Expanded Super Novice

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Expanded Super Novice
File:Expanded Super Novice.png
Job Type: Third
Changes At: Aldebaran
Number of Skills:  ??
Total Skill Points:  ??
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+?? +?? +?? +?? +?? +??


About Expanded Super Novices

Expanded Super Novices are a pseudo class advancement for Super Novice, granting them an additional 50 job levels and access to various second job skills. However, due to their increased skill pool, they uniquely gain two skill points per job level rather than one.

Thanks to their unique passive Transcendence they are able to achieve instant cast on spells that otherwise still require cast times.

Jobchange Quest

To change to am Expanded Super Novice, enter Windmill building in the southwest region of Aldebaran (aldebaran 116, 63). Talk to Esseray inside the building. You must be a job level 99 super novice in order to become an Expanded Super Movice.

Sample Builds

Expanded Super Novice Data

Skills

Skill Description Levels Type
Breakthrough.png Breakthrough
Increases Max HP, Max SP, ATK and MATK. 5 Passive
Angel Help Me.png Angel Help Me
Heal party members by 5% HP and SP per second for 10 seconds. 1 Supportive
Transcendence.png Transcendence
Increases Power of Healing and APM. Reduces Casting Time by a flat amount. Reduces After-Cast Delay. 10 Passive
Novice's Fury.png Novice's Fury
Temporarily increase Critical Rate by 30% and Critical Damage by 50% for 60 seconds. 1 Supportive

Swordsman Classes

Skill Description Levels Type
Bowling Bash.png Bowling Bash
Knock targets backward, causing up to 800% damage in a 3x3 cell area that hits all enemies in the area. 10 Offensive
Auto Guard.png Auto Guard
Blocks physical attacks with a Shield by chance for 300 seconds. 10 Supportive
Holy Cross.png Holy Cross
Summon a holy cross that inflicts Holy damage on a target, blinding it by chance. 10 Offensive
Shield Charge.png Shield Charge
Hurl your shield at an enemy, dealing damage based on ATK and knocking them back. 5 Offensive

Mage classes

Skill Description Levels Type
Storm Gust.png Storm Gust
Summons a destructive blizzard in a 7x7 target area that can freeze enemies within it. 10 Offensive
Lord of Vermilion.png Lord of Vermilion
Summons explosive bolts of destruction in a 9x9 area that deals 10 strikes per second. 10 Offensive
Meteor Storm.png Meteor Storm
Calls forth waves of meteors from the sky that strike multiple times, each with the chance to stun a target. 10 Offensive
Earth Spike.png Earth Spike
Causes the earth below a target to rise and strike a target for up to a maximum of 5 times. 5 Offensive
Heaven's Drive.png Heaven's Drive
Raises the ground in a 5x5 area around a target area, dealing damage similar to Earth Spike. 5 Offensive
Jupitel Thunder.png Jupitel Thunder
Launches an orb of lightning that hits multiple times while pushing the target back. 10 Offensive
Quagmire.png Quagmire
Turns a 7x7 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Frost Nova.png Frost Nova
Strikes an area with water elemental damage, knocking back with a massive chance to freeze on the second hit 10 Offensive
Auto Spell.png Auto Spell
Allows the ESN to choose a skill from a short list and autocast that skill at their learned level when physically attacking. 10 Active
Flame Launcher.png Flame Launcher
Endow a party member's weapon with the Fire-element. 3 Supportive
Frost Weapon.png Frost Weapon
Endow a party member's weapon with the Water-element. 3 Supportive
Lightning Loader.png Lightning Loader
Endow a party member's weapon with the Wind-element. 3 Supportive
Seismic Weapon.png Seismic Weapon
Endow a party member's weapon with the Earth-element. 3 Supportive

