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Changelog 08/19/2019


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Insomnia

Insomnia

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Changelog

  • Additions
    • Added Level 4 Weapons quests alongside some changes to the weapons themselves. Note: many of these items are also dropped by monsters. If you obtain an item from this quest, it will not have any additional weapon modifications, unlike obtaining weapons from monsters.
      • Bazo (umbala 117,285) - All items also require 1 Gold, 1 Emperium, and 10 Steel.
        • Immaterial Sword [0] (1141) - 150 ATK. Ghost Property. Additional ATK + 5 per refinement level. Drains 30% of the SP of a target at a rate of 1% per refinement level. Drains 1 SP each time the user attacks.
          • 10 Citrine
        • Slash [0] (1526) - 145 ATK. Increases damage against Undead monsters by 5% per refinement level. Causes coma effect on the undead at a rate of 0.10% per refinement level. Adds +5% EXP earned from undead monsters.
          • 10 Turquoise
        • Quadrille [0] - 165 ATK. Increases damage against Undead, DemiHuman and Earth Property by 3% per refinement level.
          • 10 Agate
      • Hibilaithan (umbala 163,257)- All items also require 1 Gold, 1 Emperium, and 10 Steel.
        • Mailbreaker [0] - 70 ATK. Breaks the enemy's armor at a rate of 1.25% per refinement level.
          • 10 Muscovite
        • Swordbreaker [0] - 70 ATK. Breaks the enemy's weapon at a rate of 1.25% per refinement level.
          • 10 Biotite
        • Slaughter [0] - 140 ATK. 1H. Neutral property. Pierces the DEF of brute monsters. Increases damage versus brute monsters by 5% per refinement level. Adds a chance of causing coma on brute monsters at a rate of 0.10% per refinement level.
          • 10 Pyroxene
      • Tabezthan (umbala 94,185)- All items also require 1 Gold, 1 Emperium, and 10 Steel.
        • Caeser's Sword [0] - 140 ATK. Pierces the DEF of plant and insect monsters. Additional increases damage against plant and insect monsters by 5% per refinement level. Adds a 1% chance of dropping stem when killing an enemy.
          • 10 Phlogopite
        • Tirfing [0] - 225 ATK. Shadow property. Recovers 75 HP per refinement level when killing an enemy. Drains 35 HP from its owner every 10 seconds. Additionally, grants +2% movement speed per refinement level as long as the player is not mounted on a peco.
          • 10 Peridot
        • Sabbath [0] - 235 ATK. Neutral property. Increases critical rate against demon and undead monsters by 50%. Additional, increases critical damage against all enemies by 5% per refinement level.
          • 10 Rose Quartz
      • Kayron (nifflheim 240,193) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Great Axe [0] - 255 ATK. Causes the Mammonite skill to knock enemies 5 cells back. Additionally, causes the stun effect when attacking at a rate of 4% per refinement level.
        • Guillotine [0] - 250 ATK. Causes Coma effect on Demi-Human monster at a rate of 0.7% per refinement level. Regain 2 SP for each attack on a Demi-Human monster and 20 SP for each killed Demi-Human monster.
          • 10 Peridot
          • 10 Turquoise
          • 10 Agate
        • Longinus' Spear [0] - 230 ATK. Shadow property. Increases damage versus demi-human and angel monsters by 5% per refinement level.
        • Brionac [0] - 230 ATK. Holy property. Enables the use of Level 5 Heal. Increases damage against boss-type monsters by 5% per refinement level.
          • 10 Phlogopite
          • 10 Pyroxene
          • 10 Rose Quartz
      • Reyghema (nifflheim 99,268) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Berserk [0] - 120 ATK. Increases ASPD by 3% per refinement level. Additionally, increases damage dealt with combo finish by +5% per refinement level.
        • Rudra Bow [0] - 225 ATK. Holy property. INT +10. Grants the use of Level 3 Heal and Level 1 Cure. Causes negative status effects at a high rate.
          • 10 Muscovite
          • 10 Rose Quartz
          • 10 Peridot
        • Tjungkuletti [0] - 150 ATK. Regains 1 SP and 5 HP every attack. Regains SP equal to refinement level and HP equal to refinement level * refinement level every time an enemy is killed.
        • Brocca [0] - 100 ATK. Pierces the DEF of the enemy. Increases damage on neutral enemies by +7% per refinement level.
          • 10 Biotite
          • 10 Agate
          • 10 Citrin
      • Hine (nifflheim 187,280) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Edge [0] - 175 ATK. Causes coma on enemies with a rate of 0.10% * refinement level. Additionally, reflects 2% * refinement level of physical melee damage back to the enemy.
