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Changelog 06-22-2019


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Insomnia

Insomnia

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Important Notes

  1. Due to the numerous changes, the resetter is free for all levels for the next week and will not consume reset tickets.
  2. Skill descriptions/icons will be temporarily inaccurate for 2nd job skills until the new format has been rolled out for them.

 

Changelog

  • Additions
    • Added in a trial system for healing items. These can be found at every Tool Dealer. Feel free to try them out and provide feedback!
      • Note: There are several goals with the experimental healing items, but the main goal is to provide less "button mashing" and key spam without reducing the player's ability to adequately heal.
    • Added in a bot to relay messages between in-game and discord.
      • PM the channel "#main" in-game as usual to send messages to both the in-game server and the "discussion" channel on Discord.
    • Added in new hat quests
      • Hahoe Mask
        • Starting location: payon,63,163
        • Non-Costume Version - Middle & Lower. 2 Def. 0 Slot. +1 LUK [Taekwon Class] Grants additional +1 LUK, Perfect Dodge +2.
          • 1 Bookclip in Memory (required once to be able to make any hat)
          • 100 Log (7201)
          • 25 Elastic Band (7200)
          • 25 Mane (1028)
          • 25 Cactus Needle (952)
      • Mythical Lion Mask
        • Starting location: payon,63,163
        • Non-Costume Version - Upper & Middle. 5 Def. 1 Slot. DEX + 2 [Taekwon Class] ATK increases by Refine Rate * 2. Add a 10% chance of auto casting Stun on the enemy when attacking.
          • 1 Bookclip in Memory (required once to be able to make any hat)
          • 100 Horrendous Hair (1048)
          • 25 Elastic Band (7200)
          • 2 Ancient Tooth (1053)
      • Bride Mask
        • Starting location: payon,63,163
        • Non-Costume Version - Upper & Middle. 5 Def. 1 Slot. LUK + 2 [Taekwon Class] Critical rate increases by 1 + Refine Rate.
          • 1 Bookclip in Memory (required once to be able to make any hat)
          • 75 Fabric (1059)
          • 25 Elastic Band (7200)
          • 1 Ancient Lips (1054)
          • 1 Skirt of Virgin (1049)
    • Added in hu_fild01, with monsters, accessible from the north portal of yuno_fild06.
    • Added in Thanatos Tower. Differences between Asgard Legend and vanilla RO are noted below.
      • The portal from Floor 2 -> Floor 3
        • Requires being a Rekenber contract worker.
        • Does not require having 5 other players in the area to open.
        • Portal remains open for 15 seconds.
      • The code puzzle for obtaining the Yellow Key guesses increased from 5 to 10.
      • The portal from Floor 6 -> Floor 7
        • No longer has job class or level requirements.
        • Warps the player as long as they have the Black Key, Black Charm Stone, or have gained account-wide access.
      • The portal from Floor 8 -> Floor 9
        • Requires the player to have all Charm Stones or have gained account-wide access.
        • Entering this portal is where the player gains access to all floors for the entire account and no longer needs to have keys or charms to enter portals from Floor 1 ~ 12. Seeing the phrase "The charm stones begin to glow" when entering this portal signifies account-wide access.
      • The 12th Floor
        • Once the player has placed all charms into all of the statues, the portal to the top floor opens, and the player now has the ability to open the portal to the 12th floor at any time by speaking with the Dark Devil Statue and releasing the final seal.
          • Note: each player will need to insert their stones to gain this access.
        • The portal to the 12th floor is only open for 30 seconds before closing.
      • The Top Floor
        • In the middle of the map (thana_boss 135, 127) is an NPC to initiate the final battle in an instance.
        • The instance only requires the player be in a party to begin. There are no level requirements nor party minimum requirements.
        • Once the player enters the instance, a master-account cooldown of 20 hours is placed, preventing the player from entering or starting the instance again until the cooldown has passed.
      • Thanatos Tower Instance (Will Be implemented next maintenance)
        • The party, or player, will need to use fragments of Agony, Misery, Despair, and Hatred as usual.
        • Defeating all four ghosts will cause Thanatos will appear.
        • After defeating Thanatos, a portal will appear to exit the instance and return the player to their save point.
