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Changelog 01/28/2020


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added in a new infinitely usable "Book of Memories" item that casts Memory Portal when used. This is obtained by all new players after changing to first job class with the Dean.
      • Character-bound and 0 weight.
      • "An enchanted book that lets the reader revist important places in their memory as long as they have a blue gemstone in their inventory."
      • "Type !memo 0-8 to remember a location."
    • Added in armor types: Light and Heavy.
      • These are specified in every armor item's description in-game and are used to indicate how much bonus DEF will be obtained from refining the item at various levels
      • Light
        • Refines 0~4: +0.7 DEF per refine
        • Refines 5~10: +1.2 DEF per refine
      • Heavy
        • Refines 0~4: +1.0 DEF per refine
        • Refines 5~10: +2.0 DEF per refine
      • Examples
        • +7 Cotton Shirt [1] -> 1 DEF base + 6.4 DEF from refines = 7.4 DEF total
        • +7 Chain Mail [1] -> 8 DEF base + 10 DEF from refines = 18 DEF total
    • Added in a filter to filter out monsters on the main website's databases that aren't currently available to avoid confusion.
      • This also applies when viewing an item in the database under the "Dropped By" section.
    • Added in new EXP tables.
      • Base EXP tables for Base Level 1 ~ 70.
      • Job EXP tables for 1st job classes.
      • Job EXP tables for 2nd job classes.
      • Note: these should feel significantly faster than before as outlined in our 2020 goals. A reminder of level expectations:
        • The player is expected to max job level as a first job around base level 50.
        • The player is expected to max job level as a second job around base level 70.
        • Reminder, this is in anticipation of future job classes, but implemented early to provide an improved new player experience for the earlier levels.
    • Added in Apprentice and Ninja job classes.
      • Apprentice job change location: Izlude Academy 2nd Floor (The Study)
      • Ninja job change location: Amatsu Building (near amatsu 147, 138)
        • Note: delivery location (194, 94)
      • For full skill lists and descriptions, see in-game. All skill descriptions should be accurate with relevant descriptions and formulas.
    • Added in elemental converters (earth, fire, water, and wind) as an item drop to several monsters.
      • Each converter grants 30 seconds of elemental endow.
      • Each individual converter has a 30 second re-use delay.
  • Fixes
    • Fixed skill description for Taekwon Mission.
    • Fixed the Academy Board rewarding additional EXP if the player had used a Battle Manual previously.
  • Changes
    • Core Changes
      • Base movement speed for all characters is 20% faster than normal.
      • Cast time reduction is now on a scale of 10 (min) to 150 (instant cast)
      • Player ATK
        • Base formula changed to remove breakpoints as well as improve min ATK. (substitute DEX for STR depending on weapon)
        • ATK = (STR+10) + FLOOR((FLOOR((STR+10)*(STR+10) / 25))/4)
      • Player MATK
        • Base formula changed to remove breakpoints as well as improve min MATK and max MATK.
        • min MATK = (INT+10) + FLOOR((INT+10)*(INT+10) / 49)
        • max MATK = (INT+10) + FLOOR((INT+10)*(INT+10) / 36)
      • Player HIT
        • Base formula changed to remove breakpoints as well as improve min HIT.
        • HIT = Base Level + DEX + FLOOR(FLOOR((DEX+10) * (DEX+10) / 25) / 10)
      • Player Flee
        • Base formula changed to remove breakpoints as well as improve min Flee.
        • Flee = Base Level + AGI + FLOOR(FLOOR((AGI+12) * (AGI+12) / 25) / 10)
      • Player ASPD formula changed to improve min ASPD.
        • Old amotion = amotion - amotion * (4*(AGI) + (DEX))/1000
        • New amotion = amotion - amotion * (4*(AGI+12) + (DEX+10))/1000
        • Improved dual-wield ASPD calculations to not be as harsh.
      • SP and HP tick rates and formulas changed to provide less downtime, especially between skill usages.
        • Natural HP and SP recovery tick rates are now once every 2666 ms
        • Skills, such as Increase SP Recovery, now occur once every 5333 ms
        • SP recovered per tick is now 1 + INT/5 + MaxSP/40
      • Reduction based on the player's defense and magic defense improved.
        • Old Reduction = 1% * DEF
          • Example: 10 DEF = 10% reduction
        • New Reduction = (1-(45/(45+N2))) * 100%
          • Example: 10 DEF = 18.18% reduction
        • Note 1: This also applies to MDEF
