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Changelog 04/21/2019


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added an additional 5 skill points when changing from Novice to Super Novice as Super Novice should have a total of 10 extra skill points similar to 2nd job classes.
      • Using the Hypnotist to reset skills now applies this change as well.
    • Added a Blessing and Increase AGI buff that is applied automatically when a player levels up.
    • Added a new setting in !settings: Disable Blind Fix
      • Turning this on will remove the wide-screen fix for blind which forces an auto-refresh when blind ends.
      • Note: You must re-log for changes to take effect.
    • Added in a notice to join the discord chat in the hourly announcer. Joining discord is now easier as well!
      • Simply share the following "www.asgardlegend.com/discord"
    • Added random modifications to forged weapons. See below.
  • Fixes
    • Fixed the Hypnotist still mentioning a cooldown that was removed some time ago.
    • Fixed numerous monster name discrepancies between the name of the monster that spawns and the name required to search via monster memory.
    • Fixed the guild master's last online check not showing up for their proper guild.
    • Fixed the Hypnotist taking Reset Tickets when selecting the combination option of stats and skills. Reset tickets cannot be used on this option.
    • Fixed Monster Memory not adding to the player's memory for party kills.
  • Changes
    • Sonic Blow (Assassin Skill) changes
      • No longer deals additional damage on targets with less than 50% HP remaining.
      • Base damage increased from 800% to 1300% at level 10.
      • Using Sonic Blow from within the cloaking state deals additional damage (1800% at max level)
      • SP Consumption decreased from 34 SP at max level to 22 SP at max level
        • SP Consumption per level: 12 + 1 * Skill Level
    • Removed the "transcendent classes only" label from all items as the restriction is unnecessary and only serves to further create imbalance between 2nd job classes and future job classes. Some notes about this below:
      • This affects all existing and future items.
      • Normal job class restrictions still apply. I.E. if an item was transcendent swordsman class only, you still need to be swordsman class.
      • Items are not considered balanced by making them transcendent classes only. If an item is inappropriately balanced in any case, it should be adjusted.
    • Dispell (Sage Skill) no longer removes the following statuses: ASPD potions, preserve, and all chef-made food statuses.
    • Orc's Dungeon (instance) EXP increased slightly.
    • Endless Tower (instance) changes
      • Disabled the following skills (applies to all instances): Monster Memory, Item Finding, Take Action, Call Mount.
      • Swapped floors 30 and 65. (I.E. The Eddga and Lord of the Dead floors have switched)
      • Revamped the Ashes of Darkness system.
        • Used at Immortal Brazier (levels 1~25) and Immortal Furnace (levels 25+)
        • Ashes of Darkness are no longer a physical item; instead, it is held by the instance system.
        • At the beginning of each instance, the party is given 10 Ashes of Darkness.
        • It costs 1 Ashes of Darkness for a single player to warp to the party leader.
        • It costs 3 Ashes of Darkness for a party leader to recall the entire party.
      • Added in a merchant (sell only) and a Kafra (storage only) on floors 24, 49, and 74
    • Separated the additional weight increase between Peco Peco Ride and Movement Mastery to provide increased weight for those that just want the peco.
      • Peco Peco Ride now gives a passive bonus of +1000 weight.
      • Movement Mastery now provides a passive bonus of (100 * skill level) weight regardless of being on a peco or not.
    • Forging System Changes
      • Blacksmith forged weapons now receive modifications in the same manner as items found from monsters.
      • Star Crumbs now grant +10 ATK and +10 Seeking Damage. Having 3 Star Crumbs now grants only +60 ATK (no additional seeking damage bonus)
      • Forging item requirements are heavily reduced. See below.
      • Note: Forged weapons no longer have a named signed on them and blacksmith rankings are purely for ego's sake and do not offer additional bonuses for ranked weapons.

Forging Changes

 

One-Hand Swords

  • Sword - 2 Iron
  • Falchion- 10 iron
  • Blade - 25 Iron, 5 Tooth of Bat
  • Rapier - 7 Steel
  • Scimitar - 14 Steel
  • Ring Pommel Saber - 21 Steel, 10 Wolf Claw
  • Saber - 7 Steel, 3 Oridecon
  • Haedonggum - 10 Steel, 5 Oridecon
  • Tsurugi - 13 Steel, 7 Oridecon
  • Flamberge - 20 Steel, 10 Oridecon

Two-Handed Swords

  • Katana - 3 Iron, 3 Horrendous Mouth
  • Slayer - 5 Steel, 5 Decayed Nail
  • Bastard Sword - 7 Steel
  • Two-Handed Sword - 10 Steel, 5 Oridecon
  • Broad Sword - 5 Steel, 2 Oridecon
  • Claymore - 10 Steel, 5 Oridecon, 1 Cracked Diamond

Daggers

  • Knife - 1 Iron, 1 Jellopy
  • Cutter - 5 Iron, 5 Jellopy
  • Main Gauche - 15 Iron
  • Dirk - 3 Steel
  • Dagger - 6 Steel
  • Stiletto - 12 Steel
  • Gladius - 5 Steel, 1 Oridecon, 1 Sapphire
  • Damascus - 10 Steel, 1 Oridecon, 1 Zircon

Axes

  • Axe - 3 Iron
  • Battle Axe - 10 Iron
  • Hammer - 3 Steel
  • Buster - 10 Steel, 10 Orc Fang
  • Two-Handed Axe - 5 Steel, 3 Oridecon, 1 Amethyst

Maces

  • Club - 1 Iron
  • Mace - 5 Iron
  • Smasher - 2 Steel
  • Flail - 5 Steel
  • Chain - 8 Steel
  • Morning Star - 15 Steel, 1 1carat Diamond
  • Sword Mace - 20 Steel, 10 Sharp Scale
  • Stunner - 20 Steel, 1 Heroic Emblem

Knuckles

  • Waghnak - 1 Iron, 1 Pearl
  • Knuckle Duster - 3 Steel
  • Studded Knuckles - 6 Steel
  • Fist - 3 Oridecon, 3 Ruby
  • Claw - 1 Oridecon, 1 Topaz
  • Finger - 1 Oridecon, 1 Opal

Spears

  • Javelin - 1 Iron
  • Spear - 3 Iron
  • Pike - 10 Iron
  • Guisarme - 3 Steel
  • Glaive - 6 Steel
  • Partizan - 12 Steel
  • Trident - 10 Steel, 1 Aquamarine
  • Halberd - 10 Steel, 3 Oridecon
  • Lance - 10 Steel, 2 Oridecon, 2 Evil Horn

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