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Changelog 07/24/2020


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added Ice Dungeon and surrounding fields accessible headed north from Lighthalzen.
      • Updated the site's world map to reflect the new maps available.
      • Note: As customary with new content releases, monster information is not immediately available on the site's database but will be after one week. You can still obtain information by using the Sense skill.
    • Added new pet tames
      • Golem - Magical Lithography (12371) - Now dropped from Apocalypse.
        • Pet Bonus - +200 HP, +3 DEF
      • Tikbalang - Tikbalang Harness (12699) - Now dropped from Bungisngis.
        • Pet Bonus - +5 Critical, +2 AGI
    • Updated the Mysterious Pet Egg to include all non-evolution pets available.
    • Added status icons for the following skills: Spell Fist, Basilica, Crescent Elbow.
  • Fixes
    • Fixed Cart Cannon (Creator Skill) damage not properly handling elemental damage. Now, cannon ball element takes priority, otherwise weapon element is used if cannon ball is neutral.
    • Fixed Camouflage (Sniper Skill) not having a cap on the DEF decrease. It is now capped to the same number of ticks as ATK and CRIT increases.
    • Fixed Guitar Smash (Clown Skill) and Flame Tongue (Gypsy Skill) not decreasing SP if canceling encore status.
    • Fixed weddings not properly defaulting to Prontera Church if the registrant bypasses the location selection.
    • Fixed Windmill (Champion Skill) missing 1 base SP.
    • Fixed Meditatio (High Priest) skill description mentioning a sitting requirement for increased SP recovery.
    • Fixed Overbrand, Knuckle Arrow, and Palm Push Strike not dealing their extra damage to targets that could not be knocked back due to knockback immunity.
    • Fixed tons of missing maps and dungeons on the website's world map database.
    • Fixed a case where weapon Whitesmith's weapon augmentation skills would fail and consume items.
    • Fixed Taekwon Ranker (having done at least 50 missions) not being able to use kick combos properly. They are no longer required to also be in the top 10.
  • Changes
    • Cast time formula revision based on feedback and cast times being too heavily reduced at ultra low DEX, but not reduced enough at higher DEX.
      • New formula: Time = Time * ((200) / (200+(DEX+((DEX/10)^3))))
      • For a full comparison between vanilla cast time vs first iteration cast time vs newest iteration, see bottom of post.
    • Cart Cannon (Creator Skill) damage adjusted to reflect fixing elemental adjustments. New formula: (90% * Skill Lv) + (Canon Ball ATK * 1.5)%
    • Cart Cannon (Creator Skill) SP consumption reduced to the following per level: 17, 18, 19, 20, 21, 22, 23, 24, 25, 26
    • Charge Arrow (Archer Skill) cast time reduced to 0ms.
    • Arrow Shower (Archer Skill) knockback now equal to skill level used and now level selectable.
    • Arrow Storm (Sniper Skill) cast time reduced to 0ms.
    • Sharp Shooting (Sniper Skill) cast time reduced to 0ms.
    • Arrow Vulcan (Clown/Gypsy Skill) cast time reduced to 0ms.
    • Magical Bullet (Gunslinger Skill) cast time reduced to 0ms.
    • Crippling Shot (Gunslinger Skill) cast time reduced to 0ms.
    • Bowling Bash (Knight Skill) cast time increased from 700ms to 900ms.
    • Brandish Spear (Knight Skill) cast time increased from 700ms to 900ms.
    • Grand Cross (Crusader Skill) cast time increased from 3000ms to 4000ms.
    • Soul Destroyer (Assassin Cross Skill) formula reworked entirely and can now be used with Siphoning Blades and EDP.
    • Crown of Deceit (5564) SP consumption increase decreased from 250% to 36%. Reduction in Cast and Delay increased from 15% to 18% each.
    • Waterball (Wizard Skill) when autocast via equipment/card procs is now considered to be "in water" for purposes of skill damage.
    • Fear Breeze (Sniper Skill) no longer consumes multiple arrows when dealing multi-hits and can now be used with any weapon.
    • Changed Sea Otter Hat from the Summer Event to be a costume version of the hat since Sea Otter's already drop statted version the hat.
    • Increased initial monster counts in Bio Labs Floor 3. Now contains roughly 3x the monster spawns (still about 75% of the vanilla pre-renewal spawns)
    • Increased base EXP reward for monsters in Bio Labs Floor 3 from 266,000 to 525,000 base EXP. Slightly increased HP as well.
    • Precision (Archer Skill) 2000ms cooldown moved from hard cooldown to 2000ms of after-cast delay.
    • Chain Lightning (High Wizard Skill) damage per bounce decreased to +20% per bounce (max of 1100% total multiplier). Max bounces reduced from 40 to 30. Cooldown increased from 500ms to 1000ms.
    • Blade Stop (Monk Skill) no longer works on knock-back immune monsters regardless of how they obtained knock-back immunity.
    • Knuckle Arrow (Champion Skill) damage increased to roughly double what it was before.
    • Asura Strike (Monk Skill) damage changed to deal more damage based on the target's HP remaining.
      • For Bosses: Damage + ((MaxHP - CurrentHP) / 10
      • For Non-Bosses: Damage + ((MaxHP - CurrentHP) * 2 / 10
      • Note: Final damage is capped at a maximum of 2x initial damage.
    • Gospel (Paladin Skill) no longer enchants weapons and armor with holy property by chance.
    • Concentration (Lord Knight Skill) duration increased to match that of Aura Blade.
    • Berserk (Lord Knight Skill) no longer drains all SP when used.
    • Metallic Sound (Former Gypsy Skill) replaced with Sound of Destruction. Reverberation skill pre-requisite now requires Sound of Destruction.

 

 

 

Cast Time Based on Total DEX

Spoiler

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#2
Insomnia

Insomnia

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Addendum Changes

  • Fixes
    • Fixed Enchant Deadly Poison (Assassin Cross Skill) duration once again.
    • Fixed a bug with NPC_FOLLOW that caused a server crash.
  • Changes
    • Cart Cannon (Creator Skill) damage changed to 100% + (100% * Skill Lv) + (Cannon Ball ATK * 1.5)%
    • Sling Item (Creator Skill) damage increased by +33%. It now ignores MDEF.
    • Cannon Ball base costs reduced:
      • Cannon Ball: 100z -> 33z
      • Dark Cannon Ball: 200z -> 150z
      • Holy Cannon Ball: 200z -> 150z
      • Iron Cannon Ball: 500z -> 200z
    • Acid Demonstration (Creator Skill) formula slightly adjusted to be less-harsh on targets that are not normally intended targets for AD, but also aren't necessarily low DEF/VIT.
    • Coconut price changed from 100z to 50z.
    • Added Gun Powder for sale at the Black Marketeer in the alchemist guild.
    • Detonator (1051) added to Metaling and Goblin Steamrider.
    • Dark Claw (Assassin Cross Skill) range increased from 1 to 2 to match that of melee weapon ranges.

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