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Changelog 06/01/2019


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Insomnia

Insomnia

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Important notes: Quest skills have been wiped for all players. However, simply logging in will grant all players all quest skills in the new format so that they are not erased upon using the Hypnotist. Be sure to login within the next month!

 

Changelog

  • Additions
    • Added in the Summer 2019 and New Player event. See event section of forums.
    • Added in website rankings for Taekwon, Star Gladiator, and Soul Linker.
    • Added in a map database to the main site that shows the current world map and dungeons as well as monster spawns.
    • Added in automatic build switching for Battlegrounds-related maps.
      • Upon entering battlegrounds, players are automatically switched to their saved battlegrounds build.
      • If no saved build exists, the players stats and skills are reset in order to create one.
      • Builds can be saved or reset at the Build Manager in the middle of the Battlegrounds waiting room.
    • Added in new bonus EXP status for future battle manuals obtained in-game (Currently the new player event). Stacks with clan bonus EXP.
  • Fixes
    • Fixed Kauva (Soul Linker Skill) being capped at max level 3 when it should be level 5.
    • Fixed Haetae Spirit (Soul Linker Skill) still consuming more than 20 SP.
    • Fixed quest skills resetting when using the Hypnotist.
  • Changes
    • Orc Hero Helm and Zherltish Mask are not longer engraved with the character's name upon completion to avoid conflict with the rigidity system.
    • Battlegrounds Changes
      • There is now a 60 second intermission between a queue being full and starting the match to allow for storage, rentals, etc.
      • Screen-wide party buffs such as Magnificat and Angelus now work on all members of the same Battlegrounds Team regardless of party status.
      • Devotion (Crusader Skill) now works on players within the same Battlegrounds Team regardless of party status. All other restrictions still apply.
      • Removed Triple Inferno from the possible match types.
      • Skills and item usage are now both blocked when holding a flag in Capture the Flag or holing a stone in Stone Control.
        • Additionally, a 2 second Decrease AGI effect is applied when first picking up a stone or flag.
    • Grand Cross (Crusader Skill) changes
      • Fixed the elemental portion of the damage calculation counting multiple times resulting in obscene damage.
      • Grand Cross is now level-selectable.
      • Damage formula changed to the following for Demon, Undead, Shadow, and Ghost monsters (element or race)
        • Damage = 55% + 66% * Skill Lv
      • Damage formula changed to the following for all other monsters
        • Damage = 50% + 50% * Skill Lv
      • Flat HP cost of the skill has been changed to be based on skill level used
        • HP Cost = 1% * Skill Lv
      • Return damage of the skill has been changed to be based on the skill level used
        • Return Damage = Damage / (13 - Skill Lv)
      • SP Cost has been reduced to the following per skill level: 25,30,35,40,45,50,55,60,65,70
    • Running (Taekwon Skill) now applies Spurt status for a duration of 6 * Skill Lv seconds: 30 seconds at max level.
    • Magnus Exorcismus (Priest Skill) now hits non-demon/undead/shadow/ghost monsters for 1/3rd of normal damage.
    • Estin and Estun (Soul Linker Skills) now reset the timer before Esma can be used.
    • Kaahi (Soul Linker Skill) changed to only consume 1 SP per use regardless of level and heal up to 75 * Skill Lv HP per use.
    • Kaiwu (Soul Linker Skill) heal value changed to be dependent on the caster's INT, base level, and skill level used.
      • Additionally, the healing interval has been decreased from 10 seconds to 5 seconds.
    • Monster balancing changes. See below.
    • Revamp of Champion monsters based on monster balancing changes below.
      • Base HP rate of champion monsters remains at 5x that of normal.
      • Base EXP and JEXP rates of champion monsters has been increased from 5x to 10x that of normal.
      • Base drop rates of champion monsters has been increased from 3x to 5x that of normal.
      • Swift monsters AGI increased from +25% to +50% that of normal.
      • Swift monsters attack speed has been increased from 10% to 20%
      • Solid monsters retain their 2x HP and EXP rates.
      • Solid monsters DEF rate increased from +20% to +25%
      • Ringleader monsters damage increased from +50% to +75%.
      • Ringleader monsters slaves remain the same.
      • Furious monsters DEX rate increased from +25% to +50%.
      • Furious monsters damage increased from +25% to +33%
      • Elusive monsters AGI increased from +50% to +75%
      • NOTE: The goal of these changes are to make champion monsters more challenging and more rewarding given their lengthy respawn time.

 

Monster Changes

 

Spawn Timer Removed

  • Baby Leopard (gon_fild01)
  • Hermit Plant (gon_dun03)
  • Evil Nymph (gon_dun03)
  • Zealotus (gl_prison1)
  • Shinobi (ama_dun03)
  • Tengu (ama_dun03)
  • The Paper (ama_dun03)

Spawn Timer Changes

  • Chepet (xmas_dun01) -> spawn timer reduced from (20~35 minutes) to (5~10) minutes
  • Mastering -> spawn timer changed to 5~15 minutes across all locations
  • Eclipse -> spawn timer changed to 5~15 minutes across all locations
  • Vagabond Wolf -> spawn timer changed to 5~15 minutes across all locations
  • Toad -> spawn timer changed to 5~15 minutes across all locations
  • Vocal -> spawn timer changed to 5~15 minutes across all locations
  • Angeling -> spawn timer changed to 50~60 minutes across all locations
  • Deviling -> spawn timer changed to 50~60 minutes across all locations
  • Ghostring -> spawn timer changed to 50~60 minutes across all locations
  • Arcangeling -> spawn timer changed to 50~60 minutes across all locations