        • Excalibur [0] - 150 ATK. Holy property. INT +5. LUK +10. DEX -1. Enables the use of level 5 Holy Cross and a 15% chance of casting Holy Cross at a level equal to the refinement level of the weapon.
          • 10 Turquoise
          • 10 Biotite
          • 10 Rose Quartz
        • Dragon Slayer [0] - 200 ATK. Pierces the DEF of dragon monsters. Increases damage against dragon monsters by +5% per refinement level.
        • Schweizersabel [0] - 145 ATK. 1H. Equipped by swordsman, merchant, and thief classes. Wind Property. INT + 5 and MATK + 10%. Adds a 15% chance of casting lightning bolt at a level equal to the refinement level of the weapon. Grants the use of level 3 Lightning Bolt.
          • 10 Citrin
          • 10 Pyroxene
          • 10 Phlogopite
      • Waltboughst (nifflheim 331,72) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Byeollungum [0] - 165 ATK. All stats + 2. Increases damage against boss monsters by 10% per refinement level while increasing damage received from non-boss monsters by 10%.
        • Combat Knife [0] - 80 ATK. Pierces DEF of demi-human monsters. Receive 1% less damage from demi-human monsters per refinement level. Increase damage done on demi-human monsters by 5% per refinement level.
          • 10 Muscovite
          • 10 Agate
          • 10 Citrin
        • Exocisor [0] - 90 ATK. Pierces DEF of demon monsters. Receive 1% less damage from demon monsters per refinement level. Increase damage done on demon monsters by 5% per refinement level.
        • Grand Cross [0] - 140 ATK. Holy property. INT + 5. Adds a 10% chance of casting Turn Undead on the enemy when attacking with a level equal to refinement level of weapon. Adds a 1% per refinement level chance of casting Level 3 Magnus Exorcismus when attacking.
          • 10 Pyroxene
          • 10 Turquiose
          • 10 Phlogopite
    • Armors crafted with the tailor profession now properly have random modifications. This only applies to the same armor positions that allow armor modifications.
      • Note: Armor modifications are viewable prior to the equipment becoming bound on first equip.
  • Fixes
    • Fixed many issues with our discord bot.
      • The discord bot can now be reconnected without requiring a server restart.
      • All chat to and from the server is now filtered to exclude images, emojis, and other characters that may not be properly displayed in-game.
    • Fixed the weight limit increase from the Movement Mastery and Peco Riding skills. It should be +100 weight per movement mastery level and +1000 weight if you're on a peco. (Max: +1500 weight).
    • Fixed the refining NPCs from taking zeny when attempting to refine bound items such as those obtained from The Izlude Academy or tailor crafting. It now simply disallows the attempt altogether.
    • Fixed Focus Spell casting level 10 Earth Spike. Auto Spell now will cast Level 5 Earth Spike if Focus Spell is active.
    • Fixed skill description for Kaiwu stating "every 10 seconds" instead of "every 5 seconds".
  • Changes
    • Reduced the initial SP cost of Star Gladiator's warmth skills from 20 to 5 SP to help with re-casting on teleportation.
    • Increased duration of Aspersio to match blessing and agi up. from 60000:90000:120000:150000:180000 to 80000:120000:160000:200000:240000 seconds.
    • (Experimental) Adjust MvP sizes for the following MvPs to make them easier to target and more intimidating.
      • Doppelganger, Drake, Eddga, Golden Thief Bug, Mistress, Moonlight Flower, and Osiris
    • Storm Gust (Wizard Skill) now knocks back in a random direction each time.
    • Angelus (Acolyte Skill) After Cast Delay reduced from 3500 ms to 1000 ms. Now has a 3500 ms individual skill cool down.
    • Magnificat (Priest Skill) After Cast Delay reduced from 2000 ms to 1000 ms. Now has a 2000 ms individual skill cool down.
    • Gloria (Priest Skill) After Cast Delay reduced from 2000 ms to 1000 ms. Now has a 2000 ms individual skill cool down.
    • Impositio Manus (Priest Skill) After Cast Delay reduced from 3000 ms to 1000 ms.
    • Slotted stat accessories level requirement reduced from level 90 to level 70.
      • Ring (2621), Earring (2622), Necklace (2623), Glove (2624), Brooch (2625), Rosary (2626)
    • Items in the favorite (FAV) tab in-game will not appear when selling to an NPC to prevent selling favorite items.
    • Shield Charge (Crusader Skill) when used by monsters has the following skill formula: 100% + 20% * Skill Lv.
    • MvP slave summon and call range reduced from 2 to 1. This prevents MvPs from summoning slaves with unwalkable cells in between the MvP and slave.
