Jump to content

Photo

Changelog 03/05/2020


  • This topic is locked This topic is locked
No replies to this topic

#1
Insomnia

Insomnia

    Advanced Member

  • Administrators
  • 253 posts

Changelog

  • Added New Headgear Quests
    • Pretend Murdered [0] (2293)
      • Effect - 3 Def. Drains 100 HP from its owner every 10 seconds. Adds a 25% chance of causing bleeding on all enemies in a 5x5 area when attacking.
      • Starting Location - pay_in01 78, 93 (north building)
      • Item Requirements
        • 4x Skirt of Virgin (1049)
    • Headset [1] (5001)
      • Effect - 3 DEF. 5 MDEF. +10% resistance to curse status.
      • Starting Location - geffen_in 30,71 (Geffen Inn)
      • Item Requirements
        • 20x Steel (999)
        • 1x Oridecon (984)
        • 1x Alcohol (970)
        • 1x Coal (1003)
    • Ear Muffs [1] (5001)
      • Effect - 3 DEF. 6 MDEF. +10% resistance to curse status.
      • Starting Location - pay_in01 24,76 (north building)
      • Item Requirements
        • 50x Feather (949)
        • 1x Headset (5001)
        • 1x Cursed Ruby (724)
        • + 5,000z
    • Oxygen Mask [0] (5004)
      • Effect - 1 DEF.
      • Starting Location - pay_in02 16,31 (hunter guild)
      • Item Requirements
        • 5x Ora Ora (701)
    • Helm of Angel [0] (5025)
      • Effect - 6 DEF. 3 MDEF. AGI+2. LUK+2. Reduces damage from demon race by 3%.
      • Starting Location - pay_in02 27,61 (hunter guild)
      • Item Requirements
        • 1x Helm [1] (2229)
        • 1x Angel Wing (2254)
        • 5x Fang of Garm (7036)
    • Deviruchi Hat [0] (5038)
      • Effect - 3 DEF. STR+2 INT+2
      • Starting Location - pay_in02 27,61 (hunter guild)
      • Item Requirements
        • 200x Little Evil Horn (1038)
        • 5x Talon of Griffon (7048)
  • Additions
    • Added in Worn Bandage [1] to an NPC shop on the first floor of the Izlude Academy (iz_ac01 59, 50)
      • Class: Bandage
      • Weight: 10
      • Attack: 1
      • Weapon Level: 1
      • Level Req: 70
      • Job Class: Taekwon Only
    • Added mention of Taekwon, Recruit, and Apprentice jobs in the introduction to the game.
    • Added support for master account access to the main story after obtaining the Mirror of Past.
      • In other words, you now only need to do the main story up to obtaining the Mirror of Past once before gaining access to Old Glastheim, Geffenia, and Nightmare Toy Factory.
    • Added new !settings option
      • Disable Zeny Messages - Disables gained zeny from being shown in chat.
    • Added support for the Izlude Academy Receptionist to direct the player on where to job change to Ninja.
    • Added in a personality quiz to the first floor of the Izlude Academy to help novices decide on a job class. Located just before the stairs to the second floor.
    • New Donation Item - Infinite Fly Wing - 250 KP
      • Contains 1 Infinite Fly Wing (master account bound once the box is opened)
      • Lasts for 30 days.
      • Reusable fly wing that allows the player to teleport to a random spot on the map. Requires and consumes the zeny equivalent of a normal fly wing. (i.e. Requires 42z to consume.)
      • Weight 250 (equivalent of 50 Fly Wings)
    • New Donation Item - Memory Portal Scroll - 250 KP
      • Once consumed, removes the gemstone requirement for the Memory Portal skill casted by the Book of Memories item.
      • Lasts for 30 days.
      • Applies to the player's master account.
    • Added Magnifying Glass to the Traveler found near campfires.
    • Added character-bound basic gears obtained after first job change with the dean since the novice gears are removed. This are unidentified and have random modifications once identified.
      • Adventurer's Suit [0]
      • Hood [0]
      • Sandals [0]
      • Bucket Hat [0]
      • Guard [0]
    • Added Arrow Crafting as a basic skill obtained by Rogue job class.
  • Fixes
    • Fixed an area on the bottom left of hu_fild03 being inaccessible to the player without teleporting. It now has a "hidden" walkway to the top of the hill.
    • Fixed category A weapon modifications still containing non-existing monster elements.
    • Fixed Sedora Card missing item description.
    • Fixed the "Job Change to 2nd Job" quest window appear for Super Novices.
      • Additionally, it now appears for Apprentice job classes.
    • Fixed Blade Mastery (Ninja Skill) skill description incorrectly mentioning critical rate.
    • Fixed Slaughter (item 1367) being considered as both a two-hand and one-hand axe. It should now only be considered as a one-hand axe.
    • Fixed the website Mob DB using the term Dark for monster elements when Shadow is the correct term.
    • Fixed min ATK not reflecting the other changes accounting for the removal of +DEX from blessing. Min ATK is now 10+DEX.
    • Fixed description for Tirfing mentioning the Undead element which no longer exists. Tirfing is Shadow element.
    • Fixed fog hordes not spawning on cmd_fild06 and cmd_fild07. These fog hordes are of Harpy and Crab respectively.
    • Fixed various items with effects of refine of +9 or more. These should be +8 or more.
    • Fixed Noble Cross (16029) being mace instead of one-handed staff.
