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +3 +9 +5 +3

Overview

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful once paired with Soul Linker.

Sage passively gains a bonus to all of mage's Bolt skills:

+1 Bolt(s) for Levels 1~4

+2 Bolt(s) for Levels 5~9

+3 Bolt(s) for Level 10

Jobchange Guide

See Sage Job Change Guide for detailed information.

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Clock Tower.

Skills

See Mage Skills for first class skills.

Skill Description Levels Type
Cast Cancel.png Cast Cancel
Cancel the casting of your skill and regain some of the SP. 5 Active
Deluge.png Deluge
Deal up to 500% MATK damage in a 7x7 AoE, reducing enemy ATK and making them more vulnerable to Water damage 5 Active
Dispel.png Dispel
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active
Dragonology.png Dragonology
Increases INT up to 3, and increases ATK and MATK versus Dragon-race enemies. 5 Passive
Earth Spike.png Earth Spike
Attack a target for up to 600% Earth-element damage. 5 Offensive
Flame Launcher.png Flame Launcher
Endow a party member's weapon with the Fire-element. 5 Supportive
Seismic Weapon.png Seismic Weapon
Endow a party member's weapon with the Earth-element. 5 Supportive
Lightning Loader.png Lightning Loader
Endow a party member's weapon with the Wind-element. 5 Supportive
Frost Weapon.png Frost Weapon
Endow a party member's weapon with the Water-element. 5 Supportive
Free Cast.png Free Cast
Allows you to walk and attack while casting spells. 10 Passive
Heaven's Drive.png Heaven's Drive
Earth-element AoE attack dealing up to 600% MATK to targets in a 5*5 area. 5 Offensive
Auto Spell.png Auto Spell
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. 10 Active
Abracadabra.png Abracadabra
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. 10 Active
Magic Rod.png Magic Rod
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active
Land Protector.png Land Protector
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active
Sense.png Sense
Reveal basic information about the target monster. 1 Active
Spell Breaker.png Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP. 5 Active
Advanced Book.png Advanced Book
Adds +2.5 damage, +0.5% physical damage, and +1% ASPD per skill level with Book weapons. 5 Passive
Volcano.png Volcano
Deal up to 500% MATK damage in a 7x7 AoE, reducing enemy DEF and making them more vulnerable to Fire damage 5 Active
Violent Gale.png Violent Gale
Deal up to 500% MATK damage in a 7x7 AoE, slowing enemies and making them more vulnerable to Wind damage. 5 Active

Class Skills

Skill Description Levels Type
Health Conversion.png Health Conversion
Drain 10% Max HP to restore a percentage of SP based on the sage's max HP. 1 Active
Soul Change.png Soul Change
Exchange caster's remaining SP amount with the SP amount of a target. 1 Active
Focus Spell.png Focus Spell
Prevents the Sage from manually casting in exchange for maximizing spell levels of Auto Spell. 1 Active

Builds

Generally the best two Bolts to max are Fire Bolt and Lightning Bolt. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it.

The quickest and easiest way to reach level 99 leveling solo is to go for 99 Int/Dex. Skills generally include Thunderstorm and Heaven's Drive for mobbing, max Dragonology, maxing all three Bolt skills and skipping the many PvP skills, such as Stone Curse and Magnetic Earth. In parties, a support role can be taken with skills such as Deluge, Endows, and Land Protector.

PvM/Caster

  • STR: 1
  • AGI: 1
  • VIT: 10-30
  • INT: 120-130
  • DEX: 110-125
  • LUK: 1

This build focuses on high INT for decent damage output with the limited spell arsenal. The goal is Lv. 99, might as well try to get there as fast as possible. The character can double a support with Endows and Volano, Deluge, Violent Gale for debuffs and Health Conversion, Soul Change for SP. WoE is not out of the question but you will not preform as well as a sage specialized to fully support obviously.

WoE Support

  • STR: 1-20
  • AGI: 1
  • VIT: 50-90+
  • INT: 30-50
  • DEX: 125+
  • LUK: 1

This is the ideal sage build for WoE support. They have high DEX for fast casting Land Protector and Dispel, and high VIT for durability. But with only marginal INT.

Auto Spell

  • STR: 1
  • AGI: 80-99
  • VIT: 1
  • INT: 80-99
  • DEX: 1-60
  • LUK: 1-40

Free Cast andAuto Spell or Focus Spell allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power doesn't come from having STR, but rather from the high ASPD to trigger the moderate damage bolts. When wielding Books, DEX will be used for physical damage, so some autospell sages choose to invest in some DEX.