    • MvPs of lhz_dun03 now summon slaves when slave count is <=1 rather than <=3. I.E. Bio Labs 3 MvPs can have as few as 2 slaves without re-summoning the rest.
    • Super Novice no longer receive a death count if they die within PvP, GvG, Battlegrounds, or instance.
    • Super Novice can now equip all helms and level 4 weapons.
    • Removed Solid Cecil from the list of possible monsters of the clan dungeon and replaced it with a randomly selected version of the normal Bio Labs 3 monsters.
    • Monsters that use the Suicide skill (Sohee, Pupa, Creamy, etc.) now have an interruptible 2000 ms cast time to prevent suicide while the player is attacking.
    • Bomb (Alchemist Skill) changed from 3x3 to 5x5 and can now be placed under targets.
  • Monster Drop Changes
    • Weapons and Armors
      • Pirate Skeleton - Falchion [3] -> Falchion [4] @ 2.5%
      • Soldier Skeleton - Knife [3] -> Knife [4] @ 2%
      • Soldier Skeleton - Stiletto [2] -> Stiletto [3] @ 2%
      • Poporing - Main Gauche [3] -> Main Gauche [4] @ 1.9%
      • Orc Warrior - Axe [3] -> Axe [4] @ 2.75%
      • Minorous - Axe [3] -> Axe [4] @ 2.5%
      • Worm Tail - Pike [3] -> removed
      • Worm Tail - Pike [4] @ 1.55% -> 2.8%
      • Fabre - Club [3] -> Club [4] @ 4%
      • Dokebi - Club [3] -> Club [4] @ 3%
      • Greatest General - Club [3] -> Club [4] @ 2.85%
      • Petit - Flail [2] -> Flail [3] @ 1.5%
      • Owl Duke - Morning Star [1] -> Morning Star [2] @ 0.75%
      • Wootan Fighter - Waghnak [3] -> Waghnak [4] @ 2.35%
      • Thief Bug Male - Katana [3] -> Katana [4] @ 2.75%
      • Raydric - Katana [3] -> Katana [4] @ 1.80%
      • Muka - Guisarme [2] -> Guisarme [3] @ 0.95%
      • Owl Duke - Guisarme [2] -> Guisarme [3] @ 1.25%
      • Stem Worm - Glaive [2] -> Glaive [3] @ 1.45%
      • Merman - Trident [2] -> Trident [3] @ 0.65%
      • Archer Skeleton - Bow [3] -> Bow [4] @ 2.5%
      • Raydric Archer - Bow [3] -> Bow [4] @ 1.5%
      • Peco Peco - Wand [2] -> Wand [3] @ 2.55%
      • Hammer Kobold - Guard [0] -> Guard [1] @ 0.30%
      • Baphomet Jr. - Boots [0] -> Boots [1] @ 0.65%
      • Wraith - Manteau [0] -> Silver Robe [1] @ 0.55%
      • Dark Frame - Manteau [0] -> Manteau [1] @ 0.40%
      • Dullahan - Manteau [0] -> Armor Charm [0] @ 0.35%
      • Dragon Tail - Cap [0] -> Cap [1] @ 0.45%
      • Spore - Hat [0] -> Hat [1] @ 0.30%
      • Baby Desert Wolf - Cotton Shirt [0] -> Cotton Shirt [1] @ 2.85%
      • Thief Bug - Jacket [0] -> removed
      • Thief Bug - Jacket [1] @ 1.2% -> 1.8%
      • Munak - Adventurer's Suit [0] -> Adventurer's Suit [1] @ 2%
      • Rotar Zairo - Padded Armor [0] -> Padded Armor [1] @ 0.45%
    • Miscellaneous
      • Dullahan - Steel @ 2.50%, Iron @ 10.00%
      • Disguise - Steel @ 1.50%, Iron @ 5%
      • Skeleton Prisoner - Steel @ 2.25%
      • Zombie Prisoner - Iron @ 15%
      • Poison Toad - Iron Ore @ 33%, Coal @ 5%
      • Stone Shooter - Coal @ 2.75%
      • Hermit Plant - Coal @ 2.50%
      • Cramp - Coal @ 4.00%
    • Hats (drop rates are 0.10% for normal monsters and 0.35% for boss monsters)
      • Alice - Alice Doll [1] (5137) - 0 DEF. Increase damage on DemiHuman monster by 10%. Inflict the Sleep status on yourself by a low chance. STR + 1
      • Angeling - Angeling Hat [0] (5132) - 1 DEF. Decreases damage from DemiHuman monsters by 10%. Refinable.
      • Arc Angeling - Arc Angeling Hat [0] (5319) - 6 DEF. LUK + 3.
      • Baby Leopard - Tiger Face [0] (5485) - 3 DEF. Decreases damage from Brute monster by 5%. Increase Physical and Magical Attack Strength against Brute Monster by 5%.
