Item Changes

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Asgard Legend features many item rebalances, from card changes to completely new properties on weapons, or even different delay and heal values on items.

General Changes

  • Items that are normally "Rebirth jobs only" are now fully equipable by non-rebirth jobs. (Ex. Erde, Strong Shield)
  • All Armors, Garments, Shoes, Shields, and Weapons are subject to the Modification System
  • See DEF, MDEF and ASPD for a better understanding of the new values on those stats.
  • Text/numbers in bold indicates there's a change from the original value.

Weapon

See Level 4 Weapon Quests for many level 4 weapon changes.

All weapon changes are applied to all of their "slot versions" (ex. both Katana[3] and Katana[4]) as well as their Forged versions.

Weapons with no mention of slots have no changes to the amount of slots they have.

Sword

Item Original Changes
1102.png Sword [3/4]
25 ATK

Added Perfect Dodge +3

1105.png Falchion [3/4]
39 ATK

Added CRIT +3

1111.png Rapier [2/3]
70 ATK

Added Flee +5

1114.png Scimitar [2/3]
85 ATK

Added DEX +5

1159.png Flamberge [0]
150 ATK

Added Flamberge[1] (Dropped by Phendark)

1131.png Ice Falchion
100 ATK. Water property
Enables use of Level 3 Cold Bolt.
Add a 1% chance of autocasting Level 3 Cold Bolt on the enemy when attacking.
Freeze enemies by 5% chance when hit.
Freeze its owner by 0.1% chance when used.

145 ATK. Water Property.
Adds INT +5, MATK 10%.
Allows use of Level 3 Cold Bolt.
15% chance of autocasting Cold Bolt with a level equal to the refinement rate of the weapon.

1133.png Fireblend
100 ATK. Water property
Enables use of Level 3 Fire Bolt.
Add a 1% chance of autocasting Level 3 Fire Bolt on the enemy when attacking.

145 ATK. Fire Property.
Adds INT +5, +10% MATK.
Allows use of Level 3 Fire Bolt.
15% chance of autocasting Fire Bolt with a level equal to the refinement rate of the weapon.

1138.png Mysteltainn
170 ATK. Shadow property
Increase damage inflicted on Ghost Property by 15%.

Causes Stone Curse effect to enemies by 0.1% chance.
DEX +3

170 ATK. Shadow Property.
Increase damage inflicted on Holy Property by 15%.
Causes Stone Curse effect to enemies by 0.1% chance.
DEX +3

13405.png Curved Sword [2]
125 ATK.
ASPD +10%
Inflict curse at 3% chance.
125 ATK.
ASPD +20%
Inflict curse at 3% chance.
1135.png Cutlus
150 ATK.STR +2, DEF + 1
Enables use of Level 5 Bash.
DEF +5

Two-handed Sword

Item Original Changes
1117.png Katana [4]
60 ATK Increased to 93 ATK
1152.png Slayer [3]
90 ATK 120 ATK & added Crit +5
1155.png Bastard Sword [3]
115 ATK 145 ATK
1162.png Broad Sword [2]
140 ATK, 5 DEF 160 ATK, 15 DEF
1158.png Two-Handed Sword [2]
160 ATK 180 ATK
1163.png Claymore
180 ATK 200 ATK
Added Claymore [1] (dropped by Rybio)
1189.png Krasnaya[3]
200 ATK
[Base STR >=95]
ATK +20
100 ATK
[Base STR >=95]
ATK +120
1169.png Executioner
115 ATK, Shadow Property
Pierces Defense of DemiHuman monster
Increases damage inflicted on DemiHuman monster by 20%
Increases damage received from DemiHuman monster by 10%.
155 ATK
Second effect changed to decreases damage received from DemiHuman monsters by 10%.
1165.png Masamune
200 ATK
Decreases all Defense applied on owner by two-third.

Increases attack speed by 2%.
Flee +30, STR -5

200 ATK.

DEF +5, Flee +20.
Increases attack speed by 5% per refinement.
[+ Sakkat]
Additional DEF +5, Flee +20.

1164.png Muramasa
155 ATK
Curse its owner by a low chance.

Critical Rate + 30%, Increases Attack Speed by 8%.

Base CRIT removed removed. Effect changed to:
Critical Rate +7% per refinement.
Attack speed +15%.
1170.png Katzbalger
175 ATK. VIT + 5, DEF + 10 175 ATK. VIT + 5, DEF + 10.
Increases ATK by +10 per refine.
Increases DEF +4 per refine.
1175.png Atlas Weapon [1]
200 ATK
Critical Rate + 10%
[Base STR >=80]
Add a small chance of breaking the enemy's armor when attacking.
220 ATK
Decreases SP cost of Parry and Berserk by 25%
Decreases damage taken from all sources by 5% + 1% per refine.
[Base STR >=90]
CRIT +20
Increases Melee Physical damage by 7% per refine of the weapon.

Dagger

Item Original Changes
1202.png Knife [4]
17 ATK Added Perfect Dodge +1
1205.png Cutter [4]
39 ATK Added AGI +3
1211.png Dirk [3]
59 ATK Added ASPD +5% when equipped in left hand.
1214.png Dagger [3]
70 ATK Added ATK +20 when equipped in left hand.
1226.png Damascus [2]
118 ATK, Indestructible 123 ATK
1232.png Assassin Dagger
140 ATK, Shadow Property.
HP +15%, SP +20%
Effect changed to:
Increases HP by 5% per refine.
Increases attack speed by 2% per refine.
13003.png Cowardice Blade [1]
80 ATK, DEF +5 DEF +10
13046.png Krierg [3]
Weapon Level 2
110 ATK
Chance of inflicting Bleeding when using Backstab
Backstab Damage +15%
Weapon Level increased to 3

Axe

Item Original Changes
1302.png Axe [4]
38 ATK 65 ATK
1358.png Buster [2]
Two-handed
Changed to one-handed

Two-handed Axe

Item Original Changes
1352.png Battle Axe [4]
80 ATK 118 ATK
1355.png Hammer [3]
120 ATK 168 ATK
1358.png Buster [2]
155 ATK
Two-handed
Changed to one-handed
1361.png Two-Hand Axe [2]
185 ATK 200 ATK
1387.png Giant Axe [1]
330 ATK
Increases damage when using skill Cart Termination by 15%.

[Base STR >=95]
HIT +10, Attack Speed +3%

Attack Speed bonus increased to 6%
1376.png Heart Breaker [1]
175 ATK. Critical Rate + 20, Attack Speed +5%
Crit +1 per refine.

[Whitesmith, Creator]
Add a chance of autocasting Level 3 Hammerfall on the enemy when attacking.

Base CRIT of 20 removed. Base 5% ASPD removed. Refine effect changed to:

Crit +7 per refine. Attack Speed +3% per refine.