    • Fixed Book of the Apocalypse (1557) item description.
    • Fixed Unstable items not properly showing rigidity state when the unstable item has 3 modifications.
    • Fixed Erde [2] item description regarding it's weapon level.
    • Fixed Holy Marching Hat (5654) not being fully tradeable.
    • Fixed Dolor Thanatos Mask (19141) not being equippable.
    • Fixed Chocolate Donut (5775) item description regarding equip location.
    • Fixed Manufacture (Recruit Skill) not consuming 5 SP when cast.
    • Fixed Succubus Horn (5066) giving +1 AGI when it should be +1 INT.
    • Fixed some NPCs inconsistently using Kunlun when referring to Gonryun.
    • Fixed Incubus Egg (9052) item description regarding loyalty bonus.
    • Fixed Fire Pillar (Wizard Skill) skill description not mentioning that it does not require a blue gemstone for levels 1~5.
    • Fixed Abandoned Teddy Bear still being Undead element. It is now Shadow element.
  • Changes
    • The first job manuals are now obtained if the player decides to skip the tutorial when creating a new character.
    • Book of Memories is now obtained at the same time the player receives the Orbis of Midgard rather than after job change.
    • Card Captor will now trigger if the player obtains a card via stealing.
    • Card Captor will now count monsters that are spawned via script such as in the clan dungeon.
    • Using Monster Memory (Novice Skill) will now display card captor progress if the card captor service is currently being used.
    • Changed Fang of Hatii to Fang of Garm.
    • Immaterial Sword (1141) new effect. 115 ATK. Ignores DEF of Formless monsters. Increases damage against Formless monsters by 5% per refine.
    • Choco pet now requires Pet Food to feed rather than Banana Juice.
    • Old Purple Box now drops the more-slotted version for Orcish Axe and Greaves.
    • Cards and other items that auto-spell status now dispel the status upon unequipping the item.
    • Tuxedo (7170) and Wedding Dress (2338) are now wearable and display wedding outfits when worn.
    • Increased the level and EXP reward for the following monsters
      • Peco Peco Egg
      • Thief Bug Egg
      • Ant Egg
    • Increased the drop rate of cards for monsters below level 40
      • New card drop rate = 2.10% - (.05% * Monster Lv)
      • Note 1: This does not apply to Angeling, Ghostring, or Devilring
      • Note 2: Monsters level 40+ still drop cards at 0.10%
    • Increased drop rate of Ment (708)
      • Rafflesia -> 12.50%
      • Kapha -> 30%
      • Red Plant -> 3.33%
    • Increased drop rate of Anodyne (605)
      • Permeter -> 0.90%
      • Savage -> 3.55%
      • Myst -> 2.25%
      • Pest -> 4%
      • Galapago -> 2.50%
    • Increased the rate at which pets start attacking to help their owner.
    • DEF when reduced below zero is now capped at a value of -10 DEF.
    • Hypnotist price changes.
      • Level 1~40
        • Free.
        • Does not consume reset tickets.
        • Does not count towards reset timer.
      • Level 41~99
        • Base Cost: Level * 250 (range of 10,250z ~ 24,750z)
        • Applies a reset timer of (((BaseLevel / 11) - 2) * 86400) seconds
          • Range of 1 days (at level 41) to 7 days (at level 99) where fee is temporarily increased.
          • Increased fee is Base Cost * 41z (range of 420,250z ~ 1,014,750z)
        • Note: using a reset ticket still reduces cost to zero and does not incur additional time.
    • Changed Mysterious Eggs C / D to Holy and Shadow respectively.
    • Changed the poisoned gemstone item sprite to make it easier to identify.
    • Changed all weapons with an attack range of 1 to a range of 2 to provide more client-lag leniency in walking to a monster for melee-based attacks.
    • Changed the range on possible values for MDEF and DEF armor modifications from +5~7 -> +3~5.
    • Changed the range on possible values for Flee armor modifications from +6~10 -> +5~7
    • Monk base ASPD with Knuckle-type weapons reduced to match that of bare fist.
    • Overhaul of attack speed calculations.
      • Attack speed is now represented as APM (Attacks per Minute) in the in-game status window in order to provide more tangible information about how fast the player is attacking as well as provide more accurate displays of relative attack speed changes.
        • Example: 60 APM means 60 attacks per minute or the same as 1 attack per second.
        • Note: A new temporary command, "!aspd", is available for older players to adjust to APM.
      • New formula for calculating initial attack speed (referred to as amotion, or time between attacks)
        • amotion = amotion * 600 / (600 + 4 * AGI + (AGI ^ 2) / 25 + DEX)
      • Minimum amotion values (i.e. maximum attack speed)
        • All Jobs: 60 (i.e. max attack speed of 500 APM)
        • Gatling Fever Status: 43 (i.e. max attack speed of 697 APM)
      • New method for calculating adjustments to attack speed (amotion)
        • Additive combination of statuses within the following categories.
          • Equipment Effects (Muramasa, Doppelganger Card, Cecil Damon Card, etc.)