        • Note 2: Armors now have types and also grant additional defense for being beyond the safe-refine limit. See "Additions."
    • Changes to !commands
      • Number of commands reduced
        • Available Commands: !settings, !refresh, !memo, !autotrade, !shopsearch, !buysearch, !time, !joinbg, !leavebg, !trackexp, !hominfo
        • Note: Please see Novice's skill changes regarding obtaining information about monsters and items.
      • Changes to the !settings command.
        • Now provides a notice that the player must re-log for changes to take effect.
        • Now displays a "Settings Help" message to help the player identify what each settings does.
        • New setting "Rare Item Shine" can now be automatically applied at login. This will highlight rare items when dropped below a certain percentage defined by the player.
    • Monster Changes
      • New elemental table and reduction in elemental levels to only level 1, 2, and 3. There are no longer level 4 elemental monsters.
        • Note: This is reflected in Novice's Sense skill.
        • ElementalTable.png
      • Reduced element level 4 monster to level 3.
      • Previously poison element monster changes
        • Poison Level 1 monsters changed to Neutral Level 1
        • Poison Level 2 monsters changed to Neutral Level 2
        • Poison Level 3 monsters changed to Neutral Level 3
      • Previously ghost element monster changes
        • Whisper (1179/1185) - Now Holy Lv 3
        • Baby Leopard (1415) - Now Wind Lv 1
        • Dancing Marionette (2994) - Now Fire Lv 3
        • Celine Kimi (2996) - Now Shadow Lv 3
        • Eggyra (1116) - Now Shadow Lv 2
        • Giant Whisper (1186) - Now Holy Lv 3
        • Laurell Weinder (1657) - Now Shadow Lv 3
        • Nightmare (1061) - Now Shadow Lv 2
        • Ghostring (1120) - Now Holy Lv 3
        • Marionette (1143) - Now Fire Lv 3
        • Evil Snake Lord (1418) - Now Shadow Lv 3
        • Kathryne Keyron and MVP - Now Shadow Lv 3
        • Yellow Plasma - Now Wind Lv 3
        • Odium/Despero/Maero/Dolor of Thanatos - Now Shadow Lv 3
        • Thanatos (1708) - Now Holy Lv 3
      • Previously undead element monster changes
        • Zombie (1015) - Now Shadow Lv 1
        • Archer Skeleton (1016) - Now Shadow Lv 1
        • Verit (1032) - Now Shadow Lv 1
        • Megalodon (1064) - Now Wind Lv 1
        • Pirate Skeleton (1071) - Now Shadow Lv 1
        • Skeleton (1076) - Now Shadow Lv 1
        • Drake (1112) - Now Water Lv 3
        • Khalitzburg (1132) - Now Shadow Lv 1
        • Orc Skeleton (1152) - Now Shadow Lv 1
        • Orc Zombie (1153) - Now Shadow Lv 1
        • Skeleton Worker (1169) - Now Shadow Lv 1
        • Bon Gun (1188) - Now Shadow Lv 1
        • Skeleton General (1290) - Now Shadow Lv 1
        • Quve (1508) - Now Shadow Lv 1
        • Lude (1509) - Now Holy Lv 1
        • Ghoul (1036) - Now Shadow Lv 2
        • Mummy (1041) - Now Shadow Lv 2
        • Anubis (1098) - Now Shadow Lv 2
        • Ancient Mummy (1297) - Now Shadow Lv 2
        • Antique Firelock (1403) - Now Shadow Lv 2
        • Remover (1682) - Now Fire Lv 2
        • Dullahan (1504) - Now Shadow Lv 2
        • Hyegun (151) - Now Shadow Lv 2
        • All remainder Level 3/4 Undead are now Shadow Lv 3
      • Associated misc changes related to the new elemental table
        • Undead race monsters are now immune to the frozen status and stone curse status.
        • Shadow element is now immune to the stone curse status.
        • Undead race, shadow element, and fire element monsters are immune to firewall's knockback.
      • Associated player and monsters skills changes related to the elemental table.
        • NPC_UNDEADATTACK - Now shadow property attack.
        • NPC_CHANGEUNDEAD - Now shadow property attack. Changes the target to shadow property.
        • NPC_CHANGETELEKINESIS - Now neutral property attack. Changes the target to neutral property.
        • NPC_TELEKINESISATTACK - Now a holy property attack.
        • Envenom - Now a neutral attack.
        • NPC_CHANGEPOISON - Now a neutral attack.
        • NPC_POISONATTACK - Now a neutral attack.
      • Associated item changes related to the elemental table
        • Evil Druid Card (4141) - Enchants armor with the Shadow element. Additionally, gain immunity to the freeze status at the cost of nullifying healing skills.
        • Orc Zombie Card (4071) - Flee +5. Increase damage with Holy Cross and Holy Light by 15%.
        • Evil Bone Wand (1615) - Now shadow property.
        • Sharpened Leg Bone of Ghoul (1260) - Now shadow property.
        • Unholy Touch (1263) - Now has 2 card slots. Causes curse and blind while attacking at a rate of 3% per refinement.
