Pneuma

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Pneuma.png Pneuma
No skill prev.gif
Type: Supportive Skill
Levels: 1
SP Cost: 10
Cast Time: None
Cast Delay: None
Duration: 10 second
Target: Ground
Area of Effect: 3x3
Prerequisites
(Acolyte & Super Novice) Warp Portal Lv. 4

Description

Creates a 3x3 cell cloud around the target cell that blocks the damage all ranged physical attacks. This means that it also blocks the bow attacks of players. Monsters (and player attacks/skills) count as being "ranged" if their attack has a range of 4 or more cells.

Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area, Magnetic Earth, or a Safety Wall. It can also be used to prevent a Safety Wall from being created on the target area. Note that only damage is blocked by Pneuma; other effects like Stun and knockback will retain their abilities. It is therefore possible to use Arrow Repel to knock a player out of a Pneuma and into harm's way.

After 10 seconds, Pneuma will expire. It will be difficult for you to recast pneuma on the same cell quickly, so it is simpler to place 2 pneumas side-by-side and shift when the time is up. The only delay is in the animation, so you can spawn many pneumas to protect many people at once. In a party, remember to pneuma yourself before doing so.

Pneuma completely blocks the following skills:


Notes

  • Monster skills cast within 3 cells are always considered melee and are blocked by Safety Wall instead.
  • You can use pneuma on monsters in hunting grounds to prevent Archer and Gunslinger class characters from attacking the monsters. It can be used as such to protect from kill stealing, but is considered rude (and possibly offensive) if you do so for no clear purpose.
Acolyte
Skills Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Repel Evil • Heal • Holy Light • Increase AGI • Mace Mastery • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Quests Acolyte Job Change Guide • Acolyte Skill Quest • Acolyte Training Quest
Weapons Mace • Rod
Template:Navbox SuperNovice