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Changelog 10/25/2021 - [Halloween Event]


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added in the Fall (Halloween) 2021 event.
      • Runs from 10/25/2021 through 11/14/2021
      • Talk to Shaman (izlude 120, 26) to learn more about the Lost Souls seen wandering about. Help find all the lost souls!
      • Friendly Jakk can be found on all fields. They are rumored to have eight possible costume hats, but be warned, they can provide both tricks and treats. You might try finding those lost souls first...
      • Something spooky is happening on the field one west and one south of Izlude (moc_fild01). What could it be?
  • Fixes
    • Fixed Poring King and Treasure Poring not properly flagging drops as Asgardian Mode or not.
      • These monsters now also properly drop loot next to where the monster was killed when killed by ranged classes.
    • Ulle's Cap (5123) combo now properly decreases SP costs when beyond 77 DEX.
    • Fixed Moonlit Water Mill (Clown / Gypsy Skill) knocking other friendly players out of the area.
    • Fixed Cast-off Cicada Shell (Ninja Skill) allowing players to move through walls if there was an available cell beyond a wall.
    • Fixed Lif's Mental Change being removed when teleporting around a map.
    • Fixed Asgardian Storage not functioning at Rekenber Staff.
    • Fixed Acid Terror and Demonstration (Alchemist Skills) having higher than intended strip rates. It should now be 1% * Skill Lv.
    • Fixed Agav and Echio elemental level. They are now properly neutral level 3.
  • Changes
    • Relogging on the "valkyrie" map will now warp you to save point to prevent getting stuck on the map.
    • Grand Peco spawn on yuno_fild02 increased from 80 to 110.
    • Refinement cost for level 4 weapons changed from +8,000z per refinement to +7,000z per refinement. Below is a quick comparison of refine costs (total cost +1 to +7)
      • Newest: 7000 21000 42000 70000 105000 147000 196000
      • Previous: 8000 24000 48000 80000 120000 168000 224000
      • Original: 20000 40000 60000 80000 100000 120000 140000
    • Provoke (Swordsman Skill) now temporarily removes a monster's kite status.
    • Arrow Shower (Archer Skill) is now usable with whips and musical instruments.
    • The critical damage bonus from LUK no longer takes into account status enhancements, only base LUK.
    • Moonlight Flower now spawns in a random location on pay_dun04.
    • Masamune (1165) now has 1 card slot.
    • Wizardry Staff (1473) level requirement decreased from 90 to 70.
    • Venom Knife is now sold at all Tool Dealers.
    • Clarified description of Gust Bow to better indicate which bonus aspects require wind arrow also equipped.
    • Movement speed bonus items no longer stack additively with one another except for Wild Hare Card with other Wild Hare Cards.
      • Note: The best value for all item bonuses is still always used.
      • Example: A 4x Wild Hare Carded weapon is +16% movement speed and will take precedence over Red Novus Card (+10%), but not over Moonlight Flower Card (+25%).
    • MvP-only instances (Valkyrie, Gloom, and Thanatos) now have a max instance time of 45 minutes. After this time limit, the instance is destroyed.
      • Re-entry time for these instances is reduced to 30 minutes. This means you cannot re-enter in the last 15 minutes the instance is available. This is aimed at preventing overlapping instances of the same type.
    • Asgardian Mode Changes
      • Non-Asgardian Mode characters can no longer pick up loot flagged as "killed by asgardian."
      • Drop rates are now increased for Asgardian Mode characters based on the base drop rate of the item as follows:
        • Original Drop Rate <= 0.5% = +40% rate
        • Original Drop Rate > 0.5% and <= 1% = +30% rate
        • Original Drop Rate > 1% and <= 10% = +20% rate
        • Original Drop Rate > 10% and <= 50% = +10% rate
        • Original Drop Rate > 50% = +5% rate
        • Example: Original Drop rate of 0.40% becomes 0.56%
      • Limited trading between Asgardian Mode characters is now allowed to better promote party play while keeping the mode as self-sufficient as possible.
        • Trading can only be initiated between characters that are both base level 90+ or within a 3 level difference.
        • Cards cannot be traded.
        • Zeny cannot be traded.
        • Equipment can only be traded if unidentified. (once identified, equipment is no longer tradeable)
        • All other miscellaneous and usable items can be traded.
      • Asgardian Mode characters now have teleport blocked upon dealing ranged physical or magical damage.