        • Ghost Bandana (2274) - Now provides resistance to holy attacks by 10%.
        • Ghostring Card (4047) - Now provides resistance to all non-neutral elements by 10%, Max HP + 5%.
        • Immaterial Sword (1141) - Now shadow property
        • Mao Guai Card (4202) - Increase damage on holy and shadow monsters by 17%.
        • Marionette Card (4113) - Increases resistance to holy and shadow property attacks by 20%, Flee +5
        • Mysteltainn (1138) - Increase damage on holy mosnters instead of ghost
        • Whisper Card (4102) - Flee +20, increases damage from shadow attacks by 30%
        • Anacondaq Card (4062) - Increases damage on neutral monsters by 20%
        • Elder Card (4251) - Increases damage on small and medium monsters by 13%
        • Argiope Card (4114) - 15% chance of poisoning enemy when hit. DEF+2
        • Chimera Card (4300) - 10% chance of causing poison when hit [assassin] chance is 30%
        • Myst Card (4108) - Increase resistance to neutral property by 15%
        • Harpy Card (4325) - Increased resistance to neutral property by 15%, increases damage with Napalm beat and Soul strike by 25%
        • Poison Arrow (1763) - Neutral property, retains poison chance
        • Poison Knife (1239) - Neutral property, retains poison chance
    • Skill Changes
      • Auto-Refresh Enabled Skills (read first)
        • "Auto-Refresh Enabled" indicates that once the duration of the status reaches 0 seconds remaining, the duration is capable of being refreshed, or reset, to the initial duration if criteria are met. If the criteria are not met not within 5 seconds of the initial duration ending, the effect is removed.
        • Note 1: Duration Refresh Criteria
          • Initial caster is within 20 cell range (i.e. visible on your screen)
          • Initial caster is active (i.e. casting targeted skills or attacking)
        • Note 2: Only the duration is reset, other values/counters that may have decreased or increased, are not reset.
        • Note 3: When caster and target are the same, the duration still resets.
        • Example Scenario:
          • Player A casts Blessing on Player B.
          • Player B now has blessing for 30 seconds.
          • Player B's timer reaches 0 seconds.
          • Player A is active and visible to Player B.
          • Player B has blessing status for another 30 seconds with no additional input required by either player.
      • Novice
        • Removed the "Take Action" skill.
        • Sense - New Skill
          • Provides a pop-up display of the targeted monster with vital monster information as well as what element will deal the most damage.
            • Example: "Wind: 125" means that the wind element deals a bonus +25% damage to the monster.
            • Note: This pop-up is only displayed for the player using Sense.
          • Logs each valid, unique monster that the player has sensed. Logs are kept as a running total as well as for use with monster memory.
        • Monster Memory can now be used to recall information about a monster that the player has previously used the Sense skill on.
          • Displays monster stats, drops, spawn locations, and how many cards the player has acquired from the particular monster.
        • Item Finding now functions as it did previously in Asgard Legend: identifies which monster drop a particular item.
          • Improved results by filtering out monsters that can't be found in-game.
      • Acolyte Job Branch Skills
        • Warp Portal has been deprecated and no longer exists.
          • Note: See Book of Memories above.
        • Heal
          • Now works offensively on undead race monsters.
        • Increase Agility
          • Duration changed to 30 seconds. Auto-Refresh Enabled.
          • Now a ground target skill that affects party members / self in a 7x7 AoE
          • No longer grants a movement speed bonus or bonus AGI
            • Note: base movement speed is greatly improved.
          • Flee Bonus: +2 * Skill Lv
          • Perfect Dodge Bonus: +1 * Skill Lv
        • Blessing
          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Now a ground target skill that affects party members / self in a 7x7 AoE
          • Hit: +2 * Skill Lv
          • After-Cast Delay: - 2% * Skill Lv
          • Cast Time: -2% * Skill Lv
          • Can now cancel stone curse during the "waiting" period before becoming fully petrified.
        • Angelus
          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Remains a screen-wide target skill.
          • VIT-DEF now scales with player's base level.
            • Note: For level 99 characters, this results in no change in VIT-DEF.
        • Kyrie Eleison

