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Changelog 03/08/2021 - [Star Gladiator Overhaul]


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Insomnia

Insomnia

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Changelog

  • Website Improvements
    • Added more useful links to the main navigation bar. (Wiki, Item DB, Mob DB, World Map, and Rankings)
    • Changed highlights section to feature information about job class and monster rebalancing as it's a more prominent feature of the server.
    • Fixed rankings area not having a submenu for the other rankings. It now has: Character, Guild, Zeny, Monster Kills, MvP Kills, Playtime.
    • Item and Monster databases no longer sort results by ID by default to allow easier sorting after searching.
    • Statistics on main page now actually give results. (bosses slain, character's created, etc.)
      • Cut duration of loading full number values by 50%.
    • The default "account panel" link (https://www.asgardlegend.com/account) now contains a link to make a donation.
    • Fixed tons of other various missing links, pages, and formatting issues (mobile format of site is still a WIP).
  • Additions
    • Added persistence to the discord bot. Should hopefully restart automatically if ever it should crash. (do not kill Discord Bot)
    • Added Santa Poring spawns in xmas_dun02 (Toy Factory F2). Quantity of 15.
    • Added Arc Angeling additional spawn on yuno_fild03 in order to have 2 separate spawn locations.
  • Fixes
    • Fixed brewed potions only having a heal over time effect for ranked Alchemists. It should apply to all potions.
    • Fixed players not being able to join a guild after joining a clan.
    • Fixed max guild capacity. It should now be back to 16 + 2 * Skill Lv.
    • Fixed party share range being capped and not using the proper scaling.
    • Fixed the Mysterious Eggs used for testing damage... again.
    • Fixed missing portals leading to Ninja-related shops in Amatsu.
    • Fixed players getting stone cursed upon entering a WoE castle.
    • Fixed certain EXP manuals not functioning at all.
    • Fixed Defensive Stance (Lord Knight Skill) not reducing incoming damage.
    • Fixed Lava Flow (Whitesmith Skill) stun duration being significantly longer than it should be. It is now back to a max of 5 seconds.
    • Fixed incorrect max level in Vendetta (Lord Knight Skill) description.
    • Fixed Repel Evil (Acolyte Skill) not reducing incoming damage.
    • Fixed Whirlwind Kick (Taekwon Skill) forcing the player to lose target.
    • Fixed shocked, chilled, and grounded status not having effects when hit by certain elements.
    • Fixed Asura Strike (Monk Skill) not having a damage modifier based on HP remaining.
    • Fixed NPC_REGEN (NPC Skill) not healing over time in the case of Atroce and RSX-0806
    • Fixed RSX-0806 countdown AI not functioning properly.
    • Fixed Soul Linker skill tree not showing all available skills.
    • Fixed Shinobi Card naming convention from "of Coward" to just "Coward." (Also updated in-game item description to be more clear)
    • Fixed Esma (Soul Linker Skill) not being castable after Estin or Estun.
    • Fixed items with 4 modifications not showing rigidity on initial drop. 
    • Fixed autospell items causing a forced after-skill delay.
    • Fixed Improve Dodge (Thief Skill) still mentioning a now defunct movement speed increase.
    • Fixed Dark Crow (Assassin Cross Skill) description saying "Dark Crow."
    • Fixed players being able to memo inside of Malaya Hospital (ma_dun01).
    • Fixed Peco Peco Ride (Knight Skill) mentioning the assassin job class.
  • Changes
    • Pet feeding changes. The following now applies to all pets.
      • Lose 5 hunger every 120 seconds.
      • Gain 20 hunger on feed.
      • Autofeed (if enabled) feeds at 80 hunger.
    • Quagmire (Wizard Skill) max instances increased from 3 to 5.
    • Quagmire (Wizard Skill) AoE size increased from 5x5 to 7x7.
    • Unstable weapons (level 1 and 2 weapons) now always have 3 modifications.
      • Note: unstable items have always only had up to 3 modifications max; however, now you always roll the max number of modifications for unstable items.
    • Mirror Shield is now equippable by the merchant job branch.
    • Gospel (Paladin Skill) all stat bonus increased from +5 to +10.
