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Changelog 09/02/2019


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added in Elemental Potion Creation Guide to the alchemist shop for 15,000z.
      • Item requirements for crafting Elemental Potions are the same as usual; however, as mentioned in the changes below, these will produce up to 5 potions per attempt.
    • Added a display next to party member names in the party window that displays additional party member information. If the player does not meet the criteria for a letter, and underscore will be shown instead to designate the lack of the status.
      • Format: [BAF+S]
      • B indicates that the player has the Blessing status.
      • A indicates that the player has Increase Agi status.
      • F indicates that the player has all of the chemical protection statuses.
      • + indicates that the player is under devotion status.
      • S indicates that the player is below 1/3rd of their max SP.
    • Added two new !commands.
      • !hominfo - Displays homunculus stats, intimacy, and more.
      • !homstats - Displays the homunculus growth rate.
      • !trackexp <start/calc/end> - Allows tracking experience gain per hour.
    • Added two Ungoliant spawns to hu_fld07. No respawn timer.
    • Added new limited time donation hats. Note that these do not provide stat bonuses of any kind. For a preview, see the bottom of this post.
      • Republic Hat (20455)
      • Lightning Cloud (19519)
      • Rain Cloud (19520)
      • Mini Chocolate Hat (31195)
      • Mint Chocolate Bonnet (20243)
      • Secret Zipper (20266)
      • Chocolate Donut (5775)
    • Added in the quest for Welding Mask [0] - Mid/Lower. 2 DEF. Provides 10% resistance to fire attacks. Merchant only.
      • Starting location: geffen_in 144, 166
      • Ingredients: 50 Steel and 2,000z.
    • Added in the quest for Boy's Cap [1] - Upper. 4 DEF. No other stats.
      • Starting location: alberta_in 28, 145
      • Ingredients: 10 Tiger's Footskin
  • Fixes
    • Fixed Grand Cross (1528) auto cast rates.
    • Fixed Schweizersabel (1167) auto cast rates, equipability, and sprite errors.
    • Fixed Crab Nipper Hairpin (5473) not having a slot.
    • Fixed Snake Head Hat [1] and Fish Head Hat [1] not being tradeable.
    • Fixed Taekwon's Run and Monk's Body Relocation skills being usable while the player has a pushcart active.
    • Corrected text from "mind bullets" to "spirits" when a skill fails due to lack of spirit spheres.
    • Fixed Sonic Blow SP cost display in-game.
    • Fixed the Buster weapon still showing as two-handed in the database.
    • Fixed Injustice and Lava Golem dropping Full Plate [0]. They now only drop Full Plate [1].
    • Fixed iz_dun05 being memo-able.
  • Changes
    • Removed respawn timer on Jakk.
    • Changed all potion creation guide costs to 15,000z.
    • Sonic Blow (Assassin Skil) now allows regular melee attacks during the skill animation.
    • Izlude Isle (Novice Grounds) improvements.
      • Monsters now spawn on individual islands instead of across the entire map to prevent islands from becoming empty.
      • Added a hidden treasure.
      • Added in a mention of #main and how to talk to others into the introduction NPCs.
    • Model Training Hat is no longer able to be disassembled.
    • Losing HP while performing a song or dance (both bard and dancer) no longer forces the player to cancel their performance.
    • Dancer and Bard can now regular attack while performing.
    • Increased the chance of a fog horde happening from 2% to 10% when it rains.
    • Priest's base time between attacks (ASPD) with knuckle-type weapons changed from 4000ms to 1200ms (same as rod and staff)
    • Priest's base time between attacks (ASPD) with book-type weapons changed from 1200ms to 1100ms (same as sage's book aspd)
    • Dancer's job stat bonuses are now the same as the bard job class. (STR, AGI, VIT, INT, DEX, LUK now equal to +2,+7,+3,+5,+9,+4 respectively at job level 50)
    • Rogue can now copy the sage skills of Volcano, Deluge, and Violent Gale.
    • Rogue is no longer required to surive the hit in order to copy a skill. Previously, if the skill's damage was greater than your HP, the skill wouldn't register.
    • Thanatos Tower now allows directly warping to Floor 6 for a fee of 25,000z.
    • Changes access quests from account bound to master account bound. I.E. you'll only need to do access quests once per master account to gain access across all game accounts.
      • Note 1: You will need to redo the access quest for Bio Labs and Amatsu Dungeon.
      • Note 2: If you have already done the access quest for Thanatos Tower, warping directly to Floor 6 will provide master account access.
    • Monster spawn changes
      • Chimera spawn timers reduced to 3~6 minutes each location.