        • Note: this is the same "no teleport timer" that is shared with being targeted by monsters or receiving damage as Asgardian Characters are intended to have to engage enemies rather than flee.
  • Class Balancing Changes
    • Thief
      • NOTE: Resets are currently free for the next 7 days for thief job classes.
      • Backstab (Rogue Skill) additional damage bonus now lasts for 3 * Skill Lv hits, or 5 seconds.
        • After-Cast Delay removed due to the skill having a skill-specific cooldown.
      • Violent Stab (Stalker Skill) SP cost reduced to the following (per level): 13, 13, 14, 14, 15, 15, 16, 16, 17, 17
        • Damage increased from 35% * Skill Lv to 45% * Skill Lv
      • Bloody Lust (Stalker Skill) HP drain reduced by half.
        • Cast Time and After-Cast Delay removed.
        • Cooldown reduced to half of duration time: 1.5s, 3s, 4.5s, 6s, and 7.5s.
      • Chaos Panic flat status resistance reduction increased from -5% per level to -10% per level.
        • Cast Time and After-Cast Delay removed.
        • Tick rate reduced from every 3s to every 2s.
        • Now decreases movement speed by 50% while in the AoE.
        • Chilled, Grounded, and Shocked statuses added to the list of possible statuses to be induced.
        • No longer has a maximum number of instances placed.
        • Cooldown added equal to half of duration time: 1.5s, 3s, 4.5s, 6s, and 7.5s.
      • Reproduce now allows copying of Vendetta, High Heal, and Sharpshooting.
      • Stalker's Instinct now functions if the target is under Chaos Panic, Bloody Lust, Chilled, Grounded, Shocked, Close Confine, and Decrease Agi
        • Now functions with magic damage at half rate. (+5% per skill level).
      • Explosive Satchel (Stalker Skill) now adds a 5% per skill level chance of causing burning.
      • Triangle Shot (Stalker Skill) cooldown reduced from 2s to 1.5s.
      • Deadly Infect (Stalker Skill) casting range increased from 2 to 7.
        • Now grants 3000ms of immunity to all statuses upon successful transferring debuffs.
      • Feint Bomb (Stalker Skill) cooldown is now level-dependent (Level 1~5): 5000ms, 4800ms, 4600ms, 4400ms, 4200ms.
      • Manhole (Stalker Skill) no longer allows Poison, Burning, or Bleeding statuses to continue to damage.
    • Acolyte
      • NOTE: Resets are currently free for the next 7 days for acolyte job classes.
      • Aqua Benedicta (Acolyte Skill) is now a basic skill.
      • Repel Evil (Acolyte Skill) now works on magic damage in addition to physical damage.
      • Lex Aeterna (Priest Skill) now has a maximum effect of 5 hits within the initial 1.5s duration.
      • Exorcismus (Priest Skill) no longer fails on monsters level 90 and above. It now uses a different damage formula for both success and fails.
        • MATK Damage (Base): 75% * Skill Lv
        • Flat Additional Damage (Success): Target Max HP * (180 - Target Lv) / 200
        • Flat Additional Damage (Fail): Target Max HP * (random(0~700) / (150 - (15 * Skill Lv))) / 250
        • Note 1: The overall success formula has not changed and the flat additional damage does not occur on status immune monsters.
        • Note 2: The random value from 0~700 above is the related "failed" roll from the success formula.
        • Note 3: The damage above is still considered holy element and is modified by the elemental table.
      • Sacrament (High Priest Skill) now adds +1% * Skill Lv bonus ATK and MATK to Impositio Manus.
      • Vituperatum (High Priest Skill) cooldown decreased from 10s to 6s.
      • High Heal (High Priest Skill) now has a lingering healing effect for the duration of High Heal's cooldown (3 seconds). This heal is given every 750ms and is reduced by half each time.
      • Basillica (High Priest Skill) no longer requires blue gemstones to cast, only 1 Holy Water.
      • Epiclesis (High Priest Skill) duration reduced to 6s + 2s * Skill Lv.
        • Cooldown decreased from 30s to 16s.
        • AoE size increased from 5x5 to 9x9.
        • Tick timer reduced from 3s to 2s.
        • HP recovered per tick increased from 1% + 1% * Skill Lv to 2% * Skill Lv
        • SP recovered per tick increased from 1% * Skill Lv to 2% * Skill Lv

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