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#394 New Signum Crucis Skill Tweak Idea

Posted by tarstarkas on 17 December 2018 - 08:40 AM

Hi all,

 

The change to Signum Crucis to make it do aoe damage is a really neat idea for making acolyte leveling more interesting. The issue is the range of it is so small that it is hard to get off reliably without face tanking the mobs, and if you are face tanking the mobs then you get interrupted quite easily. Also, acolytes aren't exactly tanky so its quite a risky skill to use at the moment versus just healbombing mobs.

 

With this in mind I would like to suggest some possible tweaks to the current version of the skill that would hopefully make it more viable:

 

1. Make the skill uninterruptible.

 

or

 

2. Make the skill aoe bigger.

 

or

 

3. Make the skill castable on a player clicked location rather than around the acolyte's fragile body.

 

 

Thoughts?


  • 3


#725 Changelog - Episode 2.2: Taekwon Job Branch

Posted by Insomnia on 06 May 2019 - 01:13 PM

Changelog

  • Additions
    • Added in the Taekwon Job Branch (Taekwon, Star Gladiator, and Soul Linker)
      • All skill descriptions are implemented correctly in-game for these classes. However, below is a text format version of all skills.
      • It is important to note that if the skill description does not mention something that was in vanilla, it was most likely changed.
    • Taekwon Job Change
      • Begins: Second floor of the Izlude Academy
      • Requirements: Test requires no items, only for the player to gain one base level after speaking with Phoenix in the Meditation Room.
    • Star Gladiator Job Change
      • Begins: payon,167,144
      • Requirements: 1 Star Crumb, 1 Star Dust
    • Soul Linker Job Change
      • Begins: Top left building of Morroc by speaking with Kid.
      • Requirements: 1 Immortal Heart
  • Fixes
    • n/a.
  • Changes
    • n/a.

 

 

Notes

  • You must run your patcher in order to avoid issues with these job classes.
  • This is the initial implementation of the taekwon job classes and it is extremely likely that some skills may be tweaked for balancing purposes.
  • Please report all issues and suggestions on discord or in the tracker!

 

 

 

Taekwon Skills

Spoiler

 

Star Gladiator Skills

Spoiler

 

Soul Linker Skills

Spoiler

  • 2


#480 New Signum Crucis Skill Tweak Idea

Posted by Shiroh on 24 December 2018 - 03:02 PM

If you guys want a buff to DMG Priests, enable suffragium on themselves for better ME and Signum builds then :)


  • 2


#454 New Signum Crucis Skill Tweak Idea

Posted by kantoskan on 21 December 2018 - 01:21 AM

Grand cross also deals a massive amount more damage that comes with that increased cost though.  Personally I don't think that a melee range AoE skill that is easily interruptible is balanced, but that's my opinion


  • 2


#427 New Signum Crucis Skill Tweak Idea

Posted by kantoskan on 19 December 2018 - 03:46 AM

There are some abilities that have melee range (like Grand Cross) that were made uninterruptible to make them viable.  Comparing this ability to SG/LoV which you have the ability to cast at a distance with proper positioning/planning to prevent being interrupted is kind of silly.


  • 2


#280 Grand Opening Date

Posted by Insomnia on 10 November 2018 - 08:24 AM

Grand Opening Date

Ragnarok: Asgard Legend will be officially opening on December, 14th, 2018 at 00:00 Server Time (US Central). There will be a countdown on the top of the forums as well to provide everyone with a more localized idea of when the server will be opening.

 

In the coming days, the website will become more finalized and there shouldn't be any missing information or dead links. During this time the server host will be changing slightly. It will still be located on the east coast of North America, but the specs of the server will be greatly upgraded to ensure the best possible performance. Based on the feedback from the beta, many players seemed to be having great connections to the server so the location will remain the same.

 

There will likely be a bit of downtime as the host is switched, but I will be sure to notify everyone of this over discord. After the switch, be sure to report any issues. Once the host has switched and the website is more presentable (I.E. no missing or incorrect information) advertisements will begin.

 

Beta End Date

The open beta will end one week before the grand opening date. From December 7th, 2018 and onward, the server will be inaccessible to all players and all characters/items will be wiped. Any account made before that date will be eligible to receive the beta tester rewards below. Until that date, feel free to continue to test out mechanics and provide feedback on any aspect of the project.

 

In case you missed it, Ragnarok: Asgard Legend has undergone some significant changes to the game client and may require a re-download from the main website in order to connect.

