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Job Base: Archer
Job Type: 2-1
Changes At: Payon
Number of Skills: 18
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
+4 +6 +2 +4 +10 +4


Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to many targets.

Trap-focused hunters can decide to equip daggers and invest in STR INT and VIT over DEX and AGI in order to increase their survivability and trap damage.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat is only done to the target the hunter is attacking. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Jobchange Guide

See Hunter Job Quest for detailed information.

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

Once the player is a hunter, they can rent a Falcon outside of the Archer's guild in Payon's Archer Village.


See Archer Skills for first class skills.

Skill Description Levels Type
Ankle Snare.png Ankle Snare
Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. 5 Active
Beast Bane.png Beast Bane
Increases ATK against Insect and Brute race monsters. 10 Passive
Blast Mine.png Blast Mine
Set a trap that does Wind damage in a 5x5 area when triggered. 5 Offensive
Blitz Beat.png Blitz Beat
Your Falcon attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively while attacking. 5 Offensive
Claymore Trap.png Claymore Trap
Set a trap that will explode, causing Fire property damage in a 7x7 area. 5 Offensive
Detect.png Detect
Command your Falcon to detect hidden enemies within a variable range. 4 Active
Falconry Mastery.png Falconry Mastery
Enables Hunters to rent and command a Falcon, an exclusive sub-character for the Hunter class. 1 Passive
Flasher.png Flasher
Set a trap that will emit bright light that can Blind enemies. 5 Active
Freezing Trap.png Freezing Trap
Do Water damage and possibly freeze to enemies in a 5x5 area when triggered. 5 Offensive
Land Mine.png Land Mine
A trap that explodes when triggered, inflicting Earth damage with a chance to Stun enemies in a 5x5 area. 5 Offensive
Remove Trap.png Remove Trap
Remove a trap laid by yourself, recovering the Trap item. 1 Active
Sandman.png Sandman
Set a trap that can put enemies to Sleep within a 7x7 area once triggered. 5 Active
Shockwave Trap.png Shockwave Trap
Set a trap to drain SP from enemies when triggered. 5 Active
Skid Trap.png Skid Trap
Set a trap that will cause an enemy to slide in a certain direction once it is triggered. 5 Active
Spring Trap.png Spring Trap
Commands your Falcon to remove a set enemy or friendly trap from a distance. 5 Active
Steel Crow.png Steel Crow
Increase damage inflicted by your Falcon. 10 Passive
Talkie Box.png Talkie Box
Set a trap that will display a user-set text message to whoever steps on it. 1 Active

Class Skills

Skill Description Levels Type
Beast Strafing.png Beast Strafing
Sends the falcon to a target, dealing damage based on STR and INT as well as inflicting various status effects.. 1 Offensive


DEX/AGI (PowerHouse)

  • STR: 1
  • AGI: 99 (Base)
  • VIT: 1
  • INT: 9
  • DEX: 140-150 (99 Base)
  • LUK: 1

These Hunters are powerful damage dealers, capable of dealing some of the highest amounts of Damage per Second in the game under the right conditions. They have little to no defense, however, so they're best used when in a party, shooting from behind. Great for MvPing bosses without high DEF. Some modifications of this build will take into account some INT and LUK for Falcon strikes. Recommended for those who do not wish to lay traps, or for those seeking a jack-of-all-trades build. This build however is very weak in WoE due to ranged damage reduction.


  • STR: 1
  • AGI: 90-99 (Base)
  • VIT: 10-20
  • INT: 1-40
  • DEX: 60-80 (Base)
  • LUK: 40-60+

Relying on the use of the Falcon's auto blitz beat to attack, these types of hunters can conserve SP while dealing good damage with the Falcon. One of their other advantages is that Falcons ignore DEF, making them effective anti-tankers. They are slightly more difficult to level in the Archer stage due to their reduced DEX. Recommended for those who enjoy seeing their Falcon fly.

STR/INT (Trapper build)

  • STR: 1-60+
  • AGI: 1-20
  • VIT: 70-80+
  • INT: 50-70
  • DEX: 1-40
  • LUK: 1

Built for the singular purpose of laying traps, this hunter is made to survive. Investing in STR allows for higher weight limit for carrying potions and traps. Wielding a dagger allows trap damage to scale with STR instead of DEX. These builds can be effective at leveling by mobbing multiple enemies and dispatching them with Trap AoE damage. If traps are not effective, they can opt to use Blitz Beat manually.


  • STR affects weigh limit, and when wielding daggers, will increase trap damage instead of DEX. This is generally considered the least useful stat for hunters that are not dedicated trappers.
  • AGI affects the speed at which they are able to attack and their flee rate. This stat is important for most hunters and is generally considered their second or first most useful stat.
  • VIT mainly affects how much HP hunters have and their resistance to Status Effects. WoE Hunters tend to get around 60-80 VIT.
  • INT affects how much SP hunters have, as well as the regen rate for SP. It also increases Falcon damage and the damage of traps.
  • DEX increases bow attack, hit rate, and in very small amounts, attack speed.
  • LUK increases a critical rate as well as how often a Hunter's Falcon is released (attacks) during normal attacks.


Arrows are VERY important to Hunters. The fact that a Hunter can use a carded weapon with an elemental arrow without having to trouble a Sage for an Endow is a huge advantage in every aspect of the game, especially leveling.

  • PVP/WoE - In PVP/WoE, it is best to carry Stone Arrows for the basic attacking arrow. These will destroy those wearing Zephyrus (Dokebi Card) armor to counter a Wizard's Jupitel Thunder, or any other Wind/Water type skill. It also bypasses the Immune (Raydric Carded garment) that your enemy may have equipped. Status arrows, such as Mute Arrows and Curse Arrows are not hard to collect. They can be used in combination with a status bow to completely disable your enemy. For example, against a Knight using a Quadruple Cursing bow with Cursed Arrows will allow you to keep your distance. You can also mix it up. You can use a Quadruple Stun Bow with Mute arrows to ward off those pesky wizards. Remember, since all status arrows are Neutral element.
  • Leveling - Self explanatory. Carry arrows that are strong against the monsters you are fighting. Leveling with status bows is not suggested, as it would be quite expensive to get an endow slave and go back to storage to restock on arrows.

Class Data

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 5 10 11 44
AGI 12 19 20 31 39 47
VIT 17 22
INT 2 34 41 46
DEX 1 4 8 14 21 27 33 38 43 49
LUK 7 15 29 42


External Links