      • Ogretooth spawn timer reduced to 15~20 minutes each location.
      • Mysteltainn spawn timer reduced to 15~20 minutes each location.
      • Executioner spawn timer reduced to 15~20 minutes each location.
      • Dragon Fly spawn timer reduced to 15~20 minutes each location.
      • Mutant Dragonoid spawn quantity increased from 1 to 2.
      • Zealotus spawn quantity increased from 1 to 2.
      • Gryphon spawn timer removed. Quantity increased from 1 to 2.
    • The Card Captor will now display the designated monster you've selected prior to confirmation now.
    • Champion monsters within the clan dungeon now have a 60 second respawn delay.
  • Item Changes
    • Grove Card (4377) - Changed to have a chance at dropping a random fruit juice.
    • Anopheles Card (4344) - Changed to finding tentacles and cheese items when killing monsters.
    • Armeyer Dinze Card (4347) - Changed to finding worn out scroll and research papers. Prefix changed to worn.
    • Baroness of Retribution Card (4391) - Changed to Enable a 1% chance of gaining 10% of the damage inflicted on an enemy as HP with each attack.
    • Worn Out Scroll (618) can provide up to 1% EXP when consumed and decreases in reward with each use. Waiting at least 24 hours restores some functionality of Worn Out Scroll.
    • Snake Head (5388) now has 1 slot.
    • Gryphon Hat (5660) now has 1 slot.
    • Fish Head (5380) DEF reduced from 3 DEF to 1 DEF. Pierce auto-cast level decreased from Level 5 to Level 1.
    • All stat foods created by the chef profession (STR, AGI, VIT, INT, DEX, and LUK) now have a standard weight of 6.
    • Life Herb, Medicinal Herb, Handy Herb, and Ripened Herb duration increased from 2 minutes to 10 minutes.
    • Life Herb and Handy Herb now heal an additional +1% HP for every point of VIT the player has.
    • Medicinal Herb and Ripened Herb now heal an additional +1% SP for every point of INT the player has.
    • Guyak Pudding, Energizing Potion, and Abrasive duration increased from 3 minutes to 10 minutes.
    • Ginger Bread duration increased from 10 minutes to 20 minutes.
    • Moon Cake duration increased from 20 minutes to 30 minutes.
    • Ice Falchion [0] (1131) attack increased from 100 to 145. Effect changed to "Adds +5 INT, +10% MATK. Allows use of Level 3 Cold Bolt. 15% chance of autocasting Cold Bolt with a level equal to the refinement rate of the weapon."
    • Fireblend [0] (1133) attack increased from 100 to 145. Effect changed to "Adds +5 INT, +10% MATK. Allows use of Level 3 Fire Bolt. 15% chance of autocasting Fire Bolt with a level equal to the refinement rate of the weapon."
  • Skill Changes (Alchemist)
    • Bio Cannibalize
      • Cast time reduced from 2000 ms to 1000 ms.
      • Summoned plants are now heavily influenced by the Alchemist's stats.
        • Alchemist INT exponentially influences additional plant damage.
        • Alchemist DEX provides additional plant HIT as well as reduces the potential plant ATK damage variation.
        • Alchemist VIT exponentially provides additional Max HP to summoned plants.
      • Base plant stat changes.
        • All plants have a minimum attack value regardless of the Alchemist's INT.
        • All plants have had their attack speed slightly adjusted.
        • Plants summoned with skill level 1, 2, 4, and 5 now have an attack range of 7. (Mandragora, Hydra, Parasite, and Geographer)
        • Plants summoned with skill level 3 have a range of 4. (Flora)
        • Plants summoned with skill level 3 have additional bonus damage due to lack of attack range. (Flora)
      • The skill no longer fails when trying to summon a plant beyond the maximum number allowed for the skill level.
        • Instead, the oldest plant is removed in favor of the newest plant.
        • Reminder of the maximum numbers allowed: 6 Mandragora, 5 Hydra, 4 Flora, 3 Parasite, or 2 Geographers. These cannot be mixed.
      • The skill no longer fails when trying to summon a different type of plant than the plant already summoned.
        • Instead, all previously placed plants of a different type are removed in favor of the newest plant type.
      • The skill now consumes Plant Bottles at different rates based on the skill level used. Note: you will always need a Plant Bottle to begin the cast.
        • Skill Level 1 consumes 1 Plant Bottle 33% of the time.
        • Skill Level 2 consumes 1 Plant Bottle 40% of the time.
        • Skill Level 3 consumes 1 Plant Bottle 50% of the time.
        • Skill Level 4 consumes 1 Plant Bottle 66% of the time.
        • Skill Level 5 consumes 1 Plant Bottle 100% of the time.
      • Summoned plants are no longer damaged in PvM by the player, party members, or monster skills.
      • Summoned plants no longer trigger auto-spells from the Alchemist's equipment when attacking.
