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Changelog 01/02/2020


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added in the Academy Board in place of the old Monster Boards.
      • Features exploration quests, warps to instances, and fog horde locations.
      • For full details, see below.
    • Added in quest indicators for common quests.
      • ! / QUEST - Indicates that a hat quest begins at this NPC.
      • ? / QUEST - Indicates that a misc quest begins at this NPC.
    • Added in Campsites to most fields.
      • Nearby Traveler has a few assorted items for sale (including the Campfire Match needed to light the fire)
      • Campfire allows the player to save their location near the fire and heal.
      • Note: healing is much faster if the player is seated.
    • Added in the Dye Maker to (morocc_in,146,99)
      • Located in the building top-right of Morroc. (near coordinates 270, 270)
      • Requires the same items as in vanilla RO.
    • Added in the Mixture and Counteragent quest.
      • Located in the building near 102, 221 in Alberta.
      • Begin by speaking with Merchant Louitz (alberta_in 130, 54)
      • Requires the same items as in vanilla RO.
    • Added in an Academy Stylist to the initial ship new players start out on to allow players to adjust their character's look before beginning their journey.
    • Added in job change information on how to change jobs when the player reaches job level 10 as a novice or job level 50 as a first job class.
      • The player will receive a quest window entry with information on job changing.
      • The receptionist of the Izlude Academy now provides directions on the initial job change NPC the player needs to speak to for a given job.
      • The quest window entry is removed once the player changes jobs.
  • Fixes
    • Fixed Item Finding (Novice Skill) description.
    • Fixed Healing Touch (Lif Skill) calculations.
    • Fixed bloody branch from spawning placeholder MvPs that are not yet implemented.
    • Fixed Beast Strafing (Hunter Skill) not being ranged when used with a dagger equipped.
    • Fixed Gatling Gun (Gunslinger Skill) missing a skill description.
    • Fixed many of the Christmas hats being unrefinable.
    • Fixed Majestic Evil Horns not being tradeable.
    • Fixed a typo on Increase SP Recovery where it incorrectly mentions HP gain.
    • Fixed Super Novice "No Death" bonus from being removed when dying in an instance.
    • Fixed description for Fire Pillar (Wizard Skill) damage formula.
    • Fixed character creation not appropriately saving hair colors and styles.
    • Fixed the "Unbreakable/Unstrippable" armor modification not working on other armor locations. It should now properly apply the bonus to each armor location.
  • Changes
    • Full Buster (Gunslinger Skill) cooldown decreased from 3.5s to 2.5s at max level (cooldown is lower at lower levels)
    • Full Buster (Gunslinger Skill) damage is now increased by +25% if the target is four or less cells away.
    • Spread Attack (Gunslinger Skill) damage is now increased by +25% if the target is four or less cells away.
    • Bulls Eye (Gunslinger Skill) minimum cooldown increased from 200ms to 500ms.
    • Provoke (Swordsman Skill) used on non-boss monsters now forces the enemy to seek out the caster and not switch targets for the next 10 seconds.
      • This means that for 10 seconds, the monster will target the one who casted provoke regardless of who attacks it.
      • (Technical terms: this strip the monster AI of Change Target Chase and Change Target Melee for 10 seconds)
    • Inns in all towns now provide blessing and increase agi.
      • The cost for using the Inn remains the same, and remains scaled to level.
      • The level of blessing and increase agi granted depends on the player level, up to level 10 of each at base level 90+, but always lasts for 30 minutes.
    • Removed the AI of "changing target on melee damage" from most MvPs to allow more tank + melee DPS situations.
    • Twilight Alchemy I/II/III (Alchemist Skills) will now fail if the player does not have enough weight capacity in their inventory.
    • Vesper Core 01/02/03/04 are now equippable by all job classes.
    • Beast Bane (Hunter Skill) renamed to Hunting Knowledge and to a similar effect of other mastery-type skills.
      • Description: Increases damage when using bow class weapons.
      • Mastery Damage: +2.5 * Skill Level
      • Card-like Damage: +0.5% * Skill Level
      • DEF Ignored: +2% * Skill Level
    • Elemental Table Changes
      • Undead vs Neutral (Lv. 1) +25% damage
      • Undead vs Neutral (Lv. 2) +50% damage
      • Undead vs Neutral (Lv. 3) +75% damage
      • Undead vs Neutral (Lv. 4) +100% damage
      • Undead vs Undead (Lv. 1) +75% damage
      • Undead vs Undead (Lv. 2) +75% damage
      • Undead vs Undead (Lv. 3) +100% damage
      • Undead vs Undead (Lv. 4) +100% damage
      • Earth vs Earth (Lv. 1) -75% damage
      • Earth vs Earth (Lv. 2) -100% damage
      • Earth vs Earth (Lv. 3) -125% damage
      • Earth vs Earth (Lv. 4) -150% damage
      • Poison element now grants passive immunity to the poison status
      • Poison element now poisons enemies when hit with physical attacks at a 10% rate.
    • Ginnungagap (13002 / 13019) and Tirfing (1139) weapon element changed to undead element.
 