 

I would also like to thank everyone for participating in the beta and for all the discussions over discord that have helped to shape the project for the better. It's been a lot of fun discussing ways to improve the game all while sticking to our original goal of revamping Ragnarok Online.

 

Beta Tester Rewards

For every master account that has been registered before December 7th, 2018, the following rewards will be bestowed. Note, creating multiple master accounts is against our policy and will result in punishment.

 

Beta tester rewards can be claimed in-game by speaking with the Specialist NPC located on the first floor of the Izlude Academy (iz_ac01 132, 85).

 

1. "Bug Squasher" in-game title. This is a unique title that will only be available to beta testers and will appear beside the character's name in-game.

  • This will appear as an achievement once speaking with the specialist.
  • To select a title, open the equipment window and head to the title tab.

2. A costume version of any headgear that exists in our database. These are completely stat-less and offer no additional benefit other than looks.

  • Players will be asked to preview the headgear before making their selection in order to make sure that the item exists and that it does not crash the game.
  • NOTE: if you wish to request a headgear be added to the database, please do so in the appropriate section of our discord channel.
  • Costume headgears will be completely tradeable.
  • Costume versions of headgears are likely not to always remain exclusive to beta testers and may potentially be available later on as a headgear quest.

3. A temporary increase in EXP. This is a 5% EXP boost for the next 3 hours after speaking with the specialist and claiming your rewards.

  • This EXP boost is not removed upon death and is only available once after the initial claim of beta tester rewards.

 

 

Again, thanks to everyone for participating in the beta, providing feedback, and helping find bugs!


  • 2


#766 Changelog 08/19/2019

Posted by Insomnia on 19 August 2019 - 03:30 AM

Changelog

  • Additions
    • Added Level 4 Weapons quests alongside some changes to the weapons themselves. Note: many of these items are also dropped by monsters. If you obtain an item from this quest, it will not have any additional weapon modifications, unlike obtaining weapons from monsters.
      • Bazo (umbala 117,285) - All items also require 1 Gold, 1 Emperium, and 10 Steel.
        • Immaterial Sword [0] (1141) - 150 ATK. Ghost Property. Additional ATK + 5 per refinement level. Drains 30% of the SP of a target at a rate of 1% per refinement level. Drains 1 SP each time the user attacks.
          • 10 Citrine
        • Slash [0] (1526) - 145 ATK. Increases damage against Undead monsters by 5% per refinement level. Causes coma effect on the undead at a rate of 0.10% per refinement level. Adds +5% EXP earned from undead monsters.
          • 10 Turquoise
        • Quadrille [0] - 165 ATK. Increases damage against Undead, DemiHuman and Earth Property by 3% per refinement level.
          • 10 Agate
      • Hibilaithan (umbala 163,257)- All items also require 1 Gold, 1 Emperium, and 10 Steel.
        • Mailbreaker [0] - 70 ATK. Breaks the enemy's armor at a rate of 1.25% per refinement level.
          • 10 Muscovite
        • Swordbreaker [0] - 70 ATK. Breaks the enemy's weapon at a rate of 1.25% per refinement level.
          • 10 Biotite
        • Slaughter [0] - 140 ATK. 1H. Neutral property. Pierces the DEF of brute monsters. Increases damage versus brute monsters by 5% per refinement level. Adds a chance of causing coma on brute monsters at a rate of 0.10% per refinement level.
          • 10 Pyroxene
      • Tabezthan (umbala 94,185)- All items also require 1 Gold, 1 Emperium, and 10 Steel.
        • Caeser's Sword [0] - 140 ATK. Pierces the DEF of plant and insect monsters. Additional increases damage against plant and insect monsters by 5% per refinement level. Adds a 1% chance of dropping stem when killing an enemy.
          • 10 Phlogopite
        • Tirfing [0] - 225 ATK. Shadow property. Recovers 75 HP per refinement level when killing an enemy. Drains 35 HP from its owner every 10 seconds. Additionally, grants +2% movement speed per refinement level as long as the player is not mounted on a peco.
          • 10 Peridot
        • Sabbath [0] - 235 ATK. Neutral property. Increases critical rate against demon and undead monsters by 50%. Additional, increases critical damage against all enemies by 5% per refinement level.
          • 10 Rose Quartz
      • Kayron (nifflheim 240,193) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Great Axe [0] - 255 ATK. Causes the Mammonite skill to knock enemies 5 cells back. Additionally, causes the stun effect when attacking at a rate of 4% per refinement level.
        • Guillotine [0] - 250 ATK. Causes Coma effect on Demi-Human monster at a rate of 0.7% per refinement level. Regain 2 SP for each attack on a Demi-Human monster and 20 SP for each killed Demi-Human monster.
          • 10 Peridot
          • 10 Turquoise
          • 10 Agate
        • Longinus' Spear [0] - 230 ATK. Shadow property. Increases damage versus demi-human and angel monsters by 5% per refinement level.
        • Brionac [0] - 230 ATK. Holy property. Enables the use of Level 5 Heal. Increases damage against boss-type monsters by 5% per refinement level.
          • 10 Phlogopite
          • 10 Pyroxene
          • 10 Rose Quartz
      • Reyghema (nifflheim 99,268) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Berserk [0] - 120 ATK. Increases ASPD by 3% per refinement level. Additionally, increases damage dealt with combo finish by +5% per refinement level.
        • Rudra Bow [0] - 225 ATK. Holy property. INT +10. Grants the use of Level 3 Heal and Level 1 Cure. Causes negative status effects at a high rate.
          • 10 Muscovite
          • 10 Rose Quartz
          • 10 Peridot
        • Tjungkuletti [0] - 150 ATK. Regains 1 SP and 5 HP every attack. Regains SP equal to refinement level and HP equal to refinement level * refinement level every time an enemy is killed.
        • Brocca [0] - 100 ATK. Pierces the DEF of the enemy. Increases damage on neutral enemies by +7% per refinement level.
          • 10 Biotite
          • 10 Agate
          • 10 Citrin
      • Hine (nifflheim 187,280) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Edge [0] - 175 ATK. Causes coma on enemies with a rate of 0.10% * refinement level. Additionally, reflects 2% * refinement level of physical melee damage back to the enemy.
        • Excalibur [0] - 150 ATK. Holy property. INT +5. LUK +10. DEX -1. Enables the use of level 5 Holy Cross and a 15% chance of casting Holy Cross at a level equal to the refinement level of the weapon.
          • 10 Turquoise
          • 10 Biotite
          • 10 Rose Quartz
        • Dragon Slayer [0] - 200 ATK. Pierces the DEF of dragon monsters. Increases damage against dragon monsters by +5% per refinement level.
        • Schweizersabel [0] - 145 ATK. 1H. Equipped by swordsman, merchant, and thief classes. Wind Property. INT + 5 and MATK + 10%. Adds a 15% chance of casting lightning bolt at a level equal to the refinement level of the weapon. Grants the use of level 3 Lightning Bolt.
          • 10 Citrin
          • 10 Pyroxene
          • 10 Phlogopite
      • Waltboughst (nifflheim 331,72) - All items also require 1 Gold and 1 Hammer of Blacksmith. Begin quest at Bill Thayer (aldebaran 178,239)
        • Byeollungum [0] - 165 ATK. All stats + 2. Increases damage against boss monsters by 10% per refinement level while increasing damage received from non-boss monsters by 10%.
        • Combat Knife [0] - 80 ATK. Pierces DEF of demi-human monsters. Receive 1% less damage from demi-human monsters per refinement level. Increase damage done on demi-human monsters by 5% per refinement level.
          • 10 Muscovite
          • 10 Agate
          • 10 Citrin
        • Exocisor [0] - 90 ATK. Pierces DEF of demon monsters. Receive 1% less damage from demon monsters per refinement level. Increase damage done on demon monsters by 5% per refinement level.
        • Grand Cross [0] - 140 ATK. Holy property. INT + 5. Adds a 10% chance of casting Turn Undead on the enemy when attacking with a level equal to refinement level of weapon. Adds a 1% per refinement level chance of casting Level 3 Magnus Exorcismus when attacking.
          • 10 Pyroxene
          • 10 Turquiose
          • 10 Phlogopite
    • Armors crafted with the tailor profession now properly have random modifications. This only applies to the same armor positions that allow armor modifications.
      • Note: Armor modifications are viewable prior to the equipment becoming bound on first equip.
  • Fixes
    • Fixed many issues with our discord bot.
      • The discord bot can now be reconnected without requiring a server restart.
      • All chat to and from the server is now filtered to exclude images, emojis, and other characters that may not be properly displayed in-game.
    • Fixed the weight limit increase from the Movement Mastery and Peco Riding skills. It should be +100 weight per movement mastery level and +1000 weight if you're on a peco. (Max: +1500 weight).
    • Fixed the refining NPCs from taking zeny when attempting to refine bound items such as those obtained from The Izlude Academy or tailor crafting. It now simply disallows the attempt altogether.
    • Fixed Focus Spell casting level 10 Earth Spike. Auto Spell now will cast Level 5 Earth Spike if Focus Spell is active.
    • Fixed skill description for Kaiwu stating "every 10 seconds" instead of "every 5 seconds".
  • Changes
    • Reduced the initial SP cost of Star Gladiator's warmth skills from 20 to 5 SP to help with re-casting on teleportation.
    • Increased duration of Aspersio to match blessing and agi up. from 60000:90000:120000:150000:180000 to 80000:120000:160000:200000:240000 seconds.
    • (Experimental) Adjust MvP sizes for the following MvPs to make them easier to target and more intimidating.
      • Doppelganger, Drake, Eddga, Golden Thief Bug, Mistress, Moonlight Flower, and Osiris
    • Storm Gust (Wizard Skill) now knocks back in a random direction each time.
    • Angelus (Acolyte Skill) After Cast Delay reduced from 3500 ms to 1000 ms. Now has a 3500 ms individual skill cool down.
    • Magnificat (Priest Skill) After Cast Delay reduced from 2000 ms to 1000 ms. Now has a 2000 ms individual skill cool down.
    • Gloria (Priest Skill) After Cast Delay reduced from 2000 ms to 1000 ms. Now has a 2000 ms individual skill cool down.
    • Impositio Manus (Priest Skill) After Cast Delay reduced from 3000 ms to 1000 ms.
    • Slotted stat accessories level requirement reduced from level 90 to level 70.
      • Ring (2621), Earring (2622), Necklace (2623), Glove (2624), Brooch (2625), Rosary (2626)
    • Items in the favorite (FAV) tab in-game will not appear when selling to an NPC to prevent selling favorite items.
    • Shield Charge (Crusader Skill) when used by monsters has the following skill formula: 100% + 20% * Skill Lv.
    • MvP slave summon and call range reduced from 2 to 1. This prevents MvPs from summoning slaves with unwalkable cells in between the MvP and slave.
    • MvPs of lhz_dun03 now summon slaves when slave count is <=1 rather than <=3. I.E. Bio Labs 3 MvPs can have as few as 2 slaves without re-summoning the rest.
    • Super Novice no longer receive a death count if they die within PvP, GvG, Battlegrounds, or instance.
    • Super Novice can now equip all helms and level 4 weapons.
    • Removed Solid Cecil from the list of possible monsters of the clan dungeon and replaced it with a randomly selected version of the normal Bio Labs 3 monsters.
    • Monsters that use the Suicide skill (Sohee, Pupa, Creamy, etc.) now have an interruptible 2000 ms cast time to prevent suicide while the player is attacking.
    • Bomb (Alchemist Skill) changed from 3x3 to 5x5 and can now be placed under targets.
  • Monster Drop Changes
    • Weapons and Armors
      • Pirate Skeleton - Falchion [3] -> Falchion [4] @ 2.5%
      • Soldier Skeleton - Knife [3] -> Knife [4] @ 2%
      • Soldier Skeleton - Stiletto [2] -> Stiletto [3] @ 2%
      • Poporing - Main Gauche [3] -> Main Gauche [4] @ 1.9%
      • Orc Warrior - Axe [3] -> Axe [4] @ 2.75%
      • Minorous - Axe [3] -> Axe [4] @ 2.5%
      • Worm Tail - Pike [3] -> removed
      • Worm Tail - Pike [4] @ 1.55% -> 2.8%
      • Fabre - Club [3] -> Club [4] @ 4%
      • Dokebi - Club [3] -> Club [4] @ 3%
      • Greatest General - Club [3] -> Club [4] @ 2.85%
      • Petit - Flail [2] -> Flail [3] @ 1.5%
      • Owl Duke - Morning Star [1] -> Morning Star [2] @ 0.75%
      • Wootan Fighter - Waghnak [3] -> Waghnak [4] @ 2.35%
      • Thief Bug Male - Katana [3] -> Katana [4] @ 2.75%
      • Raydric - Katana [3] -> Katana [4] @ 1.80%
      • Muka - Guisarme [2] -> Guisarme [3] @ 0.95%
      • Owl Duke - Guisarme [2] -> Guisarme [3] @ 1.25%
      • Stem Worm - Glaive [2] -> Glaive [3] @ 1.45%
      • Merman - Trident [2] -> Trident [3] @ 0.65%
      • Archer Skeleton - Bow [3] -> Bow [4] @ 2.5%
      • Raydric Archer - Bow [3] -> Bow [4] @ 1.5%
      • Peco Peco - Wand [2] -> Wand [3] @ 2.55%
      • Hammer Kobold - Guard [0] -> Guard [1] @ 0.30%
      • Baphomet Jr. - Boots [0] -> Boots [1] @ 0.65%
      • Wraith - Manteau [0] -> Silver Robe [1] @ 0.55%
      • Dark Frame - Manteau [0] -> Manteau [1] @ 0.40%
      • Dullahan - Manteau [0] -> Armor Charm [0] @ 0.35%
      • Dragon Tail - Cap [0] -> Cap [1] @ 0.45%
      • Spore - Hat [0] -> Hat [1] @ 0.30%
      • Baby Desert Wolf - Cotton Shirt [0] -> Cotton Shirt [1] @ 2.85%
      • Thief Bug - Jacket [0] -> removed
      • Thief Bug - Jacket [1] @ 1.2% -> 1.8%
      • Munak - Adventurer's Suit [0] -> Adventurer's Suit [1] @ 2%
      • Rotar Zairo - Padded Armor [0] -> Padded Armor [1] @ 0.45%
    • Miscellaneous
      • Dullahan - Steel @ 2.50%, Iron @ 10.00%
      • Disguise - Steel @ 1.50%, Iron @ 5%
      • Skeleton Prisoner - Steel @ 2.25%
      • Zombie Prisoner - Iron @ 15%
      • Poison Toad - Iron Ore @ 33%, Coal @ 5%
      • Stone Shooter - Coal @ 2.75%
      • Hermit Plant - Coal @ 2.50%
      • Cramp - Coal @ 4.00%
    • Hats (drop rates are 0.10% for normal monsters and 0.35% for boss monsters)
      • Alice - Alice Doll [1] (5137) - 0 DEF. Increase damage on DemiHuman monster by 10%. Inflict the Sleep status on yourself by a low chance. STR + 1
      • Angeling - Angeling Hat [0] (5132) - 1 DEF. Decreases damage from DemiHuman monsters by 10%. Refinable.
      • Arc Angeling - Arc Angeling Hat [0] (5319) - 6 DEF. LUK + 3.
      • Baby Leopard - Tiger Face [0] (5485) - 3 DEF. Decreases damage from Brute monster by 5%. Increase Physical and Magical Attack Strength against Brute Monster by 5%.
      • Baphomet Jr. - Magestic Devil Horns [0] (5584) - 5 DEF. Reduce damage from demon attacks by 3%. When dealing physical attacks: Has a 3% chance to absorb 15% of the inflicted damage and recover as HP. Has a 1% chance to absorb 7% of the inflicted damage and recover as SP.
      • Carat - Joker Jester [0] (5150) - 3 DEF. Increases movement speed by 15%.
      • Crab - Crab Nipper Hairpin [1] (5473) - 4 DEF. Auto-Spell Cold Bolt Level 2 @ a 10% chance when hit. Adds a 1% chance of dropping Crystal Blue when killing Fish monsters.
      • Cruiser - Holy Marching Hat [0] (5654) - 3 DEF. +2 STR. Has a 3% chance of casting Aspersio Level 3 when attacking.
      • Deviling - Deviling Hat [0] (5254) - 1 DEF. Increases critical hit damage by 10%.
      • Dokebi - Afro Wig [1] (5258) - 5 DEF. Increases damage versus Earth, Wind, and Fire monsters by 3%. Gain immunity to the hallucination status.
      • Fur Seal - Fur Seal Hat [0] (5556) - 6 DEF. Adds a 10% chance of casting level 5 Frost Nova when attacking. Unable to refine.
      • Geographer - Decorative Geographer [1] (5455) - INT +1. When physically attacked, has 1% chance to autocast Level 5 Heal on yourself. When physically attacking, has a 1% chance to autocast Level 5 Heal on yourself.
      • Grand Peco - Peco Ears (5358) - 1 DEF. AGI + 1. MDEF + 2.
      • Gryphon - Gryphon Hat [0] (5660) - 1 DEF. Enables the use of Triple Attack based on the refine level of this headgear.
      • Knight of the Abyss - Helm of Abyss [1] (5363) - 2 DEF. Reduces damage taken from Boss monsters by 5%. All jobs.
      • Lunatic - Lunatic Hat [0] (5527) -  2 DEF. INT+ 1. LUK+ 1. MDEF + 5. Every time you kill a monster, small chance to drop Rainbow Carrot.
      • Magnolia - Magnolia Hat [1] (5365) - 3 DEF. Enables the use of level 1 Flasher. Adds 5% resistance to stun.
      • Merman - Fish Head Hat [1] (5380) - 3 DEF. Adds a 10% chance of casting Level 5 Pierce when attacking.
      • Nine Tail - Drooping Nine Tail [0] (5296) - 2 DEF. Flee + 5. Critical Rate + 3.
      • Poporing - Poporing Cap [0] (5352) - 4 DEF. Gain immunity to the poison status.
      • Remover - Remover Hat [1] (5777) - 2 DEF. Adds a 0.33% chance of obtaining a Karvodailnirol, 0.33% chance of obtaining a Detrimendexta, 3% chance of obtaining an Empty Bottle when a monster dies.
      • Rideword - Rideword Hat [0] (5208) - Adds a 5% chance of restoring 8% of damage as HP when performing a physical attack. Adds a 1% chance of restoring 4% of damage as SP when performing a physical attack. Drains 10 HP from the user every 5 seconds.
      • Savage Babe - Savage Babe Hat [1] (5572) - 3 DEF. VIT + 3. Max HP + 1%.
      • Sleeper - Sleeper Hat [1] (5659) - 2 DEF. Adds a 5% chance of casting level 3 cloaking when taking damage.
      • Sting - Sting Hat [1] (5509) - 2 DEF. Adds a 5% chance of casting level 2 quagmire when receiving physical damage.
      • Thanatos Dolor - Dolor Hat [1] (5563) - Adds a 3% chance of auto-casting level 1 Lex Aeterna when attacking.
      • Thanatos Maero - Maero Mask [0] (19141) - 1 DEF. +1 STR +1 INT.
      • Thanatos Odium - Odium Mask [0] (5789) - 1 DEF. +1 DEX. +1 LUK.
      • Vagabond Wolf - Vagabond Wolf Hat [0] - 5 DEF. Adds a 10% chance of auto-casting Level 3 provoke while attacking. Unable to refine.
      • Whisper - Whisper Mask [0] (5294) - 0 DEF. Decreases attractiveness by -5%. Enables the use of Level 1 Gangster's Paradise.
      • Wild Rose - Wild Rose Hat [0] (5557) - 3 DEF. Adds a 25% chance of finding Monster's Feed when an enemy dies.
      • Yoyo - Yoyo Hat [1] (5385) - 1 DEF. Enables the use of level 1 hiding. Adds a 10% chance of finding a banana item when an enemy dies.

  • 1


#704 Goals for 2019

Posted by Insomnia on 15 April 2019 - 03:58 AM

Goals for the Year

Below is a generalized outline of what we would like to accomplish and where we would like Asgard Legend to be in the coming year. As mentioned below as well, the following lists are not comprehensive nor are they "set in stone." If something needs to be added or changed around, it will. This is just a very generalized idea of what goals we would like to set for the coming year and when we'd like to accomplish them. Feel free to make comments here or on discord to help shape 2019 of Asgard Legend!

 

Note: The following information may be subject to change and this post may be edited from time to time based on feedback from the community.

 

Events Throughout the Year

The following is a breakdown of the major events that you can expect to see over the course of 2019 along with a starting date for each. This is not an inclusive event list, but will provide an idea of the major events.

  • Summer Event (June 1st ~ July 31st)
  • Fall Event (September 21st ~ November 7th)
  • Christmas Event (December 1st ~ January 14th)

 

By The Start of Summer

Each of the following bullet points represents a major change that we intend to implement by June 1, 2019. The list is not comprehensive, nor does it cover smaller fixes and changes throughout time; it is simply to give an idea of what major things can be expected by the time summer starts.

  • Initial Taekwon Job Tree Implementation
  • Battlegrounds Changes
    • Automatic Build Swapper for BG maps
    • Tweaked Modes
    • Rewards
  • Poring King and Treasure Porings
  • Monster Board Improvements
  • Monster EXP Adjustments
  • Main Story Continuation
  • Instances
    • Prontera Culvert Instance (Level ~30)
  • Skill Descriptions Overhaul (up-to-date with and with more details)
  • Clan System and Territories Overhaul
    • Reduction in the number of clans to two only (Sword Clan and Arch Wand Clan)
    • More benefits for owning a territory
      • Extending EXP rewards into dungeons
      • Slightly increased common drops (drops with a drop rate greater than 30% already)
    • Exclusive dungeon for clan with most territories occupied
      • Monsters within the dungeon itself are rotated.
  • Forging System Overhaul (to include random modifications)

 

By The End of Summer

Each of the following bullet points represents a major change that we intend to implement by the end of September 2019. The list is not comprehensive, nor does it cover smaller fixes and changes throughout time; it is simply to give an idea of what major things can be expected by the time summer is over. These changes may come at any time in this period.

  • All expanded job classes implemented
    • Taekwon Branch
    • Ninja Branch
    • Gunslinger Branch
  • Mini-Games (both solo and server-wide play)
  • Episode 3 content. (monsters, maps, items, etc.)
  • Instances
    • Bio Lab Instance (level 85+)
    • Thanatos Tower Instance (level 85+)
  • Separate PvP from Kafra
    • Point system based on kills within PvP
    • Ranking added to the main website.

 

Fall and General Plans

The following are changes that we would like to see implemented by the end of the year or whenever appropriate. This means that they may appear any time between now and the end of the year, not necessarily just in the fall.

  • Episode 4 content (monsters, maps, items, etc.)
  • Continuation of main story line
  • War of Emperium (when deemed appropriate)
  • New patcher skin (with reduced skill effects options)
  • More hat quests (always an option)
  • Build calculator
  • Skill simulator

  • 1


#469 New Signum Crucis Skill Tweak Idea

Posted by whatgoat on 22 December 2018 - 09:49 PM

cast time is uninterruptible with today's patch and max lv reduced to 5


  • 1


#437 New Signum Crucis Skill Tweak Idea

Posted by rkkn on 19 December 2018 - 10:04 AM

Tarstarkas

Lol yes it does.

Let's make asura uninterruptable then. Oh while were at it I'll take SG, LoV, and omg how could I forget. Let's make safety wall uninterruptable as well that way all those non tanky mages can level too.

yes, a melee range low damage skill is a great comparison to ranged massive damage massive AoE skills, and also compares well to one-hit-kill skills


  • 1


#324 Grand Opening Date

Posted by Dizuke on 05 December 2018 - 02:19 PM

Same. So happy I came across this server after finding it on reddit. Havent seen a server thats built the game starting from the ground up. 


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#283 Grand Opening Date

Posted by snakeside on 10 November 2018 - 04:50 PM

So excited for this!


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#282 Grand Opening Date

Posted by Baldur on 10 November 2018 - 01:50 PM

Awesome! news bro thanks for this = )


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#710 Changelog 04/21/2019

Posted by Insomnia on 21 April 2019 - 01:15 PM

Changelog

  • Additions
    • Added an additional 5 skill points when changing from Novice to Super Novice as Super Novice should have a total of 10 extra skill points similar to 2nd job classes.
      • Using the Hypnotist to reset skills now applies this change as well.
    • Added a Blessing and Increase AGI buff that is applied automatically when a player levels up.
    • Added a new setting in !settings: Disable Blind Fix
      • Turning this on will remove the wide-screen fix for blind which forces an auto-refresh when blind ends.
      • Note: You must re-log for changes to take effect.
    • Added in a notice to join the discord chat in the hourly announcer. Joining discord is now easier as well!
      • Simply share the following "www.asgardlegend.com/discord"
    • Added random modifications to forged weapons. See below.
  • Fixes
    • Fixed the Hypnotist still mentioning a cooldown that was removed some time ago.
    • Fixed numerous monster name discrepancies between the name of the monster that spawns and the name required to search via monster memory.
    • Fixed the guild master's last online check not showing up for their proper guild.
    • Fixed the Hypnotist taking Reset Tickets when selecting the combination option of stats and skills. Reset tickets cannot be used on this option.
    • Fixed Monster Memory not adding to the player's memory for party kills.
  • Changes
    • Sonic Blow (Assassin Skill) changes
      • No longer deals additional damage on targets with less than 50% HP remaining.
      • Base damage increased from 800% to 1300% at level 10.
      • Using Sonic Blow from within the cloaking state deals additional damage (1800% at max level)
      • SP Consumption decreased from 34 SP at max level to 22 SP at max level
        • SP Consumption per level: 12 + 1 * Skill Level
    • Removed the "transcendent classes only" label from all items as the restriction is unnecessary and only serves to further create imbalance between 2nd job classes and future job classes. Some notes about this below:
      • This affects all existing and future items.
      • Normal job class restrictions still apply. I.E. if an item was transcendent swordsman class only, you still need to be swordsman class.
      • Items are not considered balanced by making them transcendent classes only. If an item is inappropriately balanced in any case, it should be adjusted.
    • Dispell (Sage Skill) no longer removes the following statuses: ASPD potions, preserve, and all chef-made food statuses.
    • Orc's Dungeon (instance) EXP increased slightly.
    • Endless Tower (instance) changes
      • Disabled the following skills (applies to all instances): Monster Memory, Item Finding, Take Action, Call Mount.
      • Swapped floors 30 and 65. (I.E. The Eddga and Lord of the Dead floors have switched)
      • Revamped the Ashes of Darkness system.
        • Used at Immortal Brazier (levels 1~25) and Immortal Furnace (levels 25+)
        • Ashes of Darkness are no longer a physical item; instead, it is held by the instance system.
        • At the beginning of each instance, the party is given 10 Ashes of Darkness.
        • It costs 1 Ashes of Darkness for a single player to warp to the party leader.
        • It costs 3 Ashes of Darkness for a party leader to recall the entire party.
      • Added in a merchant (sell only) and a Kafra (storage only) on floors 24, 49, and 74
    • Separated the additional weight increase between Peco Peco Ride and Movement Mastery to provide increased weight for those that just want the peco.
      • Peco Peco Ride now gives a passive bonus of +1000 weight.
      • Movement Mastery now provides a passive bonus of (100 * skill level) weight regardless of being on a peco or not.
    • Forging System Changes
      • Blacksmith forged weapons now receive modifications in the same manner as items found from monsters.
      • Star Crumbs now grant +10 ATK and +10 Seeking Damage. Having 3 Star Crumbs now grants only +60 ATK (no additional seeking damage bonus)
      • Forging item requirements are heavily reduced. See below.
      • Note: Forged weapons no longer have a named signed on them and blacksmith rankings are purely for ego's sake and do not offer additional bonuses for ranked weapons.

Forging Changes

 

One-Hand Swords

  • Sword - 2 Iron
  • Falchion- 10 iron
  • Blade - 25 Iron, 5 Tooth of Bat
  • Rapier - 7 Steel
  • Scimitar - 14 Steel
  • Ring Pommel Saber - 21 Steel, 10 Wolf Claw
  • Saber - 7 Steel, 3 Oridecon
  • Haedonggum - 10 Steel, 5 Oridecon
  • Tsurugi - 13 Steel, 7 Oridecon
  • Flamberge - 20 Steel, 10 Oridecon

Two-Handed Swords

  • Katana - 3 Iron, 3 Horrendous Mouth
  • Slayer - 5 Steel, 5 Decayed Nail
  • Bastard Sword - 7 Steel
  • Two-Handed Sword - 10 Steel, 5 Oridecon
  • Broad Sword - 5 Steel, 2 Oridecon
  • Claymore - 10 Steel, 5 Oridecon, 1 Cracked Diamond

Daggers

  • Knife - 1 Iron, 1 Jellopy
  • Cutter - 5 Iron, 5 Jellopy
  • Main Gauche - 15 Iron
  • Dirk - 3 Steel
  • Dagger - 6 Steel
  • Stiletto - 12 Steel
  • Gladius - 5 Steel, 1 Oridecon, 1 Sapphire
  • Damascus - 10 Steel, 1 Oridecon, 1 Zircon

Axes

  • Axe - 3 Iron
  • Battle Axe - 10 Iron
  • Hammer - 3 Steel
  • Buster - 10 Steel, 10 Orc Fang
  • Two-Handed Axe - 5 Steel, 3 Oridecon, 1 Amethyst

Maces

  • Club - 1 Iron
  • Mace - 5 Iron
  • Smasher - 2 Steel
  • Flail - 5 Steel
  • Chain - 8 Steel
  • Morning Star - 15 Steel, 1 1carat Diamond
  • Sword Mace - 20 Steel, 10 Sharp Scale
  • Stunner - 20 Steel, 1 Heroic Emblem

Knuckles

  • Waghnak - 1 Iron, 1 Pearl
  • Knuckle Duster - 3 Steel
  • Studded Knuckles - 6 Steel
  • Fist - 3 Oridecon, 3 Ruby
  • Claw - 1 Oridecon, 1 Topaz
  • Finger - 1 Oridecon, 1 Opal

Spears

  • Javelin - 1 Iron
  • Spear - 3 Iron
  • Pike - 10 Iron
  • Guisarme - 3 Steel
  • Glaive - 6 Steel
  • Partizan - 12 Steel
  • Trident - 10 Steel, 1 Aquamarine
  • Halberd - 10 Steel, 3 Oridecon
  • Lance - 10 Steel, 2 Oridecon, 2 Evil Horn

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