          • Consumables (Awakening Potion, Energizing Potion, etc.)
            • Note that only the best adjustment between Concentration/Awakening/Berserk Potion is used.
          • Positive Skill Statuses (Adrenaline Rush, Spear Quicken, Increase Speed, etc.)
          • Negative Skill Statuses (Don't Forget Me, Water Evasion Technique, etc.)
        • Multiplicative combination of each category above.
      • Associated Equipment Changes (see item changes below)
      • Associated Consumable Changes
        • Concentration Potion 10% -> 15%
        • Awakening Potion 15% -> 20%
        • Berserk Potion 20% -> 25%
        • Energizing Potion 10% -> 15%
      • Associated Skill Changes (at max level of the skill)
        • Note: All of the following positive skill statuses now stack, except adrenaline rush does not stack with full adrenaline rush.
        • Two-Hand Quicken 30% -> 50%
        • Spear Quicken (2H) 30% -> 50%one hand quicken 13% -> 20%
        • Spear Quicken (1H) 13% -> 20%
        • Adrenaline Rush (on blacksmith) 30% -> 50%
        • Adrenaline Rush (on others) 25% -> 30%
          • Now stacks with other skills, except full adrenaline rush
        • Full Adrenaline Rush (on blacksmith) 30% -> 40%
        • Full Adrenaline Rush (on others) 20% -> 25%
          • Now stacks with all other skills, except adrenaline rush
          • Now works on all weapon types.
        • Assassin Cross of Sunset (skill lv + 5 + music lessons/2 + agi/20 -> skill lv*2 + music lessons/2 + agi/10 ) (note: now stacks with all other skills)
          • Now works on all weapon types.
        • Increase Speed 10% -> 15%
        • Gatling Fever 60% -> 100%
          • Now stacks with Gunman Insignia
        • Gunman Insignia (with gatling-type weapon) 30% -> 50%
          • Now stacks with Gatling Fever.
        • Advanced Book 10% -> 20%
        • Comfort of Sun/Moon/Stars (Base Lv + (DEX/10)) % -> (Base Lv + (DEX/10))*2 % 
        • Demon 30% -> 50%
        • Bulgae Spirit 12% -> 30%
    • Critical Explosion (Monk Skill) changes
      • No longer provides critical rate increase.
      • No longer prevents SP regeneration
      • New effect: Removes spirit sphere consumption for combo finish. (note: this you still need at least 1 sphere active to cast)
      • New effect: Increases Chain Combo and Combo Finish damage while in Critical Explosion state.
        • Using either Chain Combo or Combo Finish sets a multiplier value for a duration of 15 seconds.
          • New Multiplier = Previous Multiplier + Critical Explosion Skill Lv
          • Duration is reset to 15 seconds each skill use.
        • Chain Combo damage is increased by +1% for each multiplier value (up to 50% max)
        • Combo Finish damage is increased by +2% for each multiplier value (up to 100% max)
        • Example: Using Chain Combo + Combo Finish 5 times in a row results in Chain Combo dealing 1.5x damage and Combo Finish dealing 2x damage.
    • Running (Taekwon Skill) now provides bonus DEX instead of bonus STR in the spurt state if the player is using a book-type weapon.
    • Steel Body (Monk Skill)
      • Now allows the use of Chain Combo, Combo Finish, and Call Spirits while active.
    • Removed the damage tick from Chef's Poisoned Drink.
    • All Rifle ranges increased from 14 to 20 cells.
    • Base delay between attacks with rifles for Gunslinger reduced. (i.e. Rifles attack slightly faster).
    • Increased pet intimacy gain rate from 1.5x to 3x.
    • Blitz Beat (Hunter Skill) is now "Element Immune" meaning that it ignores elemental adjustments.
    • Shadow Slash (Ninja Skill) now has a minimum damage of "(100 + 65 * Skill Lv)%" regardless of range. (The same formula as Mist Slash).
    • Flying Side Kick (Taekwon Skill) damage changed while running.
      • Base damage remains at 30% + 10% * Skill Lv
      • Damage while running increased from 2x damage to +(5 * (Base Lv + 1))%. i.e. max of 600% damage.
      • Damage post running (spurt status) increased from 100% to 150%.
    • Gatling Fever (Gunslinger Skill) changes
      • Damage increase changed from ATK + 120 * Skill Lv to Card-Like Damage +12% * Skill Lv
      • Now reduces critical rate to 0 while active.
    • Bull's Eye (Gunslinger Skill) changes to the pseudo-critical portion of the skill.
      • Now takes into account Crit vs Race cards for calculating initial critical rate.
      • Now takes into account Increased Critical Damage cards (like The Paper Card).
      • Now takes into account the +1% critical damage from every 5 points of LUK.
    • Moonlight (Filir Skill) now has a range of 2.
    • Defense (Amistr Skill) now greants +20 * Skill Lv VIT. It no longer affects the master.
    • Lex Aeterna (Priest Skill) changes
      • Now multiplies damage by 1.5x for the next 1.5 seconds.
      • After the 1.5 second duration ends, there is effect remains for 1 additional 1.5x attack.
      • No longer has a 3 second after-cast delay, but instead has a 3 second skill-specific cooldown.
    • Soul Strike (Mage Skill) is now elemental immune meaning that it ignores elemental adjustments.
  • Item Changes
    • Movement Speed Item Changes (Note: base walk speed is +20% over normal)