1393.png End Sectora [2]
250 ATK. 1 slot. Water property.
Adds a 3% chance of inflicting Freeze on the target when performing a physical attack.

Adds a 3% chance of inflicting Freeze on the user when performing a physical attack.
Indestructible in battle.

260 ATK. 2 slots. Water property.

Add 1% chance to inflict Chilled per refine.
Get MDEF +2 per refine.

Spear

Item Original Changes
1402.png Javelin[3/4]
Level 1
28 ATK
NPC Price 150z
Changed to Level 2 [2/3]
116 ATK
NPC buy price 17,500z
1405.png Spear[3/4]
Level 1
44 ATK
NPC price 1700z
Changed to Level 3, [0]/[1]
175 ATK
NPC buy price 43,750z
No longer drops from Mandragora. Droprate from Caramel reduced.

Two-handed Spear

Item Original Changes
1452.png Guisarme [3]
85 ATK 133 ATK, DEF +15
1455.png Glaive [3]
124 ATK 153 ATK, HIT +10
1458.png Partizan[1/2]
124 ATK Changed slots to [2]/[3]
164 ATK
1461.png Trident [3]
150 ATK 190 ATK
1464.png Halberd [2]
165 ATK 205 ATK
1410.png Lance
185 ATK 225 ATK
Added Lance[1] (dropped by Doppelganger)

Mace

Item Original Changes
1538.png Spike [2]
85 ATK
Decrease the users DEF to 1/3 of its normal rate.

Crit +40
No slot

Added 2 slots.
Added as a drop from Ungoliant

Book

  • All Book type weapons now calculate their damage from DEX instead of STR.
  • All Book type weapons now grant MATK +15%, with the exception of Tablet and Book of the Dead.
Item Original Changes
1551.png Bible[2]
115 ATK, INT +2 INT +3.
1553.png Book of Billows [2]
90 ATK, Water Property Added 2 slots.
1554.png Book of Mother Earth [2]
90 ATK, Earth Property Added 2 slots.
1555.png Book of Blazing Sun [2]
90 ATK, Fire Property Added 2 slots.
1556.png Book of Gust of Wind [2]
90 ATK, Lightning Property Added 2 slots.
1557.png Book of the Apocalypse
120 ATK, Shadow element.
Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%.
Increases damage on Earth, Water, Fire and Wind and Holy Property enemies by 7% per refinement.
1579.png Book of the Dead[2]
137 ATK
MATK +15%, STR +3, INT +3, LUK -20.
Add a 0.1% chance of autocasting Coma effect on demi-human monster.
Attack Speed increased depending on the refinement rate of this weapon.
[Sage, Professor]
There is a small chance to cause damage and Curse status ailment to every enemies in the screen they are in.
MATK +3% per refinement.
Pierces DEF of non-boss monsters by 10% per refinement.
DEX +2, INT +2, LUK -20.
[Sage]
0.5% per refine chance of casting Level 5 Hell's Judgment when attacking.
1564.png Encyclopedia[2]
110 ATK
MATK + 15%, INT + 3, DEX + 2, Critical rate +20.
Critical Rate bonus is further increased by +1 per 5 base LUK.
Critical rate bonus increased to 33.
Critical rate bonus increased by +1% Critical damage per 5 points of LUK.
1558.png Girl's Diary[1]
60 ATK
Increases damage on Bongun monster by 150%.
100 ATK
Increases damage against the monsters of payon cave by 150%
(Skeleton, Familiar, Spore, Zombie, Snake, Munak, Soldier Skeleton, Smokie, Eggyra, Magnolia, Martin, Bongun, Archer Skeleton, Sohee, Greatest General, Horong, Cat o' Nine Tails, Moonlight, and Am Mut)
1559.png Legacy of Dragon
130 ATK, INT +3
Pierces Defense of Dragon monster.
Recover 10 SP every time you kill a Dragon monster.
Renamed to Book of Legends
INT +4.
Reduces after-cast delay by -2% per refinement.
1561.png Hardcover Book[1]
140 ATK
STR +3, DEX +2
160 ATK
Stats removed
Causes coma on non-boss enemies with a rate of 0.10% * refinement level.
1560.png Sage's Diary[2]
100 ATK, MATK +15%
[Base Strength >= 50]
Increases Attack Speed by 5%.
[Base Intelligence >= 70]
Increases MATK +5%
STR requirement changed to DEX
ASPD +10%
1552.png Tablet[1]
125 ATK, level 3. 150 ATK. Changed to weapon level 4. MATK +10%.
Increases DEF +3 per refinement.
Increases resistance to neutral properly by 1% per refinement.

Katar

Item Original Changes
1264.png Specialty Jur [4]
90 ATK 125 ATK
1251.png Jur [3]
125 ATK 160 ATK
1253.png Katar [2]
148 ATK, DEX +1 175 ATK
AGI+3. Dex bonus removed.
1255.png Jamadhar [1]
165 ATK 195 ATK
1263.png Unholy Touch [2]
151 ATK, Shadow element
Curse an enemy when you attack (Success Chance 2%).

Critical Rate -1
Indestructible

Added 2 slots.
Curse Chance increased to 3%. Added Blind Chance of 3%.
1260.png Sharpened Legbone of Ghoul
150 ATK, Undead element
Changed to Shadow element.
1261.png Infiltrator
140 ATK. Increases damage inflicted on DemiHuman monster by 50%.

DEF +3, Flee Rate +5, Perfect Dodge +2

DEF +6

Knuckle

Item Original Changes
1818.png Magma Fist [3]
Add a 1% chance of autocasting Level 5 Flame Launcher on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)
1820.png Electric Fist [3]
Add a 1% chance of autocasting Level 5 Lightning Loader on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)
1819.png Icicle Fist [3]
Add a 1% chance of autocasting Level 5 Frost Weapon on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)
1821.png Seismic Fist [3]
Add a 1% chance of autocasting Level 5 Seismic Weapon on the enemy when attacking. Chance increased to 10%, Endow level Changed to 3 (Max level, auto refreshes)

Bow

  • none yet

Instrument

  • none yet

Whip

  • none yet

Armor

Headgear

- See the Hat Quests page for a full list of available hat quests and their stats/effects.

Item Original Changes
2274.png Ghost Bandana
Increase resistance to Ghost Property by 10%.
AGI +2
Increase resistance to Holy Property by 10%.
AGI +2
5003.png Joker Jester
1 DEF. LUK +2, MDEF +5 4 DEF. LUK +2, MDEF +10
5907.png Sea Captain's Hat [1]
(Renewal Item)

Increases Axe Tornado and Axe Boomerang damage by 20%.
Refine Level +7: each level of Weaponry Research learned increases damage of Axe Tornado by an additional 1%
Refine Level +9: each level of Axe Training increases the damage of Axe Tornado by an additional 1%.