    • Santa Poring level increased to level 27 match card drop rate. Everything else about Santa Poring remains the same.
  • Star Gladiator Overhaul
    • Feeling of the Sun, Moon, and Stars (Max Lv. 3)
      • Now only has a 10 minute skill-specific cooldown. After the cooldown, the player can re-use any of the feeling locations again.
      • Note: only the same feeling location will be overridden if used again, but the player can still have 3 separate maps (sun, moon, stars)
      • Cleaned up some of the poor English when using the skill and designating a map.
    • Warmth of the Sun (Max Lv. 3)
      • Can only be used in a map designated as Feeling of the Sun.
      • Deals 100% ATK in a 3x3 area around the caster, in 1000ms intervals, consuming 3 SP per target hit or miss.
    • Warmth of the Moon (Max Lv. 3)
      • Can only be used in a map designated as Feeling of the Moon.
      • Deals 100% ATK in a 3x3 area around the caster, in 1500ms intervals, consuming 1 SP per target hit or miss.
    • Warmth of the Stars (Max Lv. 3)
      • Can only be used in a map designated as Feeling of the Stars.
      • Deals 100% ATK in a 3x3 area around the caster, in 1250ms intervals, consuming 2 SP per target hit or miss.
    • Comfort of the Sun (Max Lv. 4)
      • Can only be used in a map designated as Feeling of the Sun.
      • Increases damage with kick skills by an additional 5% * Skill Lv.
    • Comfort of the Moon (Max Lv. 4)
      • Can only be used in a map designated as Feeling of the Moon.
      • Increases DEF by (Base Lv + AGI) / (11 - Skill Lv)
      • Increases Flee by (Base Lv + VIT) / (11 - Skill Lv)
    • Comfort of the Stars (Max Lv. 4)
      • Can only be used in a map designated as Feeling of the Stars.
      • Increases APM by (Base Lv + LUK) / (11 - Skill Lv) %
      • Increases critical damage by (Base Lv + AGI) / (11 - Skill Lv) %
    • Hatred of the Sun, Moon, and Stars (Max Lv. 3)
      • Now has a 10 minute skill-specific cooldown. After the cooldown ends, the player can use any skill level again.
      • Designations changed. Players can only have one designation at a time. (Ex. using Hatred of the Moon will erase your Hatred of the Sun and Stars targets)
        • Hatred of the Sun - Designate a specific monster.
        • Hatred of the Moon - Designate a specific race of monsters.
        • Hatred of the Stars - Designate a specific size of monsters.
    • Blessing of the Sun (Max Lv. 5)
      • Passive.
      • Provides -4% * Skill Lv damage from targets designated by Hatred of the Sun on Days of the Sun (even days)
    • Blessing of the Moon (Max Lv. 5)
      • Passive.
      • Provides -3% * Skill Lv damage from targets designated by Hatred of the Moon on Days of the Moon (odd days)
    • Blessing of the Stars (Max Lv. 5)
      • Passive.
      • Provides -2% * Skill Lv damage from targets designated by Hatred of the Stars on Days of the Stars (Every 5th day)
    • Anger of the Sun (Max Lv. 3)
      • Passive
      • ATK: +((Base Lv + LUK + DEX)/(13-3*Skill Lv))% against targets designated by Hatred of the Sun. (unchanged)
    • Anger of the Moon (Max Lv. 3)
      • Passive
      • ATK: +((Base Lv + LUK + DEX)/(15-3*Skill Lv))% against targets designated by Hatred of the Moon.
    • Anger of the Stars (Max Lv. 3)
      • Passive
      • ATK: +((Base Lv + LUK + DEX)/(14-3*Skill Lv))% against targets designated by Hatred of the Stars.
    • Union of the Sun, Moon, and the Stars (Max Lv. 1)
      • Now designates all targets as hatred targets of the sun, regardless of designations.
      • Now allows the use of comfort and warmth skills regardless of map designations.
      • Reduces interval of warmth skills
        • Sun - Interval reduced from 1000ms to 333ms
        • Moon - Interval reduced from 1500ms to 1000ms
        • Stars - Interval reduced from 1250ms to 625ms
      • Otherwise unchanged.
    • Demon of the Sun, the Moon, and the Stars (Max Lv. 10)
      • Now an active skill. Only blinds the player upon use. Due to the forced blind, the player gains immunity to blind status effects.
      • Duration: 90 seconds.
      • SP Cost: 18 + 2 * Skill Lv
      • Effect: +5% * Skill Lv APM
    • Hidden Miracle Status should no longer proc or function.

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