 

Academy Board

  • Exploration
    • About
      • ‚ÄčThe player is able to select any area to explore from a categorized list based on suggested level ranges.
      • Exploring an area involves killing 2~3 different monsters of a given area.
    • Rewards
      • First time completion of a particular exploration quest.
        • EXP equivalent to +33~50% for each monster hunt required.
        • Flat EXP amount based on the level range completed.
        • Recovery items for HP/SP as well as Fly Wings (all items character-bound)
        • Completion points used for a ranking system.
      • Subsequent completion of a particular exploration quest.
        • EXP equivalent to +10% for each monster hunt required.
        • 10% of the flat EXP amount based on the level range completed.
        • No item rewards.
        • Completion points used for a ranking system.
      • Completing all exploration quests of a given level range.
        • Large flat EXP amount based on the level range completed.
        • 1 Battle Manual (+33% EXP for 30 minutes) (character-bound)
        • 5 Novice Town Wings (character-bound)
        • Additional recovery items for HP and SP and Fly Wings (character-bound)
      • Completing all exploration quests across all level ranges
        • ????
    • Level Ranges
      • Level 15~30
        • Payon Caves: 10 Skeleton, 10 Zombie, 5 Familiar
        • Prontera Culvert: 10 Thief Bug, 10 Plankton, 5 Tarou
      • Level 30~45
        • Mt. Mjolnir: 15 Stainer, 15 Coco, 10 Horn
        • Undersea Tunnel: 15 Vadon, 15 Marina, 10 Kukre
      • Level 45~60
        • Toy Factory: 25 Christmas Cookie, 25 Cookie
        • Morroc Field: 25 Metaller, 25 Golem
        • Hoomga Forest: 25 Wootan Fighter, 25 Wootan Shooter
      • Level 60~75
        • Geffen Dungeon: 75 Jakk, 50 Ghoul
        • Pyramids: 75 Minorous, 50 Verit
        • Kokomo Beach: 100 Seal, 25 Galapago
      • Level 75~90
        • Sphinx - 100 Pasana, 40 Sidewinder, 10 Anubis
        • Glast Heim - 100 Raydric, 40 Khalitz, 10 Wraith
        • Comodo Cave - 50 Medusa, 50 Stalactic Golems, 50 Anolians
        • Niflheim - 75 Loli Ruri, 25 Bloody Murderer, 25 Gibbets
      • Level 90~99
        • Bio Labs - 10 Seyren Windsor, 10 Kathryne Keyron, 10 Howard Alt-Eisen
        • Geffenia - 75 Incubus, 75 Succubus, 75 Mini Demon
        • Izlude Dungeon 6 - 100 Sropho, 50 Sedora, 50 King Dramoh
        • Nightmare Toy Factory - 100 Void Case, 50 Abandoned Teddy Bear, 50 Corrupt Cruiser
  • Instances
    • <instance name> (suggested level)
      • Warp Party (must have 3+ online capable of entering the instance)
  • Fog Hordes
    • View Locations
    • Note: The raw map name is displayed. You'll need to use a world map to find where this map is.

 


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