  • Fixes
    • Fixed the website account section only showing the first 20 game accounts created under a master account.
    • Fixed Sidewinder Card item description not mentioning that the double attack level is equal to refinement level of the weapon.
    • Fixed Lance weapon forging consuming 1 extra oridecon than intended.
    • Fixed an issue related to hate and feel delays not being reset after 6 hours have passed.
  • Changes
    • Geffen Dungeon Floor 1 (gef_dun00) no longer has Hunter Fly.
    • Homunculus now provide EXP sharing when party EXP share is enabled.
      • The EXP received by the homunculus is equivalent to the percent of total damage dealt to the monster as homunculus are not technically party members.
      • All party members receive EXP in the same shared format as if another party member killed the monster.
    • Homunculus EXP table has been changed to match that of character's base EXP.
    • Homunculus EXP share in a non-party-share setting increased from 10% to 25% of master's EXP gain.
    • Christopher Guillenrow will now allow the player to purchase up to 100 of the various forging hammers.
    • Increased the chance of Lightning Loader on Sea Captain Hat from 0.5% to 3%.
    • Quest Skills are now called Basic Skills and are given to the player upon job change rather than having to do a quest.
      • Note: If you have already job changed, these will be given upon logging in.
  • Weapon Changes
    • Other
      • Rudra Bow - 150 -> 225 ATK (due to previous bow damage bug fix)
        • INT +5 -> +10
        • Heal Level 1 -> 3
    • 2H Swords
      • Katana [3] / [4] - Level 1 - 60 ATK
        • NEW Katana [3] / [4] - Level 1 - 93 ATK
      • Slayer [2] - Level 2 - 90 ATK
        • NEW Slayer [2] / [3] - Level 2 - 120 ATK & CRIT + 5
      • Bastard Sword [2] - Level 2 - 115 ATK
        • NEW Bastard Sword [2] / [3] - Level 2 - 145 ATK
      • Broad Sword [1] - Level 3 - +5 DEF. 140 ATK
        • NEW Broad Sword [1] / [2] - Level 3 - 160 ATK & DEF + 7
      • Two-Hand Sword [1] - Level 3 - 160 ATK
        • NEW Two-Hand Sword [1] / [2] - Level 3 - 180 ATK
      • Claymore [0] - Level 3 - 180 ATK
        • NEW Claymore [0] / [1] - Level 3 - 200 ATK
        • Claymore [1] dropped by Rybio.
    • 1H Swords
      • Sword [3] - Level 1 - 25 ATK
        • NEW Sword [3] / [4] - Level 1 - 25 ATK & Perfect Dodge + 3
      • Falchion [3] - Level 1 - 39 ATK
        • NEW Falchion [3] / [4] - Level 1 - 39 ATK & CRIT + 3
      • Rapier [2] - Level 2 - 70 ATK
        • NEW Rapier [2] / [3] - Level 2 - 70 ATK & Flee + 5
      • Scimitar [2] - Level 2 - 85 ATK
        • NEW Scimitar [2] / [3] - Level 2 - 85 ATK & DEX + 5
      • Flamberge [0] - Level 3 - 150 ATK
        • NEW Flamberge [0] / [1] - Level 3 - 150 ATK
        • Flamberge [1] dropped by Phendark
    • Daggers
      • Knife [3] - Level 1 - 17 ATK
        • NEW Knife [3] / [4] - Level 1 - 17 ATK & Perfect Dodge + 1
      • Cutter [3] - Level 1 - 30 ATK
        • NEW Cutter [3] / [4] - Level 1 - 30 ATK & AGI + 3
      • Dirk [2] - Level 2 - 59 ATK
        • NEW Dirk [2] / [3] - Level 2 - 59 ATK & ASPD +5% when equipped in the left hand.
      • Dagger [2] - Level 2 - 73 ATK
        • NEW Dagger [2] / [3] - Level 2 - 73 ATK & ATK +20 when equipped in the left hand.
      • Damascus [1] - Level 3 - 118 ATK
        • NEW Damascus [1] / [2] - Level 3 - 123 ATK
    • 2H Axes
      • Battle Axe [3] - Level 1 - 80 ATK
        • NEW Battle Axe [3] / [4] - Level 1 - 118 ATK
      • Hammer [2] - Level 2 - 120 ATK
        • NEW Hammer [2] / [3] - Level 2 - 168 ATK
      • Buster [1] - Level 3 - 155 ATK
        • Moved to 1H Axes
      • Two-Hand Axe [1] - 185 ATK
        • NEW Two-Hand Axe [1] / [2] - Level 3 - 200 ATK
    • 1H Axes
      • Axe [3] - Level 1 - 38 ATK
        • NEW Axe [3] / [4] - Level 1 - 65 ATK
      • NEW Buster [1] / [2] - Level 3 - 155 ATK
    • 2H Spears
      • Guisarme [2] - Level 2 - 84 ATK
        • NEW Guisarme [2] / [3] - Level 2 - 133 ATK & DEF + 7
      • Glaive [2] - Level 2 - 104 ATK
        • NEW Glaive [2] / [3] - Level 2 - 153 ATK & HIT + 10
      • Partizan [1] - Level 2 - 124 ATK
        • NEW Partizan [2] / [3] - Level 2 - 164 ATK
      • Trident [2] - Level 3 - 150 ATK
        • NEW Trident [2] / [3] - Level 3 - 190 ATK
      • Halberd [1] - Level 3 - 165 ATK
        • NEW Halberd [1] / [2] - Level 3 - 205 ATK
      • Lance [0] - Level 3 - 185 ATK
        • NEW Lance [0] / [1] - Level 3 - 225 ATK
        • Lance [1] dropped by Doppelganger
    • 1H Spears
      • Javelin - Level 1 - 28 ATK
        • NEW Javelin [2] / [3] - Level 2 - 116 ATK
        • Sells from NPC for 17,500z
      • Spear - Level 1 - 44 ATK