      • Baphomet Jr. - Magestic Devil Horns [0] (5584) - 5 DEF. Reduce damage from demon attacks by 3%. When dealing physical attacks: Has a 3% chance to absorb 15% of the inflicted damage and recover as HP. Has a 1% chance to absorb 7% of the inflicted damage and recover as SP.
      • Carat - Joker Jester [0] (5150) - 3 DEF. Increases movement speed by 15%.
      • Crab - Crab Nipper Hairpin [1] (5473) - 4 DEF. Auto-Spell Cold Bolt Level 2 @ a 10% chance when hit. Adds a 1% chance of dropping Crystal Blue when killing Fish monsters.
      • Cruiser - Holy Marching Hat [0] (5654) - 3 DEF. +2 STR. Has a 3% chance of casting Aspersio Level 3 when attacking.
      • Deviling - Deviling Hat [0] (5254) - 1 DEF. Increases critical hit damage by 10%.
      • Dokebi - Afro Wig [1] (5258) - 5 DEF. Increases damage versus Earth, Wind, and Fire monsters by 3%. Gain immunity to the hallucination status.
      • Fur Seal - Fur Seal Hat [0] (5556) - 6 DEF. Adds a 10% chance of casting level 5 Frost Nova when attacking. Unable to refine.
      • Geographer - Decorative Geographer [1] (5455) - INT +1. When physically attacked, has 1% chance to autocast Level 5 Heal on yourself. When physically attacking, has a 1% chance to autocast Level 5 Heal on yourself.
      • Grand Peco - Peco Ears (5358) - 1 DEF. AGI + 1. MDEF + 2.
      • Gryphon - Gryphon Hat [0] (5660) - 1 DEF. Enables the use of Triple Attack based on the refine level of this headgear.
      • Knight of the Abyss - Helm of Abyss [1] (5363) - 2 DEF. Reduces damage taken from Boss monsters by 5%. All jobs.
      • Lunatic - Lunatic Hat [0] (5527) -  2 DEF. INT+ 1. LUK+ 1. MDEF + 5. Every time you kill a monster, small chance to drop Rainbow Carrot.
      • Magnolia - Magnolia Hat [1] (5365) - 3 DEF. Enables the use of level 1 Flasher. Adds 5% resistance to stun.
      • Merman - Fish Head Hat [1] (5380) - 3 DEF. Adds a 10% chance of casting Level 5 Pierce when attacking.
      • Nine Tail - Drooping Nine Tail [0] (5296) - 2 DEF. Flee + 5. Critical Rate + 3.
      • Poporing - Poporing Cap [0] (5352) - 4 DEF. Gain immunity to the poison status.
      • Remover - Remover Hat [1] (5777) - 2 DEF. Adds a 0.33% chance of obtaining a Karvodailnirol, 0.33% chance of obtaining a Detrimendexta, 3% chance of obtaining an Empty Bottle when a monster dies.
      • Rideword - Rideword Hat [0] (5208) - Adds a 5% chance of restoring 8% of damage as HP when performing a physical attack. Adds a 1% chance of restoring 4% of damage as SP when performing a physical attack. Drains 10 HP from the user every 5 seconds.
      • Savage Babe - Savage Babe Hat [1] (5572) - 3 DEF. VIT + 3. Max HP + 1%.
      • Sleeper - Sleeper Hat [1] (5659) - 2 DEF. Adds a 5% chance of casting level 3 cloaking when taking damage.
      • Sting - Sting Hat [1] (5509) - 2 DEF. Adds a 5% chance of casting level 2 quagmire when receiving physical damage.
      • Thanatos Dolor - Dolor Hat [1] (5563) - Adds a 3% chance of auto-casting level 1 Lex Aeterna when attacking.
      • Thanatos Maero - Maero Mask [0] (19141) - 1 DEF. +1 STR +1 INT.
      • Thanatos Odium - Odium Mask [0] (5789) - 1 DEF. +1 DEX. +1 LUK.
      • Vagabond Wolf - Vagabond Wolf Hat [0] - 5 DEF. Adds a 10% chance of auto-casting Level 3 provoke while attacking. Unable to refine.
      • Whisper - Whisper Mask [0] (5294) - 0 DEF. Decreases attractiveness by -5%. Enables the use of Level 1 Gangster's Paradise.
      • Wild Rose - Wild Rose Hat [0] (5557) - 3 DEF. Adds a 25% chance of finding Monster's Feed when an enemy dies.
      • Yoyo - Yoyo Hat [1] (5385) - 1 DEF. Enables the use of level 1 hiding. Adds a 10% chance of finding a banana item when an enemy dies.

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