3 DEF
Casts Level 3 Lightning Loader on the user at 10% chance when attacking.
5493.png Ulle's Cap [1]
3 DEF
DEX +2, AGI +1.

[+ Odin's Blessing]
[Base Dexterity >= 70]
Reduce SP Consumption of skills by 10%.

3 DEF
DEX +2, AGI +2

[+ Odin's Blessing]
[Base STR >= 77]
Increase HIT by 3 per refine of the headgear.

[Base AGI >= 77]
Increase physical damage by 1% per refine of the headgear.

[Base DEX >= 77]
Reduce SP Consumption of skills by 1% per refine of the headgear.

[Base VIT >= 77]
Decrease damage from all sources by 1% per refine of the headgear.

[Base INT >= 77]
Max SP +5%. Decrease cast time by 1% per refine of the headgear.

[Base LUK >= 77]
Increase Attack Speed by 2% per refine of the headgear.

18849.png Celines Ribbon [1]
0 DEF. DEX +3, MATK +40

Every refine increases MATK by 7
Gain 200 HP for each enemy killed with magic attack. Drains 50 HP every 5 seconds.

DEF 2
Gain 250 HP and 50 SP for each enemy killed with magic attack. Drains 10 HP and 3 SP per second.

Shields

Item Original Changes
2109.png Memory Book [1]
3 DEF. INT +1, MDEF +2
No slot
Added 1 slot.
2108.png Mirror Shield [1]
4 DEF. MDEF +5 4 DEF. MDEF +10

Armors

Item Original Changes
2317.png Full Plate [1]
10 DEF 15 DEF.
2342.png Legion Plate Armor [1]
11 DEF 18 DEF.
2334.png Mage Coat [1]
5 DEF. No slot.
5 MDEF. +1 INT.
5 DEF. Added Slot.
15 MDEF. +1 INT.
2337.png Ninja Suit [1]
7 DEF. No slot.
MDEF +3.
4 DEF. Added Slot.
MDEF + 6
2336.png Thief Clothes [1]
6 DEF. AGI +1. 7 DEF. AGI +1.

Footgear

Item Original Changes
2407.png Crystal Pumps
0 DEF. +10 MDEF. 2 DEF. +10 MDEF.
2412.png Greaves [1]
5 DEF. 7 DEF.
2409.png High Heels
2 DEF. 5 MDEF. 2 DEF. MDEF +5.
[Refine >= 8]
MDEF +10
2424.png Tidal Shoes[1]
3 DEF.

Reduces damage taken from Water property attacks by 5%

2 DEF.

Reduces damage taken from Water property attacks by 1% per refine
[+ Wool Scarf] MaxHP +10%

Garment

Item Original Changes
2514.png Pauldron [1]
5 DEF 7 DEF
2508.png Ragamuffin Manteau
10 MDEF 15 MDEF
2531.png Ulfhedinn [1]
3 Def
Grants a 2% chance when hit to reduce all incoming Physical Damage by 20% for 2 seconds, but also increases Magic damage taken by 20%.
4 Def
Grants a 1% chance per refine of increasing DEF and MDEF by +3 per refine for 6 seconds when receiving physical or magical damage.

Accessory

Item Original Changes
2615.png Safety Ring
3 DEF. 3 MDEF. 6 DEF. 6 MDEF.