      • Tirfing (1139) - +4% * refine movement (not mounted)
      • Bloody Axe (1363) - +15%
      • Moonlight Flower Card (4131) - +25% movement
      • Red Novus Card (4383) - +10%
      • Joker Jester (5150) - +10% movement
      • Eagle Wing + Wing Staff - +20% movement
    • ​HIT Card Changes
      • Phreeoni -> Accessory Card - HIT +75
      • Mummy -> Accessory Card - HIT +15
      • Howard Alt-Eisen Card -> Accessory Card - HIT +25. Attackspeed -5%
    • ASPD Item Changes
      • Assassin Dagger [0] (1232) - 140 ATK - Lv 4 Weapon - Increases HP by 5% per refine. Increases attack speed by 2% per refine.
      • Berserk [0] (1814) - Attack speed from 3% -> 5% per refine.
      • Cecil Damon Card (4368) - Weapon - Attack speed from 5% to 10%. HIT-25
      • Curved Sword [2] (13405) - Attack speed from 10% to 20%
      • Doppelganger Card (4142) - Weapon - Attack speed from 10% to 25%
      • Giant Axe [1] (1387) - [Base Strength >= 95] attack speed +3% to +6%
      • Heart Breaker [1] (1376) - 2H Axe - Weapon Lv 4 - Critical Rate +7 per refine. Attack speed +3% per refine.
      • Kamaitachi [0] (13009) - Dagger - Weapon Lv 4 - Increases attack speed by 2% per refine. Increases MATK by +10%.
      • Masamune [0] (1165) - 2H Sword - Weapon Lv 4 - 200 ATK. DEF+5. Flee + 20. Increases attack speed by 5% per refine. [+Sakkat] DEF+5. Flee + 20.
      • Muramasa [0] (1164) - 2H Sword - Weapon Lv 4 - 155 ATK. Curses at low chance. Critical Rate +7% per refine. Attack speed +15%.
      • Sage's Diary [2] (1560) - Book - Attack speed from 5% -> 10%
      • Windhawk [0] (1307) - 1H Axe - Attack speed from 5% to 10%.
    • MDEF/DEF Item Changes

