Asura Strike

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Asura Strike.png Asura Strike
No skill prev.gif
Type: Offensive Skill
Levels: 5 (fixed)
SP Cost: 1
Target: Foe (multiple methods)
Range: Melee
Property: Neutral
(Monk) Throw Spirit Sphere Lv. 3, Fury Lv. 3


Asura Strike is the Monk's ultimate attack that consumes all of their remaining SP to deal massive damage to one target. Asura Strike is effected by race/size/elemental cards, but always remains a Neutral property attack. It bypasses the target's DEF, but is affected by cards (for example race reduction cards).

Skill Level Damage Formula Cast time Cast Delay
1 ATK*(8 + SP/10) + 400 4 Seconds 3 Seconds
2 ATK*(8 + SP/10) + 550 3.5 Seconds 2.5 Seconds
3 ATK*(8 + SP/10) + 700 3 Seconds 2 Seconds
4 ATK*(8 + SP/10) + 850 2.5 Seconds 1.5 Seconds
5 ATK*(8 + SP/10) + 1000 2 seconds 1 second

Damage Calculation

  • Damage is derived from this formula: ATK * (8 + Remaining SP/10) + Skill Level Bonus. As a result, the following characteristics determine what is needed to maximize damage:
    • As much Base ATK as possible; due to this, Monks oriented to Guillotine will have very high STR.
    • As much SP as possible; if a card slot can't add to STR (or reach the next bonus of it), it should instead be used for SP adding cards.
    • Maintain SP before using Asura Strike. The damage will be low if the user's SP is nearly empty when cast.
    • Higher levels of Asura Strike will add a small amount of damage.
  • Asura Strike is always Neutral, and therefore will always be reduced by Raydric cards. Due to this as well, users do not equip Elemental weapons for Asura.
  • The preferred weapon cards for Asura Strike are that add damage by a percent, as they increase the overall damage.
  • The preferred weapons for Asura Strike is a highly refined Chain, despite the loss of a card over Mace. See Card Reference for more information.

Usage Notes

  • Casting can be interrupted.
  • Dispelling a Monk while Asura Strike is being cast will not disrupt it's execution; it is necessary to do so before casting starts.
  • It is possible to use Hiding or a skill like it to evade a directly cast Asura Strike. Other evasion skills, such as Cicada Skin Shed, also function. Cloaking, however, does not.
  • A line of sight must be available when the skill activates, otherwise Guillotine will deal no damage but still drain the caster's SP.
  • It is possible to observe if Asura Strike successfully does damage to a target by the screen shaking effect. If it does not occur, then the target has evaded the hit and no damage has been done. The sound effect will also not play if the attack is evaded, despite the visual effect appearing.
  • There are four ways Asura Strike can be cast:
    • If the caster has 5 Spirit Spheres and is in the Fury state, then Asura Strike can be cast in the same manner as single-target skills; by selecting it via a hotkey and clicking on a target.
    • If the caster has 4 Spirit Spheres, is in the Fury status, and is in the Raging Thrust delay, then the caster can cast Asura Strike. This will bypass the cast time. This is done as the last part of a Combo.
    • If the caster has 4 Spirit Spheres, is in the Fury status, and has Blade Stopped a target with level 5 Blade Stop learned, then Asura Strike can be cast on the Rooted target.
  • After Asura Strike is successfully cast, then the caster has 75% reduced natural SP recovery for 90 seconds afterwards. The only exceptions are Increase SP Recovery and Spirits Recovery, which will continue to regenerate SP at their regular intervals.
2nd Class
Excruciating Palm • Flee (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Spiritual Bestowment • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive
Quests Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough
Weapons Mace • Knuckle