        • NEW Spear [0] / [1] - Level 3 - 175 ATK
        • Sells from NPC for 43,750z
        • No longer drops from Mandragora
        • Drop rate from Caramel reduced
    • Katars
      • Specialty Jur [4] - Level 1 - 90 ATK (monster drop only)
        • NEW Specialty Jur [4] - Level 1 - 125 ATK
      • Jur [2] - Level 2 - 125 ATK
        • NEW Jur [2] / [3] - Level 2 - 160 ATK
      • Katar - Level 3 - DEX+1 and 148 ATK
        • NEW Katar [1] / [2] - Level 3 - 175 ATK & AGI + 3
      • Jamadhar - Level 3 - 165 ATK
        • NEW Jamadhar [0] / [1] - Level 3 - 195 ATK
  • Skill Changes
    • Thief
      • Increase Speed - No longer has a DEF reduction penalty.
    • Assassin
      • Left Hand Mastery - Damage on left hand weapon increased from from 30% + 10% * Skill Lv to 50% + 10% * Skill Lv
    • Sage
      • Volcano - Deals 100% MATK * Skill Lv hits of fire damage in a 7x7 AoE and causes the enemy to receive +25% more damage from Fire Property attacks for the next 20 seconds. For non-boss monsters, there is an additional -10% DEF for 20 seconds.
        • Cast Time: 750ms + 250ms * Skill Lv
        • Hard Delay: 1000ms + 1000ms * Skill Lv
      • Deluge - Deals 100% MATK * Skill Lv hits of water damage in a 7x7 AoE and causes the enemy to receive +25% more damage from Water Property attacks for the next 20 seconds. For non-boss monsters, there is an additional -10% ATK for 20 seconds.
        • Cast Time: 750ms + 250ms * Skill Lv
        • Hard Delay: 1000ms + 1000ms * Skill Lv
      • Violent Gale - Deals 100% MATK * Skill Lv hits of wind damage in a 7x7 AoE and causes the enemy to receive +25% more damage from Wind Property attacks for the next 20 seconds. For non-boss monsters, there is an additional heavy reduction in movement speed for 3 seconds.
        • Cast Time: 750ms + 250ms * Skill Lv
        • Hard Delay: 1000ms + 1000ms * Skill Lv
    • Blacksmith
      • Adrenaline Rush - Now grants an additional +5 flee per level to the caster. This bonus does not apply to party members.
      • Smith Sword and Smith Two-Hand Sword - The two skills have been merged into Smith Sword. All of the same requirements of two-handed sword forging still apply (i.e. if you needed level 3 Smith Two-Hand Sword, you'll need Level 3 Smith Sword)
    • Crusader
      • Shield Charge
        • Damage increase from  100 + 90 * Skill Lv to 100 + 160 * Skill Lv
        • SP Cost increased from 10 SP to 12 SP
        • Added a hard 0.4s delay
      • Shield Boomerang
        • Damage increase from 100 + 60 * Skill Lv to 100 + 80 * Skill Lv
        • After-cast Delay decreased from 0.7s to a 0.4s hard delay.
        • SP Cost decreased from 12 to 9 SP.
        • Skill now ignores flee of target.
    • Bard / Dancer
      • Encore
        • Plays the last song at reduced SP cost as well as at 180 second duration.
        • Grants the "Encore Status"
        • Ending a song early while in Encore Status removes 33% of the player's Max SP.
      • Musical Strike / Throw Arrow
        • Range increased from 9 cells to 11.
        • Damage increased by +33% while under Encore Status
        • Using Musical Strike while under Encore status restores normal movement speed and SP recovery rates for 15 seconds.
      • Frost Joker / Scream
        • Now usable while playing songs or dancing.
        • Using these skills while under Encore status restores normal movement speed and SP recovery rates for 15 seconds.
    • Monk
      • Combo Finish - Now has a 50% chance to recover the last spirit ball consumed by the skill. Note: this still requires one initial spirit ball to cast.
  • Second Job Basic Skills
    • Notes:
      • These were previously called quest skills, but are now given at job change.
      • If you have already job changed, these will be given upon login.
      • All skills are level 1 max.
    • Knight
      • Charge Attack - Causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time. Knocks the enemy backwards half of the distance the player attacks from.
        • Distance <3 Cells, <6 cells, <9 cells, <12 cells, <14 cells
        • Damage 100%, 200%, 300%, 400%, 500%
        • Cast Time (seconds) 0.1, 0.2, 0.3, 0.4, 0.5
        • SP Cost: 25
    • Crusader
      • Shrink - Adds a chance to knock back opponents 3 cells when you successfully block an attack with Guard. Shrink lasts for 5 minutes, and you can deactivate the skill at any time by using it again. The success rate to blocking an attack depends on the level of autoguard you have, and only works when you have a shield equipped.
        • ​Success 5% * Auto Guard Skill Level
    • Wizard