      • Ambernite (4032) - Shield - Provides resistance versus small and medium sized monsters by 15%.
      • Arclouze Card (4240) - Shield - Provides +2 DEF and +1 MDEF per refine.
      • Argos Card (4075) - Shield - DEF+1 -> DEF+ 4
      • Board Sword [1] (1160) - DEF+7 -> DEF+15
      • Broad Sword [2] (1162) - DEF+7 -> DEF+15
      • Coco Card (4041) - Headgear - DEF+1 -> DEF+3
      • Cornutus Card (4061) - Armor - DEF+1 -> DEF+5. Unstrippable.
      • Cowardice Blade [1] (13003) - DEF+5 -> DEF+10
      • Cowardice Blade [2] (13004) - DEF+5 -> DEF+10
      • Crystal Pumps [0] (2407) - DEF 0 -> 2. MDEF +10.
      • Cutlus [0] (1135) - DEF+1 -> DEF+5
      • Executioner Card (4250) - Shield - DEF+1 -> DEF+4
      • Full Plate [0/1] (2316,2317) - Armor - 10 DEF -> 15 DEF
      • Ghoul Card (4110) - Headgear - DEF+1 -> DEF+3
      • Gibbet Card (4278) - Headgear - MDEF + 10. No refine pre-req.
      • Goat Card (4150) - Armor - Provides +1 DEF and +2 MDEF per refine.
      • Golden Thief Bug Card (4128) - Shield - MDEF from +7 per refine -> +15 per refine.
      • Greaves [0/1] (2411,2412) - DEF 5 -> 7
      • High Heels [0] (2409) - Footgear - 2 DEF. MDEF + 5. [Refine >= 8] MDEF + 10
      • High Orc Card (4322) - Shield - DEF+1 -> DEF+5
      • Infiltrator (1261) - DEF+3 -> DEF+ 6
      • Joker Jester [0] (5003) - Headgear - 1 DEF -> 4 DEF. MDEF +5 -> +10
      • Kapha Card (4287) - Garment - MDEF+8 -> +12
      • Katzbalger [0] - 2H Sword - Lv 4 Weapon - 175 ATK. VIT+ 5. Increases ATK by +10 per refine. Increases DEF +4 per refine.
      • Legion Plate Armor [0/1] (2341,2342) - Armor - 11 DEF -> 18 DEF 
      • Martin Card (4046) - Headgear - DEF+1 -> DEF+3
      • Mage Coat (2334) - Armor - Add 1 card slot. MDEF +5 -> +15
      • Megalodon Card (4067) - Shield - DEF+1 -> DEF+4
      • Megalith Card (4200) - Footgear - MDEF+7 -> +10. No refine requirement.
      • Mirror Shield [1] (2108) - Shield - MDEF+5 -> +10
      • Mysteltainn Card (4207) - Shield - DEF+1 -> DEF+4
      • Ninja Suit (2337) - Armor - Add 1 card slot. DEF from 7 -> 4. MDEF+3 -> MDEF+ 6.
        • Thief Clothes [0/1] (2335,2336) - DEF from 6 -> 7.
      • Ogretooth Card (4254) - Shield - DEF+1 -> DEF+4
      • Parasite Card (4309)  - Shield - DEF+1 -> DEF+5. Changed to neutral resist.
      • Pauldron [1] (2514) - DEF from 5 -> 7
      • Ragamuffin Manteau [0] (2508) - MDEF +10 -> +15
      • Safety Ring [0] (2615) - DEF+3, MDEF+3 -> +6 each
      • Solider Card (4220) - Armor - DEF+5, MDEF+5
      • Stainer Card (4039) - Headgear - DEF+1 -> DEF+3
      • Stalactic Golem Card (4223) - Headgear - DEF+1 -> DEF+3
      • Steel Chonchon Card (4042) - Armor - Increases resistance vs small monsters by 10%. DEF+ 3
      • Sting Card (4226) - Shield - DEF+3, MDEF+3. [Refinement >= 8] DEF+12, MDEF+12
      • Swordman Figure (2766) - Accessory - [Swordsman Job] DEF+2 -> DEF+6
      • Tablet [1] (1552) - DEF +1 per refine to +3 per refine.
      • Wooden Golem Card (4259) - Armor - HP Recovery Rate + 50%, DEF+ 5 [Refine >=8] HP Recovery Rate + 50%, DEF+ 5
      • Wootan Fighter Card (4261) - Headgear - DEF+1 -> DEF+3
      • Wootan Shooter Card (4260) - Headgear - DEF+1 -> DEF+3
    • Auto-Spell Item Changes

