Earth Strain

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Earth Strain.png Earth Strain
No skill prev.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 60 + (Skill Level × 11)
Cast Time: 1.5 + Skill Level seconds
Cast Delay: 2 second
Cooldown: 1.5 seconds
Target: Ground
Range: Magic
Area of Effect: 15x5 ~ 15x14 (travels)
Property: Earth
Spell Book: Yes
(High Wizard) Summon Stone Orb Lv. 1

Earth Strain is a 3rd class offensive skill available as High Wizard.


Inflicts Earth property Magic Damage to all enemies toward the targeted location.

Level Base Damage (MATK) Hits Inflicted Distance Area of Effect Cast Time SP Cost
1 875% 1 5 15x5 2.5s 71
2 1375% 2 6 15x6 3.5s 82
3 1875% 3 7 15x7 4.5s 93
4 2375% 4 8 15x8 5.5s 104
5 2875% 5 9 15x9 6.5s 115
6 3375% 6 10 15x10 7.5s 126
7 3875% 7 11 15x11 8.5s 137
8 4375% 8 12 15x12 9.5s 148
9 4875% 9 13 15x13 10.5s 159
10 5375% 10 14 15x14 11.5s 170


  • The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
  • This skill can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground. Beware of Knock Back attacks from enemies and position lag with this skill, as they make it possible to launch this skill in the wrong direction.
  • Enemies are only hit if they are in the caster's line of sight.
  • Obstacles and walls along the path this skill travels will stop the skill.
  • Like Heaven's Drive, this skill is capable of hitting hidden enemies.
    • With the right combination of skills and stats, it is possible to chain this skill up to 5 times in a row while only stopping for animation based Cast Delay.
    • Note that multiple sequential Earth Strains may result in one of them not having their damage registered, as a certain number of hits have to finish connecting before another earth strain's damage can be counted.
  • Destroys Ice Wall in its path.