Fire Pillar

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Fire Pillar.png Fire Pillar
No skill prev.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 75
Cast Time: (3.3 - (Skill level*.3)) seconds
Cast Delay: 1 second
Target: Ground
Range: Magic
Area of Effect: 5x5
Property: Fire
(Mage) Fire Wall Lv. 1


Target a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. Fire Pillars only damage the caster's enemies. If nothing collides with the Fire Pillar, it will cancel after the skill's duration. The main use of this skill is that it ignores MDEF. One Wizard can summon a maximum of 5 Fire Pillars at a time.

Damage Formula : (2xSkLV+2) x (40%+20%xSkLV) x MATK. At level 5, deals 1680% MATK.

Level 1 2 3 4 5
Hits 4 6 8 10 12
SP Cost 75
Cast Time 3 Sec. 2.7 Sec. 2.4 Sec. 2.1 Sec. 1.8 Sec.

Notes on Fire Pillar

Cannot cast on the ground where something is on it (any occupied cell). i.e. Cannot cast Fire Pillar on top of people, obstacles (Ice Wall/Magnetic Earth), or monsters.


There exists a bug where if someone is knocked back into multiple Fire Pillars, the opponent will not get hit by all the pillars.

Example: W - Wizard, O - Opponent, FP - Fire Pillar X - Tiles

Say you Jupitel Thunder 2 (JT4) or higher someone in this situation: W-O-FP-FP-FP-FP-X-X-X

They won't get hit by all Fire Pillars, and will only take damage from the 1st one

Say you JT1 someone in the same situation as above: they will take damage from all 4 Fire Pillars

Say you Magnum Break someone in the same situation as above: they will take damage from 3 Fire Pillars

This test implies that if you do a Knockback of more than the Fire Pillar amount, they will only take damage from the 1st Fire Pillar and ignore the rest even though the Fire Pillars themselves will vanish as if it was used.