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Job Type: First
Changes At: Izlude (Academy)
Number of Skills: 5
Total Skill Points: 80
Total Quest Skills: 1
Job Bonuses
+3 +3 +1 +2 +7 +2


Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes:

  • The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
  • Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
  • Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.

Drawbacks of the Archer class include:

  • Low VIT limits their ability to survive when they are caught up in melee situations.
  • Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.

Jobchange Guide

Archer Job Quest


For second class skills see Hunter Skills, Dancer Skills, or Bard Skills.

Skill Description Levels Type
Arrow Shower.png Arrow Shower
Deal up to 125% damage to targets in a 5*5 area around target. 10 Offensive
Double Strafing.png Double Strafing
Deal up to 380% damage to a single target. 10 Offensive
Attention Concentrate.png Attention Concentrate
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive
Owl's Eye.png Owl's Eye
Increases DEX by up to 10. 10 Passive
Vulture's Eye.png Vulture's Eye
Increases range and HIT when using bows. 10 Passive
Arrow Repel.png Arrow Repel
Shoot a target to inflict up to 150% damage and push it back 6 cells. 10 Offensive
Precision.png Precision
Using a lot of concentration the archer fires a single arrow with improved accuracy. Also passively adds LUK and CRIT. 10 Offensive
Heavy Arrow.png Heavy Arrow
Uses a heavy arrow to inflict 150% damage on the enemy while slowing them down and having a chance to stun 10 Offensive

Class Skills

Skill Description Levels Type
Arrow Crafting.png Arrow Crafting
Create arrows from various items. 1 Active


See Hunter Builds, Dancer Builds or Bard Builds for build strategies.

Starting Build

  • STR: 1
  • AGI: 9
  • VIT: 1
  • INT: 9
  • DEX: 9
  • LUK: 1


  • STR: The only normal reason to up STR on an Archer is to extend the Weight Limit, allowing for more Potions and Arrows to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class. The other reason to get STR is for a Beast Strafing build which requires to be Soul Linked.
  • AGI: Archers aspiring to be PvM Bards or Dancers, or who will become Hunters will find AGI to nearly as/more important than DEX. AGI increases ASPD, allowing the Archer to attack more often (and before the enemy can close into melee range) and deal more damage over-time. It also enables Archers to Flee an adversary and more easily evade their attacks.
  • VIT is reasonable for players who wish to PvP or take part in the War of Emperium. Pure PvM builds do not often invest in VIT.
  • INT is also intended for Archers, usually only those who will become Bards or Dancers. It also allows constant Double Strafe spamming due to the increase SP regeneration. INT is used for the Bard skill A Poem Of Bragi for reducing skill delay. INT contributes to Falcon damage as well as Trap damage (for hunters).
  • DEX: Begin with these stats on a Novice for most types of Archers. As an Archer, the most important stat will be DEX. It increases ASPD a little, reduces cast time, increases accuracy, and it improves bow damage greatly.
  • LUK is useful if the Archer intends to change into a Hunter. LUK increases Falcon attack rate. INT also contributes to Falcon damage by increasing its ATK, but Falconers should prioritized it after AGI and LUK, not substituting any of these stats for INT. These stats should also not be invested for Falconry until the player is a level 75+ Hunter.

Skill Build

Build for High Damage

  • Double Strafe 1 (Lvl 2)
  • Owl's Eye 10 (Lvl 12) (Max)
  • Vulture's Eye 5 (Lvl 17)
  • Double Strafe 10 (Lvl 26) (Max)
  • Vulture's Eye 10 (Lvl 31) (Max)
  • Improve Concentration 10 (Lvl 41) (Max)


  • Arrow Shower
  • Precision
  • Heavy Shot
  • Arrow Repel

This build is to deal a lot of damage with not so high of an attack range in the early levels. Some levels of Precision can be taken early if you have someone tanking high Flee monsters for you.

Build for Sniping

  • Double Strafe 1 (Lvl 2)
  • Owl's Eye 3 (Lvl 5)
  • Vulture's Eye 10 (Lvl 15) (Max)
  • Owl's Eye 10 (Lvl 22) (Max)
  • Double Strafe 10 (Lvl 31) (Max)
  • Improve Concentration 10 (Lvl 41) (Max)


  • Arrow Shower
  • Precision
  • Heavy Shot
  • Arrow Repel

This build is to attack enemies from long range without being damaged. Some levels of Heavy Shot may be taken earlier to kite monsters more easily.


From Scratch

If as a Novice you begun with a lot of DEX, switch to a bow as soon as possible. Initially the startup fee will be high because you will have to buy arrows, but this fee decreases overtime. Any kind of upgrade that increases ATK or DEX is good for an archer.

With Budget

Wise Goggles or any Wise headgear (Willlow Card). The +80 SP helps with Double Strafe. At level 18 Archers are able to wield Cross Bows. These should be carded and upgraded. Carded Composite Bows [4] will not deal as much damage at this point as Cross Bows, but they will be more useful later on if the player will eventually have 130+ DEX. Gakkung Bows are also effective for low DEX Archers or if no cards are being used.

Class Data

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 6 38 40
AGI 26 33 49
VIT 46
INT 10 47
DEX 2 14 18 30 36 42 50
LUK 22 44


External Links

Skills Arrow Crafting • Arrow Repel • Arrow Shower • Double Strafing • Attention Concentrate • Owl's Eye • Vulture's Eye • Heavy Arrow • Precision
Quests Archer Job Change Guide
Weapons Arrows • Bow