Jupiter Thunder

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Needs a proper skill icon Jupiter Thunder
No skill prev.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: (17 + (Skill Level*3))
Cast Time: (Skill level*.5) seconds
Cast Delay: None
Target: Enemy
Property: Wind
Prerequisites
(Mage) Lightning Bolt Lv. 1, Napalm Beat Lv. 1

Description

Shoot a lightning ball that will inflict multiple hits at a target. The distance, counted in cells, that the target is forced backward after being hit by Jupiter Thunder is equal to the number of hits received from the lightning ball. The knockback effect is disabled in WoE.

Level 1 2 3 4 5 6 7 8 9 10
Hits 3 4 5 6 7 8 9 10 11 12
SP Cost 20 23 26 29 32 35 38 41 44 47
Cast Time .5 Sec. 1 Sec. 1.5 Sec. 2 Sec. 2.5 Sec. 3 Sec. 3.5 Sec. 4 Sec. 4.5 Sec. 5 Sec.
Knock Back 2 cells 3 cells 3 cells 4 cells 4 cells 5 cells 5 cells 6 cells 6 cells 7 cells

Strategies

  • A common strategy used by Wizards to finish off an enemy is to freeze them with Frost Diver or Frost Nova then casting Jupiter Thunder on them, as the Frozen status changes their element to water, granting wind magic bonus damage.

Notes

  • This skill has been renamed from Jupitel Thunder.

This skill is obtainable via the following items:

This skill is enhanced with the following items:

Wizard
2nd Class
Skills
Earth Spike • Fire Ivy • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord of Vermilion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod