Jump to content

Photo

Changelog 07/04/2019


  • This topic is locked This topic is locked
No replies to this topic

#1
Insomnia

Insomnia

    Advanced Member

  • Administrators
  • 227 posts

Changelog

  • Removed
    • Kokomo Beach event.
    • New player event is still ongoing (Battle Manuals for new Characters).
  • Changes
    • Poison Elemental Table Changed
      • Poison Vs. Level 1 Water/Earth/Fire/Wind/Neutral 125%
      • Poison Vs. Level 2 Water/Earth/Fire/Wind/Neutral 125%
      • Poison Vs. Level 3 Water/Earth/Fire/Wind/Neutral 100%
      • Poison Vs. Level 4 Water/Earth/Fire/Wind/Neutral 100%
    • Skill description overhaul is now complete for all job classes and should be the most accurate source of information regarding skills.
      • If you have a question or notice a discrepancy, please report it via Discord!
  • Skill Changes
    • Taekwon
      • Round Kick (Taekwon Skill) AoE size increased from 3x3 to 5x5 to include targets near caster as well.
    • Swordsman
      • Sword Mastery and Two-Hand Sword Mastery (Swordsman Skills) are now merged into Sword Mastery.
      • Spear Mastery (previously Knight/Crusader Skill) has been moved to Swordsman.
      • Bash (Swordsman Skill) SP cost reduced from 8/15 to 6/10.
      • Magnum Break (Swordsman Skill) max level reduced to 5 while retaining the same damage. After-cast and hard delay reduced from 2 sec to 1 sec. SP Cost reduced from 30 to 15.
      • Bowling Bash (Knight Skill) mechanics changed to allow easier PvMing.
        • Now forces all targets to be knocked back in the same direction (based on direction of knight).
        • Damage is now 400%x2 instead of 800%.
      • Brandish Spear (Knight Skill) mechanics changed to allow for hitting the target underneath the caster.
      • Holy Cross (Crusader Skill) SP cost reduced from 20 to 12.
      • Shield Charge (Crusader Skill) after-cast delay increased to 500ms and hard delay increased to 1000ms.
      • Shield Boomerang (Crusader Skill) after-cast delay increased to 500ms and hard delay increased to 1000ms.
      • Providence (Crusader Skill) no longer has per-requirements.
      • Devotion (Crusader Skill) now only requires Reflect Lv 5 as a prerequisite.
    • Thief
      • Envenom (Thief Skill) max level reduced to 5 while retaining the same damage. Poison Chance has been increased from 50% to 75% at max level. SP Cost reduced from 12 to 8.
      • Quick Strike (Thief Skill) SP cost reduced from 15 to 10.
      • Sprinkle Sand (Thief Skill) max level reduced to 5 while retaining the same damage. Chance of causing blind increased from 15% to 50% at max level. SP Cost reduced from 17 to 12.
      • Venom Splasher (Assassin Skill) now detonates if the target is killed in addition to the timer reaching zero.
      • Backstab (Rogue Skill) now hits the target if the caster and target are in the same cell. This forces the rogue one cell east if available.
      • Raid (Rogue Skill) SP cost decreased from 20 to 15.
      • Gangster's Paradise (Rogue Skill) no longer requires two rogues with the skill. Instead, the non-boss monster immunity applies to the sitting rogue (even if alone) and all players that are sitting in a 3x3 area around the rogue. If the rogue stands up, and there are no more rogues sitting with Gangster's Paradise, everyone loses the immunity.
    • Mage
      • Quagmire (Wizard Skill) (and Please Don't Forget Me (Dancer Skill)) no longer dispel the following buffs:
        • Improve Concentration, Adrenaline Rush, Full Adrenaline Rush, Spear/Sword Quickens, and Increase Speed.
        • Note 1: Quagmire and Please Don't Forget Me still apply their harsh penalties.
        • Note 2: Decrease Agi (Acolyte Skill) still removes all of these self-buffs.
      • Deluge (Sage Skill) attack reduction now scales with level at -2%*Skill Lv ATK. Water damage increase now scales with level at +5%*Skill Lv damage.
      • Volcano (Sage Skill) defense reduction now scales with level at -2%*Skill Lv DEF. Fire damage increase now scales with level at +5%*Skill Lv damage.
      • Violent Gale (Sage Skill) immobilization time now scales with level at 700ms * Skill Lv. Wind damage increase now scales with level at +5%*Skill Lv damage.
      • Deluge, Volcano, and Violent Gale (Sage Skills) damage increase effects will now cancel out the other two damage increase status effect. I.e. you can only have increased damage from one element at a time.
      • Storm Gust, Lord of Vermilion, and Meteor Shower (Wizard Skills) have reduced effects to allow easier playing without having to turn effects off completely.
    • Archer
      • Precision (Archer Skill) damage increased from 200% to 400% and now has a high chance of dealing a critical hit. Usable with bows, whips, and instruments at normal range and usable with daggers with a range of 1. No longer has a cast time and no longer has passive benefits. Has a 2000ms global cooldown. SP cost is now 15. Can be used while playing a song. If used under Encore status, movement speed and SP regeneration are returned to normal for 15 seconds.
      • Heavy Arrow (Archer Skill) max level reduced to 5 while retaining the same damage and stun percentage chance. However, the damage now pierces DEF. SP cost changed to 10 SP at all levels. Now properly applies the movement speed penalty to the target for a duration of 500ms * Skill Lv.
      • Arrow Shower (Archer Skill) max level reduced to 5 while retaining the same damage and effects.
      • Charge Arrow (Archer Skill) max level reduced to 5 while retaining the same damage and effects. Can now be used with bows, whips, or instruments as well as usable while playing a song. If used under Encore status, movement speed and SP regeneration are returned to normal for 15 seconds.
      • Blitz Beat (Hunter Skill) now has more INT scaling as well as the chance of auto-casting Blitz Beat increased from LUK/3 to LUK/2.
        • New Damage = Blitz Beat Lv * (80 + 6*(Steel Crow Lv) * (1 + (INT+INT^2/100)/50) + DEX/5)
    • Merchant
      • Cursed Tomahawk (Merchant Skill) max level reduced to 5 while retaining the same damage. Curse chance increased from 5% to 25%. (Axe Mastery adds +1% * Lv). Reduced delay from 2000ms to 1000ms. Reduced SP cost to 6, 7, 8, 9, 10.
    • Acolyte
      • Pneuma (Acolyte Skill) now has a small timer above the effect to display remaining duration.
      • Triple Attack (Monk Skill) can now be cast manually while attacking the target in addition to casting while auto-triggering. Casting manually consumes 12 SP and places a 1000ms cooldown before using Triple Attack manually again.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users