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Changelog 04/02/2020


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Insomnia

Insomnia

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Changelog

  • Player Changes
    • Flee modifications on armors with values above 7 are reduced to 7.
    • Undead element resistance modifications on armors has been changed to shadow resistance.
    • Clothing and hair colors have been reset to avoid complications with the new stylist.
  • Additions
    • Added in a new clothing and hair dye system.
      • Allows for better selection of basic colors across all classes.
      • Now forces the player's head and body to match skin colors.
    • Added in a new Kafra Shop item: Box of Dyes.
      • Allows for 30 days of access to the complete dye list for clothing and hair colors.
      • This applies to your entire master account once opened.
      • Note: your current hair/clothing colors do not reset once the 30 days have passed.
    • Added in Bunny Band hat quest
      • Starting location: alberta 25,240
      • Effect: 3 Def. +3 LUK. Adds a 5% Chance of gaining +20 LUK for 10 seconds when dealing physical damage.
      • Item Requirements:
        • Feather x 100
        • Four Leaf Clover x 1
        • Pearl x 1
        • Kitty Band x 1
    • Added in Lucy Tabby, the cat with six legendary, pricey helms.
      • Lucy is located somewhere in Mt. Mjolnir and changes locations daily.
      • Current headgears (note: as usual, effects are not identical to vanilla RO)
        • Legendary Helm (24108)
        • Spirit of Angel (5389)
        • Crown of Deceit (5564)
        • Ancient Ornament (18570)
        • Asgard Blessing (18550)
        • Pope Crown (24109)
    • Added Executioner (1205) to "gl_cas02" alongside the existing Ogretooth and Mysteltainn.
    • Added more hidden perks, as well as adjusted some others, for the super novice job class.
      • Level 75 - Able to equip all the following weapons
        • Dagger
        • 1H Sword
        • 1H Axe
        • Mace
        • Staff
        • 2H Staff
      • At level 90 - Able to equip the following armors
        • All helms
        • All other armors that are normally "Any job, but Novice"
    • Added Monocle (2239) to the armor shop of Alberta.
  • Fixes
    • Fixed weapon modifications sometimes appearing blank and causing server crashes.
    • Fixed skill description of Star Gladiator's comfort skills regarding ASPD.
    • Fixed Lady Solace Card not casting Grand Cross when attacking.
    • Fixed Asura Strike's temporary SP tick rate penalty not also applying to the SP recovery rate of skill renegeration.
    • Fixed Steal (Thief Skill) sometimes not showing an effect when an item is stolen.
    • Fixed Rider Insignia (2551) not having an item description.
    • Fixed Orc Baby Card description.
    • Fixed description for Handy Herb and Ripened herb to reflect their 10 minute duration.
    • Fixed Am Mut, Giant Hornet, Dark Illusion, and Dark Lord drop rates still being placeholder values.
    • Fixed Soul Linker job change quest window description regarding item requirements.
    • Fixed Izlude Dungeon 6 cards missing effects and descriptions.
      • Kraken Card (4525) - Garment - Flee +15. Grants the use of Lv 3 Hiding and Lv 3 Raid. Raid has a 5% chance to cause bleeding.
      • King Dramoh Card (4524) - Headgear - Str +1. Grants an additional +2 STR if on headgeared refined to +8 or higher.
      • Pot Dofle Card (4523) - Armor - Grants armor with water property. Reduces damage from fish race monsters by 10%.
      • Sropho Card (4522) - Weapon - Increases magical damage inflicted on Water elemental monsters by 5%.
    • Fixed Sabbath (1365) incorrectly stating it was Shadow property. It is neutral property.
    • Fixed Energizing Potion duration in item description.
    • Fixed Infinite Fly Wing not being usable while mounted or while casting.
      • Note: because of this, you may notice "You got Infinite Fly Wing(1)" in your chat box.
  • Changes
    • Changes to monster skill range and determination of long or short ranged damage. This has no bearing on player's skill range.