Hybrid aka Battle Sage

  • STR: 1
  • AGI: 60-90
  • VIT: 1-30
  • INT: 73-110
  • DEX: 35-90
  • LUK: 1

This is the Soldier Sage build, usually with a lot of variations. Physical attacks complement the magical autocasts and precasts, which make it devastating with attack speed. Can still work even though MDEF or DEF is high.

Tactics

PvM

Their AoE-repertoire is limited to Fire Ball, Fire Wall, Heaven's Drive and Thunderstorm. Although a battle build can be enjoyable, partied with a Priest, a pure PvM build yields faster exp rates. Their endows can be indispensable for other classes during PvM/MVP.

WoE

  • Offense: A sage is excellent in breaking down opponent precasts (such as Storm Gust) using Land Protector, weakening their forward defense. The second task is to use Dispell to remove buffs from as many opponents as possible, to weaken their counterattack ability. If there is time to spare, it is also helpful to Stone Curse (or Frost Diver) enemies, making it easier to deal with them. In most cases, the sage will want to stick with the other Priests.
  • Defense: While attempting to hold a castle, sages are needed mostly to Dispell any enemies who come in. If there are multiple enemies, Stone Curse is applicable to break down their tactics. Generally, Sages do not join precasts for damage, but simply stand back and support the guild with skills like Dispel and Volcano. Remember to use Sight in case there are any Assassins or Rogues sneaking in.

In WoE the most useful build for a Sage is Support. This involves setting down Land Protectorh as quickly as possible in a precast and Dispelling foes. Spell Breaker is a useful skill for preventing casts such as Storm Gust or even if a Monk attempts to Asura Strike (which is quite common, Support Sages are high up on the 'kill-on-sight' list). Stone Curse is used as a form of defensive spell and to divert fire until teammates can come to the player's aid. A support build is of course team-oriented and communication with guild members is a must.

PvP

  • All: Always try to Dispel the opponent to remove their buffs, and use Sight to prevent ambushes from hidden characters. Use Frost Diver or Stone Curse to disable them.
  • Melee: Knights, Crusaders, Blacksmiths, Assassins, and Rogues: Since these classes usually depend on being close to their target, and many having low MDEF, if a sage is able to kill them before they approach, victory is possible. Against certain (usually low-ASPD) builds, Safety Wall can help. Fire Wall, Frost Diver, or Stone Curse is helpful to slow them down. To deal with Hiding or Cloaking, use Sight and Heaven's Drive.
  • Ranged: Hunters, Bards, Dancers, Alchemists,: Sages are lacking in long-range defense. Their best bet is to get into casting range and Frost Diver or Stone Curse them on the spot. Equipped with a Phen accessory, it might be possible to counter attack from a distance, but it is difficult to out-damage them. However, this may be the only option if the opponent uses Arrow Repel or traps.
  • Magical: Wizards, other Sages: A sage, using Spell Breaker, Magic Rod, and Magnetic Earth, can defend from most forms of magical attack. The major threat would be from quickly cast skills/high DEX attacks like Jupitel Thunder, which should be countered with Magic Rod, followed by freezing the opponent. Against other sages, it is often a matter of who attacks first or faster. It may also be possible to trick them to magic rod their spell break.
  • Monks: Use Dispel to remove them from their Fury status, rendering them unable to Asura Strike. Safety Wall can also be used. Once their SP is drained, it is simple to take a monk out with usual skills.
  • Priests: Priests usually do not battle with Sages, as chances are neither will be able to kill the other.

Class Data

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 42 44 46 47 48
AGI 3 6 13 22 33
VIT 4 11 18
INT 1 8 15 24 30 37 38 45 50
DEX 20 25 27 32 39
LUK 17 35 40

ASPD

Sages can use Concentration and Awakening Potions.

Weapon Base ASPD ASPD w/ Study Lv.10 Base Delay Delay w/ Study Lv.10
Unarmed 155 155 450 450
Dagger 147.5 147.5 525 525
Book 145 147.5 550 525
Rod 137.5 137.5 625 625

External Links

Sage
2nd Class
Skills
Cast Cancel • Deluge • Dispell • Dragonology • Earth Spike • Flame Launcher • Lightning Loader • Frost Weapon • Seismic Weapon • Free Cast • Heaven's Drive • Auto Spell • Hocus-pocus • Magic Rod • Magnetic Earth • Sense • Spell Breaker • Advanced Book • Volcano • Whirlwind • Soul Change • Health Conversion • Focus Spell
Quests Sage Job Change Guide • Sage Skill Quest •
Weapons Book • Rod

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Classes of Ragnarok: Asgard Legend
Novice Class Novice • Super Novice
First Class Acolyte • Archer • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Expanded Class Taekwon • Star Gladiator • Soul Linker • Recruit • Gunslinger • Apprentice • Ninja

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