          • Duration of 60 seconds. Auto-Refresh Enabled.
          • Remains a single-target skill.
          • Now protects against 2 + Skill Lv Hits or 10% + 4% * Skill Lv of Max HP, whichever is reached first.
        • Magnificat

          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Remains a screen-wide target skill.
          • Now increases SP regeneration by 10% * Skill Lv, up to +50% at max level
            • Note: Base SP recovery has been drastically improved.
        • Aspersio

          • Reduced max level to 3.
          • Duration of 15, 30, and 45 seconds. Auto-Refresh Enabled.
          • Remains a single-target skill.
          • Effect remains the same: enchanting weapon with the holy property.
        • Impositio Manus

          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Now a ground target skill that affects party members / self in a 7x7 AoE.
          • Effect remains the same.
        • Magnus Exorcismus
          • Removed blue gemstone requirement.
          • Damage against non-demon/undead/shadow monsters increased from 33% MATK to 50% MATK
        • Status Recovery
          • Can now offensively be cast on on undead race monsters.
        • Exorcismus
          • Now works on undead race and demon race monsters only.
      • Taekwon Job Branch
        • Kaupe

          • Duration increased from 10 to 20 minutes for soul linker (10 minutes for non-linker with max level Kauva)
        • Kaafe
          • AoE size increased to a 7x7 AoE ground-target skill.
          • Duration is 6 seconds for soul linker (3 seconds for non-linker with max level Kauva)
          • Skill-specific cooldown of 10, 20, and 30 seconds for skill levels 1, 2, and 3 respectively.
          • Walk Speed Bonus: +20% * Skill Lv
        • Kauup
          • AoE size increased to a 7x7 AoE ground-target skill.
          • Duration of 60 seconds for soul linker (30 seconds for non-linker with max level Kauva). Auto-Refresh Enabled.
          • Effect remains the same.
        • Kaina
          • Duration of 60 seconds for soul linker (30 seconds for non-linker with max level Kauva). Auto-Refresh Enabled.
          • Remains a screen-wide target skill.
          • Effect changed from 25% + 10% * Skill Lv SP recovery to 15% + 5% * Skill Lv SP recovery due to SP recovery changes.
        • Kaiwu
          • AoE size increased to a 7x7 AoE ground-target skill.
          • Duration of 60 seconds for soul linker (30 seconds for non-linker with max level Kauva). Auto-Refresh Enabled.
          • Effect remains the same.
        • Kaahi
          • Duration increased from 20 seconds to 30 seconds for soul linker. (increased from 10 to 15 seconds for non-linker with max level Kauva)
          • Remains a single-target skill.
          • Effect remains the same.
        • Samjoko Spirit
          • Effect changed from +150% * Skill Lv HP/SP Recovery to +50% * Skill Lv HP/SP Recovery due to SP recovery changes.
      • Magician Branch Changes
        • Soul Strike
          • Element changed to neutral property and deals additional damage to undead race monsters.
        • Flame Launcher / Frost Weapon / Lightning Loader / Seismic Weapon

          • Duration of 15, 30, and 45 seconds (skill level 1 - 3 respectively). Auto-Refresh Enabled.
          • Remains a single-target skill.
          • Effect remains the same: enchanting weapon with elemental properties.
      • Swordsman Branch Changes
        • Provoke
          • Now ignored by undead race monsters.
        • Providence

          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Now a ground target skill that affects party members / self in a 7x7 AoE
          • Cast time decreased to 1000 ms
          • New effect
            • Bypass DEF at a rate of 10% * Skill Lv when vs. Undead and Demon Race monsters. This effect is 3% per skill level versus other monsters.
      • Merchant Job Branch
        • Maximize Power

          • DEF per level increased from + 2 per level to +3 per level.
          • SP consumption increased due to overall SP recovery changes.
        • Adrenaline Rush / Full Adrenaline Rush / Weapon Perfection / Over Thrust

          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Removed the chance of breaking from Over Thrust.
          • All other effects remain the same.
      • Archer Job Branch
        • Poem of Bragi

          • After Cast Delay bonus reduced from 50% base reduction to 30% at max level
          • After Cast Delay is 3% * Skill Lv
      • Thief Job Branch
        • Enchant Poison

          • Duration of 30 seconds. Auto-Refresh Enabled.
          • Forces weapon element to be neutral.
          • Physical melee damage increased by 5% * Skill Lv card-like damage.
          • Base chance of poison increased from 2.5% + 0.5% * Skill Lv -> 2.5% + 1.5% * Skill Lv
            • Note 2: This means chance of poison on attack is a max of 10%, or 30% for dual wield weapons.
            • Note 1: each Left and Right mastery is still +2% * Skill Lv or Max additionally poison chance of +20% if dual-wielding.
    • Taekwon's mission skill changed to only require 50 missions for Max HP benefit.
    • Taekwon's max HP after completing 50 missions is now capped at 3x Max HP.

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