Increased Experience (based on equivalent monsters and other factors)

  • Minorous (HP: 7,431)
    • Base: 7,315 -> 10,394
    • Job: 4,578 -> 5,785
  • Enchanted Peach Tree (HP: 8,905)
    • Base: 6,360 -> 9,138
    • Job: 5,973 -> 6,364
  • Taoist Hermit (HP: 10,392)
    • Base: 8,789 -> 13,918
    • Job: 7,297 -> 8,102
  • Hermit Plant (HP: 6,900)
    • Element: Fire 2 -> Poison 2
    • Base: 4,490 -> 8,480
    • Job: 3,957 -> 5,255
  • Evil Nymph (HP: 16,029)
    • Element: Shadow 3 -> Poison 3
    • Base: 11,824 -> 17,339
    • Job: 10,289 -> 11,726
  • Baby Leopard (HP: 2,590)
    • Base: 1,516 -> 2,018
    • Job: 813 -> 1,214
  • Dumpling Child (HP: 2,098)
    • Base: 614 -> 1,079
    • Job: 1,159 -> 1,674
  • Phendark (HP: 22,729)
    • Base: 18,157 -> 38,727
    • Job: 11,431 -> 26,637
  • Injustice (HP: 7,600)
    • Base: 5,634 -> 9,159
    • Job: 4,940 -> 5,414
  • Zealotus (HP: 18,300)
    • Base: 9,597 -> 23,666
    • Job: 7,649 -> 14,941
  • Tengu (HP: 16,940)
    • Base: 11,191 -> 16,290
    • Job: 9,439 -> 10,934
  • The Paper (HP: 18,557)
    • Base: 7,578 -> 15,942
    • Job: 11,613 -> no change
  • Miyabi Doll (HP: 6,300)
    • Base: 2,115 -> 5,518
    • Job: 1,504 -> 2,836
  • Poison Toad (HP: 6,629)
    • Base: 5,530 -> 8,938
    • Job: 4,837 -> no change
  • Alligator (HP: 6,962)
    • Base: 3,934 -> 6,108
    • Job: 3,043 -> 4,043
  • Nine Tail (HP: 7,766)
    • Base: 7,480 -> 8,444
    • Job: 2,739 -> 5,536
  • Marduk (HP: 4,214)
    • Base: 3,692 -> 4,884
    • Job: 2,497 -> 3,409
  • Caramel (HP: 1,424)
    • Base: 702 -> 1,147
    • Job: 538 -> 580
  • Phen (HP: 3,347)
    • Base: 817 -> 2,489
    • Job: 1,248 -> 1,427
  • Marc (HP: 6,900)
    • Base: 2,925 -> 6,392
    • Job: 2,573 -> 5,840
  • Wolf (HP: 405)
    • Base: 120 -> 165
    • Job: 106 -> 140
  • Mandragora (HP: 405)
    • Base: 120 -> 155
    • Job: 106 -> 140
  • Wooden Golem (HP: 9,200)
    • Base: 7,783 -> 12,099
    • Job: 7,812 -> 8,218
  • Grove (HP: 6,444)
    • Base: 6,384 -> 7,932
    • Job: 6,806 -> 7,101
  • Aster (HP: 1,372)
    • Base: 325 -> 867
    • Job: 259 -> 579
  • Crab (HP: 2,451)
    • Base: 434 -> 1,370
    • Job: 335 -> 972
  • Shellfish (HP: 920)
    • Base: 215 -> 518
    • Job: 131 -> 378
  • Cornutus (HP: 1,620)
    • Base: 638 -> 980
    • Job: 495 -> 645
  • Vadon (HP: 1,017)
    • Base: 492 -> 812
    • Job: 295 -> 651
  • Andre (HP: 688)
    • Base: 423 -> 506
    • Job: 299 -> 398
  • Piere (HP: 733)
    • Base: 431 -> 523
    • Job: 279 -> 401
  • Deniro (HP: 760)
    • Base: 412 -> 540
    • Job: 332 -> 377
  • King Dramoh (HP: 24,800)
    • Base: 15,931 -> 29,910
    • Job: 18,223 -> no change
  • Pot Dofle (HP: 21,216)
    • Base: 16,140 -> 19,846
    • Job: 14,132 -> no change
  • Sedora (HP: 28,941)
    • Base: 24,993 -> 36,474
    • Job: 26,763 -> no change
  • Sropho (HP: 35,612)
    • Base: 30,746 -> 45,121
    • Job: 35,116 -> no change

Decreased Experience (based on equivalent monsters and other factors)

  • High Orc (HP: 6,890)
    • Base: 9,624 -> 8,713
    • Job: 5,441 -> 5,018
  • Muka (HP: 610)
    • Base: 548 -> 438
    • Job: 309 -> 272
  • Eggyra (HP: 633)
    • Base: 785 -> 582
    • Job: 797 -> 398

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