      • For the vast majority of skills that monsters use, skills have a usage range based on the monster's attack range in the database.
        • Example 1: Valkyrie Randgris can use Sonic Blow at a distance of 3 cells given that Valkyrie Randgris can attack from 3 cells away, despite Sonic Blow normally being a 2 cell range skill for players.
        • Example 2: Cecil Damon can use Double Strafe at a distance of 14 cells given that Cecil Damon can attack from 14 cells away, despite Double Strafe having a base 9 cell range for players.
        • Sole Exception: Monsters with an attack range of >= 4 can only use NPC_PIERCINGATT if the player is within a 3 cell range.
      • For the vast majority of skills that monsters use, the monster's attack range in the database will determine if the skill is considered long-ranged or short-ranged. However, there are two exceptions cases that you may encounter in certain, uncommon situations.
        • Example 1: Soldier Skeleton (database attack range of 1) using NPC_COMBOATTACK is always considered a short-ranged attack regardless of distance between the player and the Skeleton Soldier.
        • Example 2: Cruiser (database attack range of 7) using NPC_COMBOATTACK is always considered a long-ranged attack regardless of distance between the player and the Cruiser.
        • Exception Case 1: The monster's range in the database is < 4, but the skill has usage a range of >= 4 (such as Spear Boomerang). These are considered long-ranged attacks as the damage is dealt from >= 4 cells away.
        • Exception Case 2: The monster's range in the database is >= 4, but the skill is explicitly defined as short-range damage (such as Arrow Shower and NPC_KNOCKBACK Level 2). These skills are considered short-range for the sole purpose of ignoring Pneuma and long-ranged reductions like Defender in order to create more engaging gameplay.
      • Knockback skills are now capped at a usage range of (14 - Knockback) to prevent knocking the player out of the monster's sight forcing the monster to teleport.
    • The Wise Old Woman will now allow Sedora Card and Mobster Card to be removed from Gatling Guns only for free due to the changes to the Gatling Fever Skill in the previous patch.
    • Removed numerous 200ms skill-specific delays in favor of a global 150ms delay on skill usage. This should improve skill-spam at higher APM.
    • Magnus Exorcismus (Priest Skill) now ignores soft MDEF.
    • The following statuses that were previously resisted by MDEF now follow the same formula as MDEF damage reduction.
      • This includes Freeze, Stone Cruse, Decrease Agi, and Dispel.
      • Formula: (1-(45/(45+MDEF))) * 100% resist
    • Changed numerous skills with a range of 1 to a range of 2 to coincide with our changes to weapon range of 1 to 2. This includes skills like Cart Revolution, Sonic Blow, Quick Strike, Bash, etc.
    • Players with the dark skin clothing color option will no longer be reset to default when using the Call Mount skill or changing to first job class at the academy (exceptions: recruit and apprentice jobs)
    • Single Action (Gunslinger Skill) now applies to Bull's Eye damage similar critical cards (i.e. prior to the 5x multiplier if landing successfully)
    • Frost Nova (Wizard Skill) freeze duration time increased from 7.5s to 15s.
    • Frost Nova (Wizard Skill) after-cast delay changed from 1000ms to 0ms.
    • Crimson Fire Blossom, Wind Blade, and Lightning Spear of Ice (Apprentice Skills) changes
      • Hits per level: 2, 3, 3, 4, 4, 5, 5, 6, 6, 7
      • After-Cast Delay: 250ms, 300ms, 300ms, 350ms, 350ms, 400ms, 400ms, 450ms, 450ms, 500ms
      • SP Cost per level: 10, 18, 13, 21, 16, 24, 19, 27, 22, 30
    • Dragon Fire Formation, Falling Ice Pillar, and Lightning Crash (Ninja Skills) changes
      • Damage changed from 80% + 40% per subsequent hit to 80% + 15% per subsequent hit.
      • After-Cast Delay: Increased from 0ms to 500ms.
    • Venom Dust (Assassin Skill) poison effect duration changed from 132 seconds regardless of level to 25 seconds per skill level.
    • Majestic Devil Horns (5584) changed from 5 defense to 3 defense, making them a light armor.
