Joint Beat

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Joint Beat.png Joint Beat
No skill prev.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 5 + (3*skillLv)
Cast Delay: ASPD
Cooldown: 0.5
Target: Enemy
Range: 5 cells
Area of Effect: 5x5
Status: Various (Break)
Weapon: Spear
Status Icon: I JointBeat.png
Prerequisites
(Knight) Spear Stab Lv. 3

Joint Beat (Alt: Vital Strike) is a 3nd class offensive skill available as Lord Knight.

Effect

Strikes a target and surrounding enemies with a painful blow to inflict ranged physical damage. It has a chance of inflicting one of 6 status effects.

Level Damage (ATK) Base Chance of Effect SP Cost
1 100% 30% 8
2 150% 35% 11
3 200% 40% 14
4 250% 45% 17
5 300% 50% 20
Chance of Effect = Base_Chance_of_Effect − (Target_STR × 0.27)
Duration of Effect = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s

Effects on the target

Joint Status Effect
Ankle Break Halves Movement Speed
Knee Break Decreases Movement Speed by 30% and APM by 15%
Wrist Break Decreases APM by 25%
Shoulder Break Decreases hard defense by 25%
Waist Break Decreases soft defense by 75% and attack by 25%
Neck Break Doubles damage from this skill, leaves vulnerable to Critical Hits and inflicts Bleeding.

Notes

  • There is no visual indication of success upon inflicting a status effect on enemies besides general observation.
  • Each Break status stacks with other break status, but they do not double up on eachother. (ex. Wrist Break stacks with Knee Break, but two Wrist Breaks will not stack)
  • The duration of the statuses are reset each time a status is inflicted.