    • Sphere Mine
      • Cast time has been reduced to 0 ms. (Instantly summon marine spheres)
      • Summoned Marine Sphere health is now determined exponentially by the Alchemist's VIT.
        • This is what affects how much damage the Marine Sphere will deal when it self-destructs.
      • Self Destruction (Marine Sphere Skill) element changed from fire to neutral element.
      • Self Destruction (Marine Sphere Skill) cast time is 3500 ms and is initiated when the Marine Sphere receives damage.
        • Note: Marine Spheres can still receive damage from all sources in order to initial self-destruct sequence.
    • Acid Terror
      • Now has a chance to break armor at all skill levels (i.e. when using Small Acid Bottles) at a rate of 1% per skill level.
    • Demonstration
      • Now has a chance to break weapons at all skill levels (i.e. when using Small Bottle Grenades) at a rate of 1% per skill level.
    • Potion Pitcher
      • SP Cost increased from 1 SP to 3 SP.
      • Skill Levels 1~4 now consume slim versions of potions only: Slim Red Potion, Slim Orange Potion, Slim Yellow Potion, and Slim White Potion respectively.
        • Reminder: Slim Potions are no longer a consumable item and are found in the etc. inventory tab.
      • Skill Level 5 still consumes Blue Potions as normal.
    • Pharmacy
      • Slim Potions now have the same success rates as Acid Bottles, Bottle Grenades, etc. due to their change in function.
      • New ingredient list for creating Slim Orange Potions
        • 1 Orange Potion
        • 1 Orc Claw
        • 1 Empty Test Tube
      • New ingredient list for creating normal Orange Potions
        • 1 Red Herb
        • 1 Yellow Herb
        • 2 Empty Potion Bottle
      • Unchanged recipes, but now produces higher quantities per attempt.
        • Examples
          • 1 set of ingredients for Slim Red Potion attempts to create 50 Slim Red Potions per Pharmacy use.
          • 1 set of ingredients for Acid Bottle attempts to create 5 Acid Bottles per Pharmacy use.
        • 50 Slim Red Potion
        • 40 Slim Orange Potion
        • 30 Slim Yellow Potion
        • 20 Slim White Potion
        • 10 Alcohol
        • 10 Plant Bottle
        • 10 Marine Sphere Bottle
        • 5 Acid Bottle
        • 5 Fire Bottle
        • 5 Aloevera
        • 5 Anodyne
        • 5 Elemental Resist Potion
        • 5 Glistening Coats
        • 2 Blue Potion
        • 2 Orange Potion
      • Unchanged recipes and unchanged quantities
        • Non-Slim Red Potion, Yellow Potion, White potion.
        • Embryo
    • Twilight Alchemy II
      • Still attempts to create 200 total slim white potions. However, with the changes above, this skill only requires 10 sets of ingredients to use the skill (10 sets * 20 per set = 200 total)
    • Twilight Alchemy III
      • Now attempts to create 100 total of each: Fire Bottle and Acid Bottle
      • With the above ingredient to quantity changes, this means you only need the correct number of ingredients to create 100 of each. You can do the math or read the ingredient list below.
        • 40 Medicine Bowl
        • 40 Empty Bottle
        • 20 Alcohol
        • 20 Fabric
        • 20 Immortal Heart
    • Ranking Changes
      • Ranking no longer affects named potion efficacy, but instead provides the Alchemist with individual skill benefits if they are ranked.
      • Alchemist fame ranking has been reset and changed to the following (not based on consecutive successes).
        • Glistening Coat and Embryo adds +30 fame each
        • Blue Potion, Elemental Resist Potions, Anodyne, and Aloevera adds +20 fame each
        • Red Potion, Orange Potion, Yellow Potion, and White Potion add + 15 fame each.
        • Acid Bottle, Fire Bottle, Alcohol, Marine Sphere Bottle, and Plant Bottle add +5 fame each.
        • Slim White Potion adds +3 fame
        • Slim Yellow Potion adds +2 fame
        • Slim Orange Potion adds + 1 fame
        • Slim Red Potion adds +1 fame
      • Ranked alchemist benefits
        • Potion Pitcher - Base healing power increased by +25%.
        • Bio Cannibalize - Plants gain an additional +250 base ATK.
        • Acid Terror - +10% more damage and double the chance of breaking armor.
        • Demonstration - +10% more damage and double the chance of breaking weapon.
        • Sphere Mine - Visually larger marine spheres. (cosmetic only)

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#2
Insomnia

Insomnia

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September Donation Hats

 

Left to right: Republic Hat, Lightning Cloud, Rain Cloud, Mini Chocolate Hat, Mint Chocolate Bonnet, Secret Zipper (animated), Chocolate Donut

 

post-2-0-56730400-1567448800.png

Attached File  hats_sept.png   67.01KB   0 downloads


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