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Changelog 06/06/2020


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added in the Poring Labs event (June 6 to July 4)
      • Bio Labs Dungeon 1 and 2
        • Teleport Disabled.
        • EXP + 50%
        • Drops +25%
      • Bio Labs Dungeon 3
        • EXP + 10%
        • Drops + 10%
      • Poe the Poring (lighthalzen 312, 290) needs help recovering his tokens. In exchange, he has several prizes!
        • Small Poring Band
        • Poring Fedora Hat
        • Jumping Poring
        • Triple Poring Hat
        • Poring Sunglasses
        • Poring Letter in Mouth
    • Added in a weekly WoE-only supplier to prt_gld (167, 73)
      • Replenishes the character with 100 White Potions and 50 Blue Potions with a 6 day cooldown per character.
      • Note 1: These potions are only usable inside of the guild castle and will fail to work outside of the castle.
      • Note 2: These potions are zero weight and cannot be stored or traded in any manner.
      • Note 3: If the player has remaining potions from the previous week, the player will only receive enough potions to reach the replenish amount. I.e. you cannot every have more than 100 white potions or 50 blue potions from this NPC.
    • Added in Maru the backpack dealer to alberta (198, 129). These backpacks increase weight limit and have a visible backpack sprite!
      • Note: costume versions (looks only) of these items can be created for much larger item requirements.
      • Adventurer's Bag [0] (20512) - 0 Def. Increases Weight Limit by +600. Flee + 7.
        • 300x Animal Skin (919)
        • 50x Fluff (914)
        • 10x Poring Card (4001)
        • 1x Elastic Band (7200)
      • Amistr Bag [0] (20706) - 0 Def. Increases Weight Limit by +600. Increases resistance to neutral property attacks by +7%.
        • 300x Mane (1028)
        • 300x Tough Scalelike Stem (7012)
        • 1x Elastic Band (7200)
        • 1x Embryo (7142)
        • 1x White Dyestuffs (982)
      • Poring Master Bag [0] (20763) - 0 Def. Increases Weight Limit by +600. Every 9 Base STR increases ATK by +1. Every 9 Base DEX increases ATK by +1 Every 9 Base INT increases MATK by +2
        • 300x Animal Skin (919)
        • 100x Large Jellopy (7126)
        • 20x Poring Card (4001)
        • 5x Poporing Card (4033)
        • 1x Poring Coin (7539)
      • Xmas Bag [0] (24125) - 0 Def. Increases Weight Limit by +600. Recovers 20 HP and 3 SP every 3 seconds while equipped.
        • 300x Animal Skin (919)
        • 100x Candy (529)
        • 100x Candy Cane (530)
        • 5x Gift Box (644)
        • 2x Old Blue Box (603)
        • 1x Old Purple Box (617)
      • Teddy Bag [0] (24126) - 0 Def. Increases Weight Limit by +1000.
        • 300x Bear's Footskin (948)
        • 300x Black Bear Skin (7161)
        • 1x Ribbon [1] (2209)
        • 1x Scarlet Dyestuffs (975)
    • Added in Invisible Manteau to the "Completely Visible Man" at yuno (205, 299) to allow players to conceal their visible garments, such as backpacks.
      • 1x Gold
      • 1x Flame Heart
      • 1x Mystic Frozen
      • 1x Rough Wind
      • 1x Great Nature
    • Added a frequently asked question to our third job progress page: https://asgardlegend.../about/progress
  • Fixes
    • Fixed Spear Quicken (Crusader Skill) being usable while under the Decrease Agi status while other quicken skills disallow this.
    • Fixed a few upcoming 3rd job skills not being used by monsters.
  • Changes
    • Castle guild treasures now spawn at 11:00 Server Time rather than 00:00 Server Time.
    • Costume Maker (located in the Izlude Training Group) now allows the creation of costume garments.
    • Costume Maker (located in the Izlude Training Group) now properly filters out non-wearable/non-visible items from being selected.
    • Blitz Beat (Hunter Skill) formula changed in preparation for Sniper.
      • New Formula: Blitz Beat Lv * (150 + 9*(Steel Crow Lv) * (1 + (INT+INT^3/5000)/50) + DEX/2)
    • Hammer Hall (Blacksmith Skill) now applies the stun status before the attack portion of the skill rather than only applying the status if the target takes damage.
    • Status effect changes
      • Quagmire
        • DEX/AGI flat reduction from Skill Lv * 10 to (Skill Lv * 10) / 2.5 (vs boss monsters)
        • Effect no longer lingers outside of the quagmire AoE (vs boss monsters)
      • Songs/Dances
        • Lingering effect (normally 25 seconds) after stepping outside of the AoE time reduced to 5 seconds (vs non-boss monsters)
        • Lingering effect (normally 25 seconds) after stepping outside of the AoE time reduced to 2.5 seconds (vs boss monsters)
      • Heavy Arrow (Slow Down effect)
        • Movement speed effect reduced by value / 1.5 (vs boss monsters)
      • Piercing Shot (Slow Down effect)
        • Movement speed now depends on distance between caster and target. Value changed from "81 + 3 * Skill Lv" to "65 + Skill Lv * 2 + (20-distance)"
        • Duration is now 500ms per skill level (vs players)
        • Duration is now 200ms per skill level (vs boss monsters)
      • Violent Gale (Slow Down effect)
        • Now works on boss monsters at a reduced duration of only 300ms per skill level.

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#2
whatgoat

whatgoat

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  • Piercing Shot (Slow Down effect)
    • Movement speed now depends on distance between caster and target. Value changed from "81 + 3 * Skill Lv" to "65 + Skill Lv * 2 + (20-distance)"
    • Duration is now 500ms per skill level (vs players)
    • Duration is now 200ms per skill level (vs boss monsters)

 

this should be crippling shot (gunslinger skill)


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