      • Ancient Mummy Card (4248) - Shield - auto-casting level 3 signum crucis 25% when attacking
      • Anolian Card (4234) - Armor - casting level 3 attention concentrate 15% when hit. Unequipping dispels effect.
      • Bloody Knight Card (4320) - Weapon - cast level 2 meteor storm at a 10% chance when attacking. INT+1
      • Bongun Card (4212) - Acc - Enables a 5% chance of casting level 5 bash on attacking. Bash knocks back 5 cells.
      • Clock Card (4299) - Armor - cast level 3 auto guard at a 15% rate when receiving damage if user is not currently under auto guard status
      • Enchanted Peach Tree Card (4217) - Shield - 15% chance of casting level 3 heal when hit.
      • Geographer Card (4280) - Armor - 15% chance of casting level 3 bless when receiving damage.
      • Grand Peco Card (4161) - Headgear - 5% chance of gaining +30 LUK for 10 seconds when receiving physical damage. [+Peco Peco Card] DEF+6. VIT+6.
      • Greatest General Card (4283) - Accessory - 7% chance of casting level 5 call spirits when attacking (21% if acolyte class)
      • Gryphon Card (4163) - Weapon - flee + 2, crit + 7, adds a 15% chance of casting level 1 bowling bash when attacking. - stopped here
      • Hatii Babe Card (4323) - Weapon - 15% chance of casting level 3 frost diver when attacking.
      • Holy Marching Hat (5654) - Increased aspersio rate from 3% to 10%.
      • Injustice Card (4268) - weapon - 10% chance of casting level 1 sonic blow.
      • Lady Solace Card (4394) - weapon - enable 15% chance of casting level 3 grand cross when attacking
      • Loli Ruri Card (4191) - Armor - 15% chance of casting level 3 heal when hit
      • Maero of Thanatos Card (4395) - weapon - 15% chance of casting level 3 decrease agi when attacking
      • Metaling Card (4341) - weapon - 10% chance of casting level 1 strip weapon when attacking
      • Muscipular Card (4420) - shield - auto cast level 3 increase agi at 15% chance when hit
      • Mutant Dragonoid Card (4203) - weapon - 10% chance of casting level 5 fireball when attacking
      • Owl Baron Card (4238) - acc - Enables 5% chance of casting lex aeterna when attacking
      • Owl Duke Card (4237) - acc - Add 5% chance of casting level 3 impositio manus when attacking (with owl baron) 15% chance of casting level 5 lightning bolt.
      • Poisonous Toad Card (4175) - acc - Add 5% chance of casting level 3 envenom when attacking.
      • Shinobi Card (4230) - acc - Add a 33% chance of casting level 5 cloaking when hit
      • Violy Card (4209) - acc - Add a 25% chance of casting level 3 frost joker when attacking
      • Wickebine Tres Card (4348) - acc - 15% chance of casting level 1 strip armor when attacking
      • Wind Ghost Card (4264) - acc - 15% chance of casting level 2 jupiter thunder when attacking

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users