      • Sight Blaster - For two minutes, you will be surrounded by the fires of Sight. While Sight Blaster is active, any enemy that steps in a 3x3 area around you will be thrown back and take a 100% MATK fire hit. In WoE, there is no knockback. Once the skill has hit a target, Sight Blaster ends. Hits multiple targets if they are all in range of skill when activated.
    • Sage
      • Health Conversion - Consumes HP to restore SP.
        • SP restored = Max HP x 0.05
      • Soul Change - Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.
      • Focus Spell - For the duration of the effect the sage is unable to manually cast skills in exchange for all auto-casted spells from the Auto Cast skill to be cast at level 10. The player is still able to use items and chat.
        • Duration 60 seconds
    • Hunter
      • Beast Strafing - Sends the player's falcon to deal two hits to the enemy with a chance of causing a negative status. Damage is based on the player's level, INT, and STR.
        • Each hit damage = (Base Lv + INT)*3 + STR*6
        • SP Cost: 5
        • Cast Time: 0
        • Cast Delay: 1000ms
        • Status possibilities (success rates): confusion (3%), bleeding (15%), critical wounds (5%), blind (10%), or stun (3%)
    • Bard / Dancer
      • Pang Voice / Wink of Charm - Deals a flat 100 damage to all enemies in a 9x9 AoE around the target with a chance of causing the silence status. Usable while playing a song or dancing. Success rate of causing silence is doubled if the player is under the Encore Status.
        • Using Pang Voice / Wink of Charm while under Encore status restores normal movement speed and SP recovery rates for 15 seconds.
    • Priest
      • Redemptio - Sacrifice yourself in order to revive all party members near you with 30% of their Max HP. When successful, this skill reduces your own HP and SP to 1. Unlike the vanilla RO skill, this does not consume or require EXP to cast.
    • Monk
      • Ki Translation - Transfers all of your existing Spirit Spheres to a party member. The party member cannot have more than 5 spheres at a time, and if you do not have any spheres yourself, the skill will fail.
      • Ki Explosion - Hits an opponent with a focused blast of energy, which stuns nearby foes and causes them to be knocked back. The target of this attack takes 300% damage (400% if using a knuckle-type weapon). Any enemies adjacent to the target get knocked back 5 cells and have a 70% chance to stun for 2 seconds. The target itself does not get knocked back or stunned.
    • Blacksmith
      • Full Adrenaline Rush - Increases the ASPD of the player by 30% and party members by 20% for all non-ranged weapons. Unlike the Adrenaline Rush, this skill does not grant additional flee.
        • Duration is the same as the level of Adrenaline Rush learned.
        • Costs 100 SP.
    • Alchemist
      • Berserk Pitcher - Consumes 2 Berserk Potions to provide the target with the Berserk Potion effect for 15 minutes even if the target is unable to use Berserk Potion normally. However, the effect is not applied unless the target is above level 85.
      • Twilight Alchemy I - When you begin casting, you will attempt to create 200 white potions, one every 0.005 seconds. In order to cast this skill, you are required to have all the items you would need to create 200 white potions normally, and the success rate is no different than if you made them one at a time.
      • Twilight Alchemy II - When you begin casting, you will attempt to create 200 condensed white potions, one every 0.005 seconds. In order to cast this skill, you are required to have all the items you would need to create 200 condensed white potions normally, and the success rate is no different than if you made them one at a time.
      • Twilight Alchemy III - When you begin casting, you will attempt to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades. In order to cast this skill, you are required to have all the items you would need to create the items normally, and the success rate is no different than if you made them one at a time.
    • Assassin
      • Venom Knife - Throws a Venom Knife with a high chance of poisoning the target and causes a temporary slow down effect for 3 seconds (does not remove any walk speed statuses the target may have). Venom Knife damage is derived from base ATK and does not count race/size/element cards. The chance to poison is derived from the player's Envenom skill level.
    • Rogue
      • Close Confine - Holds a foe interlocked with the caster without either side being able to move, but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, player gains +10 Flee. This skill is canceled if either the target or caster move away.

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