Acolyte Classes

Skill Description Levels Type
Lex Aeterna.png Lex Aeterna
Inflicts a status effect on the target which causes it to recieve 1.5x damage for 1.5sec. 1 Supportive
Aspersio.png Aspersio
Temporarily enchant a target's weapon with the Holy property. Requires a Holy Water. 5 Supportive
Kyrie Eleison.png Kyrie Eleison
Create a barrier around a target player protecting them from physical attacks. (120 seconds, up to 12~30% of maximum HP or 5~10 hits) 10 Supportive
Impositio Manus.png Impositio Manus
Temporarily increase a target's attack power by 9~45 for 60 seconds. 5 Supportive
Magnus Exorcismus.png Magnus Exorcismus
Summons a holy cross on the ground that lasts 5~14 seconds, damaging all Demon race, Shadow, Ghost, and Undead element monsters 1~10 MATK×1 hits at 3-second intervals. Requires a Blue Gemstone. 10 Offensive
Call Spirits.png Call Spirits
Allows the ESN to summon 1~5 spirit spheres which enable many powerful attacks. 5 Supportive
Triple Attack.png Triple Attack
Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 29~20% chance. 10 Passive
Investigate.png Investigate
Consumes a single spirit sphere to attack a single target (ATK×3.5~9.5), damage is higher based on the target's DEF. 5 Offensive

Merchant Classes

Skill Description Levels Type
Adrenaline Rush.png Adrenaline Rush
Increases the ASPD of Axe and Mace class weapons across the entire party. Grants flee to the user. 5 Active
Over Thrust.png Over Thrust
Increases ATK of party members on screen. Add chance of breaking own weapons when attacking. 5 Supportive
Demonstration.png Demonstration
Throw a Bottle grenade at the ground to create a 5*5 cell fire damaging enemies that step into it and stripping their weapons with a chance. 5 Active
Acid Terror.png Acid Terror
Throw an Acid bottle to deal up to 1100% armour-ignoring, always-hitting damage to a single target. Also, strip their armour and/or cause Bleeding with a chance. 5 Active
Potion Pitcher.png Potion Pitcher
Throw a Condensed Red, Orange, Condensed Yellow, Condensed White or Blue potion at a friendly target or yourself for up to 150% effectiveness of it's HP or SP recovery. 5 Supportive

Thief Classes

Skill Description Levels Type
Raid.png Raid
Damages all opponents in a 7x7 area around the caster, with a chance to Blind or Stun 5 Offensive
Back Stab.png Back Stab
Appears behind a target to attack from behind, dealing up to 1000% damage that does not miss 10 Offensive
Tunnel Drive.png Tunnel Drive
Allows the player to move while in the Hiding state. 5 Passive
Enchant Poison.png Enchant Poison
Forces the character's weapon to neutral element, increasing damage dealt and causes each attack to have a chance to inflict the Poison status. 5 Active

Archer classes

Skill Description Levels Type
Claymore Trap.png Claymore Trap
Set a trap that will explode, causing Fire property damage in a 7x7 area. 5 Offensive
Land Mine.png Land Mine
A trap that explodes when triggered, inflicting Earth damage with a chance to Stun enemies in a 5x5 area. 5 Offensive
Freezing Trap.png Freezing Trap
Do Water damage and possibly freeze to enemies in a 5x5 area when triggered. 5 Offensive
Blast Mine.png Blast Mine
Set a trap that does Wind damage in a 5x5 area when triggered. 5 Offensive
Expanded Super Novice
Expanded Super Novice Skills Breakthrough • Angel Help Me • Transcendence • Novice's Fury
Knight/Crusader Skills Bowling Bash • Auto Guard • Holy Cross • Shield Charge
Wizard/Sage Skills Storm Gust • Lord of Vermilion • Meteor Storm • Earth Spike • Heaven's Drive • Jupitel Thunder • Quagmire • Frost Nova • Auto Spell • Flame Launcher • Frost Weapon • Lightning Loader • Seismic Weapon
Priest/Monk Skills Lex Aeterna • Aspersio • Kyrie Eleison • Impositio Manus • Magnus Exorcismus • Call Spirits • Triple Attack • Investigate
Blacksmith/Alchemist Skills Adrenaline Rush • Over Thrust • Demonstration • Acid Terror • Potion Pitcher
Assassin/Rogue Skills Raid • Back Stab • Tunnel Drive • Enchant Poison
Hunter Skills Claymore Trap • Land Mine • Freezing Trap • Blast Mine
Quests Expanded Super Novice Job Quest
Weapons Dagger • Rod