    • Sonic Blow (Assassin Skill) changes
      • New effect with less animation.
      • Damage (non-cloaking): 350% + 95% * Skill Lv
      • No longer has a walk speed / pick up delay after use.
      • After-Cast Delay is now 1000ms
      • Skill-Specific Cooldown is now 1500ms
    • Marin (1242) is now a looter-type monster.
    • Diabolic pets now eat Pet Food instead of Shoot.
    • Valkyrie Randgris (1751) is now 30% larger in sprite size than it's summons.
    • Zerom now drops Decayed Nail at 76.67%.
    • Zerom drop rate of Pantie increased from 1% to 3%.
    • Pasana drop rate of Undershirt increased from 0.50% to 2.5%
    • Bull's Eye (Recruit Skill) damage changed to the following.
      • ​Base Damage = 100% + 10% * Skill Lv
      • Landing Bull's Eye = Damage * 4
    • Meteor Storm (Wizard Skill) overhaul and changes
      • No longer places meteors randomly, but in alternating patterns.
      • Waves (Per Skill Lv): 1, 1, 2, 2, 3, 3, 4, 4, 5, 5
      • Hits Per Meteor (Per Skill Lv): 2, 3, 3, 4, 4, 5, 5, 6, 6, 7
      • Total AoE Size: 9x9
      • Meteor AoE Size: 3x3
      • After-cast Delay (Per Skill Lv): 1600ms, 1700ms, 1800ms, 1900ms, 2000ms, 2100ms, 2200ms, 2300ms, 2400ms, 2500ms
      • Note: Level 11, when used by monsters, has a significantly larger range and AoE size.
    • The following monster skills now have a castable range of 20 cells.
      • Meteor Storm Level 11
      • Blood Drain
      • Energy Drain
      • Dark Breath
      • Dark Blessing
    • Pharaoh (1157) no longer uses Charge Arrow and instead uses NPC_KNOCKBACK.
    • Corrupt Cruiser (2990) no longer uses Charge Arrow and instead uses NPC_KNOCKBACK.
    • Warmth of the Sun/Moon/Stars (Star Gladiator Skills) now have a range of 2 to match that of books.
    • Removed timer on Red Ferus, Gold Acidus, and Blue Acidus in abyss_02
    • Reduced timer on Gold Acidus, Blue Acidus, Red Ferus, and Green Ferus from 300 seconds to 10 seconds in abyss_03
    • Aspersio (Priest Skill) now requires the target to either be in the same party or be flagged as an enemy (in the case of PvP).
    • Beast Strafing (Hunter Skill) now has a 5% chance of dispelling Auto Guard, Reflect Shield, Steel Body, Iron Defense, and Angelus.
      • Note: Each of the above status' is a separate 5% chance.
    • Guyak Pudding (12170) - Effect changed. Now increases HIT by +20 for 10 minutes.
    • Ginger Bread (12232) - Effect changed. Now increases HIT by +35 for 15 minutes.
    • Moon Cake (12190) - Effect changed. Now increases HIT by +50 for 20 minutes.
    • NPC throwing shuriken changes (shop in the Ninja Guild location)
      • Shuriken - Neutral element. 100 ATK. No level requirement.
      • Nimbus Heat Shuriken - Fire element. 100 ATK. No level requirement.
      • Flash Flood Shuriken - Water element.100 ATK. No level requirement.
      • Swift Wind Shuriken - Wind element.100 ATK. No level requirement.
      • Thorn Needle Shuriken - Earth element.100 ATK. No level requirement.
    • Mimic, Rideword, and Whisper have received EXP reward increases.
    • Golem Card (4072) now has the unstrippable effect in addition to unbreakable.
    • Monster attacks (non-skill) are now always considered neutral element regardless of range.
    • Elemental Table Change: Holy 1 now receives 100% damage from neutral attacks.
    • Final Strike (Ninja Skill) changes
      • New Damage Formula = (Counter * HP * ((MinMATK/2)+ATK) / (1000-(Skill Lv*100)))/7
      • Counter is added based on the number of skills used on the target
      • Shadow Slash = Counter + 14
      • Throw Shuriken and Coin Trick = Counter + 1
      • All other Ninja Skills = Counter + 3
    • Warm Wind (Taekwon Skill) level 5 now forces neutral element.
    • Hypnotist reset cost changes
      • During the cooldown of resetting, the following formula is used to calculate cost is now Base Lv ^ 3 * 23 / 22
      • Super Novice death reset cost now follows a flat (Base Lv + 1) * 1000 cost.
      • Super Novice death reset does not influence your reset cooldown anymore.
    • Increased spawn rate of Sropho, Sedora, and King Dramoh in Undersea Tunnel F6.

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