|SP Cost:||Special (See Table)|
|Cast Time:||5+(0.5*Skill Level)|
|Cast Delay:||1.5~2.5 s|
|Duration:||2 seconds + 0.5 second per level|
|Area of Effect:||9x9(Total) 3x3(Per Meteor)|
|(Wizard) Sightrasher Lv. 2, (Mage) Thunderstorm Lv. 1|
Summon meteors from the sky that will inflict Fire damage to nearby enemies. The meteors will in a predetermined pattern within 9x9 of the targeted cell area and each will damage enemies within a 3x3 cell range of each meteor. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13*13 cell range.
Each "Hit" of the meteor does an amount of damage equal to the Wizard's MATK. At Level 10, each meteor impact will deal 700% MATK, and the total waves will hit a target 3 times, for a total of 2100% MATK damage.
|Skill Level||Waves||Hits/Meteor||SP Cost|
Meteor Storm is one of a Wizard's three major Area of Effect skills. As Fire element, it does heavy damage on Earth element targets. The additional chance to Stun gives it extra use in PvP scenarios. Many Wizards will have either Meteor Storm or Lord of Vermilion. Unlike Storm Gust, meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
- The bard skill Magic Strings can be used to reduce the delay of many skills including Meteor Storm. Thus a single wizard can quickly cast Meteor Storm repeatedly while under the influence of Magic Strings, though it will not stack, much as the other two wizard AoEs.
This skill is obtained via the following items:
- - Level 3
- - Level 3; autocast when attacking
- - Level 1; autocast when attacking
- - Level 5; when being attacked
This skill is enhanced with the following items:
- - Damage +40%
- - Damage +2%
| 2nd Class
| Earth Spike • |
|Quests||Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough|