Alchemist
|
|
Job Base: |
Merchant
|
Job Type: |
2-2
|
Changes At: |
Al De Baran
|
Number of Skills: |
15
|
Total Skill Points: |
82
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+6 |
+3 |
+7 |
+9 |
+0
|
Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Quest for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Potion Creation
Manuals and the skill Pharmacy are needed to begin making potions. All of the manuals can be found in Al De Baran Alchemist Guild and all with the exception of the Condensed Potion Manual are 100,000z each (240,000 for the Condensed Potion Manual.) Empty Potion Bottles and Testubes are sold at the Mage guild in Northwest Geffen. Medicine Bowls are also sold in Al De Baran. Scells are sold at the Morocc Tool Shop for 160z each. ( /navi morocc 206/250) All other items are monster drops and must be hunted for. Refer to Potion Materials Hunting Guide for a basic idea of where to hunt for these items.
Potion Math
See Potion Creation for more detailed information.
Success Rate =
-Learning Potion Level × 1%
-Pharmacy level × 3%
-Job level x 1%
-(base level + 1) x 0.11 %
Note: 90% already at job 50
Base Success is 101% success at level 99/50
Base success is 100% at level 90/50
-0% Success for:
- Red Potion, Yellow Potion, White Potion, Alcohol
- Acid Bottle, Mine Bottle/Marine Sphere Bottle
- Bottle Grenade, Plant Bottle
-10% Success for:
- Blue Potion
- Anodyne, Aloevera, Embryo
- Elemental Potions
-15% Success for:
- Slim Potions
- Glistening Coat
+10% Success from merchant card set's bonus (if equipped) (Raggler, Hylozoist, Zipper Bear, Myst Case, Baby Leopard)
Absolute max success rate for 99/50 alchemist is 96% on Slim potions and Glistening Coat with the merchant card set. 100% success for all other crafts.
Without the merchant card set, maximum success rates are 86% for glistening coat, 91% for blue Potions, elemental potions, embryo, 100% for everything else.
Potion Brewing, Material Farming, and Fame system
See Potion Creation. for more detailed information.
Alchemist ranks can be checked via usage of the /alchemist
command ingame. Ranked alchemists receive the following bonuses:
The Homunculus is a pet that kills, supports, and does stuff for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials from the Al De Baran Alchemist guild:
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The homunculus type you get can be decided via the menu that appears when using Call Homunculus, and they come in two sprite variations (Which variant is created cannot be chosen). Homunculi need to be fed or they will run away. All homunculi eat Pet Food.
See Homunculus System for more information
Class Data
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill |
Description |
Levels |
Type
|
|
Throw an Acid bottle to deal up to 1100% armour-ignoring, always-hitting damage to a single target. Also, strip their armour and/or cause Bleeding with a chance. |
5
|
Active
|
|
Throw a Condensed Red, Orange, Condensed Yellow, Condensed White or Blue potion at a friendly target or yourself for up to 150% effectiveness of it's HP or SP recovery. |
5
|
Supportive
|
|
Use a Glistening Coat on yourself or an ally to protect their weapon from being stripped or destroyed. |
5
|
Supportive
|
|
Use a Glistening Coat on yourself or an ally to protect their headgear from being stripped or destroyed. |
5
|
Supportive
|
|
Use a Glistening Coat on yourself or an ally to protect their shield from being stripped or destroyed. |
5
|
Supportive
|
|
Use a Glistening Coat on yourself or an ally to protect their armour from being stripped or destroyed. |
5
|
Supportive
|
|
Throw a Bottle grenade at the ground to create a 5*5 cell fire damaging enemies that step into it and stripping their weapons with a chance. |
5
|
Active
|
|
Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink. |
10
|
Passive
|
|
Create potions from herbs and various other ingredients. |
10
|
Supportive
|
|
Create up to 6 friendly plant-type monsters with a Plant bottle. |
5
|
Supportive
|
|
Use a Marine Sphere bottle to create a marine sphere that will explode on taking damage. |
5
|
Supportive
|
Class Skills
Skill |
Description |
Levels |
Type
|
|
Allows the learning of Homunculus Skills |
1
|
Passive
|
|
Throw a Berserk Potion at a target, granting its effect for 15 minutes. |
1
|
Supportive
|
|
Attempt to rapidly brew 100 white potions. |
1
|
Active
|
|
Attempt to rapidly brew 200 condensed white potions. |
1
|
Active
|
|
Attempt to rapidly brew 100 acid bottles, and 100 bottle grenades. |
1
|
Active
|
Homunculus Skills
For each individual homunculus skill, see the Homunculus page.
Skill |
Description |
Levels |
Type
|
|
Summon an existing Homunculus that was stored by using the Vaporize skill. |
1
|
Supportive
|
|
Revive a Homunculus that has been defeated in battle. |
5
|
Supportive
|
|
Stores the caster's Homunculus. |
1
|
Supportive
|
Job Bonuses
The Levels in which you receive a certain bonus
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
6 |
15 |
26 |
34 |
43 |
|
|
|
|
AGI
|
11 |
14 |
40 |
45 |
49 |
50 |
|
|
|
VIT
|
20 |
31 |
36 |
|
|
|
|
|
|
INT
|
1 |
9 |
17 |
23 |
24 |
29 |
38 |
|
|
DEX
|
2 |
3 |
8 |
13 |
19 |
21 |
25 |
28 |
32
|
LUK
|
|
|
|
|
|
|
|
|
|
ASPD