FLEE

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This article is about the Substat. For the Monk skill, see Flee (Skill).

Description

Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by

Level + AGI + (bonus*bonus)/10

bonus = (AGI+12) / 5, and does not include AGI from buffs (ex: food).

Being attacked by more than two monsters decreases your final flee rate. Each additional monster incurs a larger flee penalty.

Classes which usually benefit the most from (higher) Flee are:

Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee.

Dodge Calculation

Dodge Rate(%) = 100% * Defender Flee ^ 4 / ( Attacker Hit ^ 4 + Defender Flee ^ 4)

("Attacker Hit" applies for monsters as (Baselevel + DEX))

Then if the number of attackers is 3 or greater, dodge rate is reduced by

(Number Attackers + Number Attackers ^ 2) / 2 %
Flee vs Attackers
Number of Attackers 1 2 3 4 5 6 7 8 9 10 11 12 13 14+
Dodge Rate Reduction 0% 0% 6% 10% 15% 21% 28% 36% 45% 55% 66% 78% 91% 100%

As an example, if a player with 200 flee is attacked by an Anolian (141 hit), the player will dodge 80% of the time. However, if the player is being attacked by 6 Anolians, the dodge rate will decrease to 59%.

If the attacker is a player, dodge rate is reduced by a flat 35%.
This also means that players will never miss more than 35% of the time.


The dodge rate is not easy to calculate without a calculator, so here are a few rules of thumb:

  • If flee is half of hit, dodge rate is 6%
  • If flee is 25% lower than hit, dodge rate is 24%
  • If flee is equal to hit, dodge rate is 50%
  • If flee is 50% greater than hit, dodge rate is 83.5%
  • If flee is double hit, dodge rate is 94%

Modifiers

Cards which add to Flee include:

  • Alicel Card +10
  • Choco Card +10
  • Chonchon Card +2
  • Condor Card +10
  • Dragonfly Card +18 (Combo with Chonchon Card)
  • Dragon Tail Card +10
  • Dustiness Card +5
  • Eclipse Card +18 (Combo with Lunatic Card)
  • Female Thiefbug Card +1
  • Giant Whisper Card +10
  • Gryphon Card +2
  • Hode Card +5
  • Isis Card +5
  • Jakk Card +5
  • Kavach Icarus Card +10, +20 if the refine rate is 0~4
  • Marionette Card +5
  • Marse Card +5
  • Poring Card
  • Myst Card +5
  • Nine Tail Card +20
  • Orc Baby Card +10, +15 if the refine rate is 9~10
  • Orc Zombie Card +5
  • Roween Card +5
  • Fur Seal Card +3
  • Roda Frog Card
  • Wolf Card)
  • Rocker Card)
  • Wanderer Card +20 (Thief class only)
  • Whisper Card +20
  • Yao Jun / Hyegun Card +15


Cards which affect AGI also affect Flee, but due to there being such a large amount they aren't included here.