Refinement System

From Asgard Legend Wiki
Jump to: navigation, search

Summary

Weapon refinment bonuses and success rates have been changed. Armors success rates unchanged.

Emveretarcon when purchased from NPCs is now 3,000z each and sells for 500z to NPCs

Armors now have a categorization system that changes the amount of DEF they provide.

ATK Bonuses

The safe limit for all weapon levels is +4.

  • Weapon Lv. 1 - Every +1 upgrade gives +3 per-hit Damage, plus an additional +4 max ATK for every upgrade beyond +4.
  • Weapon Lv. 2 - Every +1 upgrade gives +4 per-hit Damage, plus an additional +5 max ATK for every upgrade beyond +4.
  • Weapon Lv. 3 - Every +1 upgrade gives +7 per-hit Damage, plus an additional +12 max ATK for every upgrade beyond +4.
  • Weapon Lv. 4 - Every +1 upgrade gives +13 per-hit Damage, plus an additional +20 max ATK for every upgrade beyond +4.


Note:

  • The "per-hit Damage" from weapon upgrades is not multiplied by skill ATK modifiers, nor is it reduced by hard DEF (It can be reduced by soft DEF). But it is applied multiple times for multi-hit skills, such as Pierce and Double Strafing.
  • The additional ATK from upgrades is applied as maximum ATK, which will vary greatly at lower DEX values.
  • Over-Refining also adds MATK of the same amount as ATK for all weapon types.
  • Both types are unaffected by weapon size modifiers.

DEF bonuses

Armors are now classified as Light or Heavy.

Note: Please see Defense for the new defense calculations.

These are specified in every armor item's description in-game and are used to indicate how much bonus DEF will be obtained from refining the item at various levels

Light

  • Refines 0~4: +0.25 DEF per refine
  • Refines 5~10: +1.75 DEF per refine

Heavy

  • Refines 0~4: +0.5 DEF per refine
  • Refines 5~10: +2.7 DEF per refine

Examples

  • +7 Cotton Shirt [1] -> 1 DEF base + 5.25 DEF from refines = 6.25 DEF total
  • +7 Chain Mail [1] -> 8 DEF base + 10.1 DEF from refines = 18.1 DEF total

Success rates

Weapon Lv. +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Lv. 1 100% 100% 100% 100% 80% 80% 80% 60% 40% 25%
Lv. 2 100% 100% 100% 100% 80% 70% 60% 40% 25% 25%
Lv. 3 100% 100% 100% 100% 80% 60% 60% 25% 25% 25%
Lv. 4 100% 100% 100% 100% 60% 40% 25% 25% 25% 10%
Armor 100% 100% 100% 100% 60% 40% 40% 20% 20% 10%

Rigidity System

All refinable equipment now have a state of rigidity whether they are found from monsters or purchased from NPCs. There are three rigidity states that will appear on your equipment below all modifications (if any). The states are as follows:

  • Sturdy Rigidity: Item is saved on failed refines.
  • Weak Rigidity: Item saved on failed refines.
  • Fragile Rigidity: Item destroyed on failed refines.

By default, all equipment are initially labeled as "Sturdy Rigidity." Each rigidity label will indicate if the item will be destroyed (deleted permanently) or if it will be saved when you fail in an refinement attempt. When an item is destroyed, it is removed from the game entirely as normal. When an item is saved, it loses all refinement (reset to +0) but the item is retained with all current modifications and cards. However, when an item is saved, the item's rigidity becomes weaker. The general trend is Sturdy -> Weak -> Fragile.

Note: refinable equipment obtained prior to the 03/13/2019 maintenance will not have a label. These are still considered as "Sturdy Rigidity."

Sturdy

If the player attempts to refine an item and the item fails below a refine level of +7

Rigidity: Sturdy -> Weak


If the player attempts to refine an item and the item fails at or above a refine level of +7

Rigidity: Sturdy -> Fragile

Weak

If the player attempts to refine an item an the item fails at any refinement level while the weapon is weak rigidity.

Rigidity: Weak -> Fragile

Fragile

If the player attempts to refine an item an the item fails at any refinement level while the weapon is fragile rigidity.

Fragile Rigidity -> item is destroyed completely. (I.E. lost forever)