Cards

Regular Cards

Item Original Changed Version
Weapon Cards
4320.png Bloody Knight
Weapon Card
Adds 2% chance of autocasting Level 1 Meteor Storm on the enemy when attacking.
Weapon Card
Adds 10% chance of autocasting Level 2 Meteor Storm on the enemy when attacking. INT +1
4368.png Cecil Damon
Weapon Card
HIT -30, ASPD +5%
Weapon Card
HIT -25, APM +10%
4421.png Drosera
Weapon Card
Increase Critical Rate +15 with Long Range physical attack.
Weapon Card
Increase Critical Rate +15 with Long Range physical attack.
Long Range damage +5%.
4251.png Elder
Weapon Card
Inflict 40% more damage on Guardians during War of Emperium hours.
Weapon Card
Increases damage on small and medium monsters by 13%
4323.png Garm Baby
Weapon Card
Adds 5% chance of autocasting Level 3 Frost Diver on the enemy when attacking. [+ Garm Card] Frost Diver chance Increases to 30%
Weapon Card
Adds 15% chance of autocasting Level 3 Frost Diver on the enemy when attacking. [+ Garm Card] Frost Diver chance Increases to 30%
4423.png Galion
Accessory Card
HIT +5, Increase damage on Water Property enemies by 5%.
Weapon Card
Increase magical damage on Water Property enemies by 7%.
4072.png Golem
Weapon Card
ATK +5, Weapon is Indestructible.
Weapon Card
ATK +5, Weapon is Indestructible and Unstrippable.
4163.png Gryphon
Weapon Card
Flee Rate +2, Critical Rate +7 [Swordman Class] Adds a 1% chance of autocasting level 5 Bowling Bash on the enemy when attacking.
Weapon Card
Flee Rate +2, Critical Rate +7 [Swordman Class] Adds 15% chance of autocasting level 1 Bowling Bash on the enemy when attacking.
4345.png Hill Wind
Weapon Card
Inflict 5% more damage with Thunderstorm, Jupitel Thunder and Lord of Vermilion.
-50 SP when unequipped.
Weapon Card
Inflict 15% more damage with Thunderstorm, Jupitel Thunder and Lord of Vermilion.
-50 SP when unequipped.
[Novice Class]The additional damage bonus effect is doubled.
4362.png Howard Alt-Eisen
Weapon Card
HIT +30, ASPD -5%
Accessory Card
HIT +25, ASPD -5%
4268.png Injustice
Weapon Card
Adds 5% chance of autocasting level 1 Sonic Blow on an enemy when attacking. [+ Zealotus Card] ATK +20, LUK +3
Weapon Card
Adds 10% chance of autocasting level 1 Sonic Blow on an enemy when attacking. [+ Zealotus Card] ATK +20, LUK +3
4394.png Lady Solace
Weapon Card
[Priest, High Priest] Adds 2% chance of autocasting level 5 Grand Cross when attacking.
Weapon Card
Adds 15% chance of autocasting level 3 Grand Cross when attacking (no class requirement).
4395.png Maero of Thanatos
Weapon Card
ATK +5. Adds 5% chance of autocasting Level 3 Decrease Agility on an enemy when attacking.
Weapon Card
Adds 15% chance of autocasting Level 3 Decrease Agility on an enemy when attacking.
4341.png Metaling
Weapon Card
Adds 5% chance of autocasting level 1 Strip Weapon on enemy when attacking.
Weapon Card
Adds 10% chance of autocasting level 1 Strip Weapon on an enemy when attacking.
4106.png Mummy
Weapon Card
HIT +20
Accessory Card
HIT +15
4203.png Mutant Dragonoid
Weapon Card
ATK +15. Adds 5% chance of autocasting level 3 Fire Ball on an enemy when attacking. If the user has mastered the skill at Level 10, it will cast Level 10 Fire Ball.
Weapon Card
ATK +15. Adds 10% chance of autocasting level 5 Fire Ball on an enemy when attacking.
4073.png Pirate Skeleton
Accessory Card
Enables use of level 5 Discount.
Weapon Card
Increases damage dealt by melee physical attacks by 10%
4380.png Red Ferus
Weapon Card
Inflict 5% more damage with Fire Pillar and Meteor Storm.
-50 SP when unequipped
Weapon Card
Adds 5% chance of autocasting Shriek when attacking.
4117.png Sidewinder
Weapon Card
Enables Level 1 Double Attack
Weapon Card
Enables Double Attack at a level equal to the refine rate of the equipped weapon.
4416.png Siroma
Accessory Card
Reduce Casting Time of Cold Bolt by 25%. Inflict 25% more damage with Cold Bolt.
Weapon Card
Reduce casting time of Cold Bolt by 10%. Inflict 10% more damage with Cold Bolt.
[Novice Class]
Increases Cold Bolt's damage by an additional 15%.
4522.png Sropho
Weapon Card
When dealing melee physical attack, has a 5% chance to cause Crystalisation status to the target.
Weapon Card
Increases magical damage inflicted on Water elemental monsters by 5%.
Accessory Cards
4344.png Anopheles
Accessory Card
Add a chance of gaining Tentacle and Cheese Gratin each time an Insect monster is killed.
Accessory Card
Grants a chance for defeated enemies to drop Tentacle and/or Cheese.
4347.png Armeyer Dinze
Accessory Card
Add a chance of gaining Clam Soup each time a Fish monster is killed.
Accessory Card
Grants a chance for defeated enemies to drop Worn out Scroll and/or Research Papers.
4391.png Baroness of Retribution
Accessory Card
Add a chance of gaining Fried Sweet Potato each time an Angel monster is killed.
Accessory Card
Enable a 1% chance of gaining 10% of the damage inflicted on an enemy as HP with each attack.
4212.png Bongun
Accessory Card
Add 2% chance of autocasting level 1 Bash on an enemy when attacking. The Bash skill shoves the enemy 5 cells back.
Accessory Card
Add 5% chance of autocasting level 5 Bash on an enemy when attacking. The Bash skill knocks the enemy 5 cells back.
4418.png Gazeti
Accessory Card
Adds 5% chance of autocasting Level 2 Cold Bolt on the enemy when attacking.
Accessory Card
INT +3, MDEF +3
4283.png Greatest General
Accessory Card
Adds 0.2% chance of autocasting level 5 Call Spirits on the user when attacking.
[Acolyte Class] The chance is increased to 2%.
Accessory Card
Adds 7% chance of autocasting level 5 Call Spirits on the user when attacking.
[Acolyte Class] The chance is increased to 21%.
4377.png Grove
Accessory Card
Add a chance of gaining Fruit Mix each time a Formless monster is killed.
Accessory Card
Grants a chance for defeated enemies to drop a random Fruit Juice item (apple, banana, carrot and/or grape juice).
4238.png Owl Baron
Accessory Card
Adds 3% chance of autocasting level 1 Lex Aeterna on an enemy when attacking. [Owl Duke Card Combo]
Accessory Card
Adds 5% chance of autocasting level 1 Lex Aeterna on an enemy when attacking. [Owl Duke Card Combo]
4237.png Owl Duke
Accessory Card
Adds 0.3% chance of autocasting level 3 Impositio Manus on the user when attacking. [+ Owl Baron] Adds 2% chance of autocasting level 5 Lightning Bolt on an enemy when attacking.
Accessory Card
Adds 5% chance of autocasting level 3 Impositio Manus on the user when attacking. [+ Owl Baron] Adds 15% chance of autocasting level 5 Lightning Bolt on an enemy when attacking.
4230.png Shinobi
Accessory Card
AGI +1. Adds 10% chance of autocasting level 5 Cloaking on the user when the user receives Physical Damage.
I f you equip this without learning Level 3 Cloaking or higher, it only activates when you are next to the wall.
Accessory Card
Adds 33% chance of casting level 5 Cloaking when hit.
4415.png Snowier
Accessory Card
Adds 2% chance gaining Ice Cream when a monster is killed.
Ice Cream recovery rate +100%.
Accessory Card
Adds 2.5% chance gaining Ice Cream when a monster is killed.
Ice Cream recovery rate +100%.
Resists Frozen status by +25%.
4209.png Violy
Accessory Card
Adds 2% chance of autocasting level 1 Frost Joker on an enemy when attacking. If the user has mastered the skill at Level 5, it will cast Level 5 Frost Joker.
Accessory Card
Adds 25% chance of autocasting level 3 Frost Joker on the enemy when attacking.
4053.png Vitata
Accessory Card
Enables use of Heal level 1.
Accessory Card
Enables use of Heal level 3.
4348.png Wickebine Tres
Accessory Card
Adds 5% chance of autocasting level 1 Strip Armor on the enemy when attacking.
Accessory Card
Adds 15% chance of autocasting level 1 Strip Armor on the enemy when attacking.
4264.png Wind Ghost
Accessory Card
Adds 2% chance of autocasting level 3 Jupitel Thunder on the enemy when attacking.
Accessory Card
Adds 15% chance of autocasting level 2 Jupitel Thunder on the enemy when attacking.
Garment Cards
4325.png Harpy
Garment Card
Adds 15% resistance against Neutral Property attacks.

Inflict 5% more damage with Napalm Beat.

Garment Card
Increased Neutral Property resistance by 15%.
Increases damage with Napalm Beat and Soul Strike by 25%
4287.png Kapha
Garment Card
[When compounded into an item with refine rate of 0~5] MDEF +8
Garment Card
MDEF +12. Removed refine effect.
4159.png Nine Tail
Garment Card
AGI +2

[Refine Rate +9 or higher]
Flee Rate +20

Garment Card
Refine requirement reduced to 8.
Footgear Cards
4160.png Firelock Soldier
Footgear Card
STR +2

[Refine Rate +9 or higher]
Maximum HP and SP +10%

Footgear Card
Refine requirement reduced to 8.
4378.png Gold Acidus
Footgear Card
MaxHP and MaxSP +4%
[When compounded into an item with refine rate of 0~4]
Additional MaxHP and MaxSP +4%
HP and SP Recovery +5%
Footgear Card
MaxHP +14%. Additional MaxHP +300. Each refine on the compounded item decreases MaxHP by 2%. HP Recovery +5%
4417.png Ice Titan
Footgear Card
VIT +2
Has a 3% chance to gain DEF +10 for 10 seconds when the wearer receives physical or magical damage.
Footgear Card
VIT +2
Has a 5% chance to gain DEF +15 and MDEF +15 for 10 seconds when the wearer receives physical or magical damage.
4200.png Megalith
Footgear Card
[When compounded into an item with refine rate of 0~5] MDEF +7
Footgear Card
MDEF +10. Removed refine effect.
4420.png Muscipular
Shield Card
Adds 3% chance of autocasting level 1 Heal and Level 1 Increase AGI the wearer when the user receives physical damage.
Footgear Card
Adds 5% chance of autocasting level 5 Increase AGI on the wearer each time the user receives physical damage.
Adds 3% chance of autocasting level 5 Heal on the wearer each time the user receives physical damage.
Shield Cards
4032.png Ambernite
Shield Card
DEF +2.
Shield Card
Increased resistance vs small and medium monsters by 15%.
4240.png Arclouze
Shield Card
If the card is compounded on a shield with a refine rate of +5 or lower, DEF +2 and MDEF +3.
Shield Card
Gain DEF +2 and MDEF +1 per refinement of the compounded shield.
4309.png Parasite
Shield Card
DEF +1. Adds 5% resistance vs Neutral Property attacks.
Shield Card
DEF +5. Adds 5% resistance vs Neutral Property attacks.
4226.png Sting
Shield Card
DEF +2. [Refine rate +9 or higher] MDEF +5.
Shield Card
DEF +3, MDEF +3. [Refinement 8 or higher] Additional DEF +12 & MDEF +12
4067.png Megalodon
Shield Card
DEF +1
Increase resistance to Freeze status by 20%.
Shield Card
DEF +4
Increase resistance to Frozen status by 20%.
4322.png High Orc
Shield Card
DEF +1. Reflect 5% of all physical melee samage back to the enemy which inflicted it.
Shield Card
DEF +5. Reflect 5% of all physical melee samage back to the enemy which inflicted it.
4248.png Ancient Mummy
Shield Card
Adds 3% chance of autocasting level 5 Signum Crucis when the user receives Physical Damage. [+ Mummy Card] Perfect Hit (which never miss its target) +20
Shield Card
Adds 25% chance of autocasting level 3 Signum Crucis when the user is attacking. [+ Mummy Card] Perfect Hit (which never miss its target) +20
4217.png Enchanted Peach Tree
Shield Card
Adds 2% chance of autocasting level 1 Heal on the user when attacking. If the user has mastered the skill at Level 10, it will cast Level 10 Heal.
Shield Card
Adds 15% chance of autocasting level 3 Heal on the user when dealing melee physical attacks.
Armor Cards
4242.png Apocalypse
Armor Card
VIT +2

[Refine Rate +9 or higher]
MaxHP +800.

Armor Card
Refine requirement reduced to 8.
4061.png Cornutus
Armor Card
DEF +1
Armor becomes Indestructible.
Armor Card
DEF +5
Armor becomes Indestructible.
4150.png Goat
Armor Card
If the card is compounded on an armor that is refined to +5 or below, DEF +2 and MDEF +5.
Armor Card
Gain DEF +1 and MDEF +2 per refinement of the compounded armor.
4220.png Solider
Armor Card
DEF +2, MDEF +2
Armor Card
DEF +5, MDEF +5
4042.png Steel Chonchon
Armor Card
DEF +2. Increase resistance vs Wind Property attacks by 10%.
Armor Card
DEF +3. Increases resistance vs small monsters by 10%.
4259.png Wooden Golem
Armor Card
HP Recovery +30%, DEF +1
Armor Card
HP recovery rate +50%, DEF +5 [Refine >=8] Additional HP Recovery rate +50% & DEF +5
4234.png Anolian
Armor Card
Adds 3% chance of autocasting level 1 Attention Concentrate on the user when the user receives physical damage. If the user has mastered the skill at Level 10, it will cast Level 10 Attention Concentrate.
Armor Card
Adds 15% chance of autocasting level 3 Attention Concentrate on the user when the user receives physical damage. Unequipping the compounded armor will dispel the buff.
4280.png Geographer
Armor Card
Adds 3% chance of autocasting level 2 Blessing on the user when the user receives physical damage. If the user has mastered the skill at Level 10, it will cast Level 10 Blessing.
Armor Card
Adds 15% chance of autocasting level 3 Blessing on the user when receiving physical damage.
4299.png Clock
Armor Card
Adds 3% chance of autocasting level 3 Auto Guard on the user when the user receives physical damage. If the user has mastered the skill at Level 10, it will cast Level 10 Auto Guard.
Armor Card
Adds 15% chance of autocasting level 3 Auto Guard on the user when receiving physical damage, as long as the user does not have the Auto Guard skill already activated. The movement stutter when this skill is activated has been removed.
4191.png Loli Ruri
Armor Card
Adds 5% chance of autocasting level 3 Heal on the user when the user receives physical damage.
Armor Card
Adds 15% chance of autocasting level 3 Heal on the user when receiving physical damage.
Headgear Cards
4379.png Blue Acidus
Headgear Card
MaxSP +40
[When compounded into an item with refine rate of 0~4]

Additional Maximum SP +40. SP Recovery +5%.

Headgear Card
MaxSP +120. SP recovery +5%.
MaxSP -20 per refinement of the compounded headgear.
4288.png Carat
Headgear Card
INT +2

[refine rate of +9 or higher]
MaxSP +150

Headgear Card
Refine requirement reduced to 8.
4278.png Gibbet
Headgear Card
[When compounded into an item with refine rate of 0~5]
MDEF +5
Headgear Card
MDEF +10. Removed refine effect.
4161.png Grand Peco
Headgear Card
Adds 5% chance of autocasting level 1 Gloria on the user when the user receives Physical Damage.[+ Peco Peco Card] DEF +3, VIT +3
Headgear Card
Adds 5% chance of gaining +30 LUK for 10 seconds when receiving physical damage. [+ Peco Peco Card] DEF +6, VIT +6.
4524.png King Dramoh
Headgear Card
STR +2.
[Swordman and Swordman Upper Classes]
Every 3 refine on the compounded item adds STR +1
Headgear Card
STR +1. Additional STR +2 if the headgear is refined to +8 or higher.
4311.png Permeter
Headgear Card
Adds 15% resistance against Shadow and Undead Property attacks.
Headgear Card
Adds 15% resistance against Shadow attacks. Immune to the Curse status.
4382.png Red Novus
Armor Card
Adds 30% chance of autocasting 'Confusion' on an enemy and yourself when the user receives Physical Damage.
Headgear Card
Increase movement speed by 10%. Immune to the Confusion status.
4075.png Argos
Headgear Card
DEF +1
Increase resistance to Stone Curse status by 20%.
Headgear Card
DEF +4
Increase resistance to Stone Curse status by 20%.
4041.png Coco
Headgear Card
DEF +1
Increase resistance to Sleep status by 20%.
Headgear Card
DEF +4
Increase resistance to Sleep status by 20%.
4110.png Ghoul
Headgear Card
DEF +1
Increase resistance to Poison status by 20%.
Headgear Card
DEF +4
Increase resistance to Poison status by 20%.
4046.png Martin
Headgear Card
DEF +1
Increase resistance to Blind status by 20%.
Headgear Card
DEF +4
Increase resistance to Blind status by 20%.
4039.png Stainer
Headgear Card
DEF +1
Increase resistance to Silence status by 20%.
Headgear Card
DEF +4
Increase resistance to Silence status by 20%.
4223.png Stalactic Golem
Headgear Card
DEF +1
Increase resistance to Stun status by 20%.
Headgear Card
DEF +4
Increase resistance to Stun status by 20%.
4261.png Wootan Fighter
Headgear Card
DEF +1
Increase resistance to Bleeding status by 20%.
Headgear Card
DEF +4
Increase resistance to Bleeding status by 20%.
4260.png Wootan Shooter
Headgear Card
DEF +1
Increase resistance to Confusion status by 20%.
Headgear Card
DEF +4
Increase resistance to Confusion status by 20%.

MVP and Miniboss Cards

Item Original Changed Version
4425.png Atroce Card
Weapon Card
ATK +25

When dealing a physical attack there is a 5% chance that for 10 seconds your ASPD will increase by 100%.

Weapon Card
ATK +25
When dealing a physical attack there is a 10% chance that for 10 seconds your APM will increase by 33%.
4073.png Baphomet
Weapon Card
Endow a weapon with damage that will splash 9 cells around the character with each attack.

HIT -10

Weapon Card
Endow a weapon with damage that will splash 9 cells around the character with each attack.

HIT -20

4168.png Dark Lord
Footgear Card
Adds 10% chance of autocasting Level 5 Meteor Storm on an enemy when the user receives Physical Damage.
[+ Dark Illusion Card]

Maximum HP and SP +20%. Reduce cast time by an additional 10%.

Footgear Card
Adds 5% chance of autocasting Level 5 Meteor Storm on an enemy when the user receives Physical Damage.
[+ Dark Illusion Card]
Maximum HP and SP +12%. Reduce cast time by an additional 10%.
4142.png Doppelganger
Weapon Card
Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. ASPD +10%
Weapon Card
Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. ASPD +25%
4137.png Drake
Weapon Card
Nullify reduction in damage inflicted on enemies resulting from enemy's size.
Weapon Card
Nullify reduction in damage inflicted on enemies resulting from enemy's size. ATK +20.
Grants use of Level 1 Maximize Power. Dispelled when the compounded weapon is unequipped.
4134.png Dracula
Weapon Card
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
Armor Card
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
4123.png Eddga
Footgear Card
Enables the effect of the Endure skill as long as the compounded footgear is equipped. Maximum HP -25%
Footgear Card
Enables the effect of the Endure skill as long as the compounded footgear is equipped. Maximum HP -33%
4128.png Golden Thief Bug
Shield Card
Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
Shield Card
MDEF +15 * refine level at the cost of doubling SP consumption cost when using skills.
4525.png Kraken
Garment Card
FLEE +10
Grants use of level 1 Hiding and level 1 Raid. Raid has a 2.5% chance of causing Bleeding.
Garment Card
FLEE +15. Grants the use of level 3 Hiding and level 3 Raid. Raid has a 5% chance to cause bleeding.
4419.png Ktullanux
Armor Card
Increases damage against Fire property monsters by 50%.
Adds 3% chance of autocasting Level 10 Frost Nova on an enemy when the user receives Physical Damage.
Armor Card
Increases damage against Fire property monsters by 25%.
Adds 3% chance of autocasting Level 10 Frost Nova on an enemy when the user receives Physical Damage.
4146.png Maya
Shield Card
Reflect single target attack Magic back at the caster with a success chance of 50%.
Shield Card
Reflect single target attack Magic back at the caster with a success chance of 15%.
4144.png Osiris
Accessory Card
Enable full HP and SP restoration when resurrected.
Accessory Card
Enable full HP and SP restoration when resurrected. MaxHP & SP +3%
4121.png Phreeoni
Weapon Card
HIT +100
Accessory Card
HIT +75
4174.png Deviling
Garment Card
Adds 50% resistance against Neutral Property attacks.
Receive 50% more damage from other property attacks.
Garment Card
Adds 30% resistance against Neutral property attacks.
Receive 15% more damage from other property attacks.
4047.png Ghostring
Armor Card
Enchant an Armor with the Ghost Property.
HP recovery -25%
Armor Card
Provides resistance to all non-neutral elements by 10%. MaxHP +5%.
4300.png Chimera
Armor Card
Adds 3% chance of autocasting Poison on an enemy when the user receives physical damage.
[Assassin, Assassin Cross]
Poison chance increases to 9%.
Armor Card
Adds 10% chance of autocasting Poison on an enemy when the user receives physical damage.
[Assassin, Assassin Cross]
Poison chance increases to 30%.
4250.png Executioner
Shield Card
DEF +1
Receive 25% less damage from Large size monsters.
Shield Card
DEF +4
Receive 25% less damage from Large size monsters.
4254.png Ogretooth
Shield Card
DEF +1
Receive 25% less damage from Medium size monster.
Shield Card
DEF +4
Receive 25% less damage from Medium size monsters.
4207.png Mysteltainn
Shield Card
DEF +1
Receive 25% less damage from Small size monsters.
Shield Card
DEF +4
Receive 25% less damage from Small size monsters.

Element table related Cards

See Element for the new element table changes

Item Original Changed Version
4141.png Evil Druid Card
Armor Card
Enchants armor with Undead element.
Armor Card
Enchants armor with the Shadow element. Additionally, gain immunity to the freeze status at the cost of nullifying healing skills.
4071.png Orc Zombie Card
Garment Card
Resist 20% Undead Damage
Garment Card
Flee +5. Increase damage with Holy Cross and Holy Light by 15%.
4202.png Mao Guai Card
Weapon Card
Increase damage on ghost monsters by 20%.
Weapon Card
Increase damage on holy and shadow monsters by 17%.
4113.png Marionette Card
Garment Card
Increases resistance to ghost property attacks by 30%. Flee +5
Garment Card
Increases resistance to holy and shadow property attacks by 20%. Flee +5
4102.png Whisper Card
Garment Card
Flee Rate +20, Increase damage from ghost property attacks by 50%.
Garment Card
Flee +20, increases damage from shadow property attacks by 30%
4062.png Anacondaq Card
Weapon Card
Increases damage on poison monsters by 20%
Weapon Card
Increases damage on neutral monsters by 20%
4114.png Argiope Card
Armor Card
Enchants armor with poison property.
Armor Card
15% chance of poisoning enemy when hit. DEF +2
4108.png Myst Card
Garment Card
Increase resistance to poison property by 15%
Garment Card
Increase resistance to neutral property by 15%


Card Sets

  • Merchant Card Set (Hyzoloist, Raggler, Baby Leopard, Myst Case, Zipper Bear) now grands +10% success rates when Brewing or Forging.

Consumable

  • ConcPot.pngAwakePot.pngZerkPot.pngAttack Speed potions are no longer removed by Dispel or other similar effects.
  • Concentration Potion adjusted from 10% aspd to 15% APM.
  • Awakening Potion adjusted from 15% aspd to 20% APM.
  • Berserk Potion adjusted from 20% aspd to 25% APM.
  • Food item buffs are no longer dispelled when the player dies.
  • All crafted food items now weigh 6.
  • The Healing Item system has been reworked:
    • HP Healing items now have a short cooldown depending on the type of item used (1-3 seconds)
    • HP Healing items now recover a significantly larger amount of HP per use.
    • SP healing items remain unchanged, with the exception of items that restore both HP and SP, which follow the increase and cooldown of HP items.

ETC & Ammo

  • Fire Arrows are no longer sold at NPCs.
Item Original Changed Version
618.png Worn Out Scroll
ETC item
No effect. Used in some crafting or quests.
Consumable Item
can provide up to 1% EXP when consumed and decreases in reward with each use. Waiting at least 24 hours restores some functionality of Worn Out Scroll.
7294.png Turquoise
ETC item
No effect. Used in some crafting or quests.
Dropped by Arc Angeling.
ETC item
No effect. Used in some crafting or quests.
Dropped by Am Mut.
756.png Rough Oridecon
ETC item
20 Weight.
ETC item
4 Weight.
757.png Rough Elunium
ETC item
20 Weight.
ETC item
4 Weight.
1763.png Poison Arrow
Poison Element
2% Poison Chance
Neutral Element
20% Poison Chance
1762.png Rusty Arrow
Poison Element
Neutral Element
5% Poison Chance
5% Stun Chance

Special Equipment

Backpacks

Backpacks are armors that use the Garment slot to increase weight limit and provide various effects. They are crafted by the Backpack Dealer in Alberta (198, 129)

They each have 0 DEF and no slots. Cosmetic versions can be crafted for higher costs.

Item Effect Crafting Requirements
20512.png Adventurer's Bag
Increases Weight Limit by 600
Flee +7
919.png 300 Animal Skin
914.png 50 Fluff
4001.png 10 Poring Card
7200.png 1 Elastic Band
20706.png Amistr Bag
Increases Weight Limit by 600
Neutral Resist +7%
1028.png 300 Mane
7012.png 300 Tough Scalelike Stem
7142.png 1 Embryo
7200.png 1 Elastic Band
982.png 1 White Dyestuffs
20763.png Poring Master Bag
Increases Weight Limit by 600
Every 9 base STR or DEX, increase ATK by 1.
Every 9 Base INT, increase MATK by 2.
919.png 300 Animal Skin

7126.png 100 Large Jellopy
4001.png 20 Poring Card
4033.png 1 Poporing Card
7539.png 1 Poring Coin

20512.png Adventurer's Bag
Increases Weight Limit by 600
Flee +7
919.png 300 Animal Skin

7126.png 100 Large Jellopy
4001.png 20 Poring Card
4033.png 1 Poporing Card
7539.png 1 Poring Coin

24125.png Xmas Bag
Increases Weight Limit by 600
Recovers 20 HP and 3 SP every 3 seconds while equipped.
919.png 300 Animal Skin

529.png 100 Candy
530.png 100 Candy Cane
644.png 5 Gift Box
603.png 2 Old Blue Box
617.png 1 Old Purple Box

24126.png Teddy Bag
Increases Weight Limit by 1000 948.png 300 Bear's Footskin

7161.png 300 Black Bear Skin
2209.png 1 Ribbon
975.png 1 Scarlet Dyestuffs

Monster Hats

Several monsters on Asgard Legend drop their corresponding hats at 0.1% rate. Boss monsters drop their hat at 0.35%.

Item Original Changed version Dropped by
5137.png Alice Doll[1]
(Upper)
0 DEF. STR + 1.
Increase damage on DemiHuman monster by 10%.
Inflict the Sleep status on yourself by a low chance.
Cannot be refined.
No changes Alice
5132.png Angeling Hat
(Upper)
2 DEF.
Decreases damage from DemiHuman monsters by 10%.
1 DEF.
Decreases damage from DemiHuman monsters by 10%.
Angeling
5319.png Arc Angeling Hat
(Upper)
2 DEF. LUK +3 6 DEF. LUK +3 Arc Angeling
5210.png Flapping Angel Wings
(Upper)
1 DEF.
Increases Attack Speed by 3%.

Reduce Casting Time by 3%.
INT + 1, AGI + 1
Does not drop (Event only)

Added as a drop. No def or stat changes. False Angel
5485.png Tiger Face[0]
(Upper, Mid, Lower)
3 DEF.
Decreases damage from Brute monster by 5%.
Increase Physical and Magical Attack Strength against Brute Monster by 5%.
No changes Baby Leopard
5584.png Majestic Evil Horns[0]
(Upper)
1 DEF.
Reduce damage from demon race by 3%.
When dealing physical attacks:
-Has a 3% chance to absorb 15% of the inflicted damage and recover as HP.
-Has a 1% chance to absorb 7% of the inflicted damage and recover as SP.
3 DEF.
Reduce damage from demon race by 3%.
When dealing physical attacks:
-Has a 3% chance to absorb 5% of the inflicted damage and recover as HP.
-Has a 3% chance to absorb 3% of the inflicted damage and recover as SP.
Baphomet Jr.
5150.png Joker Jester[0]
(Upper)
1 DEF.
Increases movement speed by 15%. (During Event Only)
3 DEF.
Increases movement speed by 10%. (Always applies)
Carat
5473.png Crab Nipper Hairpin[1]
(Upper)
4 DEF. No slot.
Auto-Spell Cold Bolt Level 1 @ a 3% chance when being hit.
Adds a 1% chance of dropping Crystal Blue when killing Fish monsters.
4 DEF. Added slot.
Auto-Spell Cold Bolt Level 2 @ a 10% chance when being hit.
Adds a 1% chance of dropping Crystal Blue when killing Fish monsters.
Crab
5473.png Holy Marching Hat[0]
(Upper)
2 DEF. One slot.
STR+2.
Has a 3% chance of casting Aspersio Level 3 when attacking.
3 DEF. No slot.
STR+2.
Has a 10% chance of casting Aspersio Level 3 when attacking.
Cruiser
5254.png Deviling Hat[0]
(Upper)
1 DEF. One slot.
ATK, MATK + 2

Gain 2% more Experience Points from all monsters.
if Refine Rate +7 or higher, Increases EXP gained from each kill by 1%.

