Jupiter Thunder
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Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | (17 + (Skill Level*3)) |
Cast Time: | (Skill level*.5) seconds |
Cast Delay: | None |
Target: | Enemy |
Property: | Wind |
Prerequisites | |
(Mage) Lightning Bolt Lv. 1, Napalm Beat Lv. 1 |
Description
Shoot a lightning ball that will inflict multiple hits at a target. The distance, counted in cells, that the target is forced backward after being hit by Jupiter Thunder is equal to the number of hits received from the lightning ball. The knockback effect is disabled in WoE.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Hits | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
SP Cost | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 |
Cast Time | .5 Sec. | 1 Sec. | 1.5 Sec. | 2 Sec. | 2.5 Sec. | 3 Sec. | 3.5 Sec. | 4 Sec. | 4.5 Sec. | 5 Sec. |
Knock Back | 2 cells | 3 cells | 3 cells | 4 cells | 4 cells | 5 cells | 5 cells | 6 cells | 6 cells | 7 cells |
Strategies
- A common strategy used by Wizards to finish off an enemy is to freeze them with Frost Diver or Frost Nova then casting Jupiter Thunder on them, as the Frozen status changes their element to water, granting wind magic bonus damage.
Notes
- This skill has been renamed from Jupitel Thunder.
This skill is obtainable via the following items:
- Electric Eel - Level 3; autocast when attacking
- Staff of Destruction - Level 5; autocast when being attacked
- Wind Ghost Card - Level 3; autocast when attacking
This skill is enhanced with the following items:
- Hill Wind Card - Damage +5%
Wizard, High Wizard, Warlock | |
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Wizard Skills |
Earth Spike • |
High Wizard Skills |
Chain Lightning • Crimson Rock • Earth Strain • Ganbantein • Jack Frost • Mind Expansion • Mystical Amplification • Reading Spellbook • Recognized Spell • Release • Summon Fire Ball • Summon Lightning Ball • Summon Stone • Summon Water Ball • Tetra Vortex |
Warlock Skills |
TBD |
Quests | Wizard Job Change Guide |
Weapons | Rod |