Item Reworked
1 DEF.
Increases critical hit damage by 10%.
Deviling
5258.png Afro Wig[1]
(Upper, Middle)
0 DEF.
Add a 30% chance of autocasting First Aid on the user when the user receives Physical Damage.

Increase resistance to Neutral Property attacks by 1%.

Item reworked
5 DEF.
Increases damage versus Earth, Wind, and Fire monsters by 3%.
Gain immunity to the hallucination status.
Dokebi
5556.png Seal Hat[0]
(Upper, Middle, Lower)
3 DEF. INT+2.
Has a 3% chance of casting level 1 Frost Nova when attacking.
6 DEF INT removed.
Has a 10% chance of casting level 5 Frost Nova when attacking.
Fur Seal
5455.png Decorative Geographer[1]
(Upper)
1 DEF.
INT +1. When physically attacked, has 5% chance to autocast Level 5 Heal on yourself.
When physically attacking, has a 3% chance to autocast Level 5 Heal on yourself.
1 DEF.
INT +1. When physically attacked, has 1% chance to autocast Level 5 Heal on yourself.
When physically attacking, has a 1% chance to autocast Level 5 Heal on yourself.
Geographer
5358.png Pecopeco Wing Ears
(Middle)
1 DEF.
AGI +1. MDEF +2
No changes Grand Peco
5660.png Gryphon Hat[1]
(Upper)
1 DEF
Has a 0.5% chance of casting Level 1 Lightning Loader on self when dealing physical damage.
Item Reworked:
1 DEF
Enables the use of Triple Attack based on the refine level of this headgear.
Gryphon
5363.png Helm of Abyss[1]
(Upper)
2 DEF
Reduces damage taken from Boss monsters by 10%.
Increases damage taken from DemiHuman by 10%.
2 DEF
Reduces damage taken from Boss monsters by 5%.
Increases damage taken from DemiHuman by 5%.
Abysmal Knight
5527.png Lunatic Hat[0]
(Upper)
2 DEF
LUK + 5, MDEF + 2, Perfect Dodge + 5.
Every time you kill a monster, small chance to drop Rainbow Carrot.
2 DEF
+1 INT, +1 LUK.
Every time you kill a monster, small chance to drop Rainbow Carrot.
Lunatic
5365.png Magnolia Hat[1]
(Upper)
3 DEF.
Enables the use of level 1 Flasher.
Adds 5% resistance to stun.
No changes Magnolia
5380.png Fish Head Hat[1]
(Upper)
1 DEF.
When dealing physical damage, 0.5% chance of casting Level 1 Frost Weapon on self.
Item Reworked:
1 DEF
Added Slot.
Adds a 10% chance of casting Level 1 Pierce when attacking.
Merman
5296.png Drooping Nine Tail[0]
(Upper)
1 DEF. Has slot.
AGI +1 CRIT +1
2 DEF. No slot.
Flee +5,CRIT +5
Nine Tails
5352.png Poporing Cap[0]
(Upper)
2 DEF.
No effect
4 DEF
Gain immunity to the Poison status.
Poporing
5777.png Remover Hat[1]
(Upper)
2 DEF.
MDEF + 1
Drops Empty Bottle, Detrimindexta, Karvodailnirol in certain rate when defeating Formless monsters.
'2 DEF. MDEF removed
Drop chance specified as 0.33 for Detri and Karvo, 3% for empty bottle
Formless restriction removed - works on any monsters.
Remover
5777.png Rideword Hat[0]
(Upper)
2 DEF.
Adds a 5% chance of restoring 8% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 4% of damage as SP when performing a physical attack.
Drains 10 HP from the user every 5 seconds.
5 DEF Slot removed.
Adds a 3% chance of restoring 15% of damage as HP when performing a physical attack.
Adds a 3% chance of restoring 1% of damage as SP when performing a physical attack.
Drains 10 HP from the user every 5 seconds.
Rideword
5572.png Savage Babe Hat[1]
(Upper)
1 DEF, VIT +2 3 DEF. VIT + 3.
Max HP + 1%.
Savage Babe
5659.png Sleeper Hat[1]
(Upper)
1 DEF.
When dealing physical damage, 0.5% chance of casting Level 1 Seismic Weapon on self.
Item Reworked:
2 DEF
Added Slot.
Adds a 5% chance of casting Level 3 Cloaking when receiving damage.
Sleeper
5509.png Sting Hat[1]
(Upper)
5 DEF.
STR + 2, VIT + 1, MDEF + 3
No slot.
Increases damage against Fire Property monsters by 5%.
Increase resistance to Earth Property attacks by 5%.
Add a 1% chance of autocasting Level 1 Earth Spike on an enemy when dealing physical attack.
Item Reworked:
2 DEF
Added Slot.
Adds a Adds a 5% chance of casting level 2 Quagmire when receiving physical damage.
Sting
5563.png Dolor Hat[1]
(Upper)
1 DEF.
Adds a 1.5% chance of auto-casting level 1 Lex Aeterna when attacking.
3 DEF.
Adds a 3% chance of auto-casting level 1 Lex Aeterna when attacking.
Thanatos Dolor
19141.png Maero Mask
(Middle, Lower)
2 MDEF MDEF removed

1 DEF
+1 STR, +1 INT
Thanatos Maero
5789.png Odium Mask
(Middle, Lower)
3 DEF, VIT+1 1 DEF
+1 DEX, +1 LUK.
Thanatos Odium
5498.png Wandering Wolf Helm[0]
(Upper, Middle)
5 DEF.
FLEE +10, VIT + 5.
Impossible to refine this item.
5 DEF.
Adds a 10% chance of auto-casting Level 3 provoke on target while attacking.
Vagabond Wolf
5563.png Whisper Mask[1]
(Upper, Middle, Lower)
0 DEF. AGI +3
Increase damage from Ghost Property attacks by 10%.
0 DEF.
Enables the use of Level 1 Gangster's Paradise.
Whisper
5557.png Wild Rose Hat[1]
(Upper)
6 DEF. AGI +3 3 DEF
Adds a 25% chance of finding Monster's Feed when an enemy dies.
Wild Rose
5385.png Yoyo Hat[1]
(Upper)
1 DEF.
Enables use of level 1 Hiding.
1 DEF. Added slot.
Enables use of level 1 Hiding.
Adds a 10% chance of finding a banana item when an enemy dies.
Yoyo